Solution:
- Keep attack speed and bleed.
- Make light attacks refresh the bleed duration, without preventing it from ticking.
- Fix clunky animations.
kaorunandrak wrote: »I understand the berserker morph changes but I don't think that is our difference in experiences. Based off the things you have said I am going to assume we are playing the same character almost, Nightblade 50/50/50 all passives, Two handed 50 all passives, werewolf 10 with all passives and max berserker morph.
I think it is the way we are playing, I am using light and heavy attacks as I need to and focusing on the skill usage. You are trying to focus on just the light and heavy attacks. What I am seeing on PTS is enemies are dropping fast cause I am bursting them down in 2-4 hits depending on if they got a heal off or were healed or blocked an attack. Where on live I am wailing on them repeatedly taking them down "fast" because of attack speed but I am not two shotting them or anything of that nature. The changes they made to the werewolf to me fit the strength of the ability since it is a short duration, unless you have things to feed on, thus they "burstified" it. Giving it hard hitting attacks with minor DPS additives disease/bleed.
That said I was not aware the bleed was broke so that is a great find, also as I said earlier the stamina buff berserker is supposed to grant is not happening I have 1119 stamina prior to change and 1119 during the change even during combat. And I have also experienced some animation stuttering and effects applying prior to the attack animation going off such as the disease effect or the knock down on the new skills. I have also been seeing my attack hitting multiple targets in front and behind me not sure if that is intended.
WraithAzraiel wrote: »Did the out of combat 4 legged sprint work for you? Didn't work for me when I tried last night.
kaorunandrak wrote: »What prolonged fight are you foreseeing or even partaking in as a werewolf? For general world mobs and solo dungeons PTS werewolf is superior to it's live counterpart from my own testing things die in far less hits and I'm fighting trash mobs and solo dungeon bosses most of the bosses have 5k or more hp. For fighting world bosses and group dungeons your right the DPS is less but even in that case the duration of werewolf form it self limits how effective it's DPS is going to be unless you luck out and there happens to be a ready supply of bodies for you to eat. DPA/Burst, utility, and survivability wise I think they knocked it out of the park and it's worth the switch from attack speed to bleed but only of the bleed is fixed and working properly.
Again I am not trying to be antagonistic we are coming from different play styles/experiences and obviously different viewpoints/expectations on werewolf form I am just trying to understand your thought process on what you feel werewolf form should be capable of and currently on pts/live isn't or shouldn't.
As far as the 4 legged run yes it works fine for me but you have to "sheathe" your claws which you don't do automatically.
kaorunandrak wrote: »True sustained DPS and BURST are musts in those situations. However there are far better Ultimate's to fit those situations and in most cases a lot of players do not want "Monster races" to come on them due to the poison/fire disadvantage. Hell one second in the poison cloud on dragonstar is usually enough to one shot a werewolf player in or out of form.
I would suggest seeing if we can't get this "bleed" to work right so it is actually being effective and seeing if that doesn't shore up the DPS aspect a bit.
Also have you been noticing anything wrong with the stamina buff of WW mode? I transformed probably 50 times now and I am not seeing any increase in stamina in any situation was that functionality removed? If so that could be an additive to the DPS/DPA of werewolf mode. Further do we have any information on any morphs to the new ww abilities? Perhaps they will have a significant impact on the DPS as well we should see if we can't get the devs to help us focus test werewolf form a bit better with max skills if they don't have a template already set out for that.
kaorunandrak wrote: »What prolonged fight are you foreseeing or even partaking in as a werewolf? For general world mobs and solo dungeons PTS werewolf is superior to it's live counterpart from my own testing things die in far less hits and I'm fighting trash mobs and solo dungeon bosses most of the bosses have 5k or more hp. For fighting world bosses and group dungeons your right the DPS is less but even in that case the duration of werewolf form it self limits how effective it's DPS is going to be unless you luck out and there happens to be a ready supply of bodies for you to eat. DPA/Burst, utility, and survivability wise I think they knocked it out of the park and it's worth the switch from attack speed to bleed but only of the bleed is fixed and working properly.
Again I am not trying to be antagonistic we are coming from different play styles/experiences and obviously different viewpoints/expectations on werewolf form I am just trying to understand your thought process on what you feel werewolf form should be capable of and currently on pts/live isn't or shouldn't.
As far as the 4 legged run yes it works fine for me but you have to "sheathe" your claws which you don't do automatically.
ExiledKhallisi wrote: »kaorunandrak wrote: »What prolonged fight are you foreseeing or even partaking in as a werewolf? For general world mobs and solo dungeons PTS werewolf is superior to it's live counterpart from my own testing things die in far less hits and I'm fighting trash mobs and solo dungeon bosses most of the bosses have 5k or more hp. For fighting world bosses and group dungeons your right the DPS is less but even in that case the duration of werewolf form it self limits how effective it's DPS is going to be unless you luck out and there happens to be a ready supply of bodies for you to eat. DPA/Burst, utility, and survivability wise I think they knocked it out of the park and it's worth the switch from attack speed to bleed but only of the bleed is fixed and working properly.
Again I am not trying to be antagonistic we are coming from different play styles/experiences and obviously different viewpoints/expectations on werewolf form I am just trying to understand your thought process on what you feel werewolf form should be capable of and currently on pts/live isn't or shouldn't.
As far as the 4 legged run yes it works fine for me but you have to "sheathe" your claws which you don't do automatically.
The only true issues are, imo...
The removal of haste from light attacks was pointless.
The fact that the light attack dot doesnt tick for 1 second after attack, which means every time you attack it keeps reapplying it and it never attacks unless you stop attacking. Just dumb...
i know nothing about WW but that video you posted does not show really any difference. before patch you hit mob faster but after patch there is a little bit slower melee altho it seems you do more dmg with each swing ...all and all the mob dies almost in the same time...give or take a second or two (i did not count)
...summary video really doesn't show any real difference. ...you own the mob in about 13 seconds before and after patch.
timidobserver wrote: »It's pretty hilarious that WW seems to have been nerfed? Though I'll hold out until someone seriously theorycrafts around with it and figures out if any improvements can be found.