lavosslayer wrote: »I just really want the thieves guild and Dark Brotherhood in the game. It just doesn't quite feel like Elder Scrolls without them. Those two guilds are what make the franchise so fun for me and not having them makes me feel kind of uninterested at the moment.
No one ruining your gear but I love the idea of loyalty program. There is too many crybaby people ending their subs too quick. It would be nice have something to symbolize that you have been here for a long time even if just aesthetically.Road2insanity777 wrote: »What a joke... how about pushing core game mechanics over aesthetics & ruining everyone's gear. just a though....
“Expect to see soon”: new facial animation system, improved grouping, fixes to player separation issues
“Expect to see in a while”: Imperial City, Champion System
“Expect to see later”: Justice System, Spellcrafting
ericprydz82ub17_ESO wrote: »They really need to get busy on having character copies on the PTS instead of templates if they A: want more people testing, B: want better results with fine tuning trials
This could have changed since, I haven't really logged in after that, and I stopped reading the PTS forums. If I felt my time was being spent helping test and point out issues, I'd probably try it again.
TL;DR:
Update 4 and Eu Server Migration happened.
Update 5 may have some Combat System Tweaks.
Please report bugs and play PTS.
Loyalty Program is coming at some point.
Leaderboards will be reset and may be based on points in the future.
Things still without a solid timeframe: Facial animations, improved grouping, fixes to player separation issues, Imperial City, Champion System, Justice System, Spellcrafting.
On a bright note, ZOS has two new trademarks to add to "Soon(TM)," with the newly introduced "In a While (TM)" and "Later (TM)"
marcmyb14_ESO wrote: »Disappointed that there was not a single mention of class/build balance. The biggest problem in this game IMO is that one of its biggest selling points is "play how you want", yet most groups will force you to play a certain way only because that's the most optimal. Granted there will always be some builds that will be more optimal than others but the issue is that there's too great of a gap between them. You gave us (practically free) resets for a week because you supposedly balanced builds, yet the light armor/destruction staff build is still the most in demand because it's too easy to spam AOE fire skills that do tons of damage and not have to worry about mechanics. Plain and simple: MAKE ALL BUILDS VIABLE. This is the ONE main reason I quit in the first place after Craglorn was released, I just resubbed a few weeks ago and guess what? I'm quitting again. I made a Dragonknight to be a tank/twohanded melee. I can't play how I want and it pisses me off. Fix it or be done with it. Here's an idea. How about giving us more skills to choose from each line? That's a good start.
ZOS_GinaBruno wrote: »This is the official discussion thread for the blog article The Road Ahead - August 20. We hope you enjoyed this latest update from our Game Director Matt Firor!
I love this game, but reading "stay tuned for update X and keep sending us your money" is really disheartening. Especially considering the current state of abilities that are heavily bugged, in all classes but worse as a Nightblade. I'm finding more and more that I'm having less interest in playing, mostly because it seems that developers are not perceptive at providing accurate and balanced skills and combat. I understand devs want to go slow, but the snail's pace needs a kick in the ass and booster rockets. Spell crit and melee crit should be incorporated into just Crit, for starters. I haven't canceled my sub yet, the loyalty program doesn't interest me in the slightest, but after this vague update on the game I'm closer to doing it.
HippieTheGreat wrote: »Good to see the road ahead. Kinda sad the justice system and spellcrafting are regulated to "later" though. Really waiting on those 2 systems.
Nice update though, looking forward to seeing whats coming.
kelly.medleyb14_ESO wrote: »ZOS_GinaBruno wrote: »This is the official discussion thread for the blog article The Road Ahead - August 20. We hope you enjoyed this latest update from our Game Director Matt Firor!
Hire real testers please stop relying on people who only play pts to find exploits they can use on unsuspecting "noobs" in Cyrodiil.
You can't expect your client to do a 50k per year job for you for free.
I don't mean to sound negative here but Lets face it, the imbalance and bug struggles you have been going through have a root cause.
ZOS_GinaBruno wrote: »Soon™. Really!ericprydz82ub17_ESO wrote: »They really need to get busy on having character copies on the PTS instead of templates if they A: want more people testing, B: want better results with fine tuning trials
While some MMOs may do, few PTS actually do anything useful as most players use it for pre-update previews, to discover exploits they can abuse live before the developer discovers them, learn how to run the new dungeons so they can prattle on about 'world firsts' when it goes live, to map out the resource nodes to get a jump-start on crafting updates, etc.50k a year? Please tell me you're joking, you have to be joking. If you're not you are extremely misinformed. Every other MMO on the market has a PTS for testing new content, it ensures more testing in a shorter time-frame; which of course means the new content will get to the live servers much more quickly. The more people you have testing new content the higher the chances that some previously unknown issues will come to light and can be fixed before the new content goes live. It's not like this is a new idea, in fact it's pretty standard.
Let me help you, from my perspective: all the content added so far and the content mentioned in that 'roadmap' is hardcore group or PVP content, I want neither and many other games provide it.If you don't feel like they're adding enough new content to justify your subscription I have to wonder if any MMO could please you in that department.