Ninnghizhidda wrote: »Of course there are "tanks", they just happen to wear dresses and wield broomsticks, the ESO way. Why would you think that a tank really needs to be clad in ultra heavy armour, probably carry a shield, have tons of HPs, extreme physical toughness, and of course, be able to take severe punishment and hold the aggro against multiple opponents?
Welcome to "Elder Mages Online" (it is getting old, but still very valid). All you have to do is be one, "roles" and such trivialities are completely irrelevant.
- ESO is ESO, not another MMO. Its a new "type" if you will.
cazlonb16_ESO wrote: »
- ESO is ESO, not another MMO. Its a new "type" if you will.
Actually, it's pretty much the exact same issue Guild Wars 2 has, so not exactly new.
Both games did away with traditional tanking, which is fine imo. The meatshield would go against the idea of an action based combat system, having to actively avoid damage by moving out of telegraphed attacks, etc.
They failed to replace it with anything requiring even a touch of strategy though. Their endgame PvE is just a dps fest and that is severely disappointing.
Tanks job is to take the big hits that would mess up other ppl in the group. It is required it may not be gone about in the same way as other mmo's but it's there and is needed. In trials and dungeons especially if you want a decent time or the difficulty achieves.
Some fights it's less of an issue others it's absolutely crucial that some one takes those hits.
As for dps not getting one shot I've seen uncontrolled axes do that in aa and valerials heavy attack do it . In Hel ra armoured welwa will one shot dps unless the tank holds them. There are loads of examples of this in dungeons too.
I think you meant to say tanking in eso isn't the same as other mmo's.
I've heard in the next trial multiple tanks are required but not seen it myself yet. I want it to be a surprise.
lol @ no aggro table.
There is certainly threat in this game. You, unfortunately, do not have an addon to show it to you.
lol @ no aggro table.
There is certainly threat in this game. You, unfortunately, do not have an addon to show it to you.
No there's not. Because there's no modifiers on any s&b abilities and the S&B cannot do the damage that DK's, Sorcs, and especially healers can.
For threat to exist, there has to be means to manipulate it beyond a taunt debuff that hits DR's.
If the values do in fact exist, which is largely debatable based upon current AI behavior, then the lack of tools to manipulate it in a meaningful way completely negates it.
lol @ no aggro table.
There is certainly threat in this game. You, unfortunately, do not have an addon to show it to you.
No there's not. Because there's no modifiers on any s&b abilities and the S&B cannot do the damage that DK's, Sorcs, and especially healers can.
For threat to exist, there has to be means to manipulate it beyond a taunt debuff that hits DR's.
If the values do in fact exist, which is largely debatable based upon current AI behavior, then the lack of tools to manipulate it in a meaningful way completely negates it.
Hint 1: disorientation resets aggro table.
Hint 2: particular dots tend to be more effective than others
Hint 3: we have class skills, not just weapon skills
To the above I say tank Hel ra hard mode in a robe. Where is it written that you are not a tank unless in full plate anyway.
Just cause it can be done various ways does not mean it doesn't exist as the thread states. I would also ask why is keeping the boss from smashing your dps or healer to bits not tanking? Whether you do it by using a taunt or aggro modifiers it's still tanking.
I would agree there are certain specific fights that they are of less use ie the spindle one mentioned and some where you will not succeed with out them.
Also all of them in my guild are running heavy armour.
Some encounters are easier the lower dps you do on the boss.
ArnoTerranova wrote: »So much good things and opinions in this thread.
I must agree with the initial idea of Pmarsico (nice post by the way) that "There is no real need of Tank as we know it : "shield+sword heavy armor".
I play a DK tank full pve (imperial race, for "best" bonuses), and I am here obliged to consider playing as a sorcerer tank, with a bathrobe and a broom. (and I should maybe reroll "Breton" race, for bonuses ??? ). if not full equipped with gold items, DKheavy armor builds and probably tanking efficiency are not even reaching the level of a "sorcerer tank" as shown in the video of Pmarsico!!!
A heavy armored tank, in dungeon? "claws" to keep the mobs, the dps aoe, I watch, and next pack. Whats my role here? For Bosses? well; keep a taunt every 15 sec (as discussed above) is not really tanking... And even when the tank die, usually the group do fine without him.
For reasons that have been discussed above, added with reasons discussed in other posts (for example, that stamina is used in several ways, but magika only for skills), obviously TESO must worked out the imbalance for tanks here, + aggro issues.
I played several mmorpg, and rpg, as a tank. WOW, for instance, was a pretty well done system, arguably too simplistic, but good.
I understand TESO try to do something here, giving opportunities for new skill lines and build. Following this idea, the answer of Cogo is right. yes TESO is trying to make people think about the situation, when a tank is needed, and when its not... but that is not really what people expect when they start a class... and I don't want my DK to have multiple armor sets, and skill lines, to cover all situations depending on my group...
This system is very demanding, and maybe too restrictive... (?)
I feel that this may kill the fun of game of a few (a lot?) players who are expecting - at least - to find the "classics" builds for the DK class (and others class). Honestly, don't you think it's weird to ask yourself "why my DK in heavy armor is so useless compared to a guy... in bathrobe?"
If you really believe there is no aggro, just try being a healer. Stuff is hitting someone else. It switches to the people doing the most DPS, then it switches to the healer.
Getting aggro on a group is fairly easy if you have AoE such as, say, Solar Barrage or Sun Shield. The script is pretty much the same as warrior or paladin tanking: get into range of the mobs, use your AoE, start hitting them.
There is tanking in ESO because someone needs to absorb a bit of the heavier damage while the rest of the raid is spamming AoE DPS and heals.
If you truly believe there is no need for a tank, try running trials at level and with entry-gear (as opposed to gear that you get through the trials) without pets, bound armour, or anything else that boosts your armour or stamina above what your light armour provides you.
Good luck, have fun!
No, there's not. There is just as much of a possibility that the AI is designed to attack the healer. There are no intrinsic values to an aggro table.
If you really believe there is no aggro, just try being a healer. Stuff is hitting someone else. It switches to the people doing the most DPS, then it switches to the healer.
Getting aggro on a group is fairly easy if you have AoE such as, say, Solar Barrage or Sun Shield. The script is pretty much the same as warrior or paladin tanking: get into range of the mobs, use your AoE, start hitting them.
There is tanking in ESO because someone needs to absorb a bit of the heavier damage while the rest of the raid is spamming AoE DPS and heals.
If you truly believe there is no need for a tank, try running trials at level and with entry-gear (as opposed to gear that you get through the trials) without pets, bound armour, or anything else that boosts your armour or stamina above what your light armour provides you.
Good luck, have fun!
No, there's not. There is just as much of a possibility that the AI is designed to attack the healer. There are no intrinsic values to an aggro table.
He's right. There is No Agro table which effectively means there is no Tanking to be done. Anyone can be attacked randomly at any time. Tanking is reduced to sicking them with taunt like a needle over and over whenever the jerk you're fighting randomly goes to someone else. It's stupid. It's even more insane to see 1 person attack 3 guys and have 2 of the 3 run 100 meters or so to attack a group member who is simply afk standing there..... it doesn't make logical or storyboard sense in any way.
It appears you don't know what threat is.lol @ no aggro table.
There is certainly threat in this game. You, unfortunately, do not have an addon to show it to you.
Khivas_Carrick wrote: »Tanks are not obsolete, this game's method of employing them is.
Have you people actually done any ophidian sanctum or hard modes or are you the usual kind that speaks out of its rear while having only completed dungeons (entry content) or the joke that is AA normal (also entry content) ?
Khivas_Carrick wrote: »Tanks are not obsolete, this game's method of employing them is.
Totally agree, tanks are needed, but why are they are lacking resources and abilities to tank?
Threat is certainly something I miss too from other games, but
if Taunt is going to be the way, why not make an AoE taunt tanks could use?
And some more tanking options?
AoE decrease damage debuff to be able to hold a few hard hitting mobs?
A way to increase your mitigations substantially while tanking?
How about damage transfers?
There are so many things that would make tanking exciting.
I'd like to see a tanking Guild implemented at some point, I think it's the best way to get all those little things ESO is missing about tanking. That or totally rework the sword and shield passives and skills.
I know the mechanics of ESO won't allow to do all the things tanks can do in other games, but still, they could make tanking experience much more fulfilling.
Khivas_Carrick wrote: »Tanks are not obsolete, this game's method of employing them is.
Totally agree, tanks are needed, but why are they are lacking resources and abilities to tank?
Because wearing all heavy armor takes that away, hence you see many tanks these days wearing light armor.
Threat is certainly something I miss too from other games, but
if Taunt is going to be the way, why not make an AoE taunt tanks could use?
The Devs didn't think on that one is pretty much it. An AoE taunt would be freaking baller though.
And some more tanking options?
See above
AoE decrease damage debuff to be able to hold a few hard hitting mobs?
Technically that's how barriers and blessing of protection and Rune Focus works, it's just held back by armor and spell resist caps, as mentioned before.
A way to increase your mitigations substantially while tanking?
They do exist, this is why Medium and Light Armor, especially Light, is better for tanking in many situations than Heavy. Ransack, Immovable, etc
How about damage transfers?
.....Do we have those? Honest question. If not, we need these.
There are so many things that would make tanking exciting.
I'd like to see a tanking Guild implemented at some point, I think it's the best way to get all those little things ESO is missing about tanking. That or totally rework the sword and shield passives and skills.
I know the mechanics of ESO won't allow to do all the things tanks can do in other games, but still, they could make tanking experience much more fulfilling.
Have you people actually done any ophidian sanctum or hard modes or are you the usual kind that speaks out of its rear while having only completed dungeons (entry content) or the joke that is AA normal (also entry content) ?
Part of the point is that the role is so niche to those situations that it isn't effectively a role.
Khivas_Carrick wrote: »Although I put in a reply to each thing you said, I will and must say I agree with you that there is much left to put into this game to make Tanking fun and exciting.