LonePirate wrote: »I spent some time reviewing and testing all of my bugs from the PTS 1.5 Bug Compilation thread. Amazingly, pretty much every single bug I logged in game and recorded in that thread are still present in the game after 1.5 went live. Bugs written on brand new content such as facial animation, Undaunted pledges and crafting certifications\writs as well as bugs written on items that worked in 1.4 but failed in 1.5 are all still present in the game today, even though many of the issues were reported on the very first day that Update 5 was pushed to PTS server (3 weeks before it went live).
@ZOS_JessicaFolsom @ZOS_GinaBruno What does it take for ZOS to actually fix bugs players report on the PTS? Why should players continue to test content (both old and new) on the PTS when you repeatedly refuse to fix those bugs release after release? For that matter, why do you even have a PTS if you're not going to fix bugs reported by players?
LonePirate wrote: »I spent some time reviewing and testing all of my bugs from the PTS 1.5 Bug Compilation thread. Amazingly, pretty much every single bug I logged in game and recorded in that thread are still present in the game after 1.5 went live. Bugs written on brand new content such as facial animation, Undaunted pledges and crafting certifications\writs as well as bugs written on items that worked in 1.4 but failed in 1.5 are all still present in the game today, even though many of the issues were reported on the very first day that Update 5 was pushed to PTS server (3 weeks before it went live).
@ZOS_JessicaFolsom @ZOS_GinaBruno What does it take for ZOS to actually fix bugs players report on the PTS? Why should players continue to test content (both old and new) on the PTS when you repeatedly refuse to fix those bugs release after release? For that matter, why do you even have a PTS if you're not going to fix bugs reported by players?
It is pretty disheartening, isn't it? They should honestly just delete PTS if they're going to ignore bug reporting here. They even ignore little, what I assume to be, quick fix items like fixing the wording on the 2h passive that replaced Arcane Fighter.
LonePirate wrote: »I am starting to wonder if ZOS actually wants players to report bugs on the PTS. To me, it seems like the PTS is a focus group tool that allows players to provide positive/negative feedback on the content
KhajitFurTrader wrote: »It basically goes like this:
- Bugs get reported by player(s).
- Bug reports get entered into the bug tracking database (BTDB), either as new bugs, or as an existing ones, depending on clarity/quality of players' bug reports.
- New bugs are marked as unconfirmed and classified into a severity category depending on actual (not perceived) impact on gameplay and frequency of reports. The more testers report it, the better the chances for a bug getting a higher priority, depending on impact.
- New, unconfirmed bugs are scheduled for confirmation by QA, depending on their priority. Again, a detailed bug report with a concise list of steps on how to reproduce it helps with prioritization. A detailed description of how the bug can be triggered also helps a ton with locating the bug in the code base.
- Confirmed bugs are reassessed into a severity category, mostly depending on severity of gameplay impact and (potential) number of players affected. Also, if bugs affect new content that's going to be pushed out of the door, they'll get more attention.
- Fix development is assigned to developers depending on severity classification. New fixes are collected in batches, which comprise a new build, which in turn is then pushed on internal development/test servers, before going to the PTS.
- New builds are scheduled for testing by QA in order to verify that the fixes correctly address the issues they've been programmed for. N.B.: due to time constrictions, not each and every possible side-effect might be detected at this time.
- Repeat steps 5. - 7. as necessary.
- Bugs that are deemed to be squashed get marked as resolved in the BTDB.
- New build gets pushed out on live.
- Restart at step 1.
Some things to keep in mind:
- This is an ongoing process.
- It happens all the time, not just when a new major content patch hits live.
- At any time, there are virtually millions of entries in the BTDB (most of which the players have no clue about).
- It is simple statistics that hundreds of thousands of players on live can put in more hours into playing and thus are more likely to encounter bugs, than a QA team with a few dozen heads.
- Some bugs only occur on live, where concurrency goes into the millions and systems are under constant stress. These conditions are hard to simulate on a test server with a team of less than a hundred people.
- Most importantly: there are schedules and deadlines to be met. The reason why a build goes live that still has known bugs, is that development on an MMO never, ever, stops. It'll only stop when the servers will be switched off for good.
lordrichter wrote: »This is why 1.5.2 did not go to PTS before Live. They did not need additional feedback prior to release.
So, get on PTS. Play with the new features, areas, and capabilities. Let them know what you think with constructive feedback. If you want them to change something, tell them why you think they should change it. Present your argument as clearly as you can.
You went on a tangent about them ignoring negative feedback. Keep in mind as you play that they have already decided what they want to do and how they want the features rolled out. By the time it gets to PTS it has been through weeks of design, implementation, and testing. .
It is not that they ignore negative feedback, it is that the feedback needs to be constructive and present a compelling argument that makes them rethink what they are doing. They may simply disagree. They may agree but rework would take too long. They may agree and make immediate changes.
With that in mind, remember to give positive feedback, too. Remember that someone else out there dislikes what you like about the game and they are telling ZOS all about how they should change. Let them know what you like and why they got it right.
I think the content of update 5 far outweighs the small bugs introduced here and there. Thanks ZoS for not waiting too long to add it on live.
KhajitFurTrader wrote: »It basically goes like this:
[list="basic"]
[*] Some bugs only occur on live, where concurrency goes into the millions and systems are under constant stress. These conditions are hard to simulate on a test server with a team of less than a hundred people.
[*] Most importantly: there are schedules and deadlines to be met. The reason why a build goes live that still has known bugs, is that development on an MMO never, ever, stops. It'll only stop when the servers will be switched off for good.
[/list]
Why do you even have to ask.
If ZOS waited till every single bug ever present on the PTS was fixed before making the patch live, we would get one update every half year, if that. Since content has to be released on a schedule to keep players happy, the patch is going live once it is deemed 'good enough', then more fixes are applied to the live build as they are ready.