@UltimaJoe777 You may also want to wait and see if ZOS give official answers for these, but I thought I'd give a quick answer to 4 and 5.UltimaJoe777 wrote: »Got a few more questions I hope get answered.
1. Can we expect new Skill Lines in the future?
2. Could you perhaps provide a list of bugs you are addressing and fixing in the next incremental patch so we know what ya'll know?
3. Any chance we can get an Option to hide the Compass entirely, as well as the cursor in the middle of the screen? This would allow us to take pictures in-game via screenshot without the interface getting in the way.
4. It is quite obvious that Level 50 and Veteran Rank 1 are the same, but what about the higher Veteran Ranks? Is Veteran Rank 2 Level 51 or higher than Level 51?
5. Lore Question: Where is Red Mountain in the 2nd Era? Is it Ash Mountain or what? I've always wanted to visit it but unfortunately that was not an option in TESV: Skyrim and I never played any of the first 4 TES games.
4. It's a bit difficult to compare VRs to levels. Technically, all Veteran Ranks are layers on top of Level 50 - VR1 is Level 50, and VR16 is also Level 50. The internal itemization registers differences between VR1 and VR16, but there is no difference in "Level". This can be verified in-game using the API functions GetUnitLevel(player) and GetUnitEffectiveLevel(player). When done with a Veteran character of any VR, these always return 50 [the Rank itself can be found using GetUnitVeteranRank(player)].
5. Red Mountain is located on Vvardenfell, the island found to the north of Stonefalls which cannot currently be visited (see maps). It is not related to Ash Mountain.
@aneova_ESO - Why did you make it so complex for the newer Motif's? Also, why is so much material needed to upgrade our armor and weapons? 100 is extreme, you'll never be able to update the writs to the new tier if this remains.
There are a few reasons we’ve been splitting up the crafting Motif’s lately. Most importantly, to diversify crafters across the community, at least initially, as players learn individual chapters over time. This provides more niches for more crafters to participate in, and encourages wider overall economic participation. Additionally, we launched with a large number of easy to obtain crafting motifs and we want our crafting community to have aspirational content akin to combat-centric players.
Lastly, for particularly iconic appearances such as Dwemer and Glass, it should feel like a significant accomplishment to unlock the entire motif, given how recognizable and special they are to all of us. That being said, we understand it can feel a bit overwhelming to have to hunt these down across the game and over long periods of time, so we’re looking very carefully at the time investment required to obtain motifs in future DLC content.
In regards to the amount of materials needed for VR16 equipment, the goal was to provide some parity between the challenge of obtaining maximum level gear through non-crafted means (PvP, Dungeons, Quest Rewards, etc) with their crafted equivalents. Any writs we add for this tier will accept VR15 item deliveries which require the much lower amount of raw material.
@ZOS_GinaBruno
@ZOS_BrianWheeler
This whole idea is contradictory and misleading. You see that right?
On one hand you are trying to make crafting more diverse "to diversify crafters across the community,"...on the other hand you want to have "aspirational content akin to combat-centric players.", then you want "it should feel like a significant accomplishment to unlock"...
The unlocking is based on pure RNG. There is no accomplishment there. There is frustration. Where is recognition for a random number generator? that is misleading. Perhaps those that use gold houses or have tons of money can just buy those motifs and mats. Is that the special recognition you mean?
....."given how recognizable and special they are to all of us" WHERE is the recognition from ZOS that @Oroburous and I along with a few others ave ALL NIRN researched which is an relatively long accomplishment and pretty much unwanted now. 9 trait sets are where we put a considerable amount of money and time and the sets are mediocre. We have diversified and while many have some research done on these sets, the reward is feeble because those Monster Helms and Dropped sets are so much more powerful. As is Jewelry. And we can't make that, as you know.
Now you have created a gated wall for crafters. Held behind RNG. Held behind those with lots of in game currency and those without. Held behind PvP content to a greater degree than available to those that PvE (and I do both). Held behind Dungeon content and The Undaunted that many in the game do not do.
You have not created diversification. Nor recognition. I'm sorry to say.
You have mistaken creating impediments for creating another avenue of meaningful appropriation of crafting requirements..
I hear you say you are looking carefully at the time investment... [wish you had done that when we were researching Nrin]...but no where do you say you are looking at more and better ways to get what crafters NEED to be relevant in the end game. Sad.
Will Orsinium have more options to get what Vr15 and Vr16 crafters need to stay in the game?
Will it have NINE trait sets that are as good or Better than Monster helm or Phoenix/Black Rose sets?
Sly
HeroOfNone wrote: »Why is the Morag Tong set, a Dark elf organization in origin, in redguard style?
They answer during episodes of ESO Live. That's why the title says "ESO Live".The title say ask us anything,when will you answer something?
With the release of the Imperial City. you used the Imperial Dragon Banner as map pins on the map of Cyrodiil to indicate the entrances to the Imperial City Sewers. I have been wondering for a while why we don't see the banner anywhere else in the game. It seems the Empire only uses the shape of the red diamond as their symbol. Is there a specific reason for this?
The Dragon Banner is probably the most iconic symbol of The Elder Scrolls, and I'd like to see it much more often in the game if possible.
With the release of the Imperial City. you used the Imperial Dragon Banner as map pins on the map of Cyrodiil to indicate the entrances to the Imperial City Sewers. I have been wondering for a while why we don't see the banner anywhere else in the game. It seems the Empire only uses the shape of the red diamond as their symbol. Is there a specific reason for this?
The Dragon Banner is probably the most iconic symbol of The Elder Scrolls, and I'd like to see it much more often in the game if possible.
I can provide insight on this before ESO live will feel the need!
The Empire of Alessia, the First Empire (Long before this time period), was marked by the Covenant between Saint Alessia and Akatosh by the Amulet of Kings. This amulet, the symbol of her authority soon became the shining symbol of Imperial rule all across the Empire and continuing even into the Empire of Reman, and to the present (2E 586).Lore on the Amulet of Kings.
This is the current symbol of the Empire, and of Imperials, the 'Red Diamond'.
Fast forward a couple hundred years and something else happens. Tiber Septim unites Tamriel under his rule, and claims his right of Divine rule with the Amulet of Kings and the Dragonfires. Chief along his conquests, he had employed under him a Dragon named Nafaalilargus, a strikingly blood red Dragon that imposed quite an image. This dragon merged culturally with the Imperial Diamond as a symbol of power becoming the Imperial Dragon Diamond you see on that picture. It is a symbol of Tiber Septim's Empire, not one of our Era.
Lore on Nafaalilargus, the Dragon.
Lore of the Empires Across Time.
... As to why they chose it for the Imperial Sewers Picture, I suppose they just hoped nobody would notice that it's misplaced in this time period....
The Four Seasons are Winter, Spring, Summer, Autumn.What are the four seasons called in Tamriel?
These are the Autumn Events:What are Fall celebrations?
Unfortunately Yes:Does ZOS have something special planned for 'Halloween'?