Our team is looking into this issue. We can't promise that this will make it into Update 5, but we do want you to know that we're aware.There are two glaring issues with the Sorc skill Volatile Familiar that was introduced to live in the 1.3 or 1.4 update that I do not see notes for with 1.5.
1. The Volatile Familiar explosion will not crit. I've done countless tests stacking spell and weapon crit and no matter what I try, over thousands of individual explosions, there are never any criticals.
Do you play with addons, Erock? If so, do you mind disabling them and checking if you're still seeing this issue? Additionally, if you don't mind, please send a bug report to our team using the /bug command in-game providing as much detail as possible. Doing so will help out team dig in a little deeper. Thanks!2. If you spam the Volatile Familiar skill, you will constantly drain magicka without ever actually summoning the Familiar. I believe this was somewhat intentionally added to combat the strange double explosion that people were reporting, but I hope there is another way you can fix this. In laggy PVP battles, the Vol Familiar becomes an extreme hassle (more so than any other skill) to use because you usually just end up draining your magicka for nothing.
Please fix these issues for 1.5.
ZOS_TristanK wrote: »Our team is looking into this issue. We can't promise that this will make it into Update 5, but we do want you to know that we're aware.There are two glaring issues with the Sorc skill Volatile Familiar that was introduced to live in the 1.3 or 1.4 update that I do not see notes for with 1.5.
1. The Volatile Familiar explosion will not crit. I've done countless tests stacking spell and weapon crit and no matter what I try, over thousands of individual explosions, there are never any criticals.
ZOS_TristanK wrote: »Do you play with addons, Erock? If so, do you mind disabling them and checking if you're still seeing this issue? Additionally, if you don't mind, please send a bug report to our team using the /bug command in-game providing as much detail as possible. Doing so will help out team dig in a little deeper. Thanks!2. If you spam the Volatile Familiar skill, you will constantly drain magicka without ever actually summoning the Familiar. I believe this was somewhat intentionally added to combat the strange double explosion that people were reporting, but I hope there is another way you can fix this. In laggy PVP battles, the Vol Familiar becomes an extreme hassle (more so than any other skill) to use because you usually just end up draining your magicka for nothing.
Please fix these issues for 1.5.
This mechanic is working as designed. It's a bit complicated, but basically since the summon is dealing the damage and not the summoner, the summoner won't gain ultimate from the explosion.Mojomonkeyman wrote: »- Volatile Familiar explosion will not gain any ultimate.
This mechanic is also working as designed. That being said, our developers are reading your feedback and are considering future changes to how Might of the Guild works. We encourage you to continue submitting your feedback here and by using the /feedback tool in-game.Mojomonkeyman wrote: »- Volatile Familiar will not benefit from Might of the Guild passive.
Those who are seeing your magicka drain without the summon appearing, in addition to submitting bug reports in-game do you mind posting a video here if you're able?Mojomonkeyman wrote: »In combination with the bugs Erock pointed out this is killing the skill, most importantly the "drain magicka but no spawn/explosion bug" which also exists on live.
All of those bugs have been reported by me and at least two friends of mine several times during the past weeks...
Best regards
ZOS_TristanK wrote: »This mechanic is working as designed. It's a bit complicated, but basically since the summon is dealing the damage and not the summoner, the summoner won't gain ultimate from the explosion.Mojomonkeyman wrote: »- Volatile Familiar explosion will not gain any ultimate.
ZOS_TristanK wrote: »Those who are seeing your magicka drain without the summon appearing, in addition to submitting bug reports in-game do you mind posting a video here if you're able?Mojomonkeyman wrote: »In combination with the bugs Erock pointed out this is killing the skill, most importantly the "drain magicka but no spawn/explosion bug" which also exists on live.
All of those bugs have been reported by me and at least two friends of mine several times during the past weeks...
Best regards
demonlkojipub19_ESO wrote: »I think it won't crit because its designed to do a % of your magicka as damage, and is also why might of the guild won't increase the damage of it.
it happens with mobs that are red as well. It isnt just yellow highlighted mobs @Erock25 . Mine is at 4 but you can clearly see it crits.
That is weird then because as you can see in my video it clearly crits
No that is from live. I do not bother with PTS as majority of issues NEVER get fixed when it goes live, so whats the point? To point out whats broken so they can fix it 4 patches later? No thanks lol I will just wait.
No that is from live. I do not bother with PTS as majority of issues NEVER get fixed when it goes live, so whats the point? To point out whats broken so they can fix it 4 patches later? No thanks lol I will just wait.
No, silly, it's to figure out what's broken so that you can exploit it for the month that it takes for them to fix it! : D
I finally got around to testing it and there is something very strange going on. Yes, I am now noticing it sometimes doing additional dmg BUT, it doesn't give any heals when it does more dmg from Crit Surge. It also doesn't seem to be dependent on my spell or weapon crit. I stacked spell crit to 85% with pots and it was only doing additional dmg at around a 10% rate. I stacked weapon dmg to 70% with a pot and it was at the same 10% rate. Also, none of the dmg meters or add-ons I use (recount, FTC, combat cloud) register these hits that do additional dmg as a crit.
@Erock25
I finally got around to testing it and there is something very strange going on. Yes, I am now noticing it sometimes doing additional dmg BUT, it doesn't give any heals when it does more dmg from Crit Surge. It also doesn't seem to be dependent on my spell or weapon crit. I stacked spell crit to 85% with pots and it was only doing additional dmg at around a 10% rate. I stacked weapon dmg to 70% with a pot and it was at the same 10% rate. Also, none of the dmg meters or add-ons I use (recount, FTC, combat cloud) register these hits that do additional dmg as a crit.
This comes from the fact that the damage source is the familiar and not yourself, it is the same with your spell power and crit stats not affecting your familiar, it is a new entity with it's own stats independent of yours.
Wreuntzylla wrote: »In the last video, why does your max magicka bounce from 1731 to 1558?