RenhardtESO wrote: »
I'd say you're missing them from past TES games, or Skyrim at least. Wispmothers are among the enemies in the series that are quite the pain to deal with so naturally they are no cakewalk here either.
Uh, no. I can't finish quests with Wispmotherd because of how much I get thrown at me at once. Four to six wisps plus three Wispmothers is too many! At least in the other TES games I stood a chance. In Elder Scrolls Online, I stand NO CHANCE. And nobody's ever around to help which probably means they're a lot smarter than me and they avoid the Wispmothers completely... Which is what I'm going to start doing from now on. Difficult is one thing. These are far beyond difficult. I'm just not going to do those quests anymore. My Vet-6 can't take down one of these rated at Vet-4. Thought I'd go back and pick it up when I stood a chance... Nope, overwhelmed that character, too. Oh well, moving on...
UltimaJoe777 wrote: »I'm posting this almost everywhere, first of all sorry for my bad English.
CLASS SYSTEM
Where can we get rid of classes and specialize to the current class during the progress? I'm tired to be a DK, Templar etc, I just want to be a wandering warrior, adventurer, rogue or thief. Right now every character is a mage.
ps: I would gladly pay double ESO PLUS to be able playing the character I really want.
Long post here:Kemosabe2point0 wrote: »mjsegaline wrote: »Frenkthevile wrote: »I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
But fireworks...evryone can create fireworks, yay!
Honestly, they should have just kept it simple. If they insisted on making classes at all, which I think was a dumb idea to begin with, they should have just made generic templates. Mage, thief, and warrior and let players expand upon their characters from there. You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic. Become a battlemage if you wish. But there should be some investment in any skill lines that you choose.
Forcing everyone into these terrible unimaginative classes with boring skills, and forcing them to play a magic class is ridiculous. I don't care that my mage can use a bow, who the hell really wants to do that? JimBOB86 who doesn't give a rats ass about the lore or the character he is playing and just wants to be LEET? Just make it make sense. The battlefield is riddled with the same attacks on every single player you come across. The idea of using whatever weapon you want is just an illusion to try and take you away from the fact that you are forced into these ridiculous classes that make zero sense.
So much lore to support character progression through this method. Every game since Arena has had a skill based progression and mostly used classes as a progression guideline. Not a shoehorn. Seemed like such a no brainer after the constellation system was introduced in Skyrim.
Combat
Heavy Armor
Two Hand
Dual Wield
One Hand
Shield/Block
Stealth
Medium Armor
Sneak/Security
Athletics/Acrobatics
Speech/Mercantile
Bow
Magic
Light Armor
Destruction
Restoration
Conjuration
Alteration/Illusion
Staff
Pick three starting skill lines from among the three starting constellations at creation. Every skill levels upon use. Add in the racial, crafting, and world skill lines. You could even add the class skill lines for further customization once you meet certain requirements or quest lines. Keep the action bars but let us progress as we like and create our own builds and play styles. You could even add stamina/magicka morphs that are dependent on skill level in another class line for more customization. Would it be tough to balance? Probably. Doubtful it would be more difficult than the class system in place though.
Sorry for the long post and yeah that was pretty rough draft of skill lines mostly based off the last three Elder Scrolls titles. I'm sure someone could do a much better job than me.
This!
Well actually both, as "You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic" is great.
What should we do to have THIS in game? It's lore friendly, it's fun, and in the long way everyone can specialize in the Dragonknight, Templar, Sorcerer or Nightblade. Nothing less, just a clear simple start for who want to be a classical adventurer, or who like me doesn't really care to be that powerful. Outside of Dungeons PVE is more fun without a power-build, If I could be a non-magical adventurer I would gladly pay the double of the ESO PLUS every month.
It would be the greatest mmo-TES ever for me.
@ZOS_GinaBruno
Actually my Orc DK Vet4 is equiped with white equipment of level 50 and making quests in Vet 6 areas. Is that normal? I had to remove every magic skills from my actionbar and use old useless equipment to have fun. This is a mess for a non-powerplayer, and I'm not the only one out there who doesn't like the current class system. I don't care if then the other players specialize in skills that make them the current Class, but give me the choice to be a normal lore-friendly warrior.
You know you could always just ignore your class skill lines right?
PapaSlatch wrote: »Could we possibly see costumes that look similar to the faction heroes from the game trailers?
What was so wrong with the why Crafting and Mats were found from level 1-V14 that you felt you needed to change the mechanics for Orsinium and are bend, bound and determined to make it a grind instead of something enjoyable?
When ZOS going to add jewelry crafting? (aka be able to make our own player made rings and necklaces?)
UltimaJoe777 wrote: »Hey ZOS, I hope you'll answer me this.
Would you consider merging the 2 megaservers (NA and EU) so that all players could be in one unique server? Is that at least viable/possible? If the technology doesn't allow it, fine, but if it is possible, is it at least something to be considered in the future or will you never do it?
In case it is impossible, would you consider adding an item in the Crown Store to allow characters/accounts to be copied over at any given time? Changing coutries made it really hard to find anyone to play with because when I have the time, "everybody" on my server (EU) went to sleep already.
You do realize the reason they have those seperate megaservers in the first place is so more people have smoother connections right? Forcing everyone in the eastern region of the world to connect to a NA server or vice versa would be worse than the time Reno had that awful falafel... Or for those who haven't watched TeamFourStar's FF7 Machinabridged it would just plain be a stupid thing to do. Also you seem to be the same person that asked this question in a thread you made. I get your situation but honestly I don't see it happening.
AlphaCrucis wrote: »UltimaJoe777 wrote: »Hey ZOS, I hope you'll answer me this.
Would you consider merging the 2 megaservers (NA and EU) so that all players could be in one unique server? Is that at least viable/possible? If the technology doesn't allow it, fine, but if it is possible, is it at least something to be considered in the future or will you never do it?
In case it is impossible, would you consider adding an item in the Crown Store to allow characters/accounts to be copied over at any given time? Changing coutries made it really hard to find anyone to play with because when I have the time, "everybody" on my server (EU) went to sleep already.
You do realize the reason they have those seperate megaservers in the first place is so more people have smoother connections right? Forcing everyone in the eastern region of the world to connect to a NA server or vice versa would be worse than the time Reno had that awful falafel... Or for those who haven't watched TeamFourStar's FF7 Machinabridged it would just plain be a stupid thing to do. Also you seem to be the same person that asked this question in a thread you made. I get your situation but honestly I don't see it happening.
What about making an Australasian server for us poor people on the other side of the planet
will we ever see other areas close to imperail city like waterfront?
Are there any plans to allow players to visit/explore City Isle?
will we ever see other areas close to imperail city like waterfront?
This is what I really want to know too @ArtheironAre there any plans to allow players to visit/explore City Isle?
The area is so large it could be it's own DLC.