OtarTheMad wrote: »So, I am assuming that since I have run through every Dwemer ruin in the PTS server and came up empty for the new Motif or any of the singular "pages" that these are very rare to find... lol. Is the new motif Legendary? What about the "lost chapters", what are they blue or purple or are they also gold (legendary)?
Blackthorn51 wrote: »Cant believe im saying this but after reading patch notes you've still somehow found a way to make stamina builds even less viable. Way to *** go ZOS. Way to *** go.
Blackthorn51 wrote: »Dear god please remove buffs for people out of cyrodiil otherwise factions are still going to claim buff servers for PVE and if you dare touch anything on it get ready for it to pop lock with AD having a heart attack over their dragonstar buffs. PLEASE PLEASE PLEASE REMOVE PVP BUFFS FROM PVE!!!!!!!!! Otherwise it wont do you a lick of good by no longer having buffs transfer between servers. FFS ZOS DO YOU EVEN ESO!?
Keyslordrichter wrote: »First, I do want to say that I thought there was some exaggeration during ESO Live about the update notes size. Whew.
Some of the Undaunted stuff does not make sense:With only 6 levels of non-veteran play, why bother with non-veteran Pledges at all?Non-veteran Pledges become available at level 45, and Veteran Pledges unlock at Veteran Rank 1.
ZOS_JessicaFolsom wrote: »
ZOS_GinaBruno wrote: »
xsorusb14_ESO wrote: »Tested on PTS
Two Hander
1. Arcane Fighter being removed and replaced with an absolutely awful Passive. This was a big nerf to 2 hander in my opinion. Arcane Fighter allowed 2 hander to have a pretty decent chance to apply a healing debuff.. and was far more damage over time then the new Passive is.
2. Momentum is a fairly decent hot for stamina users...People leveling up with 2 hander will actually probably like 2 hander now.. as you get a Decent Damage Shield + hot now in the line.
3. Dizzying Swing feels a lot better with 2 hander...the new 0.8 cast time makes it far more reasonable to use.
4. I dislike the Stampede Nerf, but only because I'm a DK who used it to follow up Flame Whip. I imagine other classes wouldn't mind as much.
Two hander in general feels a lot better on PTS playwise, But you really should reverse the Arcane Fighter Change.
Bow
1. I like the Change to Poison Arrow, Makes Poison Injection pretty interesting now.
2. I'm going to be honest...Lethal Arrow doesn't need a 1.1 Second Cast Time....I like killing people with Bow..but a 1.1 second Cast time Lethal Arrow is an overbuff...Please Revert this Change.
1 Handed/Shield
1. Love the Deep Slash Changes....
2. Power Bash getting a Heal Debuff is really nice..Actually makes me want to use that ability now..
ThyIronFist wrote: »xsorusb14_ESO wrote: »Tested on PTS
Two Hander
1. Arcane Fighter being removed and replaced with an absolutely awful Passive. This was a big nerf to 2 hander in my opinion. Arcane Fighter allowed 2 hander to have a pretty decent chance to apply a healing debuff.. and was far more damage over time then the new Passive is.
2. Momentum is a fairly decent hot for stamina users...People leveling up with 2 hander will actually probably like 2 hander now.. as you get a Decent Damage Shield + hot now in the line.
3. Dizzying Swing feels a lot better with 2 hander...the new 0.8 cast time makes it far more reasonable to use.
4. I dislike the Stampede Nerf, but only because I'm a DK who used it to follow up Flame Whip. I imagine other classes wouldn't mind as much.
Two hander in general feels a lot better on PTS playwise, But you really should reverse the Arcane Fighter Change.
Bow
1. I like the Change to Poison Arrow, Makes Poison Injection pretty interesting now.
2. I'm going to be honest...Lethal Arrow doesn't need a 1.1 Second Cast Time....I like killing people with Bow..but a 1.1 second Cast time Lethal Arrow is an overbuff...Please Revert this Change.
1 Handed/Shield
1. Love the Deep Slash Changes....
2. Power Bash getting a Heal Debuff is really nice..Actually makes me want to use that ability now..
LISTEN TO THIS MAN ZENIMAX.
AMEN.
Mojomonkeyman wrote: »Lesson learned, just gather enough baddies on the forum to share your tears and ZOS will follow suit.
This is the most aweful display of incompetence regarding PvP balancing I`ve experienced in quite a while.
In what world would any serious person responsible for PvP balancing let a buff to an ability that is long ranged, can be fired from stealth and does 2k+ damage let through? I play PvP since almost 20 years, this is just... aweful. Bows are ruining PvP!
And you really buff the strongest damage ability in the game?! Seriously? Just compare its cost and output to uppercut (melee) from 2h tree. Snipe should be far less effective since it can be fired from comfy range. Don`t you doublecheck on corelations to other abilities?
Players must have the chance to react and perform counter play. I`m seriously doubting any of you developers play PvP in your own game.
There has to be risk - reward. A long range burst skill must be treated with extreme caution, not buffed through the roof.
You are losing any credibility in my books, ZOS. Get some serious PvP players on the balancing team or at least some developers who have a clue, thank you.
Crafting writs are non-group PvE dailies.fromtesonlineb16_ESO wrote: »Still no non-group PVE dailies that one can do at one's leisure I see, just more forced-group dailies (like there weren't enough of those already).
/sigh
Seems my account cancellation is going to take effect on Nov. 3.
Snipe got a buff and a nerf as well. The Burst got nerfed with the 5% less DMG. Therefor the casttime was reduced to 1.1 second.This buff to bows makes no sense. Neither was Snipe "underused" nor too weak. There's no need to promote more of these low-skill playstyles like 3-shotting people from stealth, zerging up with Bat Swarm, (I noticed the nerf to the one morph) heal-spam and Impulse, etc.
Wow, this is surely a long list of great new things.
But since I use most of my time in PVP I noticed the most idiotic improvement I have ever seen:What the #@¤% is this - I play alot on the nonvet campaign, now i wont play with new comers anymore becuase they now leech my very hard earned APs, and yes, to you who plays on the normal servers, nonvet is a low populated server so the APs are not easy to get. Most keeps get repaired for gold, since there is not enough AP to do this.Alliance War
General
You now need to be at least Alliance Rank 6 to purchase Forward Camps.
- With this update you will achieve a Rank dominated world - The one thing that will happen is "Ahh you are to low level to play with us, go away and come back when you can be used for something good"
- If you want to do something with the camps, make them work for groups, so you keep the leeches out of the camps or make them go away.
- Must then admit if there where no camps on Nonvet i dont think a keep would ever change owner with the V5 NPCs
Well enough said, if this is a new update then you can close the nonvet server, cause you just made it impossible to play.