Well as anecdotal as my little study is, I get a lot of people disputing me that the preconceived notions are tied only to elitists. They aren't. These weren't people telling me GTFO noob. It was the prevailing sentiment even from some of the nicest and most helpful people I have spoken to in game.
It's just than an issue consistently appeared when the conversation turned to my class.
You're right that the math doesn't lie, but 450 dps would make for an excruciatingly frustrating run and such a group would be unlikely to survive the Mage's burn phase due to strain on healers. Hence the often quoted ~750+ number as a minimum for an effective run.
I'm curious to hear from those in these second- and third-wave PvE guilds focused on completing Hel Ra/AA at the moment about what numbers their members are doing. Asking for 750+ DPS out of players doesn't seem elitist in my mind; hell Templars can do that with a crushing shock build.
Joy_Division wrote: »You're right that the math doesn't lie, but 450 dps would make for an excruciatingly frustrating run and such a group would be unlikely to survive the Mage's burn phase due to strain on healers. Hence the often quoted ~750+ number as a minimum for an effective run.
I'm curious to hear from those in these second- and third-wave PvE guilds focused on completing Hel Ra/AA at the moment about what numbers their members are doing. Asking for 750+ DPS out of players doesn't seem elitist in my mind; hell Templars can do that with a crushing shock build.
I think 750+ is harder to reach than you think, especially for that fight. If a Templar could easily and consistently get that simply by equipping 1 skill, then threads like this would not exist.
Joy_Division wrote: »You're right that the math doesn't lie, but 450 dps would make for an excruciatingly frustrating run and such a group would be unlikely to survive the Mage's burn phase due to strain on healers. Hence the often quoted ~750+ number as a minimum for an effective run.
I'm curious to hear from those in these second- and third-wave PvE guilds focused on completing Hel Ra/AA at the moment about what numbers their members are doing. Asking for 750+ DPS out of players doesn't seem elitist in my mind; hell Templars can do that with a crushing shock build.
I think 750+ is harder to reach than you think, especially for that fight. If a Templar could easily and consistently get that simply by equipping 1 skill, then threads like this would not exist.
Epsilon_Echo wrote: »Joy_Division wrote: »You're right that the math doesn't lie, but 450 dps would make for an excruciatingly frustrating run and such a group would be unlikely to survive the Mage's burn phase due to strain on healers. Hence the often quoted ~750+ number as a minimum for an effective run.
I'm curious to hear from those in these second- and third-wave PvE guilds focused on completing Hel Ra/AA at the moment about what numbers their members are doing. Asking for 750+ DPS out of players doesn't seem elitist in my mind; hell Templars can do that with a crushing shock build.
I think 750+ is harder to reach than you think, especially for that fight. If a Templar could easily and consistently get that simply by equipping 1 skill, then threads like this would not exist.
Yes and no.
For a magic build Crushing shock + scalding rune is good for 450-550 DPS depending on Spell DMG/Crit/Mag pool. Its that missing 200 DPS thats hard to get to/past. I havn't tried it on my temp so everything else is speculation but perhaps Sunfire and Blazing spear may make the difference....
Now I'm getting the urge to go test... I'll see what I can come up with.
Moreover, at equal skill, a DK will always pull more DPS than a templar and so will a NB so it's a waste to trade a DK and his DPS or a NB and his continuous veils of blades for a templar who just picked the wrong class when he began the game (why would you pick a healing class if you wanted to DPS? I mean yeah ok "Play as you want", but still, just look at the skills the class has to offer...).
Moreover, at equal skill, a DK will always pull more DPS than a templar and so will a NB so it's a waste to trade a DK and his DPS or a NB and his continuous veils of blades for a templar who just picked the wrong class when he began the game (why would you pick a healing class if you wanted to DPS? I mean yeah ok "Play as you want", but still, just look at the skills the class has to offer...).
Here in lies the problem. As much as I hate to admit it you are right, but I do have some counter arguments about the games design. If templars are the healer class then DK is the tank class. So why is the tank class one of the best at dps in the game? Even if other classes can tank well or even better DK is still the tank class.
its clear these trials were only made for the top best players with min/max builds. That would be fine... if the best builds did not force players to put on a full set of robes and dawn a staff. Im not saying "play how you want" should mean "everything works" but c'mon, there is no reason for only 1-2 kinds of builds being able to get the top scores. (and tbh, there is no logical explination for a person in a dress to be a tank, but thats a discussion for another thread)
Moreover, at equal skill, a DK will always pull more DPS than a templar and so will a NB so it's a waste to trade a DK and his DPS or a NB and his continuous veils of blades for a templar who just picked the wrong class when he began the game (why would you pick a healing class if you wanted to DPS? I mean yeah ok "Play as you want", but still, just look at the skills the class has to offer...).
Here in lies the problem. As much as I hate to admit it you are right, but I do have some counter arguments about the games design. If templars are the healer class then DK is the tank class. So why is the tank class one of the best at dps in the game? Even if other classes can tank well or even better DK is still the tank class.
timidobserver wrote: »its clear these trials were only made for the top best players with min/max builds. That would be fine... if the best builds did not force players to put on a full set of robes and dawn a staff. Im not saying "play how you want" should mean "everything works" but c'mon, there is no reason for only 1-2 kinds of builds being able to get the top scores. (and tbh, there is no logical explination for a person in a dress to be a tank, but thats a discussion for another thread)
This isn't true. The only thing that you absolutely have to wear robes and staff for is healing. There are adequate/passable non-staff, non-light armor builds for most of the classes now.
What I want to know is what was up with that group saying they required a DK or Sorc tank???? Sorc tanks are really sought after or was this guild just misinformed?
What I want to know is what was up with that group saying they required a DK or Sorc tank???? Sorc tanks are really sought after or was this guild just misinformed?
What I want to know is what was up with that group saying they required a DK or Sorc tank???? Sorc tanks are really sought after or was this guild just misinformed?
I think it's for Restraining Prison for AoE CC and Streak for the kiting potential.
I didn't really understand it either, this is all the sense I can make of it. Sorcs can effectively stay at max ranged and kite-tank better than any other class. Which can be incredibly powerful, I run with one in Vets and DSA and as that group's healer, I've seen him go for over a minute on bosses without taking a hit using Inner Rage and Streak. And the best type of mitigation is inarguably not getting hit at all.
timidobserver wrote: »its clear these trials were only made for the top best players with min/max builds. That would be fine... if the best builds did not force players to put on a full set of robes and dawn a staff. Im not saying "play how you want" should mean "everything works" but c'mon, there is no reason for only 1-2 kinds of builds being able to get the top scores. (and tbh, there is no logical explination for a person in a dress to be a tank, but thats a discussion for another thread)
This isn't true. The only thing that you absolutely have to wear robes and staff for is healing. There are adequate/passable non-staff, non-light armor builds for most of the classes now.
Problem as always is: Top players have FOM builds and do speed runs and clear content first. Then the other players, even though they prolly know that other types of builds and tactics can do it, will prefer to run with people that try to emulate those "top players" because it's the safe thing to do.
That's where the difference between people who just clear content for fun and people who clear content to beat the challenge as fast and as best as possible in order to also get on those leaderboards.
I see many people always complaining about being left out from runs because they don't have "standard" builds. All I can tell you is to look harder for casual guilds that are running trials. You might not always succeed at clearing the trials, but it's likely they won't force you or reject you just because you're trying something new or because you don't meet their standards.
Breathe of Life is the only reason why Templars have 2 spots in a raid. Period.
If they swapped Rushed Ceremony with Blessing of Protection, the only spot you could aim as a Templar would be tank.
And even then, you still be a 2nd option tank.
I think it's better to get @ZOS to fix DPS & Resource Sustain of Templars once and for all, and then start talking about opening things like Breathe of Life to other classes.
I sure can relate. I had grand dreams of being a sorcerer healer but after being shot down by multiple pug leaders I eventually went full dps. Now sorcerers even get passed over for NBs and DKs for dps. Just can't win lol
Anyways I can agree that the ones looking for 700+ dps are looking for maxers for speed runs. The groups who are semi-casual/hardcore can take a minimum of 500 dps as that is all that is really required for Hel ra or AA.
Artemiisia wrote: »Pmarsico9, play as you want is perfectly fine, im just thinking why would 11 other people sacrifice the chance of beating trails, due to your play style done fit theirs?
Why should they adjust to your play style, when you dont wanna adjust to theirs?