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Dragon Leap/Take Flight exploits

curlyqloub14_ESO
curlyqloub14_ESO
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I am still seeing DK's "jump" onto keep walls and ledges in Cyrodiil - places they shouldn't be able to reach. I'm also pretty sure this is not an intended mechanic.

I thought I read somewhere that this had been addressed/fixed... am I just mistaken?
  • Saet
    Saet
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    I think its awesome. I dont mind seeing it happen to me even, as its a pretty bada$$ moment. And I'm a NB player 90% of the time.
    Saet - stam nb
    Hordak - magicka nb
    Demigorgon - stam sorc
  • Kelces
    Kelces
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    It probably would be even more awesome, if Nightblades were to "ambush" the same way, Sorcerers "blink" and Templars "charge" up walls. But maybe some just dislike competition... :stuck_out_tongue:
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Saet
    Saet
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    Sounds cool to me!
    Saet - stam nb
    Hordak - magicka nb
    Demigorgon - stam sorc
  • WhiskeyJac
    WhiskeyJac
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    Zenimax said that it is a valid use of the spell, when one of my guildies raised exploit or bug ticket.
    Edited by WhiskeyJac on 14 October 2014 15:28
  • Armitas
    Armitas
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    WhiskeyJac wrote: »
    Zenimax said that it is a valid use of the spell, when one of my guildies raised exploit or bug ticket.

    I never know what to believe from their ticket responses. A guy reported that an enemy was at the starting cyrodiil wayshrine ganking people. The ticket response was that there was no where that was safe in cyrodiil. The guy posted the response and later a mod came into the forums and said no it was not intended that players be able to do that, yet I don't think they ever called it an exploit.

    They fixed DK pull because players were using it to get past scroll gates and keep walls. And yet they say this is not an exploit even though it accomplishes the same thing, and has been used on multiple occasions to get past closed scroll gates to put up a camp. They are fixing gate tunneling so people can't get past a scroll gate but they are perfectly fine with them leaping past a scroll gate.

    What is or is not an exploit is inscrutable in this game.

    (ZOS if you don't care whether or not DK's can traverse intact walls then can we please return the DK pull back to normal? It makes no sense to break that skill and leave this one intact when they accomplish the same thing. If your intention is for DK's to be able to traverse intact walls then what difference does it make what skill is used to accomplish it?
    Edited by Armitas on 14 October 2014 16:05
    Retired.
    Nord mDK
  • WhiskeyJac
    WhiskeyJac
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    Well pulling a lone player into a group of 10 and a lone player jumping into a GRP of 10 is way different

    One is done on his own accord , if he can handle 10 ppl after he jumps in ,so be it
    Edited by WhiskeyJac on 14 October 2014 16:04
  • Armitas
    Armitas
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    WhiskeyJac wrote: »
    Well pulling a lone player into a group of 10 and a lone player jumping into a GRP of 10 is way different

    One is done on his own accord , if he can handle 10 ppl after he jumps in ,so be it

    I don't think the pull was fixed for the reasons of pulling 1 player into ten to kill them. Afaik it was was done to prevent pulling enemies up a keep wall or over a scroll wall surreptitiously for the advantage of the enemy. I'm not comparing the two based on the life or death outcome of their use. I'm comparing ZOS's responses to different skills that can accomplish the same objectives.

    The sad thing is DK pull has become unreliable on the ground but you can still surreptitiously pull players into keeps from the walls. The Y axis "fix" was easily overcome.

    Here is another good example of how inscrutable it is. Apparently it's ok to leap on the first wall but not the second.
    We did a scrubbing of keeps back in patch 2 and 3 to try and limit this from occuring. Are you seeing DKs using this to get into the inner keep from the back walls still?

    Edited by Armitas on 14 October 2014 16:53
    Retired.
    Nord mDK
  • Still_Mind
    Still_Mind
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    Dragon Leap is an Ultimate. Charge\teleports are spammable skills. It's too situational to see broad use, and it is a nice tactical option, for groups that scale the walls as part of their siege strategy.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • ZOS_TristanK
    ZOS_TristanK
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    Hey, folks. There is already an active thread about this particular mechanic here. In order to keep your feedback and reports in one central location, we are closing this thread, but we encourage you to head there to provide us with your feedback and information. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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