Ok, using the same logic, Vampires are just the same as anyone else in fact, even weaker because of Fire vulnerability which is encountered far more often than poison AND a reduction to Health regen.ExiledKhallisi wrote: »Werewolves are just the same as anyone else in human form in fact, weaker because of poison vulnerability.
And just as Werewolves are clearly obvious when they use their ability, Vampires are clearly obvious when they use theirs. But then that's not the point of making them glow is it? The glow makes Vampires stand out when they are not using their abilities so people can kill them before they use their ability. And if that is the case then it would make even more sense to make Werewolves glow since unlike Vampires there are no visual clues to tell who is a Werewolf and who is not.ExiledKhallisi wrote: »And are clearly obvious when transformed. No need.
ExiledKhallisi wrote: »With the changes to bleed ticks applying instantly...the werewolf transformation is now the most powerful ultimate in the game.
The lowered time is a fair trade.
I must disagree, I counted my current werewolf time with a stopwatch (transformation time omitted), and I got about 32 seconds. ZOS, if you could give us somewhere in the ballpark of 45 seconds with devour restoring the same percentage of the time that it does now, many of us werewolves would appreciate it. I seem to recall that the original werewolf duration was somewhere around 45 seconds, maybe that was just me, if it wasn't just me there was no need to change this.
An alternative to bumping up everyone's werewolf counter to 45 seconds, for people who are concerned with the werewolves actually becoming TOO powerful, is to make good on the one promise that we werewolves were given by @Castle that you have not followed through on. It's probably the least important change that @Castle promised us, but it may just fix this little issue we are having. To Quote Castle:I noticed that the tool tip in the pack leader morph currently says something in the direction of what Castle promised:
- "The Pack Leader Morph will add to the "Werewolf" counter for the Werewolf and any Werewolf allies nearby instead of adding Ultimate."
...but the Pack Leader himself recieves no benefits for selecting his morph. Having some kind of self buff is essential for pack leader to be viable, especially since the benefit it provides is now exclusive to werewolves. I would therefore suggest, ZOS, that you modify the Pack Leader morph so that it also provides its user with a longer werewolf duration. This will not only allow pack leaders to start off with a longer duration, but it will also allow them to store up more werewolf time by devouring corpses after a battle.Allies nearby add 4 to their Werewolf Timer whenever Ultimate is rewarded.
I would say that it's even a flavorful buff. In comparison to the berserker who, as a berserker, should need to keep his bloodrush going to remain transformed, shouldn't the pack leader be more stable and be more able to maintain his form between battles? Giving the pack leaders a 50% or so buff to their werewolf timer would certainly represent this difference between the two.
@ZOS_GinaBruno, @ZOS_JessicaFolsom, sorry to pick on you guys so much, but I appreciate how you two have been listening. Is there any way you could tell us whether or not such a change could be a possibility? I have good faith that you two are passing the player feedback onto the devs, and obviously you don't have time to respond directly to every concern that is raised on the PTS forums. That said, I am sure many of us werewolves agree that we want our ultimate to be performing optimally when it drops onto the live server, and any information that you can provide would be very helpful. Thank You.
ryu40010b14_ESO wrote: »nukeemstudiosub17_ESO wrote: »thanks for the suggestion will give it a try!!!!ryu40010b14_ESO wrote: »i run the game on high with 50+ fps and ive personally never had CPU usage issues, and i have a 4 year old rig.nukeemstudiosub17_ESO wrote: »Really?? how about fixing the insanely high CPU usage?? the game is almost unplayable and you just keep adding more crap!! fix what is wrong before adding stuff!
but i may just be lucky, what are your specs? perhaps it would be a simple fix to boost your rigs output with a slight upgrade or perhaps download razer cortex, it shuts down un needed programs and services when you run a game.
My specs are:
GA990fxa-ud3
Amd 8-core 4.0
32 gigs gskill ripjaws (graphic design)_
GA HD 7870 2gb graphics
2tb hdd
you should be getting at least 45-50 fps on high possibly ultra with AA off, id say update your GPU drivers and possibly run cortex and you should run like a dream (accept in PvP nobody runs like a dream in PvP lol)
No. He should be getting constant 60 FPS on Ultra with AA On.
draeganb16_ESO wrote: »To all people who said that the "Ultimate" werewolf form is the most powerfull since 1.5, think just about one little thing :
Other ultimates can give a 200-300 DPS and WW more, yes, BUT when you launch your "normal" ultimate you can play around with your skill to make an even better DPS, it is a bonus to your normal skills DPS. In WW form, you are just stuck with your previous health/stamina/magicka and a new skill bar.To make it simple, you have just "swapped weapon" and you can't even launch normal ultimate like OPswarm or Banner of lol to help you.
FORTUNATLY that the werewolf "Ultimate" is better in DPS than a normal ultimate because it is not in fact an Ultimate !
That's alot of patch notes!
draeganb16_ESO wrote: »@Varicite : I see what you mean but Overload does not consum your magicka/stamina, it helps you regenerate, so in a sense, it increase your overall DPS. Werewolf doesn't, it's just a simple costly weapon swap to do less DPS than in human form (actually).
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5
Notes de version PTS 1.5
Veteran Rank Improvements
- We have been tracking Experience gains past maximum Veteran Rank on accounts in preparation for the Champion System. Veteran Ranks are now earned by Experience Points instead of Veteran Points. From this moment on, Veteran Points shall be banished from the land of Tamriel. When a Veteran Rank is earned, you will be rewarded with an Attribute Point and a Skill Point.
- Reduced the amount of Health, Magicka, and Stamina rewarded on a Veteran Rank gain by 35% to compensate for the new Attribute Points rewarded.
- It takes 1,432,550 Experience Points to gain a Veteran Rank. We expect this to greatly reduce the amount of time it takes to gain a Veteran Rank.
1. ZOS stated in previous interviews that attribute points are retroactive upon 1.5DlSTORTlON wrote: »ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5
Notes de version PTS 1.5
Veteran Rank Improvements
- We have been tracking Experience gains past maximum Veteran Rank on accounts in preparation for the Champion System. Veteran Ranks are now earned by Experience Points instead of Veteran Points. From this moment on, Veteran Points shall be banished from the land of Tamriel. When a Veteran Rank is earned, you will be rewarded with an Attribute Point and a Skill Point.
- Reduced the amount of Health, Magicka, and Stamina rewarded on a Veteran Rank gain by 35% to compensate for the new Attribute Points rewarded.
- It takes 1,432,550 Experience Points to gain a Veteran Rank. We expect this to greatly reduce the amount of time it takes to gain a Veteran Rank.
Apologies if already asked/answered but I don't plan on reading through 402 comments when there is valuable PvP to play:
Will these skill/attribute points be awarded retrospectively to characters already past VR1? (looking for confirmation)
When did tracking Experience gains past maximum Veteran Rank begin and what, if any, limit is there to accumulated champion system points we can prepare? (apart for the skill points; is there a reason to level up other characters in a hurry?)
Many thanks in advance.
@RazielDERF in the Launcher Settings (the cog in the far top-right, not the Game Options) check the box marked "Show Public Test Environment".RazielDERF wrote: »How is the hell do you even join this server? I cant ever get 1.5! I activated what I needed on the settings but nothing happens!
Then, a new entry will appear in the launcher under the regular game called "The Elder Scrolls Online (PTS)". Click on this, and you will be able to Install and Update as you do for the normal server. If this is your first time on PTS, you will need to download the PTS client data, which is another ~30GB download requiring ~50GB for installation, like the main game. Note that the copy-paste-rename trick that you can use to switch between NA and EU servers does not work for PTS.
@RazielDERF I don't appreciate being called bogus when I have only tried to help. Do you play on Mac? Maybe the steps to download PTS are different on Mac. I'll list the steps for Windows again, with numbers, then perhaps you can explain which particular step is not working for you?RazielDERF wrote: »This is bogus because no matter how many times I try this method it does not work. No where does it say "download" nor am I notified/prompt to download anything.@RazielDERF in the Launcher Settings (the cog in the far top-right, not the Game Options) check the box marked "Show Public Test Environment".RazielDERF wrote: »How is the hell do you even join this server? I cant ever get 1.5! I activated what I needed on the settings but nothing happens!
Then, a new entry will appear in the launcher under the regular game called "The Elder Scrolls Online (PTS)". Click on this, and you will be able to Install and Update as you do for the normal server. If this is your first time on PTS, you will need to download the PTS client data, which is another ~30GB download requiring ~50GB for installation, like the main game. Note that the copy-paste-rename trick that you can use to switch between NA and EU servers does not work for PTS.
ryu40010b14_ESO wrote: »i still say they let WW keep the ultimate gained while in WW form, and im really digging the idea of scaling the ww timer to the amount of ultimate it costs affects the duration in form.
Edit: and to say the least im impressed by this video, i count 6 seconds for the new OP bow skills and 4 seconds for the new 1.5 WW form.
https://www.youtube.com/watch?v=kJEE8doFTBA