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Werewolf 1.5, Too much loss for the gain, Review from a Live server Werewolf player.

  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    Werewolf in PTS (lower photo) is not as pretty as in NA (upper photo). Any chance to make is prettier, please?

    i wasnt going to mention it, but the WW is noticeable taller in PTS and the back hair is more choppy with a spot that looks like a barber when nuts with the clippers.

    I play every class in every situation. I love them all.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    They have been removing attack speed buffs from the game one by one. People should say their goodbyes to Haste and the weighted weapon trait soon.

    I'm very disappointed with this, because at the other hand they try to make light and heavy attacks more appealing to use.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • TheBull
    TheBull
    ✭✭✭✭✭
    /sigh I can't believe they are worried about WW being OP... The speed with berserk was the only way you were going to kill someone in Cyrodiil. The white wolf w/o the speed had no chance.

    Plus there is no bleed dmg because the light attacks that cause the bleed also reset the bleed? :\
    @ZOS_JessicaFolsom‌
    Edited by TheBull on 15 October 2014 05:55
  • c0rp
    c0rp
    ✭✭✭✭✭
    If the bleed is being overwritten so quickly due to light attack spam that its not even making a dps difference this needs immediate attention from ZoS.

    We are not going to STOP ATTACKING so our bleed can tick...cmon lets fix this BEFORE it moves to live server.

    @zos_GinaBruno @zos_PaulSage @ZOS_MariaAliprando‌
    Edited by c0rp on 15 October 2014 13:41
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • rophez_ESO
    rophez_ESO
    ✭✭✭✭✭
    Werewolf Berserker should keep attack speed buff to light attack, and add the bleed to heavy attacks = fixed.
  • TheBull
    TheBull
    ✭✭✭✭✭
    c0rp wrote: »
    If the bleed is being overwritten so quickly due to light attack spam that its not even making a dps difference this needs immediate attention from ZoS.

    We are not going to STOP ATTACKING so our bleed can tick...cmon lets fix this BEFORE it moves to live server.

    @zos_GinaBruno @zos_PaulSage @ZOS_MariaAliprando‌
    Help!
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    Voodoo wrote: »
    i know nothing about WW but that video you posted does not show really any difference. before patch you hit mob faster but after patch there is a little bit slower melee altho it seems you do more dmg with each swing ...all and all the mob dies almost in the same time...give or take a second or two (i did not count)

    ...summary video really doesn't show any real difference. ...you own the mob in about 13 seconds before and after patch.

    you are ignoring 2 key points then.

    before patch the mobs have 10k (10800 or so) after they only have 7k, meaning its taking as long to kill mobs with 7k as it did 10k previously.

    the 2 DPS meters tell the story, before patch 900-1.2k is common, after 600-1k is the common.

    WW alone should have nothing to do with understanding those differences.. its basic understanding of DPS

    i think you are missing the points as well lol 10k means more damage coming in which means higher average......7k means less damage adding to your average than what the 10k mob got. Or am I missing something? Cuz that seems pretty close to why you see less dps on your addon

    *edit* maybe I am wrong. I honestly dont care about ww or vamps. Neither appeal to me as I dont want an added weakness to something that is already broken. I hope they resolve the issue for all those who do care though! *edit*

    Edited by Gorthax on 15 October 2014 16:13
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    I still think that burst is the far more realistic way to go due to the werewolf time limit and just the basic nature of the werewolf myths, however by increasing the burst capability we would also be increasing the DPS.

    So my first suggestion would be lets get the two bugs with werewolf form, the Bleed which according to hyper would add 200 DPS, and the flat base stamina increase werewolf form is supposed to grant no passives chosen FIXED. Put the bleed on a one second tick or on a heavy attack, that would ensure it would go off instant DPS and DPA buff.

    My second suggestion would be to increase all damage done by a werewolf by a small percentage, possibly a short duration buff based of of kills (kill an enemy get a 5% weapon damage increase for 10 seconds)or add an effect either attached to a passive or base werewolf form such as a non stacking armor and spell resistance debuff upon attacking.

    The thought processes on these suggestions are simple werewolves are portrayed in legend and in media as strong, smart, hyper aware killers that go for the kill with every strike. They tear your guts out in one blow or rip your throat out in a single bite high impact instant kills they go for your weak points. The scary thing about werewolves is the fact they are a person they are this strong dangerous monster that is capable of thinking and problem solving like a person could.

    They have already said they will be removing and changing haste effects throughout the game so I doubt we will succeed in "reclaiming" the berserker speed increase with each attack. As it stands werewolf is one of the fastest attacking melee's in game so lets shoot for ways that will increase lethality of werewolves whether that is a base damage increase, some sort of debuff, or increased damage at specific times such as when feared/stunned/off balance/knocked down/ETC.

    At the same time don't forget they added quite a bit of utility and survivability to WW form with these changes and even though the stamina regen is kinda of meh we at least of two human form bonuses of being a werewolf. Also keep in mind our drawbacks huge kill me now transformation(pvp mostly), weak to poison, unable to stealth, no access to human form skills, high cost of ultimate, negligible to non existent benefits when not in werewolf form. Personally I don't want werewolves to be VAMP 2.0, I want us to be competitive comparable but different with our own unique styles of play.

    TLDR;
    -burst makes more sense due to ability duration(especially in long boss fights with lack of feed options)
    -Fix bugs bleed and werewolf form stamina increase which would increase DPS and DPA
    -suggested increase in weapon damage or added debuff to enemy of some kind with the goal of increasing werewolf lethality based off of perceived strengths of WW
    - Forget haste they don't want it or at least not how it is currently implemented in game
    - focus suggestions/fixes on increasing base lethality
    - Don't be rude, unappreciative, or hyperbole the situation WW form was given new abilities that unarguably have increased it's survivability and tactical options in combat this is good.
    - don't be apologetic there are still lots of unique draw backs to werewolf form so we still have some leeway in asking for further changes/increased buffs
    - WW should not be VAMP 2.0 strive for being competitive and comparable but not carbon copies

    Guild Leader of The Crimson Moon PVE/PVP NA
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  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    ww sux.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    The bug where werewolf form simply doesn't work or glitches you out in human form making g you move snail speed needs to be addressed too. This is getting ridiculous ZOS
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    Gorthax wrote: »
    Voodoo wrote: »
    i know nothing about WW but that video you posted does not show really any difference. before patch you hit mob faster but after patch there is a little bit slower melee altho it seems you do more dmg with each swing ...all and all the mob dies almost in the same time...give or take a second or two (i did not count)

    ...summary video really doesn't show any real difference. ...you own the mob in about 13 seconds before and after patch.

    you are ignoring 2 key points then.

    before patch the mobs have 10k (10800 or so) after they only have 7k, meaning its taking as long to kill mobs with 7k as it did 10k previously.

    the 2 DPS meters tell the story, before patch 900-1.2k is common, after 600-1k is the common.

    WW alone should have nothing to do with understanding those differences.. its basic understanding of DPS

    i think you are missing the points as well lol 10k means more damage coming in which means higher average......7k means less damage adding to your average than what the 10k mob got. Or am I missing something? Cuz that seems pretty close to why you see less dps on your addon

    *edit* maybe I am wrong. I honestly dont care about ww or vamps. Neither appeal to me as I dont want an added weakness to something that is already broken. I hope they resolve the issue for all those who do care though! *edit*

    lets do some math,

    10k @ 1.2k dps = 8 second fight apx

    10k @ 900dps avg = 11 second fight apx

    7k @ 900dps avg = 7 second fight apx

    7k @ 650dps avg = 10 second fight apx.

    as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.

    if i had the 1.4 dps on a 1.5 mob..

    7k @ 1.2k dps avg = 5 second fight apx

    longer fights give greater chance for dps drops and create a longer baseline when determining sustain.
    Edited by Hypertionb14_ESO on 15 October 2014 19:56
    I play every class in every situation. I love them all.
  • jeremy_pso_guy_ESO
    jeremy_pso_guy_ESO
    Soul Shriven
    Well this is disheartening, I loved the IAS from Berserker. Definitely wish it hadn't been removed.
  • Valamaar
    Valamaar
    ✭✭
    1.5 is a failure for Werewolfs

    The bad-

    on live, light attack spam will hold 800dps

    on PTS it will drop below 600dps.. getting only 530 or so.

    no amount of new abilities can make up for the DPS loss caused by the change to the berserker morph, which destroys the most defining aspect of WW dps, the high attack speed in favor of a buff to the bleed which doesn't even work on live let alone PTS.

    the new aoe "infectious claws" has a horrible animation and cool down timing and can be over quoed to the point you will be wasting stam swiping already dead enemies untill you block to clear the que. the dot is not worth the slow and horribly clunky animation


    the good-

    the new self heal and the CC break are good enough... the heal can be fired almost instantly in combat in between light attacks, letting you heal without really stopping attacks. the ranged "howl" attack is also really fast and can be spliced into light attacks (doesnt help wtih DPS at all tho)

    overall-

    i was really waiting for the buffs to WW. but the nerfs that have come with 1.5 have utterly ruined how WW plays and how it is useful in combat. I would rather them completely scrap all changes and leave the DPS than ruin what little good werewolf currently has.

    Why it doesnt work-

    the bleed bonus is very high, the bleed does 200 on crits now, but in order to get any bleed damage you have to COMPLETELY STOP ATTACKING WITH LIGHT ATTACKS.. this is not a option at all. if they actually made it so the bleed worked through the light attack spam it will still be a nerf since ALOT of mobs cant be damaged by bleeds.

    Sad Video -

    https://www.youtube.com/watch?v=JTvtcVCjFqc

    lets do some math,

    10k @ 1.2k dps = 8 second fight apx

    10k @ 900dps avg = 11 second fight apx

    7k @ 900dps avg = 7 second fight apx

    7k @ 650dps avg = 10 second fight apx.

    as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.

    if i had the 1.4 dps on a 1.5 mob..

    7k @ 1.2k dps avg = 5 second fight apx

    longer fights give greater chance for dps drops and create a longer baseline when determining sustain.

    some additonal math finds the average damage per hit between crit and non crit at 330.47 on fight 2, the DPS is 862, and compaire the hits per second result to fight 4 calculated in the same way, where the average damage per hit is 340

    Fight 2 = 2.6 hits per second.

    Fight 4 = 1.8 hits per second.

    around 44% faster hit rate on the 1.4 version.

    i am not going to do the haste buffed versions to highlight the baseline difference in attack speed between the 1.4 and 1.5 versions of werewolf berserker.

    compare*
  • Gildren
    Gildren
    ✭✭
    So from what I am reading here, one should avid taking the Berserker morph *sigh* time for another respec...
    - Gildren Arconess Cissack
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    Gildren wrote: »
    So from what I am reading here, one should avid taking the Berserker morph *sigh* time for another respec...

    this is a outdated topic, the changes made to how bleed occurs makes it better than it was.
    I play every class in every situation. I love them all.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
    ✭✭✭✭
    Gildren wrote: »
    So from what I am reading here, one should avid taking the Berserker morph *sigh* time for another respec...

    this is a outdated topic, the changes made to how bleed occurs makes it better than it was.

    Agreed, unless you fight creatures immune to bleeds. Which is like 40% of the ennemies you fight during the game. :confused:
  • Milf_Hero
    Milf_Hero
    ✭✭✭
    Just another idea to throw out there. With the increased movement speed id like time to utilize it in pvp to chase player with high mobility like vampires or sorcs... (annoying stupid sorcs.) A separate resource bar for sprinting on all fours would be nice, just like a horse. This would allow werewolves to chase targets and then use pounce and other abilities. This would help not only in pvp but in pve when the next closest mob is not so close. And I could live with maybe switching out the extra stamina back on heavy attack with a passive that would give use some sort of way to ignore, doge, mitigate, resist cc. Stamina is always shackled to being used to roll doge, sprint, block, and cc break. Its not so bad in pve but in pvp your pretty much screwed. Also to go along with the thread, damage sucks and the bleed and any damage over time ability that takes 8-10 seconds to do 400-500 damage sucks. Its all about the burst. Well unless you stack several DoTs that would be like punching some one in the balls per tick rather than a baby smacking you in the face per tick. That might be an idea. Each attack from the ww would be stacking more DoTs on the target(s). That be more realistic. You don't jut bleed from one wound when you get mauled. I might be ok with that. It wouldn't be burst damage but it would at least be an improvement.
    Edited by Milf_Hero on 17 November 2014 22:43
    You name it, and ill kill it.
  • Medakon
    Medakon
    ✭✭✭
    1.5 is a failure for Werewolfs

    The bad-

    on live, light attack spam will hold 800dps

    on PTS it will drop below 600dps.. getting only 530 or so.

    no amount of new abilities can make up for the DPS loss caused by the change to the berserker morph, which destroys the most defining aspect of WW dps, the high attack speed in favor of a buff to the bleed which doesn't even work on live let alone PTS.

    the new aoe "infectious claws" has a horrible animation and cool down timing and can be over quoed to the point you will be wasting stam swiping already dead enemies untill you block to clear the que. the dot is not worth the slow and horribly clunky animation


    the good-

    the new self heal and the CC break are good enough... the heal can be fired almost instantly in combat in between light attacks, letting you heal without really stopping attacks. the ranged "howl" attack is also really fast and can be spliced into light attacks (doesnt help wtih DPS at all tho)

    overall-

    i was really waiting for the buffs to WW. but the nerfs that have come with 1.5 have utterly ruined how WW plays and how it is useful in combat. I would rather them completely scrap all changes and leave the DPS than ruin what little good werewolf currently has.

    Why it doesnt work-

    the bleed bonus is very high, the bleed does 200 on crits now, but in order to get any bleed damage you have to COMPLETELY STOP ATTACKING WITH LIGHT ATTACKS.. this is not a option at all. if they actually made it so the bleed worked through the light attack spam it will still be a nerf since ALOT of mobs cant be damaged by bleeds.

    Sad Video -

    https://www.youtube.com/watch?v=JTvtcVCjFqc

    lets do some math,

    10k @ 1.2k dps = 8 second fight apx

    10k @ 900dps avg = 11 second fight apx

    7k @ 900dps avg = 7 second fight apx

    7k @ 650dps avg = 10 second fight apx.

    as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.

    if i had the 1.4 dps on a 1.5 mob..

    7k @ 1.2k dps avg = 5 second fight apx

    longer fights give greater chance for dps drops and create a longer baseline when determining sustain.

    some additonal math finds the average damage per hit between crit and non crit at 330.47 on fight 2, the DPS is 862, and compaire the hits per second result to fight 4 calculated in the same way, where the average damage per hit is 340

    Fight 2 = 2.6 hits per second.

    Fight 4 = 1.8 hits per second.

    around 44% faster hit rate on the 1.4 version.

    i am not going to do the haste buffed versions to highlight the baseline difference in attack speed between the 1.4 and 1.5 versions of werewolf berserker.

    Lol why do you light attack when you have insane skills to use and get 1.7k+ dps in ww form? :wink: Hiracina bounty --> morp increase damage done with 10%. Use claw dots, and light attack -->howl ---> light attack--> howl etc.

    Werewolfs are doing lots more dps now thanks to zenimax, just need to learn how to play it and actually try morps before complaining :smile:
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
    ✭✭✭✭
    Medakon wrote: »
    1.5 is a failure for Werewolfs

    The bad-

    on live, light attack spam will hold 800dps

    on PTS it will drop below 600dps.. getting only 530 or so.

    no amount of new abilities can make up for the DPS loss caused by the change to the berserker morph, which destroys the most defining aspect of WW dps, the high attack speed in favor of a buff to the bleed which doesn't even work on live let alone PTS.

    the new aoe "infectious claws" has a horrible animation and cool down timing and can be over quoed to the point you will be wasting stam swiping already dead enemies untill you block to clear the que. the dot is not worth the slow and horribly clunky animation


    the good-

    the new self heal and the CC break are good enough... the heal can be fired almost instantly in combat in between light attacks, letting you heal without really stopping attacks. the ranged "howl" attack is also really fast and can be spliced into light attacks (doesnt help wtih DPS at all tho)

    overall-

    i was really waiting for the buffs to WW. but the nerfs that have come with 1.5 have utterly ruined how WW plays and how it is useful in combat. I would rather them completely scrap all changes and leave the DPS than ruin what little good werewolf currently has.

    Why it doesnt work-

    the bleed bonus is very high, the bleed does 200 on crits now, but in order to get any bleed damage you have to COMPLETELY STOP ATTACKING WITH LIGHT ATTACKS.. this is not a option at all. if they actually made it so the bleed worked through the light attack spam it will still be a nerf since ALOT of mobs cant be damaged by bleeds.

    Sad Video -

    https://www.youtube.com/watch?v=JTvtcVCjFqc

    lets do some math,

    10k @ 1.2k dps = 8 second fight apx

    10k @ 900dps avg = 11 second fight apx

    7k @ 900dps avg = 7 second fight apx

    7k @ 650dps avg = 10 second fight apx.

    as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.

    if i had the 1.4 dps on a 1.5 mob..

    7k @ 1.2k dps avg = 5 second fight apx

    longer fights give greater chance for dps drops and create a longer baseline when determining sustain.

    some additonal math finds the average damage per hit between crit and non crit at 330.47 on fight 2, the DPS is 862, and compaire the hits per second result to fight 4 calculated in the same way, where the average damage per hit is 340

    Fight 2 = 2.6 hits per second.

    Fight 4 = 1.8 hits per second.

    around 44% faster hit rate on the 1.4 version.

    i am not going to do the haste buffed versions to highlight the baseline difference in attack speed between the 1.4 and 1.5 versions of werewolf berserker.

    Lol why do you light attack when you have insane skills to use and get 1.7k+ dps in ww form? :wink: Hiracina bounty --> morp increase damage done with 10%. Use claw dots, and light attack -->howl ---> light attack--> howl etc.

    Werewolfs are doing lots more dps now thanks to zenimax, just need to learn how to play it and actually try morps before complaining :smile:

    I also think WWs are in a better position right now, they have certainly gained a lot of surviability and AoE capabilities, but in no way can you sustain your stamina if you start weaving Howl of Agony with light attacks.

    Also, I think a lot of complains are related to the werewolf berserker morph, the Packleader is quite an upgrade actualy if you compare it with its previous version. Berserkers do suffer from a slight single target Dps loss due to the removal of attack speed on their light attacks which was, before 1.5, their main ability to dish out tons of damage against ennemies. But in the end they make up with some decent AoE dmg/control and extra surviability from the new abilities.
  • Medakon
    Medakon
    ✭✭✭

    I also think WWs are in a better position right now, they have certainly gained a lot of surviability and AoE capabilities, but in no way can you sustain your stamina if you start weaving Howl of Agony with light attacks.

    Actually there is alot of ways to substain stamina in ww form, like having all the healers in a trial party to use The master staff of restoration wich restore stamina if they cast healing springs or giving you shards, maybe use the new serpent set for beter stamina substain, or just use a heavy attack wich restore lots of stamina, lots of options! :smiley:

    Anyways you aren't ww for to long so its not really that much stamina issue if you got full stamina before you transfrorm. I were able to have a substain 1.8k dps today with werewolf ulti in a 90sec single target fight, but it droped as soon as it transformed back to human form, and raised back to 1.8k after I transformed again wich I ended up having at the end :smile:
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Medakon wrote: »

    I also think WWs are in a better position right now, they have certainly gained a lot of surviability and AoE capabilities, but in no way can you sustain your stamina if you start weaving Howl of Agony with light attacks.

    Actually there is alot of ways to substain stamina in ww form, like having all the healers in a trial party to use The master staff of restoration wich restore stamina if they cast healing springs or giving you shards, maybe use the new serpent set for beter stamina substain, or just use a heavy attack wich restore lots of stamina, lots of options! :smiley:

    Anyways you aren't ww for to long so its not really that much stamina issue if you got full stamina before you transfrorm. I were able to have a substain 1.8k dps today with werewolf ulti in a 90sec single target fight, but it droped as soon as it transformed back to human form, and raised back to 1.8k after I transformed again wich I ended up having at the end :smile:

    Last time I checked ww form had problems synergy skills like shards...

    Any chance you would share your build/ rotation in ww form?
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    what is with people necroing dead and outdated topics?
    I play every class in every situation. I love them all.
  • Medakon
    Medakon
    ✭✭✭
    Prothwata wrote: »

    Any chance you would share your build/ rotation in ww form?

    I have been testing ww alot, and once you hit 285 ulti or 300 in a boss fight (depending if ur former emp), then swap to your off bar and pop werewolf berserk.

    I were just doing this in dailiys today and on dreadth boss in banished cells vet I had 1.8k dps after fight was over, I didnt even execute because I were werewolf most of the time, were about 90sec fight I think.

    Spells I use
    Hiracine rage - heals and increas damage withg 10% for 17sec at rank 1
    Feral Pouch - Jumps to target and recover more time in ww
    Howl of dispear - Main dps spell and increases party weapon damage with 10% for 15sec at rank 1
    Claw of life - dots enemys and give you dot heals, could also go for other morp if u like.

    Rotation would be
    Start with hiracina rage to get dmg boost, use Feral Pouch ---> instantly hold heavy attack , after u jumped release --> Howl of dispear -->light attack --->claw of life ---> light attack ----> howl of dispear --> light attack --howl of dispear --> and so on, and keep dots and buffs up all the time :) this will make u hit 1.9k at my higest so far, wich is a major boost in dps at boss fightes. if you run out of stamina just spam light attack until u can cast again, I'm still working on how to substain stamina in ww ^^

    This build also require Medium Armour and stamina + weapon dmg jewlery. Only problem atm is I got some issues with stamina after a while, but there is lots of options to fix as I said ^^

    Keep in mind if you miss rotations or get short on stamina the dps start dropping.
    Edited by Medakon on 3 December 2014 08:21
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
    ✭✭✭✭
    Medakon wrote: »
    Prothwata wrote: »

    Any chance you would share your build/ rotation in ww form?

    I have been testing ww alot, and once you hit 285 ulti or 300 in a boss fight (depending if ur former emp), then swap to your off bar and pop werewolf berserk.

    I were just doing this in dailiys today and on dreadth boss in banished cells vet I had 1.8k dps after fight was over, I didnt even execute because I were werewolf most of the time, were about 90sec fight I think.

    Spells I use
    Hiracine rage - heals and increas damage withg 10% for 17sec at rank 1
    Feral Pouch - Jumps to target and recover more time in ww
    Howl of dispear - Main dps spell and increases party weapon damage with 10% for 15sec at rank 1
    Claw of life - dots enemys and give you dot heals, could also go for other morp if u like.

    Rotation would be
    Start with hiracina rage to get dmg boost, use Feral Pouch ---> instantly hold heavy attack , after u jumped release --> Howl of dispear -->light attack --->claw of life ---> light attack ----> howl of dispear --> light attack --howl of dispear --> and so on, and keep dots and buffs up all the time :) this will make u hit 1.9k at my higest so far, wich is a major boost in dps at boss fightes. if you run out of stamina just spam light attack until u can cast again, I'm still working on how to substain stamina in ww ^^

    This build also require Medium Armour and stamina + weapon dmg jewlery. Only problem atm is I got some issues with stamina after a while, but there is lots of options to fix as I said ^^

    Keep in mind if you miss rotations or get short on stamina the dps start dropping.

    Ok I understand, you don't keep 1800 Dps the whole fight. You just get to 1800 Dps when you burst the boss down with your Light attacks + Piercing Howl rotation. But with the issues mentioned above, you shouldn't be able to keep that burst for more than 10-15sec. Piercing Howl consumes a lot of stamina, even with the medium armour reduction and with WW unable to trigger synergies other than Devour and Howl of Despair you don't get the tools to recover stamina fast enough for proliongiated fights.

    Also it seems you don't fully understand how Howl of Despair works, it actualy allows the use of a synergy, for any werewolves around you, which inscreases their damage done when they trigger the synergy. It doesn't increases your party damage directly, and it doesn't even work if your team isn't at least composed of a single werewolf.

    I'm also a bit confused, did you fight the Deadra boss in Banished cell the whole 90sec as a WW? If not, what kind of build were you using? You seem to imply it when I read your post, at least that's how I understand it.
  • Chrlynsch
    Chrlynsch
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    Mmmmm I figured 1.8k wasn't sustainable, I've been hitting 1.3k with WW pack leader poping potions. Similar rotation though instead of weaving light I animation clip heavy with howls to restore stamina and sustain ww form.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Medakon
    Medakon
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    Prothwata wrote: »
    Mmmmm I figured 1.8k wasn't sustainable, I've been hitting 1.3k with WW pack leader poping potions. Similar rotation though instead of weaving light I animation clip heavy with howls to restore stamina and sustain ww form.

    Are you using stamina build in human form? I have 2,2k burst damage at opening and pretty substain 1.8k until stamina issues / duration of ww is over
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Iduyenn
    Iduyenn
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    So basically you have to be a freakin` Nightblade to be at least a bit competable to other dps.
    Its like a templar dps. You have to basically break your fingers to sustain 1k/1.2K + singletarget over 30 secs.
    And 30 secs is all you got until your gained ultimate are "whooshed" away.

    And since they (Zen) did something about WW, we have to STFU and eat the soup with a fork.

    I play a lot in PVE and PVP with randoms. I even play in a WW guild. But nobody is using WW seriously besides for gaining ultimate as a Tank.

  • Lykanus
    Lykanus
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    I'm also in a WW guild but the reality is just, it lacks to much to be really used. Actually no one uses it outside of some Fun events or RP. It just lacks too much to be really playable.

    I still hope ZOS will do something to fix the Wolf (timer, itemization), and also make it so that with upcoming changes (Championsystem, Spellcrafting) the WW will scale up with it, otherwise it will even more significantly fall behind then where it currently is.
    Edited by Lykanus on 7 December 2014 18:33
  • Chrlynsch
    Chrlynsch
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    Medakon wrote: »
    Prothwata wrote: »
    Mmmmm I figured 1.8k wasn't sustainable, I've been hitting 1.3k with WW pack leader poping potions. Similar rotation though instead of weaving light I animation clip heavy with howls to restore stamina and sustain ww form.

    Are you using stamina build in human form? I have 2,2k burst damage at opening and pretty substain 1.8k until stamina issues / duration of ww is over

    Single target. Like I said sustainable, as in stay in werewolf form indefinitely and never run out of stamina. This is in a boss fight without any mobs to eat.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • DaggerfallTradeMasters
    i <3 my WW though i changed to Magicka build i like 6 UP for each hit in 3 seconds and the stamina.
    Sometimes i still go in WW form because its so dam epic.

    Btw if you use a 2handed sword do you more damage then instead of a 1h sword? (while in WW form)
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