wenxue2222b16_ESO wrote: »So the removal of the crafting quests means they won't be in update 4 at all? That was actually the only part of update 4 I was even slightly looking forward to. So there is really not much new on the immediate horizon for me at all. Really need an update largely devoted to crafting - provisioning revamp, crafting quests, cooking fish, jewellery crafting even. Not much new for us crafters and traders sadly
I think you may mean the 7day and the 'Vet' campaigns. It is an outright lie to say the Non-Vet campaign is like this. It's the most balanced campaign of all of them, was able to correct a one color conquer of the map on it's own. There have been less than a handfull of emperors by my last count, I think each alliance has had one.and the non-vet campaigns are unfortunately just emperor / buff farm campaigns (and have VR5 guards O.o) -- so they are pretty much dead, meaning you have to face VR1-14 players on your lowbie.
@ZOS_GinaBrunoZOS_GinaBruno wrote: »DEUTSCHE PTS PATCHNOTIZEN v1.4.1
Notes de version PTS 1.4.1
Combat & Gameplay
General
- Reduced the Veteran point cost for Veteran Ranks 13 and 14 so it takes less time to progress through those ranks.
Note: Rank is not a level.Reduced the time to get Vet 13 and 14 rank
LonePirate wrote: »gurluasb16_ESO wrote: »Awwh I was excited for the crafting quests They'd have been a good solo thing in this group-focused patch.
I share the sentiment. Unfortunately, there were far too many problems with these quests. Given ZOS' glacial pace when it comes to fixing even the simplest of things, it is no wonder these quests were removed. I don't expect to see them restored until 1.5 and maybe not until 1.6.
Thankfully us solo/duo players can rely on all of the other post VR10 content in the game that was created for us. Oh wait, there isn't any.
Ya I could see how in an MMO your 16 Solo PVE regions to 1 Group PVE region is totally unfair to you.
LonePirate wrote: »gurluasb16_ESO wrote: »Awwh I was excited for the crafting quests They'd have been a good solo thing in this group-focused patch.
I share the sentiment. Unfortunately, there were far too many problems with these quests. Given ZOS' glacial pace when it comes to fixing even the simplest of things, it is no wonder these quests were removed. I don't expect to see them restored until 1.5 and maybe not until 1.6.
Thankfully us solo/duo players can rely on all of the other post VR10 content in the game that was created for us. Oh wait, there isn't any.
Ya I could see how in an MMO your 16 Solo PVE regions to 1 Group PVE region is totally unfair to you.
There are solo regions for a VR 12 player? I missed them.
Small detail about ESO. Its a MMO.
Cool! Then I do not understand your question. Since you have the answer.
The option to respec your morphs (as opposed to all your skill points) isn't working as it should. We've escalated this issue for further investigation and will let you know as soon as we have more information to share.
Is it that difficult to adjust the loot table for them?ZOS_GinaBruno wrote: »Not for this patch, but we are aware they're still not dropping and are working on fixing it.ZOS_GinaBruno wrote: »
[*] Monsters will drop leather scraps again, regardless of the level of the character that kills them.
I hope this includes gut drops from critters.
The content of patch 1.4.1 is currently available on the PTS (Public Test Server).eventide03b14a_ESO wrote: »When is this patch?
Cool! Then I do not understand your question. Since you have the answer.
The answer is that there is no real solo content for VR 12 players. To get the next two levels, the only viable option is to group.
I have never played a MMORPG where they added levels without giving people a way to solo the xp to get there (other than FFXI, and most western players were turned off by the forced grouping there).
eventide03b14a_ESO wrote: »Is it that difficult to adjust the loot table for them?ZOS_GinaBruno wrote: »Not for this patch, but we are aware they're still not dropping and are working on fixing it.ZOS_GinaBruno wrote: »
[*] Monsters will drop leather scraps again, regardless of the level of the character that kills them.
I hope this includes gut drops from critters.
LonePirate wrote: »eventide03b14a_ESO wrote: »Is it that difficult to adjust the loot table for them?ZOS_GinaBruno wrote: »Not for this patch, but we are aware they're still not dropping and are working on fixing it.ZOS_GinaBruno wrote: »
[*] Monsters will drop leather scraps again, regardless of the level of the character that kills them.
I hope this includes gut drops from critters.
Everything in this game is difficult to code judging by how long it takes ZOS to code hot fixes for massive game-breaking problems.
Most people would assume a developer would simply run a database query to obtain a list of these low level creatures that should drop guts when they are killed. Once that list is retrieved, you would think a script could be run that would update the table to include guts as the reward for killing them. Yet somehow an act of Congress is needed to fix something like this which most players and DB admins would consider to be relatively trivial. Not so for ZOS evidently.
That's sort of what I thought. You're right though. It seems to fix even the most basic variables it takes weeks or months to change. This game looks beautiful but I am confused why tweaking numbers is such a challenge for them. Take the sorcerer pets for example. Why did it take so long to figure out why they were doing extra damage? This game seems to purposefully defy Occam's razor and I don't understand why.LonePirate wrote: »eventide03b14a_ESO wrote: »Is it that difficult to adjust the loot table for them?ZOS_GinaBruno wrote: »Not for this patch, but we are aware they're still not dropping and are working on fixing it.ZOS_GinaBruno wrote: »
[*] Monsters will drop leather scraps again, regardless of the level of the character that kills them.
I hope this includes gut drops from critters.
Everything in this game is difficult to code judging by how long it takes ZOS to code hot fixes for massive game-breaking problems.
Most people would assume a developer would simply run a database query to obtain a list of these low level creatures that should drop guts when they are killed. Once that list is retrieved, you would think a script could be run that would update the table to include guts as the reward for killing them. Yet somehow an act of Congress is needed to fix something like this which most players and DB admins would consider to be relatively trivial. Not so for ZOS evidently.
Btw, All vet ranks are Level 50. Did I say that?
Btw, All vet ranks are Level 50. Did I say that?
That is playing semantics (badly). A VR 12 in max gear gear is substantially more powerful than a VR 1 max gear. A rose by any other name ...
Pretend all you want, but the truth is that they are adding new levels with no new solo content to reach those levels. No other western MMORPG has done this because most people do not like forced grouping in MMORPGs.
Btw, All vet ranks are Level 50. Did I say that?
That is playing semantics (badly). A VR 12 in max gear gear is substantially more powerful than a VR 1 max gear. A rose by any other name ...
Pretend all you want, but the truth is that they are adding new levels with no new solo content to reach those levels. No other western MMORPG has done this because most people do not like forced grouping in MMORPGs.
Vet rank is a level?
No other western MMORPG does group content?
People don't like group content in MMORPGs?
Got it! Thanks.
I can agree to disagree 100%.
Btw, All vet ranks are Level 50. Did I say that?
That is playing semantics (badly). A VR 12 in max gear gear is substantially more powerful than a VR 1 max gear. A rose by any other name ...
Pretend all you want, but the truth is that they are adding new levels with no new solo content to reach those levels. No other western MMORPG has done this because most people do not like forced grouping in MMORPGs.
Vet rank is a level?
No other western MMORPG does group content?
People don't like group content in MMORPGs?
Got it! Thanks.
I can agree to disagree 100%.
Straw man much?
Yes, VR rank is a level. If I call my dog a goat ... that does not change what it really is. If Ford advertised the PINTO as a luxury vehicle, that does not make it so. You can give something another name or label, but that does not change the essence of what it is.
I said ... no western MMORPG adds levels without adding solo content to allow people to reach that level.
I said ... people do not like FORCED grouping.
Either you are intentionally Straw Manning ... or you need to sue you public school system.