1. That's not the issue at all. Two people using can cover the entire bottom floor of a keep. When compared to cleave which would take atleast 8 people to cover the same area. Why is Pulsar/Ring so big? There is no directional component. Does better dmg than all other PBAoEs or cones.
3. See 1.
3. you are innovative and brilliant.
Kvasir Silverpaw wrote: »1. That's not the issue at all. Two people using can cover the entire bottom floor of a keep. When compared to cleave which would take atleast 8 people to cover the same area. Why is Pulsar/Ring so big? There is no directional component. Does better dmg than all other PBAoEs or cones.
3. See 1.
3. you are innovative and brilliant.
And...if they balance this game for pvp and forget the pve you wont have a game left. Seems like every game I play its the 5-10% of the LOUD POSTING VOCAL pvp-ers that end up getting things changed for the other 90% that dont pvp. Go play a game thats centered around pvp if you want more pvp. Otherwise please stop crying.
More great arguments and reasoning behind Pulse/Ring being so much bigger and doing so much more dmg than any other weapon AoE in the game.
Keep up the good work trolls!
MasterFUNG_ESO wrote: »I don't PVP at all but you guys sure screw up PVE every time the small vocal mob screams "NERF". How about they change every skill in the game to do exactly the same damage? That would be absolute balance right? How much you wanna bet the same people would come back here to whine about that too.
Im so tired of my favorite classes getting slammed with the nerf bat in every mmo all over PVP.
MasterFUNG_ESO wrote: »I don't PVP at all but you guys sure screw up PVE every time the small vocal mob screams "NERF". How about they change every skill in the game to do exactly the same damage? That would be absolute balance right? How much you wanna bet the same people would come back here to whine about that too.
Im so tired of my favorite classes getting slammed with the nerf bat in every mmo all over PVP.
PVP is just one aspect of the game. If they nerf impulse (again) PVE players will greatly suffer.
Instead of calling for nerf, why not ask for other class/skill improvement?
khele23eb17_ESO wrote: »MasterFUNG_ESO wrote: »
'Greatly suffer'... what do you even mean?
I mean PVE players will be affected like this guy:MasterFUNG_ESO wrote: »I don't PVP at all but you guys sure screw up PVE every time the small vocal mob screams "NERF". How about they change every skill in the game to do exactly the same damage? That would be absolute balance right? How much you wanna bet the same people would come back here to whine about that too.
Im so tired of my favorite classes getting slammed with the nerf bat in every mmo all over PVP.
This argument constantly reminds me of the Austin Powers movie....remember this scene?
If you see it coming, MOVE!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
SirenofEntropy wrote: »This argument constantly reminds me of the Austin Powers movie....remember this scene?
If you see it coming, MOVE!
I will never understand why some people are so compelled to fight a giant mob of enemies that they see coming toward them. Put it this way, if two giant zergs meet on the battlefield at least there's going to be a decent fight where either side could come out on top.
If two players wandering alone meet a giant zerg and decide to attempt to fight it off...well... you can see where that' s going to go. In this situation it doesn't even matter what skill the mob is spamming, you're still going to die if there's 20 of them and only 2 or 3 of you.
Geesh PvP'ers .. why not give everyone a tickle stick and paper diapers. That would even everything out.
There are a _lot_ of people playing this game who don't PvP .. stop screwing up PvE with all the PvP specific whines. We have had quite enough.
Devs .. one set of skills for PvP and one for PvE .. mess with the former as much as you want and leave us to explore in peace.
SirenofEntropy wrote: »This argument constantly reminds me of the Austin Powers movie....remember this scene?
If you see it coming, MOVE!
I will never understand why some people are so compelled to fight a giant mob of enemies that they see coming toward them. Put it this way, if two giant zergs meet on the battlefield at least there's going to be a decent fight where either side could come out on top.
If two players wandering alone meet a giant zerg and decide to attempt to fight it off...well... you can see where that' s going to go. In this situation it doesn't even matter what skill the mob is spamming, you're still going to die if there's 20 of them and only 2 or 3 of you.
You clearly don't PvP. Most of the time PvP consists of defending a resource, Keep breach or keep flag so to say don't try to fight them is ridiculous. as for 2 zergs meeting up for battle being a decent fight lol. Because of this impulse zerg tactic all that happens is that massive lag occurs and the server crashes etc. See the video posted last night in the alliance war section.
However Impulse is not the problem here, the problem is that it is a powerful instant AoE cast that can be cast on the move and is adopted by the blob because of that, just as batswarm has now been more adopted by them in favour of DK standards because batswarm can be used with more mobility.
The real problem is the AoE cap that prevents the large zerg being killed because the heals can outheal the numbers damaged because of the cap.
I pvp every single day and I can categorically say that the worst lag and crashes come from Impulse/healing zergs and I have fought in very large fights with no impulse/heals and its playable. The sooner ZoS see this the better as many people are leaving the game because of this boring, game spoiling/lag tactic.