Yes, I know. And I do agree.Well as anecdotal as my little study is, I get a lot of people disputing me that the preconceived notions are tied only to elitists. They aren't. These weren't people telling me GTFO noob. It was the prevailing sentiment even from some of the nicest and most helpful people I have spoken to in game.
It's just than an issue consistently appeared when the conversation turned to my class.
Yes, I know. And I do agree.Well as anecdotal as my little study is, I get a lot of people disputing me that the preconceived notions are tied only to elitists. They aren't. These weren't people telling me GTFO noob. It was the prevailing sentiment even from some of the nicest and most helpful people I have spoken to in game.
It's just than an issue consistently appeared when the conversation turned to my class.
The problem is, those who actually know what a templar is capable of will most likely be the 133t who will only take certain builds and rotations because they are the best. And they want the best. Everyone else will just hear from these guys that Templars can't do comparable dps, and will base their bias off that. If I remember correctly, the minimum dps for AA is 450.
Yes, I know. And I do agree.Well as anecdotal as my little study is, I get a lot of people disputing me that the preconceived notions are tied only to elitists. They aren't. These weren't people telling me GTFO noob. It was the prevailing sentiment even from some of the nicest and most helpful people I have spoken to in game.
It's just than an issue consistently appeared when the conversation turned to my class.
The problem is, those who actually know what a templar is capable of will most likely be the 133t who will only take certain builds and rotations because they are the best. And they want the best. Everyone else will just hear from these guys that Templars can't do comparable dps, and will base their bias off that. If I remember correctly, the minimum dps for AA is 450.
It was almost unanimously 700-750 across everybody I spoke to.
There is only 1 static DPS check in AA and that is Varlariel and she has 650k HP. She gets 6 adds at 3:30 seconds so you have 3:55 to burn her down.
That means you have to do 650k HP in 235 seconds or 2,766 collective DPS
2,765/12 = 230.3 DPS per person all things being equal.
Now, lets remember that there are adds to kill as well and you will need to kill 3 then 4 then 5 and each one has about 27,000k hp and they need to be burned down before the next set is called so you have about 45 seconds to peel off 75khp, which reduces your overall DPS on the boss.
This means that you actually have 75k (3) + 100k (4) + 125k (5) + 650k(boss) to burn down before death, so thats
950,000 HP Total / 12 NPCs to kill.
So that would be 950,000HP in 235 seconds or 4,042 collective DPS or 337 DPS per person if all things were equal.
Now remove the fact that you have 1 tank and two healers so lets remove ALL DPS from them (Not really, but ok) and we then have 450 DPS per 9 DPS in the raid to kill the hard DPS check boss in AA.
So for the people that say "700-750" DPS is "minimum" its because thats the 'minimum" they have run with that makes the boss pretty easy and you can get a speed run on the boards with that DPS.
Plus with that DPS you are animation cancelling and you are most likely a "better" player than someone posting sub 600 numbers.
But math doesn't lie friends. People do.
You're right that the math doesn't lie, but 450 dps would make for an excruciatingly frustrating run and such a group would be unlikely to survive the Mage's burn phase due to strain on healers. Hence the often quoted ~750+ number as a minimum for an effective run.
I'm curious to hear from those in these second- and third-wave PvE guilds focused on completing Hel Ra/AA at the moment about what numbers their members are doing. Asking for 750+ DPS out of players doesn't seem elitist in my mind; hell Templars can do that with a crushing shock build.
To address the OP: I have no qualms with templar tanks and have had no issues healing them in the past provided they know what they're doing (and it sounds like you have a handle on your class). I do, however, understand most concerns about recruiting templar DPS for budding PVE guilds. There's just not a lot of room for growth if you fill your guild with a class that doesn't have the same scaling potential as DKs or NBs as players improve in personal skill. That's not to say that templars should never be brought on runs as DPS, but it certainly restricts the number of slots that a dedicated DPS templar can expect to find himself filling.
s7732425ub17_ESO wrote: »What amazes me is that no one ever runs Hel Ra. It's faster, there is no DPS check, and it has one less boss to kill.
timidobserver wrote: »I'll explain to you how it usually works in my experience. You learn how to do what people need and you get good at it. They will bring you on because you meet their needs. Once you have joined their community and worked with them to meet their goals and shown that you are a solid player, they will humor you if you want to test out some wacky light armor tanking setup or whatever you want to do.
However, nobody is going to waste their time with an unknown that is using some out of the norm method of tanking. It's about what you can do for them, not what they can do for you.
IMO, learn how to do work works or at least what people perceive to work and then test out stuff once you have proven yourself.
ThatHappyCat wrote: »Personal anecdotal experience: never been refused from dungeons or trial groups as a Templar advertising myself as "Healer/DPS". If healer roles are taken all are pretty happy to take me on as DPS, no comments or questions about my class or role. My DPS is at most 600.
The guilds I belong to don't have problems with it either. So I think you're just unlucky in the people you meet. Or perhaps I'm lucky. Or perhaps Australians are more open-minded than United Statians.
timidobserver wrote: »I'll explain to you how it usually works in my experience. You learn how to do what people need and you get good at it. They will bring you on because you meet their needs. Once you have joined their community and worked with them to meet their goals and shown that you are a solid player, they will humor you if you want to test out some wacky light armor tanking setup or whatever you want to do.
However, nobody is going to waste their time with an unknown that is using some out of the norm method of tanking. It's about what you can do for them, not what they can do for you.
IMO, learn how to do work works or at least what people perceive to work and then test out stuff once you have proven yourself.
That's not really the point of the post. I appreciate the feedback, but capitulate or else is really just restating the effect of the cause here. And light armor or not, I'm completely and totally hardcapped for both armor and spell resistance with Immovable and Rune Focus on me. And shooting out a taunt from time to time and keeping two buffs up isn't really brain surgery. That was really the only guild I was kind of confused by.
eserras7b16_ESO wrote: »Tanking
Templars are amazing Tanks and that is a fact. Also, your build is one of the best running Tank builds out there when need to Tank a massive amount of mobs such as on Arena because you add a lot to the DPS aswell. But it is a situational build. A templar with full heavy armour using resoration aura to keep the stamina up, with proper jewelry enchants (the one reducing cost of block) and gear is as good as a Dragon Knight, even for Trials.
Can't blame them, using a light armour Tanking build is always more dangerous and when there's room for error, a good timing run can turn into a wipe. Also, there's 2 skills wich are a must for a tank: Low Slash (15% damage reducing coming from the boss) and Pierce armour (43% Reduction to armour and spell resistance for the boss).
Your build can't support those skills, but it doesn't mean that you can't Tank. This game brings many options, a valid Tanking build for a certain dungeon might not work on the next one, if you want to do Trials you can still Tank as a Templar but you need to change the skills, gear and playstyle accordingly. Be water my friend. (xD)
DPSing
Templar needs to be worked out for the DPS if we want to be competitive (and by competitive I mean fighting for the BEST times on Trials). Then again, if you want to have 15minute run on AA you can do it with many templars on your DPS team. Those guilds were probably going for the best time possible so they choose people really selectively, but this doesn't mean that templars can't output more than 1k DPS if they're really good and with certain builds, and they can surely get 800+ DPS with practically any decent weapon/build. So it's not that we're broken but for the 9minutes times on Trials yeah, we lack 100-200 DPS.
Anyway, Zenimax is already looking at the Templar DPS tree and it's working it out, let's hope to have our DPS rolling by 1.6!!