ZOS_GinaBruno wrote: »Weapons
Bow
Acid Spray (Arrow Spray morph): This ability no longer uses Spell Critical Strike.
Arrow Spray: Reduced the cost of this ability by approximately 10%.
Scorched Earth (Volley morph): Fixed an issue with this ability where the red telegraph ring was bigger than the size of the effect.
Snipe: Reduced the cost of this ability by approximately 20%. We also reduced the cast time for this ability to 1.8 seconds from 2 seconds.
Volley: Reduced the cost of this ability by approximately 30%, and removed the minimum range on this ability.
Thejollygreenone wrote: »While I can't complain about buffs rather than nerfs, I gotta wonder if these changes are going to do more harm to the pvp community than good to the bow users all around. Anyone care to present an opposite opinion? I'd love to be proven wrong
Richard.A.Ferrellub17_ESO wrote: »The one thing that absolutely kills the usefulness of Snipe in a dps rotation outside of the opener is the global cooldown after the cast time completes, requiring 3 sec between initial cast and using another attack. Considering you can cast light attack + poison arrow almost 3 times in that time frame, Snipe becomes a DPS loss.
Crystal Blast and Solar Flare both have a 1.3 sec cast time and no cooldown after casting. They also do more damage, given equal stats. Crystal Blast has a knockdown, Solar Flare has a debuff, Snipe has range and can sneak attack.
Suggestion:
Keep cast time at 2 sec.
Remove it's global cooldown.
Increase damage 10%.
Reduce sneak attack damage bonus from Snipe 10%.
Richard.A.Ferrellub17_ESO wrote: »The one thing that absolutely kills the usefulness of Snipe in a dps rotation outside of the opener is the global cooldown after the cast time completes, requiring 3 sec between initial cast and using another attack. Considering you can cast light attack + poison arrow almost 3 times in that time frame, Snipe becomes a DPS loss.
Crystal Blast and Solar Flare both have a 1.3 sec cast time and no cooldown after casting. They also do more damage, given equal stats. Crystal Blast has a knockdown, Solar Flare has a debuff, Snipe has range and can sneak attack.
Suggestion:
Keep cast time at 2 sec.
Remove it's global cooldown.
Increase damage 10%.
Reduce sneak attack damage bonus from Snipe 10%.
Richard.A.Ferrellub17_ESO wrote: »Upon further testing on the PTS, it seems there is no longer a global cooldown on Snipe. Has it been like this or I am trippin?
They are crazy and stupids, each patch they are boosting the *** AoE's and the *** ranged damage, I play a melee DK with Heavy Armor and is the most stupid thing that you can do, all the classes win me, Templar for bitting jabs + uberOP sun shield, Soccerer for the *** AoE and bat swarm, NB sniper shot and piercing arrow and Magicka DK's for AoE spam and healing, nice balance ZOS, definetly your staff is worst ever.
They should buff 2-Hander and heavy if anything.
Instead they feel the need to buff Snipe, current fotm skill in Cyrodiil. With the 1.3.3 patch it officially reached the same level of lameness as Impulse/Batswarm/Soul Assault in PvP. Like it didn't kill enough people in 1 second already. Now it needs a buff apparently. Sometimes ZoS makes me very confused.
I use snipe in pvp. The few seconds I am alive :-p
A serious question. Does anyone know if the mage guild skill, mage light, gives crit to ALL bows attacks? Even snipe?
Some people say it does, some it doesn't. Anyone know? It says spell crit on the skill, but several people told me it applies to Bows all attacks, including just shooting an arrow?
killedbyping wrote: »Still no fix to how weapon skills damage scales... Still no buffs to base damage of Weapon skills...
Forget it, i stick to magicka builds.
killedbyping wrote: »Still no fix to how weapon skills damage scales... Still no buffs to base damage of Weapon skills...
Forget it, i stick to magicka builds.
Um, you SURE you tested the weapon scaling? Vet 10-12 is still screwy, but at Vet 5 it works. Scale damage works really well and depends what you use at what target/mob. Also enchants and players buffs really works.
Sure, stick to magika. Ill be there breaking free from your CC over and over with my heavy armor ;-)
They are crazy and stupids, each patch they are boosting the *** AoE's and the *** ranged damage, I play a melee DK with Heavy Armor and is the most stupid thing that you can do, all the classes win me, Templar for bitting jabs + uberOP sun shield, Soccerer for the *** AoE and bat swarm, NB sniper shot and piercing arrow and Magicka DK's for AoE spam and healing, nice balance ZOS, definetly your staff is worst ever.
They should buff 2-Hander and heavy if anything.
Instead they feel the need to buff Snipe, current fotm skill in Cyrodiil. With the 1.3.3 patch it officially reached the same level of lameness as Impulse/Batswarm/Soul Assault in PvP. Like it didn't kill enough people in 1 second already. Now it needs a buff apparently. Sometimes ZoS makes me very confused.
Kewljag_66_ESO wrote: »They should buff 2-Hander and heavy if anything.
Instead they feel the need to buff Snipe, current fotm skill in Cyrodiil. With the 1.3.3 patch it officially reached the same level of lameness as Impulse/Batswarm/Soul Assault in PvP. Like it didn't kill enough people in 1 second already. Now it needs a buff apparently. Sometimes ZoS makes me very confused.
Only if you wear all light armor with no +armor jewelry will you get hit very hard by the sneak attack snipe. If you don't want to get hit that hard then maybe you should put on some armor and take the dress off...... if i target a heavy armor user with snipe he generally takes half the damage compared to light armor users
If I snipe you from stealth, 9 times out of 10, you will die. You can have 3 friends with you, but before I die from them, you will be dead too. It's extremely powerful. My snipe hits for 1500+ on average from stealth and even cracked a few 2k hits last night (I'm guessing they didnt have inpen on).
Also, before my snipe actually hits you, I will have marked you and hit you with a venom arrow and a light attack as well. This is all from someone who does not macro in any way shape or form.
Reducing the cast time won't really change anything nor will the 20% cost reduction. More times than not, if you are singled out, you will be dead before my stamina bar hits 75%. I think the uproar on Snipe isn't as bad as you think. For how it's used primarily, this won't change anything.
The cost reduction will just let me cast multiple snipes in a row while defending from a keep tower but if I hit you 3 times in a row with a snipe, you should probably pay more attention (you would be surprised how often I can do this in large battles)
So Snipe gets any better with high VR?If I snipe you from stealth, 9 times out of 10, you will die. You can have 3 friends with you, but before I die from them, you will be dead too. It's extremely powerful. My snipe hits for 1500+ on average from stealth and even cracked a few 2k hits last night (I'm guessing they didnt have inpen on).
So Snipe gets any better with high VR?If I snipe you from stealth, 9 times out of 10, you will die. You can have 3 friends with you, but before I die from them, you will be dead too. It's extremely powerful. My snipe hits for 1500+ on average from stealth and even cracked a few 2k hits last night (I'm guessing they didnt have inpen on).
I am only low VR but I put Snipe away in PvE cause it does not more DMG than a Heavy Attack + Venom Arrow combo out of hidden.
Snipe hits for ~1.000 DMG and Heavy Attack for ~750 DMG followed by instant ~200DMG Venom Arrow. There for I see Lethal Arrow as only useful Morph for Snipe, cause the Heal Debuff can give you the time to kill your Opponent in PvP, after the first Snipe hit. And ofc. the higher range in sieges.
If I snipe you from stealth, 9 times out of 10, you will die. You can have 3 friends with you, but before I die from them, you will be dead too. It's extremely powerful. My snipe hits for 1500+ on average from stealth and even cracked a few 2k hits last night (I'm guessing they didnt have inpen on).
Also, before my snipe actually hits you, I will have marked you and hit you with a venom arrow and a light attack as well. This is all from someone who does not macro in any way shape or form.
Reducing the cast time won't really change anything nor will the 20% cost reduction. More times than not, if you are singled out, you will be dead before my stamina bar hits 75%. I think the uproar on Snipe isn't as bad as you think. For how it's used primarily, this won't change anything.
The cost reduction will just let me cast multiple snipes in a row while defending from a keep tower but if I hit you 3 times in a row with a snipe, you should probably pay more attention (you would be surprised how often I can do this in large battles)
They should buff 2-Hander and heavy if anything.
Instead they feel the need to buff Snipe, current fotm skill in Cyrodiil. With the 1.3.3 patch it officially reached the same level of lameness as Impulse/Batswarm/Soul Assault in PvP. Like it didn't kill enough people in 1 second already. Now it needs a buff apparently. Sometimes ZoS makes me very confused.