Heavy is definitely much improved, however I think the magicka/stamina restoration from taking damage needs tweaked a bit. Either make it a bigger bonus or allow it to proc maybe once every 1 or 1.5 seconds. Right now it's basically just like additional in combat regeneration. The first heavy armor passive should also be changed from added armor/spell resist to flat damage reduction, similar to the change they made for the more passive.They should buff 2-Hander and heavy if anything.
Instead they feel the need to buff Snipe, current fotm skill in Cyrodiil. With the 1.3.3 patch it officially reached the same level of lameness as Impulse/Batswarm/Soul Assault in PvP. Like it didn't kill enough people in 1 second already. Now it needs a buff apparently. Sometimes ZoS makes me very confused.
Heavy is fine. 2h and DW need attention more.
And seems ZoS likes the BS craps, and *** on ballancing the game. All what you mentioned was always a problem and seem it will be. And those are not all what is BS
They are crazy and stupids, each patch they are boosting the *** AoE's and the *** ranged damage, I play a melee DK with Heavy Armor and is the most stupid thing that you can do, all the classes win me, Templar for bitting jabs + uberOP sun shield, Soccerer for the *** AoE and bat swarm, NB sniper shot and piercing arrow and Magicka DK's for AoE spam and healing, nice balance ZOS, definetly your staff is worst ever.
So Snipe gets any better with high VR?If I snipe you from stealth, 9 times out of 10, you will die. You can have 3 friends with you, but before I die from them, you will be dead too. It's extremely powerful. My snipe hits for 1500+ on average from stealth and even cracked a few 2k hits last night (I'm guessing they didnt have inpen on).
I am only low VR but I put Snipe away in PvE cause it does not more DMG than a Heavy Attack + Venom Arrow combo out of hidden.
Snipe hits for ~1.000 DMG and Heavy Attack for ~750 DMG followed by instant ~200DMG Venom Arrow. There for I see Lethal Arrow as only useful Morph for Snipe, cause the Heal Debuff can give you the time to kill your Opponent in PvP, after the first Snipe hit. And ofc. the higher range in sieges.
They are crazy and stupids, each patch they are boosting the *** AoE's and the *** ranged damage, I play a melee DK with Heavy Armor and is the most stupid thing that you can do, all the classes win me, Templar for bitting jabs + uberOP sun shield, Soccerer for the *** AoE and bat swarm, NB sniper shot and piercing arrow and Magicka DK's for AoE spam and healing, nice balance ZOS, definetly your staff is worst ever.
If your trying to make a point, your undermining it by randomly attributing a weapon skill to a class (NB Sniper shot). There is nothing special about NB's that magically make snipe way beyond better. ALL classes can use Snipe, They can ALL use it as a sneak attack.
A little more accuracy and less hyperbole makes for a much more constructive post.
They are crazy and stupids, each patch they are boosting the *** AoE's and the *** ranged damage, I play a melee DK with Heavy Armor and is the most stupid thing that you can do, all the classes win me, Templar for bitting jabs + uberOP sun shield, Soccerer for the *** AoE and bat swarm, NB sniper shot and piercing arrow and Magicka DK's for AoE spam and healing, nice balance ZOS, definetly your staff is worst ever.
If your trying to make a point, your undermining it by randomly attributing a weapon skill to a class (NB Sniper shot). There is nothing special about NB's that magically make snipe way beyond better. ALL classes can use Snipe, They can ALL use it as a sneak attack.
A little more accuracy and less hyperbole makes for a much more constructive post.
Hrm, NB has Mark Target, 10% higher weapon damage from stealth, and 10% higher crit damage bonus.
I wouldn't say these make a stealthed Snipe "way beyond better", but it certainly makes a NB's stealthed Snipe hit harder than other classes by a few hundred damage.
They are crazy and stupids, each patch they are boosting the *** AoE's and the *** ranged damage, I play a melee DK with Heavy Armor and is the most stupid thing that you can do, all the classes win me, Templar for bitting jabs + uberOP sun shield, Soccerer for the *** AoE and bat swarm, NB sniper shot and piercing arrow and Magicka DK's for AoE spam and healing, nice balance ZOS, definetly your staff is worst ever.
If your trying to make a point, your undermining it by randomly attributing a weapon skill to a class (NB Sniper shot). There is nothing special about NB's that magically make snipe way beyond better. ALL classes can use Snipe, They can ALL use it as a sneak attack.
A little more accuracy and less hyperbole makes for a much more constructive post.
Hrm, NB has Mark Target, 10% higher weapon damage from stealth, and 10% higher crit damage bonus.
I wouldn't say these make a stealthed Snipe "way beyond better", but it certainly makes a NB's stealthed Snipe hit harder than other classes by a few hundred damage.
The actual difference from the higher crit damage bonus even at 10% isn't a massive advantage. If the ability hits for 1000 damage normally and from stealth hits for 1500 damage then that 10% extra crit damage bonus is adding a whopping 50 extra damage on attacks from stealth. Mark target depends on the target of course, on light armored enemies(most people in Cyrodiil) it's going to provide much less of a boost to damage than if you target a heavily armored enemy.
They are crazy and stupids, each patch they are boosting the *** AoE's and the *** ranged damage, I play a melee DK with Heavy Armor and is the most stupid thing that you can do, all the classes win me, Templar for bitting jabs + uberOP sun shield, Soccerer for the *** AoE and bat swarm, NB sniper shot and piercing arrow and Magicka DK's for AoE spam and healing, nice balance ZOS, definetly your staff is worst ever.
If your trying to make a point, your undermining it by randomly attributing a weapon skill to a class (NB Sniper shot). There is nothing special about NB's that magically make snipe way beyond better. ALL classes can use Snipe, They can ALL use it as a sneak attack.
A little more accuracy and less hyperbole makes for a much more constructive post.
Hrm, NB has Mark Target, 10% higher weapon damage from stealth, and 10% higher crit damage bonus.
I wouldn't say these make a stealthed Snipe "way beyond better", but it certainly makes a NB's stealthed Snipe hit harder than other classes by a few hundred damage.
The actual difference from the higher crit damage bonus even at 10% isn't a massive advantage. If the ability hits for 1000 damage normally and from stealth hits for 1500 damage then that 10% extra crit damage bonus is adding a whopping 50 extra damage on attacks from stealth. Mark target depends on the target of course, on light armored enemies(most people in Cyrodiil) it's going to provide much less of a boost to damage than if you target a heavily armored enemy.
While this is all true, it all adds up to a few hundred extra damage against choice targets.
I never said the difference was significant, but it does make NB stealthed Snipe marginally better than any other class'.
PS) I'm not the one here complaining about NBs or even the bow changes, I was merely pointing out a fallacy. : P
Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
I don't think you are using the word viable properly. Viable and optimal are very different things and outside of trials most things are viable as DPS.
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
I don't think you are using the word viable properly. Viable and optimal are very different things and outside of trials most things are viable as DPS.
Outside of Trials, nobody cares what your DPS is...
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
I don't think you are using the word viable properly. Viable and optimal are very different things and outside of trials most things are viable as DPS.
Outside of Trials, nobody cares what your DPS is...
If you're able to kill enemies more often than they can kill you, that means your build is viable. Period. End of story. Right now stam builds are all about bursting and lack sustain, that is the core issue with stam vs magicka DPS right now. Skills like equilibrium should not even exist in a game build around having to manage your resources, IMO.
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
I don't think you are using the word viable properly. Viable and optimal are very different things and outside of trials most things are viable as DPS.
Outside of Trials, nobody cares what your DPS is...
If you're able to kill enemies more often than they can kill you, that means your build is viable. Period. End of story. Right now stam builds are all about bursting and lack sustain, that is the core issue with stam vs magicka DPS right now. Skills like equilibrium should not even exist in a game build around having to manage your resources, IMO.
That means your build is viable for messing around, sure. But you've taken my statements FAR out of context here.
If somebody is talking about DPS at all, they are most likely talking about Trials DPS, as it simply doesn't matter anywhere else. To take that a step further, nobody cares about your DPS in a casual group, either.
Players who care about max DPS are generally in situations where they are trying to push leaderboard times for Trials, or are at least aiming to be in that upper echelon.
In that context, viability is not the same as just "can I kill mobs w/out dying".
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
I don't think you are using the word viable properly. Viable and optimal are very different things and outside of trials most things are viable as DPS.
Outside of Trials, nobody cares what your DPS is...
If you're able to kill enemies more often than they can kill you, that means your build is viable. Period. End of story. Right now stam builds are all about bursting and lack sustain, that is the core issue with stam vs magicka DPS right now. Skills like equilibrium should not even exist in a game build around having to manage your resources, IMO.
That means your build is viable for messing around, sure. But you've taken my statements FAR out of context here.
If somebody is talking about DPS at all, they are most likely talking about Trials DPS, as it simply doesn't matter anywhere else. To take that a step further, nobody cares about your DPS in a casual group, either.
Players who care about max DPS are generally in situations where they are trying to push leaderboard times for Trials, or are at least aiming to be in that upper echelon.
In that context, viability is not the same as just "can I kill mobs w/out dying".
maximum possible DPS = optimal, not viable in my book. But I won't argue with you about semantics.
The acid spray isnt meant for dps really. At most its a dot and a healing reduction which are great in pvp
If I snipe you from stealth, 9 times out of 10, you will die. You can have 3 friends with you, but before I die from them, you will be dead too. It's extremely powerful. My snipe hits for 1500+ on average from stealth and even cracked a few 2k hits last night (I'm guessing they didnt have inpen on).
Also, before my snipe actually hits you, I will have marked you and hit you with a venom arrow and a light attack as well. This is all from someone who does not macro in any way shape or form.
Reducing the cast time won't really change anything nor will the 20% cost reduction. More times than not, if you are singled out, you will be dead before my stamina bar hits 75%. I think the uproar on Snipe isn't as bad as you think. For how it's used primarily, this won't change anything.
The cost reduction will just let me cast multiple snipes in a row while defending from a keep tower but if I hit you 3 times in a row with a snipe, you should probably pay more attention (you would be surprised how often I can do this in large battles)
If I snipe you from stealth, 9 times out of 10, you will die. You can have 3 friends with you, but before I die from them, you will be dead too. It's extremely powerful. My snipe hits for 1500+ on average from stealth and even cracked a few 2k hits last night (I'm guessing they didnt have inpen on).
Also, before my snipe actually hits you, I will have marked you and hit you with a venom arrow and a light attack as well. This is all from someone who does not macro in any way shape or form.
Reducing the cast time won't really change anything nor will the 20% cost reduction. More times than not, if you are singled out, you will be dead before my stamina bar hits 75%. I think the uproar on Snipe isn't as bad as you think. For how it's used primarily, this won't change anything.
The cost reduction will just let me cast multiple snipes in a row while defending from a keep tower but if I hit you 3 times in a row with a snipe, you should probably pay more attention (you would be surprised how often I can do this in large battles)
It depends, maybe you find noobs players. Average health bar on cyr now is around 3k. It happens often to me: vs dk, almost killed him 10% life, he use istant g blood + potion and almost full life, than spam reflective untill melee distance and i m dead. Vs sorc, if i m not quick he bolt escapes away. Vs templar is hard, cause of blazing shield spam. Vs nighblade works better if you are a nb too using mark.
Hrm, NB has Mark Target, 10% higher weapon damage from stealth, and 10% higher crit damage bonus.
I wouldn't say these make a stealthed Snipe "way beyond better", but it certainly makes a NB's stealthed Snipe hit harder than other classes by a few hundred damage.
demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
demonlkojipub19_ESO wrote: »You misunderstood the entire post. I said there shouldn't be skills destined to be spammed.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Problem for me with bow is that there arent any spam skill available.
Venom arrow doesnt do the amount of dmg as the other spam skills.
Neither can you weave bow or stamina weapons.
Remove the two crappy AoEs and make bow a ST weapon.
Make one spam skill that does something like increases dmg as long as you focus one target,l ike the sets.
The other one can put a crit buff to groupmembers hitting debuffed target.
There don't need to be any skills destined to be spammed in the game period. Light and heavy attacks should be the most spammed, while there is a reason to use more than one skill but not in rapid successions.
What the heck are you talking about?
Every single weapon in the game that is viable for DPS is used in conjunction w/ abilities that are spammed through weaving.
The only real candidate that bows have is Poison Arrow, which is pitiful damage. Most are best off using Silver Shards instead.
The reason to use more than one skill in rapid succession is to not be completely terrible DPS, which bows are currently. Hence, fixes like the one being discussed.
But you can go ahead and keep spamming light and heavy attacks alone if that floats your boat. We'll see how far that gets you in Trials. < . <
You misunderstood the entire post. I said there shouldn't be skills destined to be spammed.