you do realise trials are done by trials runs to? but what if only one skill is a high requirement ability for both PVP and PVE... doesnt that in itself make it overpowered?MasterFUNG_ESO wrote: »I don't PVP at all but you guys sure screw up PVE every time the small vocal mob screams "NERF". How about they change every skill in the game to do exactly the same damage? That would be absolute balance right? How much you wanna bet the same people would come back here to whine about that too.
Im so tired of my favorite classes getting slammed with the nerf bat in every mmo all over PVP.
PVP is just one aspect of the game. If they nerf impulse (again) PVE players will greatly suffer.
Instead of calling for nerf, why not ask for other class/skill improvement?
NookyZooky wrote: »its a tough situation. you cant nerf this skill to oblivion, destrouction staff users would suffer in PvE for it. they should do what others have suggested: increase the cost, add a cast time, whatever works, but we cant just make it useless.
3. You can also make use of Harness Magicka, Immovable, Barrier, Bound Armor and the many other things that increase Spell Resistance and Fire Resistance (which is the most common Impulse Element).
The devs are listening.TheBull ✭✭✭✭✭
August 13 edited August 15 in Combat & Skill Lines - English
"It's a bad spell. Takes too much skill out the game. It's way too large for one."