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https://forums.elderscrollsonline.com/en/discussion/668861

ESO Live - Ask Us Anything!

  • Fuzzybrick
    Fuzzybrick
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    Are there any plains on making crafting more rewarding by adding A BOP crafted item that CANNOT be shared or sold. As it is now a person doesn't ever have to craft, and it would be nice to have a long term goal or a "light at the end of the tunnel" for the people who put the time in. A reward for our effort.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

  • Tarum
    Tarum
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    1) Torches... when? If the problem is the slot, than we could use lantern attached on the belt :)
    I know there's the emote, well, I can't move with it...
    Some of my sculpts (the ones i'm allowed to share, not under copyright)
    andreatarabella.blogspot.com.es/
  • RenhardtESO
    RenhardtESO
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    Tarum wrote: »
    1) Torches... when? If the problem is the slot, than we could use lantern attached on the belt :)
    I know there's the emote, well, I can't move with it...

    Almalexias Enchanted Lantern. Thats what I use in dark places ;)
  • UltimaJoe777
    UltimaJoe777
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    Tarum wrote: »
    1) Torches... when? If the problem is the slot, than we could use lantern attached on the belt :)
    I know there's the emote, well, I can't move with it...

    Almalexias Enchanted Lantern. Thats what I use in dark places ;)

    I have also addressed this in my question list. It wears off about halfway through the cooldown which leaves a lot to be desired for being pretty much our only light source unless you spam Grand Healing everywhere...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RVikary
    RVikary
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    Domino44G wrote: »
    I'd say you're missing them from past TES games, or Skyrim at least. Wispmothers are among the enemies in the series that are quite the pain to deal with so naturally they are no cakewalk here either.

    Uh, no. I can't finish quests with Wispmotherd because of how much I get thrown at me at once. Four to six wisps plus three Wispmothers is too many! At least in the other TES games I stood a chance. In Elder Scrolls Online, I stand NO CHANCE. And nobody's ever around to help which probably means they're a lot smarter than me and they avoid the Wispmothers completely... Which is what I'm going to start doing from now on. Difficult is one thing. These are far beyond difficult. I'm just not going to do those quests anymore. My Vet-6 can't take down one of these rated at Vet-4. Thought I'd go back and pick it up when I stood a chance... Nope, overwhelmed that character, too. Oh well, moving on...

    I played a nord magicka templar as my main. And although sometimes I do get overwhelmed, I never once had to give up on a quest because of those monsters. You should just reconsider your build and strategy. There's nothing wrong with getting killed a few times, but wanting something to get nerfed just because you haven't been able to get through it yet is not the way of doing it.

    I've done everything solo, even the public dungeons with those big numbers of mobs at my own level and sometimes above, and even though I get destroyed sometimes, I just stop a bit and change some skills around, either to get more shields, more dps or more heals, then with a new strategy in mind I always kill them.

    Just an idea for you there. The game is already quite easy as it is, if it gets any easier there will be no reason to play it.
    Edited by RVikary on 15 October 2015 10:59
    Member of Alith
    Ebonheart Pact guild, EU server.
    Check out our site http://alitheso.com/
    Check out our twitter https://twitter.com/AlithESO
  • Gidorick
    Gidorick
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    Tarum wrote: »
    I'm posting this almost everywhere, first of all sorry for my bad English.

    CLASS SYSTEM
    Where can we get rid of classes and specialize to the current class during the progress? I'm tired to be a DK, Templar etc, I just want to be a wandering warrior, adventurer, rogue or thief. Right now every character is a mage.

    ps: I would gladly pay double ESO PLUS to be able playing the character I really want.

    Long post here:
    Tarum wrote: »
    mjsegaline wrote: »
    I think they put so many spells in the game...because, honestly, they cannot do proper combat moves: look at the animations we have got for 2handed or dual-wield!
    I think they are not the moves that a master assassin would do, they're just...dunno...swinging swords like a farmer does with a pitchfork.
    But fireworks...evryone can create fireworks, yay!

    Honestly, they should have just kept it simple. If they insisted on making classes at all, which I think was a dumb idea to begin with, they should have just made generic templates. Mage, thief, and warrior and let players expand upon their characters from there. You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic. Become a battlemage if you wish. But there should be some investment in any skill lines that you choose.

    Forcing everyone into these terrible unimaginative classes with boring skills, and forcing them to play a magic class is ridiculous. I don't care that my mage can use a bow, who the hell really wants to do that? JimBOB86 who doesn't give a rats ass about the lore or the character he is playing and just wants to be LEET? Just make it make sense. The battlefield is riddled with the same attacks on every single player you come across. The idea of using whatever weapon you want is just an illusion to try and take you away from the fact that you are forced into these ridiculous classes that make zero sense.

    So much lore to support character progression through this method. Every game since Arena has had a skill based progression and mostly used classes as a progression guideline. Not a shoehorn. Seemed like such a no brainer after the constellation system was introduced in Skyrim.

    Combat
    Heavy Armor
    Two Hand
    Dual Wield
    One Hand
    Shield/Block
    Stealth
    Medium Armor
    Sneak/Security
    Athletics/Acrobatics
    Speech/Mercantile
    Bow
    Magic
    Light Armor
    Destruction
    Restoration
    Conjuration
    Alteration/Illusion
    Staff

    Pick three starting skill lines from among the three starting constellations at creation. Every skill levels upon use. Add in the racial, crafting, and world skill lines. You could even add the class skill lines for further customization once you meet certain requirements or quest lines. Keep the action bars but let us progress as we like and create our own builds and play styles. You could even add stamina/magicka morphs that are dependent on skill level in another class line for more customization. Would it be tough to balance? Probably. Doubtful it would be more difficult than the class system in place though.

    Sorry for the long post and yeah that was pretty rough draft of skill lines mostly based off the last three Elder Scrolls titles. I'm sure someone could do a much better job than me.

    This!
    Well actually both, as "You want to play a warrior who dabbles a bit in the magical arts? Great, pick your warrior class which has various passive to support your broadsword skills and tanking, and take some training at the mages guild to learn some magic" is great.
    What should we do to have THIS in game? It's lore friendly, it's fun, and in the long way everyone can specialize in the Dragonknight, Templar, Sorcerer or Nightblade. Nothing less, just a clear simple start for who want to be a classical adventurer, or who like me doesn't really care to be that powerful. Outside of Dungeons PVE is more fun without a power-build, If I could be a non-magical adventurer I would gladly pay the double of the ESO PLUS every month.
    It would be the greatest mmo-TES ever for me.

    @ZOS_GinaBruno

    Actually my Orc DK Vet4 is equiped with white equipment of level 50 and making quests in Vet 6 areas. Is that normal? I had to remove every magic skills from my actionbar and use old useless equipment to have fun. This is a mess for a non-powerplayer, and I'm not the only one out there who doesn't like the current class system. I don't care if then the other players specialize in skills that make them the current Class, but give me the choice to be a normal lore-friendly warrior.

    You know you could always just ignore your class skill lines right?

    Pretty much what I do... except the passives. Max those out.
    Edited by Gidorick on 15 October 2015 15:00
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Kuroinu
    Kuroinu
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    Tarum wrote: »
    1) Torches... when? If the problem is the slot, than we could use lantern attached on the belt :)
    I know there's the emote, well, I can't move with it...

    Almalexias Enchanted Lantern. Thats what I use in dark places ;)

    Lol, couldn't help but think of this after reading your comment.

  • PapaSlatch
    PapaSlatch
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    Could we possibly see costumes that look similar to the faction heroes from the game trailers?
    Morgan LeFey - V16 Sorc - AD
  • NewBlacksmurf
    NewBlacksmurf
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    Will you please be sure to inform the PC community that game-pad support is not PC UI support.

    Game-pad support only works if a PC player elects to exclusively use the console UI on PC.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RVikary
    RVikary
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    PapaSlatch wrote: »
    Could we possibly see costumes that look similar to the faction heroes from the game trailers?

    They already shared some models of those in a previous ESO live. No date has been released yet, but it's coming.
    Member of Alith
    Ebonheart Pact guild, EU server.
    Check out our site http://alitheso.com/
    Check out our twitter https://twitter.com/AlithESO
  • Nebthet78
    Nebthet78
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    What was so wrong with the why Crafting and Mats were found from level 1-V14 that you felt you needed to change the mechanics for Orsinium and are bend, bound and determined to make it a grind instead of something enjoyable?
    Far too many characters to list any more.
  • CtrlAltDlt
    CtrlAltDlt
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    1. Do you have any future plans for IC? It was labeled as a pvp dlc but the reality is it is a pve zone mostly and when orsinium drops I think it will become ghost city. It needs good pvp incentives. Give us pvpers a reason to go there and have sone actual small scale pvp.

    2. Can you Please Please make monster sets BOE instead of BOP? I don't understand the bias towards pve players, when we could buy gear with AP pre-IC, we were able to sell it to the pvers why cant it be the same with dungeon sets? Let us stick to what we like (pvp). Even if I were to do just the daily, the RNG is pretty bad to the point where it becomes a tedious grind.

    Thanks for your consideration, I hope you can answer these questions
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • UltimaJoe777
    UltimaJoe777
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    Nebthet78 wrote: »
    What was so wrong with the why Crafting and Mats were found from level 1-V14 that you felt you needed to change the mechanics for Orsinium and are bend, bound and determined to make it a grind instead of something enjoyable?

    Because unlike other areas Orsinium is battle-leveled which means it is for any level. That being said so is Cyrodiil, hence the change they are making to Cyrodiil to match the node mechanics Orsinium shall bear.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • BambooScramble
    Has anyone encountered the endless "Hey Fancy Man" speech? It goes on over and over while I'm running around until finally I log out. Then a few minutes later it starts up again. I finally just turned the in game voices all the way down to silence it. Is this going to be fixed soon? Has it been addressed? I'm getting the Dunmer speech as well (playing as dark elf have anything to do with it?).
  • Chori
    Chori
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    1. When will Zenimax allow multi-core performance on this game?
    2. Are you guys planning on allowing this game to run in DIrectX12 anytime soon?
    3. Could you please consider buffing other classes instead of nerf-bating everything?

    thanks!
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • Tholian1
    Tholian1
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    Can I have my stat bars back on PS4 so I can see when my food buffs run out?
    PS4 Pro NA
  • Gidorick
    Gidorick
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    Where are the Imga?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • k9mouse
    k9mouse
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    When ZOS going to add jewelry crafting? (aka be able to make our own player made rings and necklaces?)
  • UltimaJoe777
    UltimaJoe777
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    k9mouse wrote: »
    When ZOS going to add jewelry crafting? (aka be able to make our own player made rings and necklaces?)

    Has already been asked, and numerous times I might add, but is more importantly in this ever-growing list of questions I fear may never be addressed out of the fact the chances of an Ask Us Anything segment in ESO Live are fading... http://forums.elderscrollsonline.com/en/discussion/comment/2294108/#Comment_2294108
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ghrimn
    Ghrimn
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    @randolphbenoit
    There's so many like those, maybe this can help you: Artifacts

    @Gidorick
    Lady Clarisse Laurent says: "Regarding the Imga, I think Summerset author Cirantille has written on the subject, opining that the Imga have gone 'to visit Falinesti' until this current Planemeld and Alliance War nonsense is good and over. Not that you can trust anything Cirantille has to say, of course." - Loremaster's Archive: Archeology and Races of Tamriel

    Edited by Ghrimn on 18 October 2015 09:45
  • Gidorick
    Gidorick
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    Thanks for that @Ghrimn, but that's really not an answer. Falinesti disappeared. To where, no one knows. From what we know of the Imga, they don't seem to be capable of the kind of magic that could move all their people from one plane of existence to another.

    The use of lore to vaguely justify design decisions gets annoying so I'll ask my question in a different way...

    Why was it decided to not include the Imga in the Elder Scrolls Online?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Artheiron
    Artheiron
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    will we ever see other areas close to imperail city like waterfront?
    will we ever destroy the dark anchor on top of the imperial city and rebuild the city?
    why 6 districts of the imperial city seperated with loading screens?
    will the cropped south-west corner of the cyrodiil return with a future content?
    will there be justice system improvements like pvp addition, prisons and mortal guards in future?
  • AlphaCrucis
    AlphaCrucis
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    Not asking anything

    Just wanted to say thank you for fixing the guild bank issue
    Australian, Aldmeri Dominion
    Altmer, Dragonknight (mag), Damage Dealer
    Brenton, Templar, Healer
    Bosmer, Nightblade (stam), Damage Dealer, PvP
    PS4, NA Server
    Guild Member Of: Brotherhood of Bogans
  • AlphaCrucis
    AlphaCrucis
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    RVikary wrote: »
    Hey ZOS, I hope you'll answer me this.

    Would you consider merging the 2 megaservers (NA and EU) so that all players could be in one unique server? Is that at least viable/possible? If the technology doesn't allow it, fine, but if it is possible, is it at least something to be considered in the future or will you never do it?

    In case it is impossible, would you consider adding an item in the Crown Store to allow characters/accounts to be copied over at any given time? Changing coutries made it really hard to find anyone to play with because when I have the time, "everybody" on my server (EU) went to sleep already.

    You do realize the reason they have those seperate megaservers in the first place is so more people have smoother connections right? Forcing everyone in the eastern region of the world to connect to a NA server or vice versa would be worse than the time Reno had that awful falafel... Or for those who haven't watched TeamFourStar's FF7 Machinabridged it would just plain be a stupid thing to do. Also you seem to be the same person that asked this question in a thread you made. I get your situation but honestly I don't see it happening.

    What about making an Australasian server for us poor people on the other side of the planet
    Australian, Aldmeri Dominion
    Altmer, Dragonknight (mag), Damage Dealer
    Brenton, Templar, Healer
    Bosmer, Nightblade (stam), Damage Dealer, PvP
    PS4, NA Server
    Guild Member Of: Brotherhood of Bogans
  • UltimaJoe777
    UltimaJoe777
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    RVikary wrote: »
    Hey ZOS, I hope you'll answer me this.

    Would you consider merging the 2 megaservers (NA and EU) so that all players could be in one unique server? Is that at least viable/possible? If the technology doesn't allow it, fine, but if it is possible, is it at least something to be considered in the future or will you never do it?

    In case it is impossible, would you consider adding an item in the Crown Store to allow characters/accounts to be copied over at any given time? Changing coutries made it really hard to find anyone to play with because when I have the time, "everybody" on my server (EU) went to sleep already.

    You do realize the reason they have those seperate megaservers in the first place is so more people have smoother connections right? Forcing everyone in the eastern region of the world to connect to a NA server or vice versa would be worse than the time Reno had that awful falafel... Or for those who haven't watched TeamFourStar's FF7 Machinabridged it would just plain be a stupid thing to do. Also you seem to be the same person that asked this question in a thread you made. I get your situation but honestly I don't see it happening.

    What about making an Australasian server for us poor people on the other side of the planet

    From what I hear EU is pretty vacant as it is. That server would probably consist of practically no one.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Gidorick
    Gidorick
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    Artheiron wrote: »
    will we ever see other areas close to imperail city like waterfront?

    This is what I really want to know too @Artheiron

    Gidorick wrote: »
    Are there any plans to allow players to visit/explore City Isle?
    AFvgLfc.png?1

    The area is so large it could be it's own DLC.
    Edited by Gidorick on 19 October 2015 12:43
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • k9mouse
    k9mouse
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    Gidorick wrote: »
    Artheiron wrote: »
    will we ever see other areas close to imperail city like waterfront?

    This is what I really want to know too @Artheiron

    Gidorick wrote: »
    Are there any plans to allow players to visit/explore City Isle?
    AFvgLfc.png?1

    The area is so large it could be it's own DLC.

    That is a good idea, @Gidorick !

    Also, there is Sky Cloud Temple not enable yet. There are missing some of Cyrodiil itself -- not all of it is in ESO yet and several key towns if one compare Oblivion Cyrodiil to ESO Cyrodiil.

    Oblvion (TES IV) Cryrodiil Map
    gallery_82_4_673814.jpg.fd447ae76abbc918043077febc47259f.jpg

    ESO Cyrodiil Map
    cyrodiil-map-carte-pvp.jpg?1d998d

    Edited by k9mouse on 19 October 2015 14:21
  • Joy_Division
    Joy_Division
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    What was the reasoning behind changing the Templar Eclipse skill so that it can only effect one target? In Cyrodiil and in dungeons, often a templar is confronted by multiple opponents, yes?

  • Joy_Division
    Joy_Division
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    Why are channeled skills now dodgeable? What is the point in using them now that you still have the disadvantage of being defenseless while casting them?
  • Nahz
    Nahz
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    Over the weekend, I submitted bug reports regarding the stealth mechanic of the sorcerer's summoned pets while in PVP. Right now, the pets are not going into stealth; meaning that enemy players are able to see them even when the sorcerer is invisible. I relogged just in case there was a bug causing the pets to stay in combat, which then prevented them from going into stealth; but that did not fix the issue.

    When can we expect to see this bug fixed? This bug cannot wait for the next major update. It's hard enough to play the way I want (using a pet-based build) due to the fact that pets have poor AOE utility, and had their already low damage reduced further by the 50% damage reduction in Cyrodiil. I am not able to be effective in groups while using pets, so I've had to stick to only using them when running solo. This bug makes the pets a huge liability. I either have to give away my position, or cast them before engaging an enemy.

    These challenges, coupled with the problem of pets not benefitting from champion points, need attention.

    On that note, when can we expect pets to benefit from CP? With the CP system, enemy players will continue to gain resistance to the primary attacks from my pets (the twilight's lighting bolt, and the scamp's explosion), yet my pets cannot grow to challenge those stat increases. This issue also affects PVE, as my group members will continue to increase their damage as they build CP, but my pets will only benefit from the tiny amount of magicka I gain from 1/3rd of the CP I've acquired. If pets cannot benefit from the CP system due to technical limitations, when can we expect to see them buffed?
    Nahz - VR16 Sorcerer
    Paragon of Togglemancer Excellence
    Daggerfall Covenant | Trueflame NA PC

    #SeeYouInCU
This discussion has been closed.