Bow is one way to counter impulse monkeys and zerg trains.. And now you want to nerf it? Jesssh! make up your mind people.
Not sure if anyone else has been experiencing this, but, I receive hits from bow users for upwards of 2000 damage per hit. While my health does sit somewhere between 3.5k and 4k at any given time, getting killed in 2 shots from another player that is on a keep wall seems a tad OP to me.
Your thoughts?
Before the nerf I was sniping for about 2200 average. Now My average snipe is around 1400. I have heavily overcharged weapon damage and soft capped stamina. I have hit once for 1700 since nerf so I'm not sure how someone is getting over 2k now unless you were ambushed first or something like that.
One big difference.... Snipe is single target while Impulse creates AOE.
Bow is really useful in countering Zerg swarms. Thus, It is an important aspect in an open world PVP. Besides, as mentioned by the other posters there are plenty of ways to counter it.
Just saying...
One big difference.... Snipe is single target while Impulse creates AOE.
Bow is really useful in countering Zerg swarms. Thus, It is an important aspect in an open world PVP. Besides, as mentioned by the other posters there are plenty of ways to counter it.
Just saying...
Maybe against mindless zergs they can do something, but against organized trains absolutely nothing. Oh remembered, after you kill them you can't mount right away, game says that you're still in combat.
You defend bow users as super pro players, but look how bad they are. Most of them didn't even care to switch weapons for close combat just hitting 1 button- snipe, snipe, snipe.... nor try to escape or decide to escape when it's already to late.
Only place where bow users are truly dangerous- walls. Best way to kill "zerg" is by another "zerg."
I agree with your point...
As I have said... bow users have their weakness. They are usually built for range. If you get near them, they're as good as dead since they are usually weak against melee combat... It seems that you are doing well against them... so, why complain?
I agree with your point...
As I have said... bow users have their weakness. They are usually built for range. If you get near them, they're as good as dead since they are usually weak against melee combat... It seems that you are doing well against them... so, why complain?
Complain is that ZoS gave AK-47 to monkeys, impulse was nerfed but they made new spam skill with insane damage and you can get 100% heal reduction on enemy with it. 2.2 sec and you can't heal yourself, you get closer but enemy still spams snipe.
Reducing cast time and removing minimal distance at same time was a mistake.
Now snipe is one of the strongest ranged abilities, cheap for dmg it causes and don't asks lot of skills from players.
Heal debuff stacking is an obvious bug and already slated to be fixed.
Other than that, what's the difference between being Sniped and being hammered by any other long range hard hitters while you try to close the distance?
If you don't have a plan for Snipe, you pretty much don't have a plan for ranged attacks at all. You deal w/ them in the same fashion.
Bows are not an overkill in Cyrodiil. Heck if the player has Impren Armor or is using Reflective Scales Bow attacks are useless. I know for a fact since I use a Bow.
Bows are not an overkill in Cyrodiil. Heck if the player has Impren Armor or is using Reflective Scales Bow attacks are useless. I know for a fact since I use a Bow.
As a sorc with 5 pieces of armor with impen on them, I can tell you bows kill me all the time. In a range exchange battle between a spell casting sorc and a nb with a bow the sorc loses most of the time
Bows are not an overkill in Cyrodiil. Heck if the player has Impren Armor or is using Reflective Scales Bow attacks are useless. I know for a fact since I use a Bow.
As a sorc with 5 pieces of armor with impen on them, I can tell you bows kill me all the time. In a range exchange battle between a spell casting sorc and a nb with a bow the sorc loses most of the time
And you're wearing light armor, I'm assuming.
In what world would you want to stand and have a casting battle against a weapon that has a heavy ranged physical damage nuke AND a ranged interrupt in case you wanted to cast Frags?
If you are range battling a NB archer as a caster Sorc, you are doing it very wrong. Unfortunately, this is a case of scissors beating paper.
Bows are not an overkill in Cyrodiil. Heck if the player has Impren Armor or is using Reflective Scales Bow attacks are useless. I know for a fact since I use a Bow.
As a sorc with 5 pieces of armor with impen on them, I can tell you bows kill me all the time. In a range exchange battle between a spell casting sorc and a nb with a bow the sorc loses most of the time
And you're wearing light armor, I'm assuming.
In what world would you want to stand and have a casting battle against a weapon that has a heavy ranged physical damage nuke AND a ranged interrupt in case you wanted to cast Frags?
If you are range battling a NB archer as a caster Sorc, you are doing it very wrong. Unfortunately, this is a case of scissors beating paper.
Are you saying sorcs should just turn and run if they see a NB archer? Sorcs are range fighters and bows are range weapons. Sorcs cast spells that leave a trail back to the caster clearly revealing their location. Bows have no visible trail making them very hard to find at times and by the time you find them it is too late. Bow users can snipe multiple times in one fight because of the short casting time now. Bows hit hard, interrupt, cc, and leave dots. Both sorcs and nb bow users are range fighters. We are talking apples and apples unless the nb goes stealth and uses melee.
Impen is not sufficient for sorcs to take on NB archers because bows do major damage even with impen. Bows are OP in Cyrodiil now and only a few bow users dispute that.
It's easy while you are in a distance, when you are charged bow is useless. Bow user can do nothing to tanky builds. But if you use light armor and duel with bow user from distance that means that you are doing whrong and silly things but not that bow is OP. Bows are good only for glass cannons (encluding another bow users) kill.I don't understand how some bow users can deny that snipe is ridiculous OP right now? Almost every bow defender says how easy it's to counter bow user, but keeps their mouths shut how easy is to play as one....
dancing.in.the.webeb17_ESO wrote: »It's easy while you are in a distance, when you are charged bow is useless. Bow user can do nothing to tanky builds. But if you use light armor and duel with bow user from distance that means that you are doing whrong and silly things but not that bow is OP. Bows are good only for glass cannons (encluding another bow users) kill.
dancing.in.the.webeb17_ESO wrote: »It's easy while you are in a distance, when you are charged bow is useless. Bow user can do nothing to tanky builds. But if you use light armor and duel with bow user from distance that means that you are doing whrong and silly things but not that bow is OP. Bows are good only for glass cannons (encluding another bow users) kill.
Yes, snipe spam monkeys are *** in close combat, but skilled players are equally danger in ranged and close combat. Sorc and NB bow users can easily escape, for DK and temlar close combat shouldn't be problem.
Tanky builds are though for close combat too not just for snipe spammers!
Lack of player skills in close combat always is an argument that snipe isn't op
eventide03b14a_ESO wrote: »Unless reflective scales is also nerfed to not work against bows then no. Leave them alone. L2Pim sorry but bows have THE BEST range in this game, there is NO reason they need to have that much damage. Not one logical excuse. You want to sit up on a keep wall and pew pew people fine, but you shouldnt be able to do stuff like that.
dancing.in.the.webeb17_ESO wrote: »It's easy while you are in a distance, when you are charged bow is useless. Bow user can do nothing to tanky builds. But if you use light armor and duel with bow user from distance that means that you are doing whrong and silly things but not that bow is OP. Bows are good only for glass cannons (encluding another bow users) kill.
Yes, snipe spam monkeys are *** in close combat, but skilled players are equally danger in ranged and close combat. Sorc and NB bow users can easily escape, for DK and temlar close combat shouldn't be problem.
Tanky builds are though for close combat too not just for snipe spammers!
Lack of player skills in close combat always is an argument that snipe isn't op
I think the argument is more that the bow automatically loses 12% of its damage outright when fighting in close combat, and that every single skill outside of Magnum Shot is pretty much worthless when somebody is on top of you.
But yes, bow users can certainly build to mitigate this by using another weapon and class / guild skills. That's why we have 2 weapon slots, no?
Part of the problem is that due to the early game imbalance of magicka/light armor - a lot of players are running around with less armor protection of light armor and getting hit by stamina builds a lot harder now. They don't hit as hard if you add an armor enchant on a jewelry or if you are wearing heavy.
dancing.in.the.webeb17_ESO wrote: »It's easy while you are in a distance, when you are charged bow is useless. Bow user can do nothing to tanky builds. But if you use light armor and duel with bow user from distance that means that you are doing whrong and silly things but not that bow is OP. Bows are good only for glass cannons (encluding another bow users) kill.
Yes, snipe spam monkeys are *** in close combat, but skilled players are equally danger in ranged and close combat. Sorc and NB bow users can easily escape, for DK and temlar close combat shouldn't be problem.
Tanky builds are though for close combat too not just for snipe spammers!
Lack of player skills in close combat always is an argument that snipe isn't op
I think the argument is more that the bow automatically loses 12% of its damage outright when fighting in close combat, and that every single skill outside of Magnum Shot is pretty much worthless when somebody is on top of you.
But yes, bow users can certainly build to mitigate this by using another weapon and class / guild skills. That's why we have 2 weapon slots, no?
Bombard. It's an immobilize. As in the hated Talons soft CC? Encase uses it too. But this thing has a range of 20. You don't have to be a good player, just morph yo dang weapon skills and do what DKs do, throw the immobilize.
The way to beat a DK is immobilize them when they try to extend and keep them pinned there, keeps them from getting close enough for their heal to work, that is assuming your peeps are running focused aim instead of lethal arrow. Which I wonder if that debuff stacks too?