madangrypally wrote: »My heavy attack with my nightblade hits for over 1k in PvE. It can do some good damage.
The issue is that in PvP most players can easily see when someone is about to do a heavy attack and block it. Thus its not that viable in PvP (expect bows).
ers101284b14_ESO wrote: »Enemy tries to do a special attack, you block which stuns him and takes away some stamina counter with a heavy attack to knock them down and restore stamina. It's not the only thing they are doing its just more of a start. Just like when they buffed medium armor it wasn't the only fix just the one of many.
jelliedsoup wrote: »ers101284b14_ESO wrote: »Enemy tries to do a special attack, you block which stuns him and takes away some stamina counter with a heavy attack to knock them down and restore stamina. It's not the only thing they are doing its just more of a start. Just like when they buffed medium armor it wasn't the only fix just the one of many.
Do you play a stam build?
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SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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jelliedsoup wrote: »I'm a stam NB and still find I'm completely overpowered by same level sorcs/ vamps and dks.
I'm sure it will help, but I'm still not sure how it makes any logical sense... A player swings his 2-hand sword with all his might!.... and GAINS stamina!?
Meh.. w\e
jelliedsoup wrote: »I'm a stam NB and still find I'm completely overpowered by same level sorcs/ vamps and dks.
Logic has never really been in this game. Why did they decide magicka is stronger than stamina, use stamina for roll, block etc.I'm sure it will help, but I'm still not sure how it makes any logical sense... A player swings his 2-hand sword with all his might!.... and GAINS stamina!?
Meh.. w\e
Almsot like we take extra dmg.jelliedsoup wrote: »I'm a stam NB and still find I'm completely overpowered by same level sorcs/ vamps and dks.
DenverRalphy wrote: »jelliedsoup wrote: »I'm a stam NB and still find I'm completely overpowered by same level sorcs/ vamps and dks.
How are you confronting them? My NB mixes in a pretty sizable smattering of counter/interrupts right in their faces, and does alright.
firstdecan wrote: »It's a poor attempt to address the issue stam builds have where their special attacks and maneuvers (blocking, dodging) come out of the same pool.
As a mechanic it makes no sense, why would hitting something harder replenish your energy instead of taking more?
They should not introduce this mechanic. Instead, they should simply lower the cost of stam based abilities by a reasonable percentage to account for the fact that builds using stam skills need to do so from a shared resource pool.
The other thing they need to do is purposefully look at the synergies that exist for weapons / weapon skills and adjust them so they are on par with the synergies that exist in the magic based builds. Most high dps builds are based on stacking DoTs from different abilities, coupled with passives or ability secondary effects that recoup magica. This is the crux behind the 'stick and dress only' frustration many players have. Weapon DoTs are usually bleed effects that many monsters are immune to, and there isn't enough of them to stack the way you can with class \ destro skills. There are also fewer options for boosting 'armor penetration' when compared to spell penetration. A couple more skills like igneous weapons that boost weapon damage, coupled with the ability to apply those increases to the damage of stam based skills could bridge the gap.
firstdecan wrote: »It's a poor attempt to address the issue stam builds have where their special attacks and maneuvers (blocking, dodging) come out of the same pool.
As a mechanic it makes no sense, why would hitting something harder replenish your energy instead of taking more?
They should not introduce this mechanic. Instead, they should simply lower the cost of stam based abilities by a reasonable percentage to account for the fact that builds using stam skills need to do so from a shared resource pool.
The other thing they need to do is purposefully look at the synergies that exist for weapons / weapon skills and adjust them so they are on par with the synergies that exist in the magic based builds. Most high dps builds are based on stacking DoTs from different abilities, coupled with passives or ability secondary effects that recoup magica. This is the crux behind the 'stick and dress only' frustration many players have. Weapon DoTs are usually bleed effects that many monsters are immune to, and there isn't enough of them to stack the way you can with class \ destro skills. There are also fewer options for boosting 'armor penetration' when compared to spell penetration. A couple more skills like igneous weapons that boost weapon damage, coupled with the ability to apply those increases to the damage of stam based skills could bridge the gap.
I disagree with lowering the cost. Maybe give better bonuses to cost reduction on stamina skill trees (like better weapon passives)? Don't globally lower them because then magica users who haven't spec'd into stamina still get that benefit; the buff needs to come to stamina builds not strictly stamina skills.
I do agree with the better synergies. There just isn't much to combo with while using different weapon skills/armor...at least compared to light/staff.
Hasn't this been discussed enough and disproven? Starting to sound like a political campaign instead of one based on actual facts.SuraklinPrime wrote: »You forget the favoured destro & resto staff wielders who can often be seen using ranged heavy staff attacks, this will keep their stamina charged so they can dodge the occasional melee attack that comes near them before they can impulse you to death.
Your mistake was in thinking that they are trying to help melee builds.
I imagine the reason they changed the medium armor passive from increased speed on light/heavy attacks was to ensure that the up coming change ran no risk of actually helping medium wearers.
LOL just noticed that you already said what I was trying to say. The guy above you distracted me.This just seems like a lazy fix, why not REDUCE the cost of stamina attacks the more you have invested into stamina? This isn't rocket science
jelliedsoup wrote: »Heavy attacks damage is pretty low anyway, all I'll do is take a second to wind up get a 300 hit, in the meantime I'm a sitting duck in melee.
It will help bow, don't see how its going to help 'balance' against devouring swarm, talons, bolt escape spammers.
If someone has some insight here that would be cool, apart from shadowy disguise with a heavy attack I don't see how this is useful in melee at all.
jelliedsoup wrote: »Heavy attacks damage is pretty low anyway, all I'll do is take a second to wind up get a 300 hit, in the meantime I'm a sitting duck in melee.
It will help bow, don't see how its going to help 'balance' against devouring swarm, talons, bolt escape spammers.
If someone has some insight here that would be cool, apart from shadowy disguise with a heavy attack I don't see how this is useful in melee at all.
SuraklinPrime wrote: »You forget the favoured destro & resto staff wielders who can often be seen using ranged heavy staff attacks, this will keep their stamina charged so they can dodge the occasional melee attack that comes near them before they can impulse you to death.
dylanjaygrobbelaarb16_ESO wrote: »jelliedsoup wrote: »Heavy attacks damage is pretty low anyway, all I'll do is take a second to wind up get a 300 hit, in the meantime I'm a sitting duck in melee.
It will help bow, don't see how its going to help 'balance' against devouring swarm, talons, bolt escape spammers.
If someone has some insight here that would be cool, apart from shadowy disguise with a heavy attack I don't see how this is useful in melee at all.
what does those moves have to do with anything. there has been unending QQ about resto having magica return on heavy. if they give you stamina on heavy ok then, aside from not really making sense in the franchise( because heavy cost stamina in other games) it helps balance THAT issue. compare stamina regain with magica regain, not every move you dislike playing against!
This isn't even the main point of my post.firstdecan wrote: »
Actually I can see it. This is a realm where magic is real. The key word here is stealing. Magicka is stolen from your opponent. Health life force is stolen from your opponent. Stamina life energy is stolen from your opponent. It's not that big of a stretch of the imagination if you word it that way.dylanjaygrobbelaarb16_ESO wrote: »jelliedsoup wrote: »Heavy attacks damage is pretty low anyway, all I'll do is take a second to wind up get a 300 hit, in the meantime I'm a sitting duck in melee.
It will help bow, don't see how its going to help 'balance' against devouring swarm, talons, bolt escape spammers.
If someone has some insight here that would be cool, apart from shadowy disguise with a heavy attack I don't see how this is useful in melee at all.
what does those moves have to do with anything. there has been unending QQ about resto having magica return on heavy. if they give you stamina on heavy ok then, aside from not really making sense in the franchise( because heavy cost stamina in other games) it helps balance THAT issue. compare stamina regain with magica regain, not every move you dislike playing against!