WhiteCoatSyndrome wrote: »I have a question about Redguard surnames. What does the al- at- and af- signify? I thought it might be the mother and/or father's name, but there's a woodworker whose surname is al-Satakalaam...
Hi, two questions from me:
- Are there any plans to introduce the same player scaling to the original zones? (As in scale a lvl 40 player down to lvl 10 when venturing into a level 10 zone.)
- Are there any plans to make crafting account bound, instead of character bound, as has been done with the Champion System?
Thanks for answering!
Can I get an ETA on when this game is going P2W?
UltimaJoe777 wrote: »Hi, two questions from me:
- Are there any plans to introduce the same player scaling to the original zones? (As in scale a lvl 40 player down to lvl 10 when venturing into a level 10 zone.)
- Are there any plans to make crafting account bound, instead of character bound, as has been done with the Champion System?
Thanks for answering!
The enemy NPCs in the non-Vet zones are not all the same level, so that scaling would not work.
Look up the similar usage of al- in arabic. That parallel seems to be even stronger than usual in this game.
UltimaJoe777 wrote: »Hi, two questions from me:
- Are there any plans to introduce the same player scaling to the original zones? (As in scale a lvl 40 player down to lvl 10 when venturing into a level 10 zone.)
- Are there any plans to make crafting account bound, instead of character bound, as has been done with the Champion System?
Thanks for answering!
The enemy NPCs in the non-Vet zones are not all the same level, so that scaling would not work.
They could use the mean, scaling the player to lvl 10 if the zone is 5-15.
Why can't countries like Australia enter the million-dollar give-away?
randolphbenoit wrote: »Can all active player accounts expect something special in our in game mail boxes for this holiday season?
randolphbenoit wrote: »Why is Wrothgar (Orsinium DLC) scaled to player yet all the monsters are shown as vet16?
wenxue2222b16_ESO wrote: »randolphbenoit wrote: »Why is Wrothgar (Orsinium DLC) scaled to player yet all the monsters are shown as vet16?
It's the player that is battle levelled to the area - like in Cyro.
So all the monsters are VR16 but all the players get bumped up to VR14 (or 16 not sure) in order to be able to fight them.
Only way to do it with players of lots of different levels - you could not scale the monsters when more than one player (of a different level) may potentially attack it.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Hi, two questions from me:
- Are there any plans to introduce the same player scaling to the original zones? (As in scale a lvl 40 player down to lvl 10 when venturing into a level 10 zone.)
- Are there any plans to make crafting account bound, instead of character bound, as has been done with the Champion System?
Thanks for answering!
The enemy NPCs in the non-Vet zones are not all the same level, so that scaling would not work.
They could use the mean, scaling the player to lvl 10 if the zone is 5-15.
That makes quite a difference though. Sure some may enjoy the challenge of fighting Lv15 mobs at Lv10 but others will see it as absolutely no way to get stronger enough to take them on at a more even level, and that will cause a lot of complaints.