nusphere_ESO wrote: »its sad ...
i was really happy - that the 1 boss in the new trial isn't able to overheal ... but he is ...
https://www.youtube.com/watch?v=NEsIjpPXU_Q
after this video it seems interessing until the boss is down - first time ... after this - the most players will do it in overheal mode! ...
don't do this zos ... after 1 week the complete ini will be boring and there isn't something, that binds the raiders anymore! ... add a fear attack ... or platforms where players must stand. but do something against overhealing a trial boss!!!! SOON!!!
nusphere_ESO wrote: »i hope!
sometimes i hope a hidden mechanik will trigger - a dmg reflection shield on the boss after he gets to much dmg in to short time. this shouldn't be able to "negate" ... negate is one of the most important ultis to break boss mechanics.
@ZOS_GinaBruno @ZOS_KaiSchober
Yano, I've often thought about this, and I believe it would be an interesting mechanic; the antithesis of a dps check, sort of a dps "gate"; measures the groups sustain, not burst, in both dps and healing.
I haven't done the trial but I still have some feedback;
Please do not have any fights with 'enrage' timers or any ability that becomes harder to counter the longer the fight progresses. It will make sure that many builds will not be able to complete the trial just because they cannot do the right dps, even though they are good players.
Valariel is already a huge pain in the ass for me as I am not going with a destro staff spec (which is a great way to do the dps required) and I don't like the game telling 'no, you cannot do this with your build' just because my dps is not the most optimal.
Please make your 'play how your want' comment true and let all builds complete the trial if they are skilled and not because they have enough dps.
Hope this feedback is heard as a fight like valariel is really a gamekiller for me and because I am seeing the aoe hits harder and harder the first boss will have the same issue.
Ist eine Scherzfrage oder? Sorry, aber das ist einfach nur übertrieben. Baut einen Hardmode für solche Sachen ein.
Did you do this group stacking on live servers? And how you deal with the voidzones, which ports 4 players to another boss room ? There is no chance to beat this boss without a tank. There is no time to react or dodge outside the dark hole.
ZOS_GinaBruno wrote: »Hello everyone!
We're looking to gather some specific feedback for the Serpent Trial. If you've had a chance to test out this new Trial, please answer the questions below. Also, if you plan on streaming your Trial runthrough, let us know! We'd love to watch, and will share good runs on our social media pages.
- How does the overall difficulty of this Trial compare to the Warrior and Mage Trials?
- Is the Trial more or less engaging than the prior Trials?
- First Boss:
- Are you able to keep your tank alive through a portal rotation. IE: Can you keep your tank alive until the split group comes back?
- The large AOE scales its damage each time it’s cast, how long has the fight gone on when you are dying from it?
- How many healers are you using?
Yes, they are able to keep me and the off tank alive for the duration, but as the fight continues in length, it's harder to keep other players alive from the AoE.Are you able to keep your tank alive through a portal rotation. IE: Can you keep your tank alive until the split group comes back?
Good to know about this mechanic. Is this an OVERALL mechanic, or just between portal phases? Roughly near 30% it does get a lot more difficult, roughly 8 mins in, then people start dying from the AoE.The large AOE scales its damage each time it’s cast, how long has the fight gone on when you are dying from it?
Normally, 3 templar healers with 3 sorcs with healing off bars, and pretty much, every class has an off bar for healing, but we minimized it to 3 temps heals and 3 sorcs off heals for AoE/portals.How many healers are you using?