Shaun98ca2 wrote: »They could do that but by the time the player base notices its "better" or "balanced" they will have tweaked the number TOO much and it will be outta whack again.
MAYBE the developers just are not certain HOW to properly fix it.
I know the player base sure hasn't come together on a single answer and its probably the same way internally.
THE bold / italic QUOTE is DEAD on BRO...IMO!!!!!!!!!!!!
trimsic_ESO wrote: »
The effectiveness of every class skill should increase either with the magicka pool and spell power or with the stamina pool and weapon power, depending on what is the best scenario for the player.
Or, even more simple:
- When equipping a 2 handed, a dual wield, a one hand and a shield, or a bow, the effectiveness of the class skills should increase with the stamina pool and weapon power
- When equipping a destruction staff or a restoration staff, the effectiveness of the class skills should increase with the magicka pool and spell power.
Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
Shaun98ca2 wrote: »Just to put it out there Magicka builds are FLAWED. Period. I don't believe the player base can even see it.
You have Magicka builds that DONT run out of Magicka. But you have to build for this. Not ALL Magicka builds have unlimited Magicka but then why would you play that way when there is NO draw back to having unlimited Magicka.
Stamina CAN run out of its resource. EVEN IF it was = in DPS to Magicka why wouldnt you choose an unlimited resource versus a limited one?????
Now some would say give Stamina the same options as Magicka. BUT WHY??
We have the resource bar for a REASON. But to have certain items and spells to give you access to your respective resource at an unlimited value just seems unwise as playing ANY OTHER WAY would be wrong and dumb. That doesn't fit well into play as you want.
lol. Stamina builds cannot dps as magika build and they also cannot defend as magika builds. Cause in magika build you use magika for atacking & stamina for blocking\evading and in stamina build you use stamina for atacking and blocking\evading so you'll be shot in stamina very quickly.Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
trimsic_ESO wrote: »@guybrushtb16_ESO
I agree for the risk you are referring to. However, I disagree when you say that stamina builds would have an access to magicka skills at 100% efficiency. This is going too far since a player with a stamina build is not wearing a light armor.
Said it differently, the type of the armor should play an important role in the efficiency of the skills, even more than today if we want to have some room for a better balance between stamina builds and magikca builds.
Vastly?trimsic_ESO wrote: »The fact is that magicka vastly outperforms stamina and the baby step approach takes such a long time to do that many stamina players will have quit the game by the time they fix this imbalance.
Vastly?trimsic_ESO wrote: »The fact is that magicka vastly outperforms stamina and the baby step approach takes such a long time to do that many stamina players will have quit the game by the time they fix this imbalance.
As I see it, Magicka deals ~ 1.000 and 1.300 DPS in Trails
Stamina deals ~800-1.000 DPS
That makes Magicka 20-25% stronger than Stamina Builds. (Yes, 2Handers cant get to 800-1000DPS but at least DW and Bows can achieve this)
Don't looks like a big deal, cause in other MMOs 20% difference isn't a big deal. It just seems so in ESO, cause anyone can play any build, outside of class skills used.
Their is no need for big changes, little tweaks every month are all that is needed to bring these ~25% down to ~10%, cause their will never be a 100% balance between both Ressources.
AlienDiplomat wrote: »Shaun98ca2 wrote: »Just to put it out there Magicka builds are FLAWED. Period. I don't believe the player base can even see it.
You have Magicka builds that DONT run out of Magicka. But you have to build for this. Not ALL Magicka builds have unlimited Magicka but then why would you play that way when there is NO draw back to having unlimited Magicka.
Stamina CAN run out of its resource. EVEN IF it was = in DPS to Magicka why wouldnt you choose an unlimited resource versus a limited one?????
Now some would say give Stamina the same options as Magicka. BUT WHY??
We have the resource bar for a REASON. But to have certain items and spells to give you access to your respective resource at an unlimited value just seems unwise as playing ANY OTHER WAY would be wrong and dumb. That doesn't fit well into play as you want.
Sorry but I have to disagree. I know what builds you are speaking of. They center around the Warlock set that returns Magicka once per minute when below 30% (about 730) and stacking magicka regen.
I have tried this and magicka is far from infinite. Also, you have to sacrifice a lot of other stats (no way you are capping spell power with a max regen set), and you won't have enough spell crit to EVER crit through people's impenetrable armor threshold.
I like the build for healing in PVE as I can throw Inner Light on my bar to help bring my crit back up to compensate, and built right it can be a viable survival build for PVP, but you definitely won't be bursting anybody down with it.
guybrushtb16_ESO wrote: »trimsic_ESO wrote: »@guybrushtb16_ESO
I agree for the risk you are referring to. However, I disagree when you say that stamina builds would have an access to magicka skills at 100% efficiency. This is going too far since a player with a stamina build is not wearing a light armor.
Said it differently, the type of the armor should play an important role in the efficiency of the skills, even more than today if we want to have some room for a better balance between stamina builds and magikca builds.
If stamina builds had access to all magicka skills at full scaling, even at a higher cost/without penetration etc. they could cherry pick the best spells with relatively low drain on magicka. DKs for example could keep up full damage unstable flame and fiery breath, which are extremely resource efficient as dots and still hack away with their stamina pools.