@speeez Siege was originally supposed to stack to 5, but there was an issue with this stacking early on, where if a "used" siege was stacked with an "unused" siege, they both ended up in the same used/unused state. Since then, siege stacking has been disabled.Will you guys make siege items stackable in our inventory? Having a lot of siege in my inventory takes up so much visual space!
Thank you i love you all!!!!!!!!
Krainor1974 wrote: »Next will be Thieves Guild PVE DLC
Hopfully soon.
Krainor1974 wrote: »Not much news yet,
I heard camel mount might be released with it .
n.edenb16_ESO wrote: »Will any of these be introduced during 2016?
Crafting.
• Separate Banking tab for crafting materials
• Auto craft feature i.e. entre number of potions/glyphs/provisions to craft.
New Crafting Skill Line.
• Mystic – Makes Amulets, Charms, Totems. Uses materials from all current professions, plus unused Trophies.
New Craftables.
• Wands (Woodworking)
• Mini Crossbow (Woodworking)
• Fingerless Gloves/Fighting Gloves (Clothier)
Weapons
• Wands (One Hand)
• Fingerless Gloves (Unarmed)
• Mini Cross Bow (Duel Wield)
Abilities
• Fast Swim, as with running pressing shift (On PC) while swimming to swim faster.
Quality of Play (QoP) improvements.
• Keen Eye Toggle On/Off e.g. So that when gathering you can choose which material is highlighted.
• Equipped Neck & Rings are visible on character (Mainly neck items).
• Mail, option to accept all attachments
• Mail, option to delete all read.
• Mail arrives without login/logout or zone change, maybe Postal Master NPCs.
User Interface (UI).
• Ability to move characters Up/Down the list on character selection screen.
Crown Store.
• Scroll of Rename Character.
• Yearly Catch-up mechanism, all items from previous year made available for a short time.
(Not everyone has the money available every month to buy the limited items).
Miscellaneous.
• Option/Function to download/export 3D character model for 3D printing.
Collections.
• Option to add costumes/disguises gained during quests to the costume collection tab e.g. Midnight Union, Seadrake or
Red Rook costumes.
Thank you
n.edenb16_ESO wrote: »• Yearly Catch-up mechanism, all items from previous year made available for a short time.
(Not everyone has the money available every month to buy the limited items)
n.edenb16_ESO wrote: »Will any of these be introduced during 2016?
Crafting.
• Separate Banking tab for crafting materials
• Auto craft feature i.e. entre number of potions/glyphs/provisions to craft.
New Crafting Skill Line.
• Mystic – Makes Amulets, Charms, Totems. Uses materials from all current professions, plus unused Trophies.
New Craftables.
• Wands (Woodworking)
• Mini Crossbow (Woodworking)
• Fingerless Gloves/Fighting Gloves (Clothier)
Weapons
• Wands (One Hand)
• Fingerless Gloves (Unarmed)
• Mini Cross Bow (Duel Wield)
Abilities
• Fast Swim, as with running pressing shift (On PC) while swimming to swim faster.
Quality of Play (QoP) improvements.
• Keen Eye Toggle On/Off e.g. So that when gathering you can choose which material is highlighted.
• Equipped Neck & Rings are visible on character (Mainly neck items).
• Mail, option to accept all attachments
• Mail, option to delete all read.
• Mail arrives without login/logout or zone change, maybe Postal Master NPCs.
User Interface (UI).
• Ability to move characters Up/Down the list on character selection screen.
Crown Store.
• Scroll of Rename Character.
• Yearly Catch-up mechanism, all items from previous year made available for a short time.
(Not everyone has the money available every month to buy the limited items).
Miscellaneous.
• Option/Function to download/export 3D character model for 3D printing.
Collections.
• Option to add costumes/disguises gained during quests to the costume collection tab e.g. Midnight Union, Seadrake or
Red Rook costumes.
Thank you
@ozmorgudduth Costume dyeing is in development for some time in the future.ozmorgudduth wrote: »Will you introduce costume dyeing?
Costumes are nice but some dye sets used are boring, everyone looks exactly the same. It would make costumes more attractive to spend crowns on if we could customise their colours...
elven.were_wolf wrote: »I have a question:
Why does veteran 16 gear need a really big amount of metrials to craft?
Because farming in orsinium is already slow as the drop rate is a bit small. You need about 100 and something just to craft 1 piece of gear out of 6 plus your weapons. It quite alot. Why isn't it just 16 ingots or something like that?