I don't mind that people can block and attack, but I think there should some tradeoffs. Like doing less damage with abilities while blocking and/or reducing the amount of damage blocked while using abilities.
GoatKnuckle wrote: »OK. Go outside and bring your handy sword & shield with you. Fasten the shield to your left arm. Hold your sword in your right. Raise your shield and try swinging your sword. Works, doesn't it?
Why does this seem absurd?
Not quite my friend. In this case it's a bit easy to change it because it's not exactly a core mechanic, it's just something that's there. If anything this would actually help to balance combat in a massive way. Also, other MMO's blocking is completely automatic but balanced by the fact that it occurs solely by chance, along with the facet that it blocks usually around 30% and not much higher or lower, with that mitigation further aided by barriers and armor, which do not work in this game the same way despite having similar forms of operation.GoatKnuckle wrote: »I can think of loads of games where you can block & attack at the same time especially ones set in the TES universe. If you mean just MMOs ... Practically all of them. Blocking usually isn't an active part of gameplay where you have to consciously make the decision to block, but rather done for you via RNG.
But yes I see your point. I haven't PvP'd in this game yet but I am not without experience in this. I just don't think changing a core mechanic like this that is available for all classes would be the answer.
People have been able to "turtle up" since the Greeks. And people have found a way to counter it. I'm sure there is a way in this situation as well.
A DK with no stamina cannot block.
^This. Like Goat had said, I'm all for blocking and attacking, it adds a slight depth of realism to it. As someone else said, you should not be able to realistically be able to get in a full swing while blocking or block everything simply by raising your shield to the full effect of the block. If the devs were to implement (to be honest I actually think they are, after all they've listened to a bunch of stuff the players have talked about and implemented them, so this wouldn't surprise me at all) some form of blocking but being able to attack with far less damage, many cries would be quelled nearly instantly with such ferocity that Obi-Wan would feel it in his chest from beyond the grave.drbr.bd101ub17_ESO wrote: »I don't mind that people can block and attack, but I think there should some tradeoffs. Like doing less damage with abilities while blocking and/or reducing the amount of damage blocked while using abilities.
Ehh, this would partially address the issue, and I say partially because it only half solves the problem. A possible better way would be a simpler fix to either grossly reduced damage while attacking, or have it that once an enemy is out of stamina, the block, while still being held up, blocks absolutely nothing.Brasseurfb16_ESO wrote: »I think they should just add a greater penalty when people keep blocking without the requiere stamina left. Right now magicka builds can just keep blocking, even while out of stamina, and use their instant abilities without any drawbacks.
The stagger alone isn't enough, because to exploit the stagger effect you have to heavy attack the target. You are going to put the target down but since he blocked your attack you also end up staggered during the process. (wich is stupid)
Blocking without the requiere stamina left should Stagger (like it already does) and stun the target for a set duration so that players actualy get into a disadvantage position when they turtle block for to long.
It actually shocks the hell out of me that Two-Handed Melee doesn't have a method to do this. That's the [snip] weapon's specialty, utterly smashing things. It isn't as fast or as blade-stormy as Dual Wielding, nor as piercing and accurate as a Bow and Arrow, and the reason for that is it's meant to crush and cleave and forcibly remove limbs and people from a battlefield in a gloriously gory fashion.guybrushtb16_ESO wrote: »GoatKnuckle wrote: »OK. Go outside and bring your handy sword & shield with you. Fasten the shield to your left arm. Hold your sword in your right. Raise your shield and try swinging your sword. Works, doesn't it?
Why does this seem absurd?
In the real world it would be absurd because you can't block an attack that is actually meant to hurt you by just holding your shield in it's general direction. Likewise, you can't put any weight behind your swings and still maintain full cover with your shield arm.
Back to the game of course, none of this actually matters, but perma blocking still makes for pretty bland gameplay IMO. It could be much more reactive if there were moves like block breakers, creating gaps in defense and exploiting them afterwards, timed blocks and so on.
This guy wins a cookie. I am of the same mindset that blocking with a shield is the chief among chiefs for blocking, it's literally why a shield exists and nothing more. In fact, if you really wanted to make this game in-depth as hell and exciting (well more exciting) you'd make it so that shields would block 100% on the first hit from a single add or player, and -5% per hit there after, even on channeled abilities, e.g: Puncturing Sweeps would count as four hits despite it being one move, because it's four hits within a channel, same for things like Soul Strike, Flurry, Wall Of Elements, Staff Attacks, etc. Also Note that this is per add, so if a tank in PvE fights 10 adds and they all attack at the same time, the tank will not suddenly be boned and sent to 50% effectiveness for blocking, he'd be at 95% for each add still.in my opinion, it ties in with the block system itself.
c'mon, lets all be honest, a staff or a greatsword should not block near as much damage as a shield. in this game, a wooden staff blocks exactly the same amount of damage that a shield does, the shield simply lets you do it a few seconds longer(which is really not that much of a difference,if I hit someone that is blocking, with flurry/rapid strikes, until my stamina goes from full, to empty, and they can STILL keep block up, while they have been blocking with a weapon, then the passive from the shields are not really needed)
if they wont fix the; what I like to call, "block and spam" issue, ZOS can at least apply some common sense into blocking.
I don't have a problem with someone with a shield blocking 95% of my damage. Its supposed to, but when someone with a wooden stick(obviously not the only example) ALSO blocks 95% of my damage...... I start to question what the ZOS devs were thinking when designing this block system. A weapon should not block as much damage as a shield.
It is somewhat crazy. I just realized I can spam magicka skills while blocking constantly and not take damage. It's sweet haha. It is somewhat of an issue I guess because in other games there is no active block, it's passive.GoatKnuckle wrote: »I can think of loads of games where you can block & attack at the same time especially ones set in the TES universe. If you mean just MMOs ... Practically all of them. Blocking usually isn't an active part of gameplay where you have to consciously make the decision to block, but rather done for you via RNG.
A DK with no stamina cannot block.
guybrushtb16_ESO wrote: »GoatKnuckle wrote: »OK. Go outside and bring your handy sword & shield with you. Fasten the shield to your left arm. Hold your sword in your right. Raise your shield and try swinging your sword. Works, doesn't it?
Why does this seem absurd?
In the real world it would be absurd because you can't block an attack that is actually meant to hurt you by just holding your shield in it's general direction. Likewise, you can't put any weight behind your swings and still maintain full cover with your shield arm.
Back to the game of course, none of this actually matters, but perma blocking still makes for pretty bland gameplay IMO. It could be much more reactive if there were moves like block breakers, creating gaps in defense and exploiting them afterwards, timed blocks and so on.
you can go entire battles without actually using your weapon, and you will be just fine. iv seen it done close to a hundred times. I am not exaggerating. all the "elite" players, don't even use light/heavy attacks, they just use abilities.If you hold block you lose out on light and heavy attacks.
Khivas_Carrick wrote: »The two should be able to be done at the same time. I'm sure there's a thread somewhere on these forums about it and I'm about to make another because it's one of many issues causing a serious issue here.
In PvP a DK just kicked my ass so badly I decided to use the same DK as a means to suicide to leave Cyrodiil. Why did he stomp me a new a**hole? Simple, he held block the entire time and spammed the *** out of flame lash. He took pretty much no damage and did enough damage to put an M1 Abrams to shame.
That's a bit nuts if you ask me, and quite possibly terrible game design from a combat perspective of PvP.
you can go entire battles without actually using your weapon, and you will be just fine. iv seen it done close to a hundred times. I am not exaggerating. all the "elite" players, don't even use light/heavy attacks, they just use abilities.If you hold block you lose out on light and heavy attacks.
Hlaren_shortsheath wrote: »Khivas_Carrick wrote: »The two should be able to be done at the same time. I'm sure there's a thread somewhere on these forums about it and I'm about to make another because it's one of many issues causing a serious issue here.
In PvP a DK just kicked my ass so badly I decided to use the same DK as a means to suicide to leave Cyrodiil. Why did he stomp me a new a**hole? Simple, he held block the entire time and spammed the *** out of flame lash. He took pretty much no damage and did enough damage to put an M1 Abrams to shame.
That's a bit nuts if you ask me, and quite possibly terrible game design from a combat perspective of PvP.
yes, and those flame lashes hit for about 560 - 760 each hit, sometimes critical for more. only takes about 5 - 7 hits from that to kill most people.
Khivas_Carrick wrote: »Blazing Shield got fixed, can't spam and build it up anymore, so unless you got a better argument, I'll just leave this thread right here.