It seems ridiculous so far. For example, the first trash pull takes forever and is so boring. It's over 5 minutes of trash mobs. Come on, really? Since it's so long we've had plenty of time to wonder about it and we actually think the developers made this for a 24 man group, but then someone changed their minds near the end of the development, and so only the number of souls in the reservoir was updated.How does the overall difficulty of this Trial compare to the Warrior and Mage Trials?
It's nice to have new content, of course. But we've only seen what must be the first phase of the first boss, and this mechanic is so far too difficult. It would help if we had access to our actual gear and builds, rather than these limited templates that don't have all the skill lines unlocked.Is the Trial more or less engaging than the prior Trials?
No, either the group that goes into the portal is killed, or the main group is wiped. Either way, we've been getting our butts handed to us.First Boss:
Are you able to keep your tank alive through a portal rotation. IE: Can you keep your tank alive until the split group comes back?
We've not survived the enrage damage, what's up with that?The large AOE scales its damage each time it’s cast, how long has the fight gone on when you are dying from it?
How many healers should we be using?How many healers are you using?
Robert_Pendragon wrote: »healers, rotating buffs.
Additional comments:
The difficulty of the trial is a good thing, it will help keep players engaged and have a goal to work towards to rather than farming gears.
Our DK has reported his Ardent Flames abilities not being able to hit the boss, need other DKs to confirm this.
A big thanks to Zenimax for this fun challenge, we'll be looking forward to the next bosses too
Well, I agree that the hard stuff is good for SOME, however, I disagree that its good for everyone overall.
Compared to Mage and Warriors Trials, this one is pretty hard, of course. It took quite long time to dedicated raiding guild to take the boss down, and I am sure it was not without troubles.
If this content is nerfed to the ground then the players who dedicate the most time and effort into ESO will burn through it in the blink of an eye, become bored, and probably wander off to different games. That's the other perspective anyway c:
Comaetilico wrote: »If you make it challenging and so that not EVERYBODY can clear it with the poorest build and group set up... you become an elitist.
If you make it so that EVERYONE can clear it than people with a tiniy bit of ability (don't even talk about riding guilds...) will clear it fast and will call your game boring.
Comaetilico wrote: »"by making trial's hard you'r cutting me out of the best equip of the game" argument is not really sound ^^'
Let me guess; everyone had to play with stick and skirt?
good job ZOS...
If this content is nerfed to the ground then the players who dedicate the most time and effort into ESO will burn through it in the blink of an eye, become bored, and probably wander off to different games. That's the other perspective anyway c:Comaetilico wrote: »If you make it challenging and so that not EVERYBODY can clear it with the poorest build and group set up... you become an elitist.
If you make it so that EVERYONE can clear it than people with a tiniy bit of ability (don't even talk about riding guilds...) will clear it fast and will call your game boring.
Yeah, I understand to you, guys.
But remember, 20 hours in very decent organized raiding group, progressing, is a problem and big deal for great many players.
Even if I dont like it, WOW does this right with more difficulties (LFR for idiots, Normal for semi-idiots, Heroic for decent players). I think ESO should choose the same way.
- Hard Modes for good raiders who wants to sacrifice their time in the dungeon for meaningful rewards.
- Normals for players who care about the story and can do at least a little bit of cooperation.
= Everyone sees the content. Better players gets better loot.
But thats just my opinion. .)Comaetilico wrote: »"by making trial's hard you'r cutting me out of the best equip of the game" argument is not really sound ^^'
But they wont see the content, wont do the quests, wont reveal the lore. And thats the problem which WoW solves with LFR. Do not underestimate the number of lore-heavy players of ESO. In fact, ESO does have much more lore-heavy players than other MMOs, because of previous singleplayer TES games.
What would you do as a player who do not have the time/skill/guild to complete the Trial? I do not think that you would /sit in Elden Root and pay subscription. There should be at least a slight long-term progression for everyone. Bigger progression for those who dedicate their time.
In 1.3., there is only one PvE progression - Trial gear, and Soulshine Jewelery. Dungeon gear is worthless, and noone is doing dungeons for gear. Dragonstar Arena loot is better, but not much.
rashkosh127ub17_ESO wrote: »Let me guess; everyone had to play with stick and skirt?
good job ZOS...
Stamina builds are getting more and more viable every patch. there's always going to be a meta, and it is always going to be highly unlikely that the meta will exist equally in both stamina and magicka build form. The main issue with stamina builds in any of the trials is less so the fact that stamina skills are not balanced properly, (I'm not stating that they are anywhere close to being on par with magicka based skills, but this is slowly being improved) but instead the fact that 3/4 stamina based weapon set ups are melee. The trials so far have just not been very melee friendly, and unless you want the mechanics to become incredibly dull, I don't see this changing very drastically.