Oh, thats new to me, that skill is involved with completing Trails.
And I don't have a problem with the reward system. I want a world where I can live and feel the adventure and not the work with stupid Raid Item Grinds ever week, 2-4 days for 3-4 hours each. (I have enough work every week with my 9h/d)
That sucks so hard and I would leave at once, if this will ever be the way, ESO moves.
Attorneyatlawl wrote: »Oh, thats new to me, that skill is involved with completing Trails.
And I don't have a problem with the reward system. I want a world where I can live and feel the adventure and not the work with stupid Raid Item Grinds ever week, 2-4 days for 3-4 hours each. (I have enough work every week with my 9h/d)
That sucks so hard and I would leave at once, if this will ever be the way, ESO moves.
Sounds like a singleplayer game would suit you better, and I am not saying that to be snide, but MMO's are an evolving genre of game that changes constantly as the game is live.
As far as skill needed to do trials, they may not be as difficult as some of us would like, but if you consider that 99% of pug groups still can't finish them and most guild groups from various guilds have yet to complete the hard modes even once, there is some skill involved still . Same with PVP and topping the leaderboards consistently, to an extent. Regardless it's far more involved than farming 20,000g in an hour from animals solo and then paying a crafter for best-in-slot gear.
xsorusb14_ESO wrote: »Attorneyatlawl wrote: »Oh, thats new to me, that skill is involved with completing Trails.
And I don't have a problem with the reward system. I want a world where I can live and feel the adventure and not the work with stupid Raid Item Grinds ever week, 2-4 days for 3-4 hours each. (I have enough work every week with my 9h/d)
That sucks so hard and I would leave at once, if this will ever be the way, ESO moves.
Sounds like a singleplayer game would suit you better, and I am not saying that to be snide, but MMO's are an evolving genre of game that changes constantly as the game is live.
As far as skill needed to do trials, they may not be as difficult as some of us would like, but if you consider that 99% of pug groups still can't finish them and most guild groups from various guilds have yet to complete the hard modes even once, there is some skill involved still . Same with PVP and topping the leaderboards consistently, to an extent. Regardless it's far more involved than farming 20,000g in an hour from animals solo and then paying a crafter for best-in-slot gear.
The last thing this game needs is best in slot gear coming from trials or pve in general.
I suggest you find another theme park if that is what you are looking for.
xsorusb14_ESO wrote: »Attorneyatlawl wrote: »Oh, thats new to me, that skill is involved with completing Trails.
And I don't have a problem with the reward system. I want a world where I can live and feel the adventure and not the work with stupid Raid Item Grinds ever week, 2-4 days for 3-4 hours each. (I have enough work every week with my 9h/d)
That sucks so hard and I would leave at once, if this will ever be the way, ESO moves.
Sounds like a singleplayer game would suit you better, and I am not saying that to be snide, but MMO's are an evolving genre of game that changes constantly as the game is live.
As far as skill needed to do trials, they may not be as difficult as some of us would like, but if you consider that 99% of pug groups still can't finish them and most guild groups from various guilds have yet to complete the hard modes even once, there is some skill involved still . Same with PVP and topping the leaderboards consistently, to an extent. Regardless it's far more involved than farming 20,000g in an hour from animals solo and then paying a crafter for best-in-slot gear.
The last thing this game needs is best in slot gear coming from trials or pve in general.
I suggest you find another theme park if that is what you are looking for.
I don't think anyone is suggesting that the best in slot should come from trials or PvE only.
Currently this is how it works: you hit VR12 (14 next week), you spend some gold and craft gear, gear progression ends.
Now, in an ideal world this is how it would work:
You hit VR12, you craft your gear, you start doing end-game PvE, you start getting better gear and your character becomes more powerful, being able to tackle stronger content / PvP opponents.
OR
You hit VR12, you craft your gear, you start doing PvP and get better gear that way. (Note: should be much more difficult to get PvP gear than it is currently, and it should be BoP with way better stats/bonuses).
Does this make crafting irrelevant? Not at all, you'd still be able to craft decent gear to start out with, and another idea would be to have special crafting materials drop from high-end PvE / PvP that allow crafting of more stronger sets.
xsorusb14_ESO wrote: »Attorneyatlawl wrote: »Oh, thats new to me, that skill is involved with completing Trails.
And I don't have a problem with the reward system. I want a world where I can live and feel the adventure and not the work with stupid Raid Item Grinds ever week, 2-4 days for 3-4 hours each. (I have enough work every week with my 9h/d)
That sucks so hard and I would leave at once, if this will ever be the way, ESO moves.
Sounds like a singleplayer game would suit you better, and I am not saying that to be snide, but MMO's are an evolving genre of game that changes constantly as the game is live.
As far as skill needed to do trials, they may not be as difficult as some of us would like, but if you consider that 99% of pug groups still can't finish them and most guild groups from various guilds have yet to complete the hard modes even once, there is some skill involved still . Same with PVP and topping the leaderboards consistently, to an extent. Regardless it's far more involved than farming 20,000g in an hour from animals solo and then paying a crafter for best-in-slot gear.
The last thing this game needs is best in slot gear coming from trials or pve in general.
I suggest you find another theme park if that is what you are looking for.
Attorneyatlawl wrote: »xsorusb14_ESO wrote: »Attorneyatlawl wrote: »Oh, thats new to me, that skill is involved with completing Trails.
And I don't have a problem with the reward system. I want a world where I can live and feel the adventure and not the work with stupid Raid Item Grinds ever week, 2-4 days for 3-4 hours each. (I have enough work every week with my 9h/d)
That sucks so hard and I would leave at once, if this will ever be the way, ESO moves.
Sounds like a singleplayer game would suit you better, and I am not saying that to be snide, but MMO's are an evolving genre of game that changes constantly as the game is live.
As far as skill needed to do trials, they may not be as difficult as some of us would like, but if you consider that 99% of pug groups still can't finish them and most guild groups from various guilds have yet to complete the hard modes even once, there is some skill involved still . Same with PVP and topping the leaderboards consistently, to an extent. Regardless it's far more involved than farming 20,000g in an hour from animals solo and then paying a crafter for best-in-slot gear.
The last thing this game needs is best in slot gear coming from trials or pve in general.
I suggest you find another theme park if that is what you are looking for.
Cool story. Unfortunately it had zero to do with what I wrote which included pvp and pve. As far as a theme park, as someone who played DAOC for 7 years, warhammer for 2+, and tsw, no, I don't think I want a theme park thanks though.
I do want a working reward system in ESO that doesn't provide the best gear through simple gold grinding, rather it should require pvp and pve. Not just solo grinding gold. I already said this but you latched on to one half of a sentence in my prior post. Let's see if you bother to read this time or if you just speak at people instead of with them .
Draconerus wrote: »Calling it a "MISTAKE" when all of the other successful MMO's, WoW included use this system counters your statement xsorusb14_ESO.
xsorusb14_ESO wrote: »Draconerus wrote: »Calling it a "MISTAKE" when all of the other successful MMO's, WoW included use this system counters your statement xsorusb14_ESO.
Cause when I think successful and fun pvp game, I think WoW.....
Attorneyatlawl wrote: »Yeah, WOW's system isn't what I'd consider a good one, either . I don't see why they can't just do as DAOC did and have good gear come from both parts of the game, and people do what they need to do to gear how they want . It worked fine then, it should work fine now other than forum whines. I'm not advocating gear inflation, I'm advocating it not coming from super-easy activities that can be done solo inside of hours, for the best items in the entire game.
Attorneyatlawl wrote: »Yeah, WOW's system isn't what I'd consider a good one, either . I don't see why they can't just do as DAOC did and have good gear come from both parts of the game, and people do what they need to do to gear how they want . It worked fine then, it should work fine now other than forum whines. I'm not advocating gear inflation, I'm advocating it not coming from super-easy activities that can be done solo inside of hours, for the best items in the entire game.
Huh?
In year 1 the best Gear in Daoc was attained through crafting and a mix of the class legendary Armor (needed a Quest Chain from Level 1-50). Drops only Rings and Necklace
In year 2 the best Gear in Daoc was attained through crafting. Drops only Rings and Necklace, a few player used droped Weapons from Mass PVE Raids.
In year 3 the best Gear in Daoc was a mix of crafted and artefact gear from Atlantis, Drops for Rings and Necklace as well. (The first time, Subs in DAOC went down a lot!!)
Attorneyatlawl wrote: »Yeah, WOW's system isn't what I'd consider a good one, either . I don't see why they can't just do as DAOC did and have good gear come from both parts of the game, and people do what they need to do to gear how they want . It worked fine then, it should work fine now other than forum whines. I'm not advocating gear inflation, I'm advocating it not coming from super-easy activities that can be done solo inside of hours, for the best items in the entire game.
Huh?
In year 1 the best Gear in Daoc was attained through crafting and a mix of the class legendary Armor (needed a Quest Chain from Level 1-50). Drops only Rings and Necklace
In year 2 the best Gear in Daoc was attained through crafting. Drops only Rings and Necklace, a few player used droped Weapons from Mass PVE Raids.
In year 3 the best Gear in Daoc was a mix of crafted and artefact gear from Atlantis, Drops for Rings and Necklace as well. (The first time, Subs in DAOC went down a lot!!)
Progression us one thing but remaking all your gear or having your current gear become worthless every month is too much. I really enjoyed in DAOC how it took time to build your gear up but once you had it you knew it would be good for several months.
Comaetilico wrote: »Wow was actualy the first game to introduce gear progression (at least based on my memory of previous game I never encountered it before... or at least not in such an exagerated form...)
after it many other game used the same system... out of them only WoW and a few other were able to regolate it in a functional way... (and personaly I don't like that system at all even in those game... but this is a personal opinion...)
before WoW (yes there was a time when WoW didn't exist ... ant there were already online MMO...) once yuu reached the cap... you usually had your gear crafted... and went with it ... at best there would be some sort of gear progression with rare material... but the progression was simply in the fact that those materials were actualy rare and so pretty expansive... and that meant that player usually started saving for them when they reached top level... end of the story...
guybrushtb16_ESO wrote: »Pixysticks wrote: »Anyone find the 2 hander yet?
This is what I'm waiting for too. 2H is in desperate need of a real spammable aoe move, and I still have hope that this might be their weird way of fixing it. Then again, looking at the other gear, probably not.
xsorusb14_ESO wrote: »Ok....I want you to reread what you typed up.
your 1st option, That's bloody Best in Slot coming from PVE...
The second option...That just leads to you out gearing new players..
In DAoC it took me around 4 weeks after every Expansion to get 99% of my BIS Gear. Be it crafting or a handfull Drops. And as you didn't even needed drops in Daoc for crafting, you just needed some friends that craft everything for the raw NPC material price.Attorneyatlawl wrote: »Exactly, it was hard to get the best but once you did it lasted awhile. EQ1 did have progression though. WOW however took it to an absurd extreme and never caught my interest. In ESO it is trivial to cap out your gear within a couple of weeks and it's a done deal .
Oh, thats new to me, that skill is involved with completing Trails.
And I don't have a problem with the reward system. I want a world where I can live and feel the adventure and not the work with stupid Raid Item Grinds ever week, 2-4 days for 3-4 hours each. (I have enough work every week with my 9h/d)
That sucks so hard and I would leave at once, if this will ever be the way, ESO moves.
xsorusb14_ESO wrote: »
The last thing this game needs is best in slot gear coming from trials or pve in general.
Attorneyatlawl wrote: »xsorusb14_ESO wrote: »Draconerus wrote: »Calling it a "MISTAKE" when all of the other successful MMO's, WoW included use this system counters your statement xsorusb14_ESO.
Cause when I think successful and fun pvp game, I think WoW.....
Yeah, WOW's system isn't what I'd consider a good one, either . I don't see why they can't just do as DAOC did and have good gear come from both parts of the game, and people do what they need to do to gear how they want . It worked fine then, it should work fine now other than forum whines. I'm not advocating gear inflation, I'm advocating it not coming from super-easy activities that can be done solo inside of hours, for the best items in the entire game.
xsorusb14_ESO wrote: »Ok....I want you to reread what you typed up.
your 1st option, That's bloody Best in Slot coming from PVE...
The second option...That just leads to you out gearing new players..
Hold on right there. You're saying that everyone who just hit max level are entitled to the best gear available in game, with zero effort spent? It is expected in MMOs that players who have spent more time & effort at max. level and are skilled enough to do high-end PvE / PvP are rewarded with better gear.
If you want a PvP game where everyone is equal in terms of power, I'd try one of the billion MOBAs.
Let me explain this to you. In a subscription based MMORPG focused on both PvE and PvP, you need "hooks" to keep people playing. These "hooks" are provided by meaningful ways of making your character stronger.
Ever since I hit VR10 3-4 months ago, I've been using almost the exact same gear (crafting a new VR12 version after Craglorn). My character is just as powerful as he was back then, and there is no way to make him any stronger.
This is the case for me, and many many other people I play with, and I'm fairly certain it is the number one reason people quit the game once they hit VR12 and find there's nothing to do.
Also, why do you think WoW, for example was, (is) so succesfull?
It was addicting. You always had something challenging to do, and you were rewarded for it. (This was the case in vanilla atleast, haven't played it since TBC), one of the main reasons, if not the main reason why it kept it's playerbase, didn't start bleeding subscriptions right after launch and in fact grew in population.
xsorusb14_ESO wrote: »Attorneyatlawl wrote: »xsorusb14_ESO wrote: »Draconerus wrote: »Calling it a "MISTAKE" when all of the other successful MMO's, WoW included use this system counters your statement xsorusb14_ESO.
Cause when I think successful and fun pvp game, I think WoW.....
Yeah, WOW's system isn't what I'd consider a good one, either . I don't see why they can't just do as DAOC did and have good gear come from both parts of the game, and people do what they need to do to gear how they want . It worked fine then, it should work fine now other than forum whines. I'm not advocating gear inflation, I'm advocating it not coming from super-easy activities that can be done solo inside of hours, for the best items in the entire game.
I agree with that
Gear should be Horizontal not Vertical. There should be gear you might want to use from PvE, just like there should be from Crafting and PvP. Right now the only thing really keeping the gear from PvE being used in PvP (and PvP gear as well in some regards) is the lack of Impenetrable on the pieces. Allow traits to be changed and I'd probably be willing to use some of those sets.
rashkosh127ub17_ESO wrote: »xsorusb14_ESO wrote: »
The last thing this game needs is best in slot gear coming from trials or pve in general.
So... you think the best gear should come from PvP then?
Draconerus wrote: »Calling it a "MISTAKE" when all of the other successful MMO's, WoW included use this system counters your statement xsorusb14_ESO.
xsorusb14_ESO wrote: »A. Best Gear in this game should be what setup you decide to run. Not loot from X Boss from X Dungeon just because you think PvE gear should have better stats.
xsorusb14_ESO wrote: »B. As for the thing about it being expected in MMO's, actually no...Its not... That's a product of Themeparks... not all MMO's though. The MMO's that adopted this approach ended up being fairly terrible at PvP...
xsorusb14_ESO wrote: »C. These hooks you're talking about, Don't have to be stronger gear, which always leads to mudflation.
xsorusb14_ESO wrote: »D. Champion system is coming
xsorusb14_ESO wrote: »E. Yes..That's why when they announced that they were changing set bonuses, and/or increasing the VR levels to 14..You had a massive of backlash of people complaining about having to upgrade their gear.
xsorusb14_ESO wrote: »F. It wasn't successful cause its gear grind..I can tell you that right now. It was successful because it was made by a company called Blizzard, and it was called World of Warcraft. Want to see my proof in that statement? You have 100s of WoW clones who honestly do their game better then Blizzard does, and yet.. you don't have them with millions of subscribers.
xsorusb14_ESO wrote: »
No. Best Gear should be what you decide you want in your setup.
xsorusb14_ESO wrote: »A. Best Gear in this game should be what setup you decide to run. Not loot from X Boss from X Dungeon just because you think PvE gear should have better stats.
I agree, you should be able to achieve good gear in multiple ways, be that crafting, PvP or PvE. The point is, Effort+Skill=Better Gear, whether that is from PvP or PvE, doesn't matter. You have to give players something to strive for, else they will get bored and quit (countless people I know have already done that)xsorusb14_ESO wrote: »B. As for the thing about it being expected in MMO's, actually no...Its not... That's a product of Themeparks... not all MMO's though. The MMO's that adopted this approach ended up being fairly terrible at PvP...
A very PvP focused sandbox called Archeage was just released, and even that game has gear progression, and even though it's crafting based, it takes a long time and is quite difficult to craft the best gear from what I've read/heard. Lots of f2p/p2w aspects in that game though so haven't given it a shot myself.xsorusb14_ESO wrote: »C. These hooks you're talking about, Don't have to be stronger gear, which always leads to mudflation.
Mudflation already exists in the form of VR levels. How many refined crafting materials or lower level sets (not counting Soulshine rings/necklaces) have you sold lately?xsorusb14_ESO wrote: »D. Champion system is coming
Yes, that's one of the reason I returned to ESO after a one month break. The main reason was the promise of "seasonal" gear.
However, it now seems that these systems won't be implemented anytime soon...xsorusb14_ESO wrote: »E. Yes..That's why when they announced that they were changing set bonuses, and/or increasing the VR levels to 14..You had a massive of backlash of people complaining about having to upgrade their gear.
I don't think a fraction would have complained (me included) if they had just kept VR12 and instead added harder content with better gear. That would've meant the previous gear was still usable and possibly required to clear the harder content.xsorusb14_ESO wrote: »F. It wasn't successful cause its gear grind..I can tell you that right now. It was successful because it was made by a company called Blizzard, and it was called World of Warcraft. Want to see my proof in that statement? You have 100s of WoW clones who honestly do their game better then Blizzard does, and yet.. you don't have them with millions of subscribers.
No MMOs after WoW have had content (to my knowledge) that required months to clear (Molten Core). That was something unique back then, having to be powerful enough to beat end-game content, and that really hooked people in. After that, they've casualized the game quite a lot from what I've heard (no wonder it started losing subs).
rashkosh127ub17_ESO wrote: »xsorusb14_ESO wrote: »
No. Best Gear should be what you decide you want in your setup.
I think you're focusing far too heavily on the possibility (or rather the lack thereof) of a perfect system of gear where every potential set has it's uses to accommodate specific playstyles, while at the same time sharing equal levels of potential in most if not all aspects of the game. This notion is just entirely impossible, although I agree that it would be very interesting to see. Realistically, some sets are going to be better than others in certain situations, and there is very little that can ultimately done to change that. What most raiders in ESO want, including myself, is for the trial gear to have increased potential in trials. This increased potential could be relatively small but as long as it is an improvement over any other gear in the game, it would give us a reason to work for it, and then be proud of our effort. The same should go for pvp gear. It should be generally comparable in stats to PvE gear, yet it should have a small bonus that makes it preferable for PvP. This by no means should indicate that I want trial gear a requirement to do the trials, but from a min/max standpoint I feel it should outweigh crafted/pvp sets in terms of utility in trial situations.
Everyone is entitled to their opinion, but this is what the majority of the endgame PvE community is looking for, and when I look at the content that Zenimax plans to push out it appears to me that they want to keep this population healthy. Itemization is currently their biggest hurdle.