Here's the tanking issue:
The AI scripting for multiple timed events on a boss, where they would drop aggro and run to beat on the healer, or conditionals that would make them drop their focus and hit somebody else aren't written into their programming. Because there's no aggro. They simply either have the taunt debuff or they don't and they either obey it or they don't. It is a very large reason why so much is overcome at endgame by pure DPS metrics and sorc/DK bathrobe/stick stacking. Which is likely yet another issue with ZOS trying to reinvent the wheel here.
Can't agro them fast enough
what is this term you speak of... "tanks"? is this some kind of Daedric or Akaviri word?
We folks here in tamriel don't worry about all that non-sense, as long as you have a stick and a dress/jerkin, all of your problems will be solved. No need to have someone that can take the hits from a boss, because bosses do (snip) damage. No need to have any tanks to take the 1-2 shotting abilities that could take out the healer/a DPS, because, again, bosses do s*** damage!
no need to have a tnak clad in all heavy armor to charge enemy players in PvP and take all of their crap so other players can kill them. Everyone in tamriel can(somehow) block as well as someone with a shield(passives be damned, my 2H greatsword should not have its damaged reduced by about 90% from a staff) so tanking is not really needed in the first place. only with powerful PvE bosses will you need a shield, and even then, if you have high DPS and a healer, the tnak wont be needed. its... disappointing.
robertlive2014 wrote: »This post is rubbish. Has this poster cleared both trials? Have they cleared hard mode? Are they even looking at the new content in Update 4 on the PTS? That's not their video. Sure, just watch a video and assume because a well practiced group made it look easy, it's therefore easy. Speed groups like the one that made the video linked in the post practice those runs a lot and are min-maxing the group composition only after having memorized the more challenging mechanics. Even with min-maxing there are mechanics that absolutely require a proper tank.
How do you beat mage without a proper tank? If the tank dies and/or fails to keep the axes taunted and away from the other players groups will almost always wipe. While it's true that wisp can be tanked in light armor because of spell reflects, tanking the axes axes in light armor is a recipe for disaster. On wisp light armor tanking with spell reflects can add over 800 DPS, but there's no reason to take that risk on mage, since killing the axes does nothing.
What's the strategy on ra kotu, first boss in hel ra, that doesn't require a tank? If a proper tank doesn't position and control this boss, it will run wild and kill every last player. Block cost reduction/mitigation in light armor is not enough, it's not, and why would you risk it, when the fight is relatively straight forward with a proper tank?
I'm not sure what strat you would use on the left side split in Hel Ra, but only a proper tank can handle the dogs as they become enraged, and everyone who has tried knows that killing the dogs before the boss doesn't work. While it's true that the right side split doesn't require a tank, it's also true that these 12-man trials seem by design to require only a single tank, as evidence by the various DPS checks, that would make it much harder to succeed if more than one DPS was sacrificed for tanking.
Block cost reduction/mitigation and taunts are what proper tanks bring to a boss fight. You cannot hardly tank even one hit of the warrior without a proper tanking spec, so I doubt anyone is tanking that in light armor. And hard mode warrior, forget about it, we're tanking him with 3300 health and over 3000 armor. So I fail to see any valid points in this post.
we are not just talking about super hard trials that only l33t players with FOTM builds can do. we are talking about the entire gamerobertlive2014 wrote: »This post is rubbish. Has this poster cleared both trials? Have they cleared hard mode? Are they even looking at the new content in Update 4 on the PTS? That's not their video. Sure, just watch a video and assume because a well practiced group made it look easy, it's therefore easy. Speed groups like the one that made the video linked in the post practice those runs a lot and are min-maxing the group composition only after having memorized the more challenging mechanics. Even with min-maxing there are mechanics that absolutely require a proper tank.
How do you beat mage without a proper tank? If the tank dies and/or fails to keep the axes taunted and away from the other players groups will almost always wipe. While it's true that wisp can be tanked in light armor because of spell reflects, tanking the axes axes in light armor is a recipe for disaster. On wisp light armor tanking with spell reflects can add over 800 DPS, but there's no reason to take that risk on mage, since killing the axes does nothing.
What's the strategy on ra kotu, first boss in hel ra, that doesn't require a tank? If a proper tank doesn't position and control this boss, it will run wild and kill every last player. Block cost reduction/mitigation in light armor is not enough, it's not, and why would you risk it, when the fight is relatively straight forward with a proper tank?
I'm not sure what strat you would use on the left side split in Hel Ra, but only a proper tank can handle the dogs as they become enraged, and everyone who has tried knows that killing the dogs before the boss doesn't work. While it's true that the right side split doesn't require a tank, it's also true that these 12-man trials seem by design to require only a single tank, as evidence by the various DPS checks, that would make it much harder to succeed if more than one DPS was sacrificed for tanking.
Block cost reduction/mitigation and taunts are what proper tanks bring to a boss fight. You cannot hardly tank even one hit of the warrior without a proper tanking spec, so I doubt anyone is tanking that in light armor. And hard mode warrior, forget about it, we're tanking him with 3300 health and over 3000 armor. So I fail to see any valid points in this post.
Oh and just an FYI, Robertlive, you try finding a slot in a competitive guild run with a Templar. I didn't zerg through leveling and when I finally hit 12, guess what?
I can't get a slot due to the class I rolled, so please, assume more or tell me to re-roll.
Oh and just an FYI, Robertlive, you try finding a slot in a competitive guild run with a Templar. I didn't zerg through leveling and when I finally hit 12, guess what?
I can't get a slot due to the class I rolled, so please, assume more or tell me to re-roll.
Weird cause we would be happy to take 8 Templars if they knew what they what they were doing. It would look like this 1 temp tank 2 temp healers 2 nb dd for execute/ vob 2 sorcs for negates 5 Templar dd's.
As for tanks not being required lol reading some of the comments here.your tanking wrong and have obviously not completed trials or done crypt of hearts or probably a lot of vet dungeons while at level for it. Because I can list fights in each that require a tank. Even a lot of trash pulls have a big nasty in the tank should be handling.
The irony of posting a video claiming it demonstrates the lack of need for a tank. When in said video he gives tanking instructions to the tank multiple times can't be understated.
Can't agro them fast enough
Let's just make sure we're on the same page, here:
There is not aggro. You do not aggro anything. You simply chain taunts or have the "skill" to keep untaunted duration of any target at its absolute lowest.
There's no aggro table because there's no threat values.
Can't agro them fast enough
Let's just make sure we're on the same page, here:
There is not aggro. You do not aggro anything. You simply chain taunts or have the "skill" to keep untaunted duration of any target at its absolute lowest.
There's no aggro table because there's no threat values.
Oh we're on the same page. I'm not being technical I suppose though. I am referring to being able to hold them to me in any way shape or form since I know the game has no real agro. table and the mobs just run willy nilly, which is really the point of my whole statement and this chain of discussion. It's super frustrating to play a tankish build type of character that can't hold any agro. like in pretty much every other mmo out there. The point I guess is my class just isn't needed or useful at all even though I can take plenty of damage. ;'(
s7732425ub17_ESO wrote: »Tanks are vitally important in PVP.
Good tanks (overpowered DKs) can take the aggro of 5+ players. The attackers use all of their resources leaving them vulnerable to others.
The problem is Light Armor > Heavy Armor for tanking, just look at the LA PvP set for vr12.
I agree, there's too much focus on DPS and not enough mechanics in the game that require a tank.
That said, I think the stacking thing is more a result of the fact you can't target to heal a specific person and of the massive amount of AoE damage in Trials. Because the healing skills are a frontal, circle on the ground, or smart heal.... (not to mention damage mitigation circles of effect) How do you heal and/or mitigate damage on the most people in that case? You have to STACK! It's boring but you'd have to put in targeted heals and damage mitigation to change that. The only other option is to not have so much unavoidable AoE damage in PVE end game content. So people can spread out and not just fall over. The Vet dungeons are mostly like this, it would be nice if that could translate to raid level encounters but with more focus on tanking as well.
If you really believe there is no aggro, just try being a healer. Stuff is hitting someone else. It switches to the people doing the most DPS, then it switches to the healer.
Getting aggro on a group is fairly easy if you have AoE such as, say, Solar Barrage or Sun Shield. The script is pretty much the same as warrior or paladin tanking: get into range of the mobs, use your AoE, start hitting them.
There is tanking in ESO because someone needs to absorb a bit of the heavier damage while the rest of the raid is spamming AoE DPS and heals.
If you truly believe there is no need for a tank, try running trials at level and with entry-gear (as opposed to gear that you get through the trials) without pets, bound armour, or anything else that boosts your armour or stamina above what your light armour provides you.
Good luck, have fun!
- ESO is ESO, not another MMO. Its a new "type" if you will.
- There is "tanking", but depends on your setup, encounter, teamwork and using different tactics on the same boss. Tanking is a new "version" in ESO
- You can not say "this is a tank build". Any class can tank. Depends who they play and what encounter they meet.
- The problem is not "tanking", or "healing", its the thinking that there are specific roles. Yes, in Dungeons, raids etc, you need a teammate who can aggro stuff and keep the hard hitting mob on you without dying.
- Moving, using different abilities, block, interupt, group abilities as buffs, damage shields, heals, or what not. Debuff targets if possible.
- ESO is outstanding in really making your "build" into a "class".
- Gear does matter, teamwork, figure out the encounter, try stuff, "think outside the box". Is the key. Not to tanking, but when you need a tank. Vet Grotto Undaunted achievement comes to mind.