I they think they need a reason to not be a vampire. By that I don't mean they need nerf vampires, but give an exclusive non vampire buff. Vampire provides a tactical advantage and people choose it not because they actually care to be a vampire but because they feel they NEED too to be on par with everyone else in PvP.
There should be a choice. "I will be a vampire and receive this tactical advantage", or "I will be X and receive this tactical advantage". Then people will "choose" to be a vampire rather than become a vampire because they are "compelled" beyond their own wishes to be a vampire due to it's advantages.
demonlkojipub19_ESO wrote: »Vampire and Werewolf haters unite in yet another anger thread. Point your anger towards the light armor/stick. They make the most powerful vampires, and pretty much the only ones you actually need to worry about. But then its not the vampire, its the gear.
But I know the finger pointing will continue to be on the vampire. Carry on.
demonlkojipub19_ESO wrote: »Vampire and Werewolf haters unite in yet another anger thread. Point your anger towards the light armor/stick. They make the most powerful vampires, and pretty much the only ones you actually need to worry about. But then its not the vampire, its the gear.
But I know the finger pointing will continue to be on the vampire. Carry on.
not completly true.
people who complain about vamps are inexperienced pvpers, sad but true
WraithAzraiel wrote: »Actually, the meta is currently "Be a Sorc or DK, wear a dress, wave a stick and occasionally rock a sword and shield" or [snip]
healing templars have been flavor of the month since beta. no one is talking about blazing shield spamWraithAzraiel wrote: »Oh, it was error filled because I left out a class that has only recently become a Flavor of the Month? Please forgive me.
For the record, I was agreeing with your quoted statement, not combating it.
yelloweyedemon wrote: »Dropped my sub about the vamp joke on this game. Sorry but this ain't an Elder Scrolls game.
BTW when they said that vamps won't have advantages over "living" characters, were they joking? Or did they believe that the 50% fire debuff makes it up for all the vampire passive AND active skills?
madangrypally wrote: »Vampires and Werewolves should not gain any Fighter Guild Passives.
Thus a player can only gain benefit from either:
Vampire or Werewolf or Fighter guild.
I don't have a problem with vamps and I don't personally run it anymore on my main (templar).
Invisible batswarm is a bit annoying but honestly not a big threat imo.madangrypally wrote: »Vampires and Werewolves should not gain any Fighter Guild Passives.
Thus a player can only gain benefit from either:
Vampire or Werewolf or Fighter guild.
Never thought about that. That'd actually make sense :P
yelloweyedemon wrote: »Dropped my sub about the vamp joke on this game. Sorry but this ain't an Elder Scrolls game.
BTW when they said that vamps won't have advantages over "living" characters, were they joking? Or did they believe that the 50% fire debuff makes it up for all the vampire passive AND active skills?
WraithAzraiel wrote: »people who complain about vamps are inexperienced pvpers, sad but true
I bet if they put a big@ss red circle on the ground whenever somebody pop'd Devouring Swarm or the other morph. People die less and whine less.
But because they get so hyperfocus on "RAAAAAAAAAAAMUSTMURDERFACENUBS??!?!?!!!123" they die to standing in the stupid. Then they rage, then they put on their internet tough-guy pants and come to the forums to "be heard".