Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
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This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
jamie.goddenrwb17_ESO wrote: »Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
Warriors aren't just tanks.
Their extra armor is used to try to get close to the wizard before they are burned to a crisp. Once they get close they should be able to cleave ol Gandalf in two.
Although strangely enough you seem to have contradicted yourself a bit. In the first instance you say that mages should be doing more damage than warriors but in the second you say it should all be about how they deal the damage (spike vs sustained).
I don't agree with the first half but I find myself agreeing very much with the second half, at least for a warrior character...a rogue type might be more spikey like a mage though as they traditionally rely on critical strikes.
Shaun98ca2 wrote: »jamie.goddenrwb17_ESO wrote: »Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
Warriors aren't just tanks.
Their extra armor is used to try to get close to the wizard before they are burned to a crisp. Once they get close they should be able to cleave ol Gandalf in two.
Although strangely enough you seem to have contradicted yourself a bit. In the first instance you say that mages should be doing more damage than warriors but in the second you say it should all be about how they deal the damage (spike vs sustained).
I don't agree with the first half but I find myself agreeing very much with the second half, at least for a warrior character...a rogue type might be more spikey like a mage though as they traditionally rely on critical strikes.
I never said their were I was TRYING to give examples people understand and are used to. We understand Tank and DPS as terms but NOT really why I used old analogies to show there IS a difference between Magicka and Stamina when comparing the 2.
Stamina has an innate increased survivability by that means alone Stamina and Magicka CANNOT be equal in terms of DPS.
A tank character is a tank due to increased survivability. We don't expect tanks to have the same DPS as a DPS character due to survivability.
So again we cant expect Stamina to be equal to Magicka in terms of DPS due to the innate increased survivability.
jamie.goddenrwb17_ESO wrote: »Shaun98ca2 wrote: »jamie.goddenrwb17_ESO wrote: »Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
Warriors aren't just tanks.
Their extra armor is used to try to get close to the wizard before they are burned to a crisp. Once they get close they should be able to cleave ol Gandalf in two.
Although strangely enough you seem to have contradicted yourself a bit. In the first instance you say that mages should be doing more damage than warriors but in the second you say it should all be about how they deal the damage (spike vs sustained).
I don't agree with the first half but I find myself agreeing very much with the second half, at least for a warrior character...a rogue type might be more spikey like a mage though as they traditionally rely on critical strikes.
I never said their were I was TRYING to give examples people understand and are used to. We understand Tank and DPS as terms but NOT really why I used old analogies to show there IS a difference between Magicka and Stamina when comparing the 2.
Stamina has an innate increased survivability by that means alone Stamina and Magicka CANNOT be equal in terms of DPS.
A tank character is a tank due to increased survivability. We don't expect tanks to have the same DPS as a DPS character due to survivability.
So again we cant expect Stamina to be equal to Magicka in terms of DPS due to the innate increased survivability.
I get what you're saying but isn't the inherent advantage of spell casters that they can unload from range, potentially killing a melee character before they get close enough to do damage?
I do get what you mean though, the armor that each character is wearing would be as much a determining factor of how long each can remain standing as the weapon damage. In your scenario once the warrior gets close enough they should be able to do significant damage on the caster as they are presumably wearing fairly light armor.
In PvE this is can be solved by modifying mob resistances so that melee dps can do equivalent damage. In PvP what you said makes perfect sense.
I think you are on the right track. I just think the numbers still need a fair bit of tweaking.
Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
Shaun98ca2 wrote: »jamie.goddenrwb17_ESO wrote: »Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
Warriors aren't just tanks.
Their extra armor is used to try to get close to the wizard before they are burned to a crisp. Once they get close they should be able to cleave ol Gandalf in two.
Although strangely enough you seem to have contradicted yourself a bit. In the first instance you say that mages should be doing more damage than warriors but in the second you say it should all be about how they deal the damage (spike vs sustained).
I don't agree with the first half but I find myself agreeing very much with the second half, at least for a warrior character...a rogue type might be more spikey like a mage though as they traditionally rely on critical strikes.
I never said their were I was TRYING to give examples people understand and are used to. We understand Tank and DPS as terms but NOT really why I used old analogies to show there IS a difference between Magicka and Stamina when comparing the 2.
Stamina has an innate increased survivability by that means alone Stamina and Magicka CANNOT be equal in terms of DPS.
A tank character is a tank due to increased survivability. We don't expect tanks to have the same DPS as a DPS character due to survivability.
So again we cant expect Stamina to be equal to Magicka in terms of DPS due to the innate increased survivability.
Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
You are wrong about increased survivability without looking at skills. Stamina users use the same pool for dealing DPS and for blocks/dodges. Therefore, they already sacrifice survivability when they DPS. So you can put a checkmark next to that point where you say that stamina builds should be able to increase etc etc. They are already able to. It's just that numbers are way lower.
Shaun98ca2 wrote: »Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
You are wrong about increased survivability without looking at skills. Stamina users use the same pool for dealing DPS and for blocks/dodges. Therefore, they already sacrifice survivability when they DPS. So you can put a checkmark next to that point where you say that stamina builds should be able to increase etc etc. They are already able to. It's just that numbers are way lower.
This is correct you do have to share your pool for survivability with your DPS skills.
Lets use imaginary numbers.
Magicka users gets 4 blocks/dodges per fight .
Stamina users get 8 blocks/dodges per fight PLUS still enough Stamina to kill enemy PLUS Magicka abilities to Kill enemy PLUS increased Light/Heavy Attacks to choose from.
A Stamina users gets more potential options for producing damage versus that of say a Magicka user that runs out of Magicka(lets pretend that can actually happen to a Magicka user).
IF Magicka users run out of Magicka...Stamina users simply have MORE options for DPS that's BETTER than that of a OOM Magicka user.
But since Magicka users DONT run out of Magicka...which by the way you have wear certain gear and use certain abilities for......the system is imbalanced.
HOW WELL does your Magicka user fair without ANY Magicka gain?????
Well that's just dumb not to use the Magicka gain......correct and if it wasn't there to be used the balance would be seen MUCH MUCH more clearly.
Stamina users get 8 blocks/dodges per fight PLUS still enough Stamina to kill enemy
PLUS Magicka abilities to Kill enemy PLUS increased Light/Heavy Attacks to choose from.
IF Magicka users run out of Magicka...Stamina users simply have MORE options for DPS that's BETTER than that of a OOM Magicka user.
I wish I knew. Have you ever seen one?HOW WELL does your Magicka user fair without ANY Magicka gain?????
Shaun98ca2 wrote: »Well comparing Magicka and Stamina is like comparing a Warrior/ Tank to a Wizard/DPS.
You don't expect the Warrior to put out the same DPS as a Wizard due to the warriors increased survivability. The Wizard you don't except to have the same survivability due to their increased DPS.
Stamina without even looking at the abilities has increased survivability due to the increased usages of block and dodge.
This alone to me says that Stamina SHOULDNT be equal to Magicka in terms of DPS simply because of the increased survivability.
Now I understand that light armor can increase survivability by increasing physical and magical resistances but this SHOULD be at the cost of DPS.
Stamina builds SHOULD be able to increase their DPS while decreasing their survivability but in the current state that's VERY hard to balance....ESPECIALLY now with the new changes to Medium Armor.
Taking this into consideration balancing Stamina and Magicka becomes tricky due to the fact that both still have access to the opposite resource pool.
In a battle of DPS Stamina should be able to outlast Magicka when it comes to simply KEEPING decent numbers versus Magicka spiking high on DPS them OOMing. BIGGEST issue is Magicka NEVER OOM unless your simply not using all the Magicka gain available.
________________________________________________________________________________
This being said im under FULL belief of 2 VERY equal character or Ranged vs Melee that Melee SHOULD have slightly higher DPS considering BOTH characters have equal survivability. This is due to melee being in a riskier situation + the slight difficulty of simply staying in range of your target.
This is just a personal belief but shouldn't really factor in.
You are wrong about increased survivability without looking at skills. Stamina users use the same pool for dealing DPS and for blocks/dodges. Therefore, they already sacrifice survivability when they DPS. So you can put a checkmark next to that point where you say that stamina builds should be able to increase etc etc. They are already able to. It's just that numbers are way lower.
trimsic_ESO wrote: »At least in the short term, I would expect the following change:
The effectiveness of every class skill should increase either with the magicka pool and spell power or with the stamina pool and weapon power, depending on what is the best scenario for the player.
Same for all the ultimate abilities. This is not a big change, but a required change for all the players who want to play ESO as a warrior and not as a mage, or even worse: be the clone of everybody else in the game.
Edit: this can only be a temporary change. A complete redesign of the combat skills and gameplay is required.
trimsic_ESO wrote: »I've read some people arguing that the stamina pool was never designed as a mean to deal damage, at least not as a primary source of damage. But then why is the game proposing 4 weapon skill trees based on stamina...
So that means they shouldn't fix it at all? If they don't know how to fix it, okay then. Make stamina OP for some time now. That's only fair.Shaun98ca2 wrote: »They could do that but by the time the player base notices its "better" or "balanced" they will have tweaked the number TOO much and it will be outta whack again.
MAYBE the developers just are certain HOW to properly fix it.
I know the player base sure hasn't come together on a single answer and its probably the same way internally.
Shaun98ca2 wrote: »They could do that but by the time the player base notices its "better" or "balanced" they will have tweaked the number TOO much and it will be outta whack again.
MAYBE the developers just are not certain HOW to properly fix it.
I know the player base sure hasn't come together on a single answer and its probably the same way internally.