patriciaquinnub17_ESO wrote: »Werewolf in PTS (lower photo) is not as pretty as in NA (upper photo). Any chance to make is prettier, please?
Help!If the bleed is being overwritten so quickly due to light attack spam that its not even making a dps difference this needs immediate attention from ZoS.
We are not going to STOP ATTACKING so our bleed can tick...cmon lets fix this BEFORE it moves to live server.
@zos_GinaBruno @zos_PaulSage @ZOS_MariaAliprando
Hypertionb14_ESO wrote: »i know nothing about WW but that video you posted does not show really any difference. before patch you hit mob faster but after patch there is a little bit slower melee altho it seems you do more dmg with each swing ...all and all the mob dies almost in the same time...give or take a second or two (i did not count)
...summary video really doesn't show any real difference. ...you own the mob in about 13 seconds before and after patch.
you are ignoring 2 key points then.
before patch the mobs have 10k (10800 or so) after they only have 7k, meaning its taking as long to kill mobs with 7k as it did 10k previously.
the 2 DPS meters tell the story, before patch 900-1.2k is common, after 600-1k is the common.
WW alone should have nothing to do with understanding those differences.. its basic understanding of DPS
Hypertionb14_ESO wrote: »i know nothing about WW but that video you posted does not show really any difference. before patch you hit mob faster but after patch there is a little bit slower melee altho it seems you do more dmg with each swing ...all and all the mob dies almost in the same time...give or take a second or two (i did not count)
...summary video really doesn't show any real difference. ...you own the mob in about 13 seconds before and after patch.
you are ignoring 2 key points then.
before patch the mobs have 10k (10800 or so) after they only have 7k, meaning its taking as long to kill mobs with 7k as it did 10k previously.
the 2 DPS meters tell the story, before patch 900-1.2k is common, after 600-1k is the common.
WW alone should have nothing to do with understanding those differences.. its basic understanding of DPS
i think you are missing the points as well lol 10k means more damage coming in which means higher average......7k means less damage adding to your average than what the 10k mob got. Or am I missing something? Cuz that seems pretty close to why you see less dps on your addon
*edit* maybe I am wrong. I honestly dont care about ww or vamps. Neither appeal to me as I dont want an added weakness to something that is already broken. I hope they resolve the issue for all those who do care though! *edit*
Hypertionb14_ESO wrote: »1.5 is a failure for Werewolfs
The bad-
on live, light attack spam will hold 800dps
on PTS it will drop below 600dps.. getting only 530 or so.
no amount of new abilities can make up for the DPS loss caused by the change to the berserker morph, which destroys the most defining aspect of WW dps, the high attack speed in favor of a buff to the bleed which doesn't even work on live let alone PTS.
the new aoe "infectious claws" has a horrible animation and cool down timing and can be over quoed to the point you will be wasting stam swiping already dead enemies untill you block to clear the que. the dot is not worth the slow and horribly clunky animation
the good-
the new self heal and the CC break are good enough... the heal can be fired almost instantly in combat in between light attacks, letting you heal without really stopping attacks. the ranged "howl" attack is also really fast and can be spliced into light attacks (doesnt help wtih DPS at all tho)
overall-
i was really waiting for the buffs to WW. but the nerfs that have come with 1.5 have utterly ruined how WW plays and how it is useful in combat. I would rather them completely scrap all changes and leave the DPS than ruin what little good werewolf currently has.
Why it doesnt work-
the bleed bonus is very high, the bleed does 200 on crits now, but in order to get any bleed damage you have to COMPLETELY STOP ATTACKING WITH LIGHT ATTACKS.. this is not a option at all. if they actually made it so the bleed worked through the light attack spam it will still be a nerf since ALOT of mobs cant be damaged by bleeds.
Sad Video -
https://www.youtube.com/watch?v=JTvtcVCjFqc
lets do some math,
10k @ 1.2k dps = 8 second fight apx
10k @ 900dps avg = 11 second fight apx
7k @ 900dps avg = 7 second fight apx
7k @ 650dps avg = 10 second fight apx.
as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.
if i had the 1.4 dps on a 1.5 mob..
7k @ 1.2k dps avg = 5 second fight apx
longer fights give greater chance for dps drops and create a longer baseline when determining sustain.
some additonal math finds the average damage per hit between crit and non crit at 330.47 on fight 2, the DPS is 862, and compaire the hits per second result to fight 4 calculated in the same way, where the average damage per hit is 340
Fight 2 = 2.6 hits per second.
Fight 4 = 1.8 hits per second.
around 44% faster hit rate on the 1.4 version.
i am not going to do the haste buffed versions to highlight the baseline difference in attack speed between the 1.4 and 1.5 versions of werewolf berserker.
Hypertionb14_ESO wrote: »
Hypertionb14_ESO wrote: »1.5 is a failure for Werewolfs
The bad-
on live, light attack spam will hold 800dps
on PTS it will drop below 600dps.. getting only 530 or so.
no amount of new abilities can make up for the DPS loss caused by the change to the berserker morph, which destroys the most defining aspect of WW dps, the high attack speed in favor of a buff to the bleed which doesn't even work on live let alone PTS.
the new aoe "infectious claws" has a horrible animation and cool down timing and can be over quoed to the point you will be wasting stam swiping already dead enemies untill you block to clear the que. the dot is not worth the slow and horribly clunky animation
the good-
the new self heal and the CC break are good enough... the heal can be fired almost instantly in combat in between light attacks, letting you heal without really stopping attacks. the ranged "howl" attack is also really fast and can be spliced into light attacks (doesnt help wtih DPS at all tho)
overall-
i was really waiting for the buffs to WW. but the nerfs that have come with 1.5 have utterly ruined how WW plays and how it is useful in combat. I would rather them completely scrap all changes and leave the DPS than ruin what little good werewolf currently has.
Why it doesnt work-
the bleed bonus is very high, the bleed does 200 on crits now, but in order to get any bleed damage you have to COMPLETELY STOP ATTACKING WITH LIGHT ATTACKS.. this is not a option at all. if they actually made it so the bleed worked through the light attack spam it will still be a nerf since ALOT of mobs cant be damaged by bleeds.
Sad Video -
https://www.youtube.com/watch?v=JTvtcVCjFqc
lets do some math,
10k @ 1.2k dps = 8 second fight apx
10k @ 900dps avg = 11 second fight apx
7k @ 900dps avg = 7 second fight apx
7k @ 650dps avg = 10 second fight apx.
as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.
if i had the 1.4 dps on a 1.5 mob..
7k @ 1.2k dps avg = 5 second fight apx
longer fights give greater chance for dps drops and create a longer baseline when determining sustain.
some additonal math finds the average damage per hit between crit and non crit at 330.47 on fight 2, the DPS is 862, and compaire the hits per second result to fight 4 calculated in the same way, where the average damage per hit is 340
Fight 2 = 2.6 hits per second.
Fight 4 = 1.8 hits per second.
around 44% faster hit rate on the 1.4 version.
i am not going to do the haste buffed versions to highlight the baseline difference in attack speed between the 1.4 and 1.5 versions of werewolf berserker.
Hypertionb14_ESO wrote: »1.5 is a failure for Werewolfs
The bad-
on live, light attack spam will hold 800dps
on PTS it will drop below 600dps.. getting only 530 or so.
no amount of new abilities can make up for the DPS loss caused by the change to the berserker morph, which destroys the most defining aspect of WW dps, the high attack speed in favor of a buff to the bleed which doesn't even work on live let alone PTS.
the new aoe "infectious claws" has a horrible animation and cool down timing and can be over quoed to the point you will be wasting stam swiping already dead enemies untill you block to clear the que. the dot is not worth the slow and horribly clunky animation
the good-
the new self heal and the CC break are good enough... the heal can be fired almost instantly in combat in between light attacks, letting you heal without really stopping attacks. the ranged "howl" attack is also really fast and can be spliced into light attacks (doesnt help wtih DPS at all tho)
overall-
i was really waiting for the buffs to WW. but the nerfs that have come with 1.5 have utterly ruined how WW plays and how it is useful in combat. I would rather them completely scrap all changes and leave the DPS than ruin what little good werewolf currently has.
Why it doesnt work-
the bleed bonus is very high, the bleed does 200 on crits now, but in order to get any bleed damage you have to COMPLETELY STOP ATTACKING WITH LIGHT ATTACKS.. this is not a option at all. if they actually made it so the bleed worked through the light attack spam it will still be a nerf since ALOT of mobs cant be damaged by bleeds.
Sad Video -
https://www.youtube.com/watch?v=JTvtcVCjFqc
lets do some math,
10k @ 1.2k dps = 8 second fight apx
10k @ 900dps avg = 11 second fight apx
7k @ 900dps avg = 7 second fight apx
7k @ 650dps avg = 10 second fight apx.
as you can see im taking almost as long to kill a mob with 30% less health, indicating a 30% average differance in how much damage is done during the actual fight.
if i had the 1.4 dps on a 1.5 mob..
7k @ 1.2k dps avg = 5 second fight apx
longer fights give greater chance for dps drops and create a longer baseline when determining sustain.
some additonal math finds the average damage per hit between crit and non crit at 330.47 on fight 2, the DPS is 862, and compaire the hits per second result to fight 4 calculated in the same way, where the average damage per hit is 340
Fight 2 = 2.6 hits per second.
Fight 4 = 1.8 hits per second.
around 44% faster hit rate on the 1.4 version.
i am not going to do the haste buffed versions to highlight the baseline difference in attack speed between the 1.4 and 1.5 versions of werewolf berserker.
Lol why do you light attack when you have insane skills to use and get 1.7k+ dps in ww form? Hiracina bounty --> morp increase damage done with 10%. Use claw dots, and light attack -->howl ---> light attack--> howl etc.
Werewolfs are doing lots more dps now thanks to zenimax, just need to learn how to play it and actually try morps before complaining
Brasseurfb16_ESO wrote: »
I also think WWs are in a better position right now, they have certainly gained a lot of surviability and AoE capabilities, but in no way can you sustain your stamina if you start weaving Howl of Agony with light attacks.
Brasseurfb16_ESO wrote: »
I also think WWs are in a better position right now, they have certainly gained a lot of surviability and AoE capabilities, but in no way can you sustain your stamina if you start weaving Howl of Agony with light attacks.
Actually there is alot of ways to substain stamina in ww form, like having all the healers in a trial party to use The master staff of restoration wich restore stamina if they cast healing springs or giving you shards, maybe use the new serpent set for beter stamina substain, or just use a heavy attack wich restore lots of stamina, lots of options!
Anyways you aren't ww for to long so its not really that much stamina issue if you got full stamina before you transfrorm. I were able to have a substain 1.8k dps today with werewolf ulti in a 90sec single target fight, but it droped as soon as it transformed back to human form, and raised back to 1.8k after I transformed again wich I ended up having at the end
Any chance you would share your build/ rotation in ww form?
Any chance you would share your build/ rotation in ww form?
I have been testing ww alot, and once you hit 285 ulti or 300 in a boss fight (depending if ur former emp), then swap to your off bar and pop werewolf berserk.
I were just doing this in dailiys today and on dreadth boss in banished cells vet I had 1.8k dps after fight was over, I didnt even execute because I were werewolf most of the time, were about 90sec fight I think.
Spells I use
Hiracine rage - heals and increas damage withg 10% for 17sec at rank 1
Feral Pouch - Jumps to target and recover more time in ww
Howl of dispear - Main dps spell and increases party weapon damage with 10% for 15sec at rank 1
Claw of life - dots enemys and give you dot heals, could also go for other morp if u like.
Rotation would be
Start with hiracina rage to get dmg boost, use Feral Pouch ---> instantly hold heavy attack , after u jumped release --> Howl of dispear -->light attack --->claw of life ---> light attack ----> howl of dispear --> light attack --howl of dispear --> and so on, and keep dots and buffs up all the time this will make u hit 1.9k at my higest so far, wich is a major boost in dps at boss fightes. if you run out of stamina just spam light attack until u can cast again, I'm still working on how to substain stamina in ww ^^
This build also require Medium Armour and stamina + weapon dmg jewlery. Only problem atm is I got some issues with stamina after a while, but there is lots of options to fix as I said ^^
Keep in mind if you miss rotations or get short on stamina the dps start dropping.
Mmmmm I figured 1.8k wasn't sustainable, I've been hitting 1.3k with WW pack leader poping potions. Similar rotation though instead of weaving light I animation clip heavy with howls to restore stamina and sustain ww form.
Mmmmm I figured 1.8k wasn't sustainable, I've been hitting 1.3k with WW pack leader poping potions. Similar rotation though instead of weaving light I animation clip heavy with howls to restore stamina and sustain ww form.
Are you using stamina build in human form? I have 2,2k burst damage at opening and pretty substain 1.8k until stamina issues / duration of ww is over