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Are chains considered broken?

bosmern_ESO
bosmern_ESO
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I never see DK's use them, to me it is almost essential in my build. But they aren't reliable at all, there have been so many occasions where I'll be on the same height as my target and I try using chains to pull them to me, but my character makes no attempt to do it.

I will sit there spamming the button and occasionally my person will jerk a bit that will be it, making me have to run up to the enemy and just wasting a spot on my bar.

anyone else have the same problems?
~Thallen~
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    A few do use them.... a few.
    Edited by demonlkojipub19_ESO on 6 September 2014 22:05
  • driosketch
    driosketch
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    Look up in the top right corner when you attempt a chain pull. Do you see a message about the enemy being too high or low? And before you say it, no, it's not consistent. Which is why so few people use it anymore, just not reliable enough to be worth a skill slot.
    Edited by driosketch on 6 September 2014 22:21
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  • bosmern_ESO
    bosmern_ESO
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    driosketch wrote: »
    Look up in the top right corner when you attempt a chain pull. Do you see a message about the enemy being too high or low? And before you say it, no, it's not consistent. Which is why so few people use it anymore, just not reliable enough to be worth a skill slot.

    I do, it says nothing (I'm using extended chains). Sometimes it works but it seems when I need it the most it doesn't.

    ~Thallen~
  • Cody
    Cody
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    iv had DKs use it on me today. It got me killed quite a few times.
  • Skafsgaard
    Skafsgaard
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    I love being chained when my immovable is up, ill turn and jump a few times for the dk.

    A guildie of mine pulled a target through a door. It was an Outpost, Sejanus I believe. The target had just hurried in through the door, and COME HERE! he was back out ^^

    Edit:

    So I guess some use it, but I also think it's more 'situational' and since I dont have a DK Ive no clue on the mechanics, but sounds like what's happening to Eclipse and Toppling charge too, good spells but often I cant get the off, even though im hammering that button.
    Edited by Skafsgaard on 7 September 2014 16:12
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  • Cody
    Cody
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    Skafsgaard wrote: »
    I love being chained when my immovable is up, ill turn and jump a few times for the dk.

    A guildie of mine pulled a target through a door. It was an Outpost, Sejanus I believe. The target had just hurried in through the door, and COME HERE! he was back out ^^

    Edit:

    So I guess some use it, but I also think it's more 'situational' and since I dont have a DK Ive no clue on the mechanics, but sounds like what's happening to Eclipse and Toppling charge too, good spells but often I cant get the off, even though im hammering that button.

    its the same with more than just abilities. If you try to attack someone with a ranged attack, you have to be at an exact angle to it, even if your abilities light up, it wont let them fire off, even though you are clearly in a line of fire.
  • bosmern_ESO
    bosmern_ESO
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    Skafsgaard wrote: »
    I love being chained when my immovable is up, ill turn and jump a few times for the dk.

    A guildie of mine pulled a target through a door. It was an Outpost, Sejanus I believe. The target had just hurried in through the door, and COME HERE! he was back out ^^

    Edit:

    So I guess some use it, but I also think it's more 'situational' and since I dont have a DK Ive no clue on the mechanics, but sounds like what's happening to Eclipse and Toppling charge too, good spells but often I cant get the off, even though im hammering that button.

    Yeah, Chains is almost essential for my build. Today I saw someone jumping from the keep wall to run inside, I was able to catch him in mid air and pull him to me (got the kill and felt amazing) and When sorcs try to streak from me I can constantly grab them and pull them back to me.

    There was a time where there was a split in a rock and I jumped pulled the guy and he actually came through the rocks so he didn't have his team behind him and it was just me and him.

    It's a lot of fun to use and I prefer pulling enemies into my group rather then running into a group of enemies.
    ~Thallen~
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    I may have used chains the first couple of lvls, but have never found em real usefull, I use gap closer instead
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

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  • bosmern_ESO
    bosmern_ESO
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    I may have used chains the first couple of lvls, but have never found em real usefull, I use gap closer instead

    I like Chains of a gap closer because instead of running into a group I pull them into mine.
    ~Thallen~
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    I may have used chains the first couple of lvls, but have never found em real usefull, I use gap closer instead

    I like Chains of a gap closer because instead of running into a group I pull them into mine.

    I like running into a group, usually I start of with something like "Leeerooooy....
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Rune_Relic
    Rune_Relic
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    Shield charge is bugged in exactly the same way.
    Anything that can be exploited will be exploited
  • Baphomet
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    Chain is absolutely one of the abilities that needs to be reverted. It was such an essential and strategic element of the game before they messed with the Y axis. The game really lost something unique when they changed (broke) it.
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  • aclarkob14_ESO
    Pretty sure it also doesn't work when CC immune?
    Edited by aclarkob14_ESO on 12 September 2014 13:00
  • bosmern_ESO
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    Pretty sure it also doesn't work when CC immune?

    Yea, Also if a target has reflect up, it will reflect the chains and pull the caster towards the target.
    ~Thallen~
  • tinythinker
    tinythinker
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    I'll be on the same height as my target and I try using chains to pull them to me, but my character makes no attempt to do it.

    I will sit there spamming the button and occasionally my person will jerk a bit that will be it, making me have to run up to the enemy and just wasting a spot on my bar.

    anyone else have the same problems?
    Rune_Relic wrote: »
    Shield charge is bugged in exactly the same way.

    One of my veteran rank characters is a DK and I tried changing one of its bars up a bit this week but kept other stuff the same. I added Extended Chains back in and kept Invasion and Flame Lash.

    For all three, there were many times when I was line of site, same level, within range with a full pool of the needed resource, with the little icon lit up, and when I clicked the button nothing happened. No Invasion, target escapes. No initial Flame Lash with target immobilized. Or, an initial Lash but then no "life stealing follow up attack". This wasn't the case for either Invasion or Lash prior to Update 4.

    But Chains was the worst. Even accounting for height, distance, and CC immunity, it either failed to activate or failed to show the animation to try to pull (even though when it did activate my character made some kind of jerking movement) on over a dozen tries. I think I managed to actually pull two people. I hadn't used it in a while (not since the couple of updates at least) so I can't say how long Chains has been like that for my character

    Baphomet wrote: »
    Chain is absolutely one of the abilities that needs to be reverted. It was such an essential and strategic element of the game before they messed with the Y axis. The game really lost something unique when they changed (broke) it.

    I understand that people were exploiting it, but not being able to pull people off of keep walls reduces the PvP value of Extended Chains.

    Other folks in the thread were mentioning using Chains as a gap closer in reverse, but I prefer not to since it doesn't incapacitate the target in some way unlike Shield Charge and morphs (One Hand and Shield), Stampede (Two Handed), and the gap closers of other classes like Focused Charge and morphs (Aedric Spear - Templar), Teleport Strike and morphs (Assassination - Nightblade), and Bolt Escape and morphs (OK, more of a gap creator than closer, Storm Calling - Sorcerer).

    If Chains came with a two second stun on the target, I would be more likely to use it for PvP.
    Edited by tinythinker on 18 September 2014 13:16
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  • Gargragrond
    Gargragrond
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    I have tried to use them as they are kind of cool, but it seems that you can simply block it to avoid getting pulled. (or everyone just had cc immunity?)

    As such, it's not a reliable gap closer (people can block critical charge/invasion etc. to avoid the stun, but you'd still close the distance.) It's very fun and rewarding skill when it works perfectly though.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    It was broken before because you could use it from unreasonable heights compared to other gap closers. Now its broken in the opposite direction where most terrain is getting in the way.
  • Siliconhobbit_ESO
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    Chains was perfect, up until the vocal minority in PvP cried unfair and OP because it could be used to pull people off keep walls, or pull the enemy UP onto keep walls.

    Instead of changing how it works in PvP, a broad based game wide change was made, and now chains are all but useless. The slightest elevation up or down, and they do not work.

    Sometimes they don't work at all even on flat terrain. You can mash the button and nothing happens. Often times it takes the opposite approach. The chains will snake out, hit the target and just do...nothing.

    Out of the many changes to skills that ESO has seen, this was the most disappointing to me and the most baffling. It was quite sad really.
    Edited by Siliconhobbit_ESO on 20 September 2014 07:14
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  • Domander
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    The skill would be much more useful if it wasn't considered a hard CC.
    Edited by Domander on 20 September 2014 08:19
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