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bats swarm...

  • SirJesto
    SirJesto
    ✭✭✭
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?
  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭
    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.

    Amazing how you guys keep pushing changes that don't get documented and you continue to claim that it wasn't intended to hide it. Also amazing how it's always about a detrimental change.
    Edited by Arsenic_Touch on 13 August 2014 00:27
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?

    I don't.
    Whether or not I see any issue with such does not change the primary purpose behind design though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • SirJesto
    SirJesto
    ✭✭✭
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?

    I don't.
    Whether or not I see any issue with such does not change the primary purpose behind design though.

    Can you link to me where it was stated by a developer that certain skill lines were designed only for PvE or PvP?

    I can't recall seeing that.
  • SirenofEntropy
    SirenofEntropy
    ✭✭✭
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    and what happens if a sorc/dk/nb/templar attacks you with skills you can't counter? Don't you die then? Everyone needs and wants a skill that doesn't suck and everyone has those, so stop bitching about the damn bat swarm or bolt escape. i bet you killed enough people with skills that they wish wouldn't exist. Grass is almost never greener on the other side.

    This^ so much.

    People are going to complain about every ability that kills them in PvP. If Zenimax listens every time, soon enough every skill will be weak and underpowered and then suddenly everything in PvE becomes 100x more difficult.

    If they nerf Bats into the ground, people will just find another OP skill combo. It happens in every MMO. They cannot account for every little thing that people will do/exploit.

    The only time it's a major problem is when people are using UNINTENDED exploits/skill combos (like the vampire Emperor thing) to smash everyone in PvP. Beyond that, people just need to find ways to counter the current meta. If everyone just starts using Fighters Guild abilities and roflstomping vampires every which way. eventually people will get tired of playing a vampire in PvP and they'll slowly start to decrease in number.

    "You have spirit in your eyes. I may take those from you when this is over."
    Daggerfall Covenant ~~ Breton ~~ Sorcerer ~~ Vampire
  • SirJesto
    SirJesto
    ✭✭✭
    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.

    Amazing how you guys keep pushing changes that don't get documented and you continue to claim that it wasn't intended to hide it. Also amazing how it's always about a detrimental change.

    This is detrimental how exactly?
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?

    I don't.
    Whether or not I see any issue with such does not change the primary purpose behind design though.
    What you are privy to the design, we can blame you?

    Silver Bolts is an Fighter's Guild skill that has extra effects on Deadra and Undead. Vampires are undead. The Fighters Guild skill Skilled Tracker extends this to werewolves.

    It is intended to both be useful for PvE, where werewolves are a bit of a joke and in PvP where werewolves are players.
  • Sunrock
    Sunrock
    ✭✭✭
    They did nerf it, about 20% would be my guess.

    Damn, all I see in PvP is swarms of bats and sorcs bolting everywhere.

    Unless I dodge roll as soon as I see them I'm dead, with my lag it's 50-50 if I make it after dodging.

    Any AOE skill is powerful in PvP If you see 40 vampires stack batsworm on you. Do you really think you should have a chance to survive on your own? Come on stop QQ like a carebear and take your death as a man.

    And no Batsworm is not OP. You need to get more PvP experience that's all so you don't do all the noob mistakes that gets you killed.
  • Sunrock
    Sunrock
    ✭✭✭
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    Immovable or any morph of it.... Just saying.
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭

    This^ so much.

    People are going to complain about every ability that kills them in PvP. If Zenimax listens every time, soon enough every skill will be weak and underpowered and then suddenly everything in PvE becomes 100x more difficult.

    If they nerf Bats into the ground, people will just find another OP skill combo. It happens in every MMO. They cannot account for every little thing that people will do/exploit.

    The only time it's a major problem is when people are using UNINTENDED exploits/skill combos (like the vampire Emperor thing) to smash everyone in PvP. Beyond that, people just need to find ways to counter the current meta. If everyone just starts using Fighters Guild abilities and roflstomping vampires every which way. eventually people will get tired of playing a vampire in PvP and they'll slowly start to decrease in number.

    If I complained each time I died, this forum would be a solid wall of my posts.

    When you see someone fighting over 4 or 5 people and winning the skill is OP.

    Was Talons and Standard, is now Bolt and Bats.

    Edited by jelliedsoup on 13 August 2014 00:44
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
    jelliedsoup
    ✭✭✭✭✭
    Sunrock wrote: »

    Any AOE skill is powerful in PvP If you see 40 vampires stack batsworm on you. Do you really think you should have a chance to survive on your own? Come on stop QQ like a carebear and take your death as a man.

    And no Batsworm is not OP. You need to get more PvP experience that's all so you don't do all the noob mistakes that gets you killed.

    I don't do AoE. It's usually takes 39 vampires to kill me.

    What are the noob mistakes?
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?

    I don't.
    Whether or not I see any issue with such does not change the primary purpose behind design though.

    Can you link to me where it was stated by a developer that certain skill lines were designed only for PvE or PvP?

    I can't recall seeing that.

    Can you link me to my post where I stated that a skill line being designed primarily for a mode of play means that it is exclusive to that mode of play?
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?

    I don't.
    Whether or not I see any issue with such does not change the primary purpose behind design though.
    What you are privy to the design, we can blame you?

    Silver Bolts is an Fighter's Guild skill that has extra effects on Deadra and Undead. Vampires are undead. The Fighters Guild skill Skilled Tracker extends this to werewolves.

    It is intended to both be useful for PvE, where werewolves are a bit of a joke and in PvP where werewolves are players.

    Does the Silver Leash morph pull werewolves and vampires in PvP yet, or is it still broken by the PvP CC immunity mechanic after the knockdown takes place?
    If it has not been made to function correctly in PvP yet, I would like to see it tweaked to do such.
    I have no way to tell though; no one uses this skill on me.

    Werewolves in PvP are still a joke. I got cured of Lycanthropy and went Vampire instead, because the Werewolf mechanics are dismal overall and worse in PvP.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?

    I don't.
    Whether or not I see any issue with such does not change the primary purpose behind design though.

    Can you link to me where it was stated by a developer that certain skill lines were designed only for PvE or PvP?

    I can't recall seeing that.

    Can you link me to my post where I stated that a skill line being designed primarily for a mode of play means that it is exclusive to that mode of play?
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    SirJesto wrote: »
    Samadhi wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.

    So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?

    Why would you think that?

    Interesting question, considering I don't think that and never stated such.

    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.
    I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
    Do you?

    I don't see the issue with either of these skill lines being used in both PvE or PvP.

    Do you?

    I don't.
    Whether or not I see any issue with such does not change the primary purpose behind design though.
    What you are privy to the design, we can blame you?

    Silver Bolts is an Fighter's Guild skill that has extra effects on Deadra and Undead. Vampires are undead. The Fighters Guild skill Skilled Tracker extends this to werewolves.

    It is intended to both be useful for PvE, where werewolves are a bit of a joke and in PvP where werewolves are players.

    Does the Silver Leash morph pull werewolves and vampires in PvP yet, or is it still broken by the PvP CC immunity mechanic after the knockdown takes place?
    If it has not been made to function correctly in PvP yet, I would like to see it tweaked to do such.
    I have no way to tell though; no one uses this skill on me.

    Werewolves in PvP are still a joke. I got cured of Lycanthropy and went Vampire instead, because the Werewolf mechanics are dismal overall and worse in PvP.

    I dunno, my lead vampire is a glass canon sorc and I don't pull anything to me. ;) I actually have a low level DK vampire and I might go leash with him.
  • Sunrock
    Sunrock
    ✭✭✭
    Sunrock wrote: »

    Any AOE skill is powerful in PvP If you see 40 vampires stack batsworm on you. Do you really think you should have a chance to survive on your own? Come on stop QQ like a carebear and take your death as a man.

    And no Batsworm is not OP. You need to get more PvP experience that's all so you don't do all the noob mistakes that gets you killed.

    I don't do AoE. It's usually takes 39 vampires to kill me.

    What are the noob mistakes?

    There are two skills you absolutely have to have on your skill bar if want to survive in PvP, or at least one. First and most importation is the immovable skill from heavy armor. This will make you survive so mush easer it's border line OP. Note that you don't need to wear any heavy armor to use this skill but will get boosted if you do. Then minimum 1-2 in the group most use cleanse from the alliance war support line. You have to make absolutely sure you're getting "cleansed" at least every 3-5 sec when fighting an other group. If no one is using that skill you have to.
    Edited by Sunrock on 13 August 2014 01:34
  • MADshadowman
    MADshadowman
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    To all you whiny people that think vamps are op:

    when ZOS broke the silver bolt skills and they hit vamps and ww for ridiculous amounts of damage 100% of the time and one-shotted them, YOU ALL were exploiting this BUG and no one of you complained about this skill being op. you just used it as long as you could. On the other hand you *** about vamps that use an ULTIMATE ability which is in absolutely no way better or stronger than any other ultimate.

    You don't have a problem with vamps, you just have a problem with yourself.
    Edited by MADshadowman on 13 August 2014 02:15
  • NekOnOkO
    NekOnOkO
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    Will get nerfed when?

    Getting silly now.

    When they'll give templars some sort of ultimate that doesn't suck in pvp i guess .
  • SirJesto
    SirJesto
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    Samadhi wrote: »

    I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.


    I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
    Having it work in PvP feels more like an afterthought.

    Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.

    Whether or not I see any issue with such does not change the primary purpose behind design though.




    Can you link me to my post where I stated that a skill line being designed primarily for a mode of play means that it is exclusive to that mode of play?

    What ARE you saying anyways?
  • Gorthax
    Gorthax
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    I dont know what all the fuss is. I see a vamp pop bat swarm and i use negate then move in for the kill. I have saved full raid groups from death by doing this. Nice ulti vamps *cast negate* yup....you are done for *shield charges in then pummels them to death* i see lots of talk about fighters guild. If you are a sorc negate does wonders against them. No heals, no skills, no ulti (after they cast it since negate literally stops it right away)
  • Skafsgaard
    Skafsgaard
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    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    How do you hit a clouding swarm vampire with silver bolts?

    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • GRxKnight
    GRxKnight
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    I realize you can't hit a player using clouding swarm but if you're standing in their bat swarm while they can't streak or do anything but run around then you're just a bad player. You can always tell who's an experienced PvP'er and who's the noob when an opponent pops bats. One usually survives and continues fighting while the other rages and comes to the forums to "QQ pls nerf batz nao". If you're dumb enough to sit in AoE without any good reason, regardless of what it is, then you deserve to die.

    And the person that said a single bats does not make bats a good skill is correct. Think of Werewolves. As bad as they are, you get a pack of at least 5 together and they can do some damage. Now you get at least 5 players to rush in a zerg and pop bats along with impulse/streak/sap essence/steel tornado/talons and you're going to then see success. Bats multiplicatively get stronger the more you run in a group and synergize with your group members. Just right now my group beat about 50 reds at a resource because we all charged the flag with our bats up and spammed our AoE.

    There's counterplay to every skill in the game. You just need to know what it is and how to utilize it in a fight. Dodge rolling is almost always a guaranteed solution (there's one way for you to stop dying to bats)
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • killedbyping
    killedbyping
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    To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.

    This however, do not fix the issue with guys remain invisible while using Clouding Swarm morph even when they affected by Piercing Mark or Detect potions.

    Tooltip of Clouding Swarm only states that it recast invisibility on self every 1 second. It doesnt say it remove negative effects.
    However, after player use Clouding Swarm he become completely invisible for the duration and Piercing Mark are removed from him and he remain unaffected by mark even after Clouding Swarm wear off. Detect potions also doesnt work on target which used Clouding Swarm.

    Piercing Mark clearly states that Marked target are revealed to player if he try to sneak or go invisible (targets are actualy revealed to EVERY1, but this not the point right now).

    Summarizing the above, i consider the fact that Clouding Swarm ignore Piercing Mark and still let you be inviseble as a bug.

    At the same time there are still issue with Mist Form which make caster completely untargetable therefore making him merely invulnerable. Plz dont post comments like you can TAB him before he use Mist. Yes you can, but you loosing your target when he cast Mist and unable to target again untill he stop casting it which can continue forever due to low skill cost.

    Can we have any comments on that ?
    Edited by killedbyping on 13 August 2014 06:53
  • killedbyping
    killedbyping
    ✭✭✭✭
    GRxKnight wrote: »
    I realize you can't hit a player using clouding swarm but if you're standing in their bat swarm while they can't streak or do anything but run around then you're just a bad player. You can always tell who's an experienced PvP'er and who's the noob when an opponent pops bats. One usually survives and continues fighting while the other rages and comes to the forums to "QQ pls nerf batz nao". If you're dumb enough to sit in AoE without any good reason, regardless of what it is, then you deserve to die.

    And the person that said a single bats does not make bats a good skill is correct. Think of Werewolves. As bad as they are, you get a pack of at least 5 together and they can do some damage. Now you get at least 5 players to rush in a zerg and pop bats along with impulse/streak/sap essence/steel tornado/talons and you're going to then see success. Bats multiplicatively get stronger the more you run in a group and synergize with your group members. Just right now my group beat about 50 reds at a resource because we all charged the flag with our bats up and spammed our AoE.

    There's counterplay to every skill in the game. You just need to know what it is and how to utilize it in a fight. Dodge rolling is almost always a guaranteed solution (there's one way for you to stop dying to bats)

    By counter play you mean just run away from Bat ? How divious...
    A whole party of 50 people should just run away from 2-3 guys with *** ultimate is such a perfect counter play.

    There just shouldnt be that strong skills which would allow you to survive against well geared group of 50 people and allow you to use this skill almost every 30 secs.

    While you can just step away\Roll dodge from Standart\VoB\Soul Tither, Purge soul strike, Block or Dodge most of the other Ultimates and then continue fighting, you are forced to just run away like a baby from any1 who use Clouding Swarm because you unable to do anything to him at all.

    Make all 50 people spam Impules you say ? This ofc might work but it will not. And this yet again a forcing people to go Magicka builds which is stupid.

    If only Clouding Swarm wasnt bugged and caster would be revealed by Piercing Mark and detect potions it wouldnt be so OP at all and there would be a ways to counter it.

    P.S. By the way, the topic were started not because this Bat Swarm are OP in general, but because it were dealing much more damage then intented due to damage calculation bug implemented with patch 1.3.3
    Edited by killedbyping on 13 August 2014 06:57
  • JackDaniell
    JackDaniell
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    Will get nerfed when?

    Getting silly now.

    You know, their is an entire skill line dedicated to killing vamps. I would recommend you try some of these out and see for yourself. I have played as a Vampire and as a vampires bane in PvP, and I'm telling you if someone is setup with a couple skills to counter vampirism then that vampire is at a serious disadvantage.

    Silver Bolts, Turn undead, and the king of all, Expert hunter.
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Meh. My Templar needs another viable ult now, since those he gets still are complete garbage.
  • Phinix1
    Phinix1
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    ✭✭✭✭✭
    Cyberdown wrote: »
    Batswarm hits incredibly hard, I dislike it since its always a major factor in how I die, other than siege weapons...which siege weapons should kill people like they do...

    Theres a couple of skills in pvp that really are...WTF strong

    Nerf them and people wont be able to kill anyone since healing can be incredibly strong...so the game kinda needs skills that will kill through good heals.

    I think the overall issue isn't a few skills being op...its a combination of factors...and just taking a skill I hate and making it not so crazy high in damage would just create a situation where blobs of people just stand across from eachother wailing on eachother indefinitely...which is close to what it is now...

    I absolutely agree; balance by nerf is the WORST trap a game company can fall into. I really hope ZOS shows their integrity in this regard and continue to take the slower but ultimately more rewarding path.

    EDIT: Posting while depressed is never a good idea...

    The fact of the matter is, people could easily use something like Magnum Shot from bow (stuns and knocks back), Uppercut from 2H (same), or any of many similar abilities available from class lines (let along the many root abilities), while making use of the dodge roll mechanic.

    Also, abilities that mark the offending target to allow them to remain visible for CC while in stealth, if using the invisi-bat morph, which makes them much more vulnerable to Silver Shards and fire, since their ultimate isn't healing them.
    Edited by Phinix1 on 13 August 2014 22:52
  • Vizier
    Vizier
    ✭✭✭✭✭
    Vampire/WW skills will always be strong , because they come with a set of problems also , something the others dont.

    50% fire weakness is huge doesnt matter how much people try to say it is not , the simple reality is that the amount of effort it takes a player to overcome it could be spent on other buffs to make your char just as strong.

    Problem is , players dont want to change their builds to exploit the vamps/WW weak spots and if you dont do that they are indeed much stronger than an a normal player.

    If you are not willing to change your build to counter the opponents , then that is on you , not on the game.

    So, take the prime real estate in your action bars to counter a specific class? I see the logic of your statement and it seems reasonable but... quick question...Do your vampire skills only work against non vampires or do they work on everyone? ... right.

    So your suggested counter then reduces effectiveness of said player against EVERYTHING else? Because you want to keep that OP crap.

    Glad ZOS nerfed it and that they seem to be paying attention to it And if it still needs it I hope they do it again.
  • MADshadowman
    MADshadowman
    ✭✭✭✭✭
    don't whine, just don't whine. deal with it... you know... like a man.
  • dcincali
    dcincali
    ✭✭✭✭
    Skafsgaard wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.

    Common course of events.
    1. Melee battle.
    2. Enter Sorc with Bolt Escape.
    3. Am stunned.
    3. Bats.
    4. Try to break CC, if lagging, dead.
    5. If not lagging, break and roll/dodge.May make it with 50% health left.
    7. If Sorc follows me (or most people dodge the same way as me) dead.

    8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.

    Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.

    How do you hit a clouding swarm vampire with silver bolts?

    It's a 10m radius skill that lasts 6 seconds.. ROLL OUT OF IT..
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    Vizier wrote: »
    Vampire/WW skills will always be strong , because they come with a set of problems also , something the others dont.

    50% fire weakness is huge doesnt matter how much people try to say it is not , the simple reality is that the amount of effort it takes a player to overcome it could be spent on other buffs to make your char just as strong.

    Problem is , players dont want to change their builds to exploit the vamps/WW weak spots and if you dont do that they are indeed much stronger than an a normal player.

    If you are not willing to change your build to counter the opponents , then that is on you , not on the game.

    So, take the prime real estate in your action bars to counter a specific class? I see the logic of your statement and it seems reasonable but... quick question...Do your vampire skills only work against non vampires or do they work on everyone? ... right.

    So your suggested counter then reduces effectiveness of said player against EVERYTHING else? Because you want to keep that OP crap.

    Glad ZOS nerfed it and that they seem to be paying attention to it And if it still needs it I hope they do it again.

    You have access to two weapon bars... You're telling me that you have a use for all 10 skills that you're running right now and can't drop one for silver bolts or something that kills vampires? Give me a break already. The only bars I don't run any fighters guild abilities is my staff bar and that's because ele ring does enough.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Vampire/WW skills will always be strong , because they come with a set of problems also , something the others dont.

    50% fire weakness is huge doesnt matter how much people try to say it is not , the simple reality is that the amount of effort it takes a player to overcome it could be spent on other buffs to make your char just as strong.

    Problem is , players dont want to change their builds to exploit the vamps/WW weak spots and if you dont do that they are indeed much stronger than an a normal player.

    If you are not willing to change your build to counter the opponents , then that is on you , not on the game.

    lol werewolf... strong. Clearly you are speaking with experience about these things.

    I just turned vamp and did vet elden hollow with a fire resist neck as my only fire resist, fire was not a problem for me.

    Did pvp all day before that with no fire resist, not a problem, if anything it felt like I took less damage overall.

    Stage 4 for all of this.

    as for silver bolts, I've had it used on me as a werewolf and I didn't feel it was even remotely game breaking. Not even an issue.
    Edited by smeeprocketnub19_ESO on 13 August 2014 11:21
    Dear Sister, I do not spread rumors, I create them.
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