jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
ZOS_AmeliaR wrote: »To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
I don't see the issue with either of these skill lines being used in both PvE or PvP.
Do you?
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
I don't see the issue with either of these skill lines being used in both PvE or PvP.
Do you?
I don't.
Whether or not I see any issue with such does not change the primary purpose behind design though.
MADshadowman wrote: »jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
and what happens if a sorc/dk/nb/templar attacks you with skills you can't counter? Don't you die then? Everyone needs and wants a skill that doesn't suck and everyone has those, so stop bitching about the damn bat swarm or bolt escape. i bet you killed enough people with skills that they wish wouldn't exist. Grass is almost never greener on the other side.
Arsenic_Touch wrote: »ZOS_AmeliaR wrote: »To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
Amazing how you guys keep pushing changes that don't get documented and you continue to claim that it wasn't intended to hide it. Also amazing how it's always about a detrimental change.
What you are privy to the design, we can blame you?jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
I don't see the issue with either of these skill lines being used in both PvE or PvP.
Do you?
I don't.
Whether or not I see any issue with such does not change the primary purpose behind design though.
jelliedsoup wrote: »poodlemasterb16_ESO wrote: »They did nerf it, about 20% would be my guess.
Damn, all I see in PvP is swarms of bats and sorcs bolting everywhere.
Unless I dodge roll as soon as I see them I'm dead, with my lag it's 50-50 if I make it after dodging.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
SirenofEntropy wrote: »
This^ so much.
People are going to complain about every ability that kills them in PvP. If Zenimax listens every time, soon enough every skill will be weak and underpowered and then suddenly everything in PvE becomes 100x more difficult.
If they nerf Bats into the ground, people will just find another OP skill combo. It happens in every MMO. They cannot account for every little thing that people will do/exploit.
The only time it's a major problem is when people are using UNINTENDED exploits/skill combos (like the vampire Emperor thing) to smash everyone in PvP. Beyond that, people just need to find ways to counter the current meta. If everyone just starts using Fighters Guild abilities and roflstomping vampires every which way. eventually people will get tired of playing a vampire in PvP and they'll slowly start to decrease in number.
Any AOE skill is powerful in PvP If you see 40 vampires stack batsworm on you. Do you really think you should have a chance to survive on your own? Come on stop QQ like a carebear and take your death as a man.
And no Batsworm is not OP. You need to get more PvP experience that's all so you don't do all the noob mistakes that gets you killed.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
I don't see the issue with either of these skill lines being used in both PvE or PvP.
Do you?
I don't.
Whether or not I see any issue with such does not change the primary purpose behind design though.
Can you link to me where it was stated by a developer that certain skill lines were designed only for PvE or PvP?
I can't recall seeing that.
poodlemasterb16_ESO wrote: »What you are privy to the design, we can blame you?jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
I don't see the issue with either of these skill lines being used in both PvE or PvP.
Do you?
I don't.
Whether or not I see any issue with such does not change the primary purpose behind design though.
Silver Bolts is an Fighter's Guild skill that has extra effects on Deadra and Undead. Vampires are undead. The Fighters Guild skill Skilled Tracker extends this to werewolves.
It is intended to both be useful for PvE, where werewolves are a bit of a joke and in PvP where werewolves are players.
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
I don't see the issue with either of these skill lines being used in both PvE or PvP.
Do you?
I don't.
Whether or not I see any issue with such does not change the primary purpose behind design though.
Can you link to me where it was stated by a developer that certain skill lines were designed only for PvE or PvP?
I can't recall seeing that.
Can you link me to my post where I stated that a skill line being designed primarily for a mode of play means that it is exclusive to that mode of play?poodlemasterb16_ESO wrote: »What you are privy to the design, we can blame you?jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
So you are saying that you thought PC's that were Vampires and Werewolves were somehow immune to the Fighter's Guild abilities affecting Vampires and Werewolves?
Why would you think that?
Interesting question, considering I don't think that and never stated such.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
I prefer to use Camouflaged Hunter for PvP rather than Bolts either way.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Do you?
I don't see the issue with either of these skill lines being used in both PvE or PvP.
Do you?
I don't.
Whether or not I see any issue with such does not change the primary purpose behind design though.
Silver Bolts is an Fighter's Guild skill that has extra effects on Deadra and Undead. Vampires are undead. The Fighters Guild skill Skilled Tracker extends this to werewolves.
It is intended to both be useful for PvE, where werewolves are a bit of a joke and in PvP where werewolves are players.
Does the Silver Leash morph pull werewolves and vampires in PvP yet, or is it still broken by the PvP CC immunity mechanic after the knockdown takes place?
If it has not been made to function correctly in PvP yet, I would like to see it tweaked to do such.
I have no way to tell though; no one uses this skill on me.
Werewolves in PvP are still a joke. I got cured of Lycanthropy and went Vampire instead, because the Werewolf mechanics are dismal overall and worse in PvP.
jelliedsoup wrote: »
Any AOE skill is powerful in PvP If you see 40 vampires stack batsworm on you. Do you really think you should have a chance to survive on your own? Come on stop QQ like a carebear and take your death as a man.
And no Batsworm is not OP. You need to get more PvP experience that's all so you don't do all the noob mistakes that gets you killed.
I don't do AoE. It's usually takes 39 vampires to kill me.
What are the noob mistakes?
jelliedsoup wrote: »Will get nerfed when?
Getting silly now.
I was always under the impression that the reason Silver Bolts was in game was for killing Daedra and Undead at the Dark Anchors that are associated with leveling the skill line that Silver Bolts is in.
I think the skill was designed for the PvE mechanics that are associated with leveling the skill line it is in.
Having it work in PvP feels more like an afterthought.
Likewise, I don't think that something like Siege Shield or Caltrops was designed primarily with PvE in mind.
Whether or not I see any issue with such does not change the primary purpose behind design though.
Can you link me to my post where I stated that a skill line being designed primarily for a mode of play means that it is exclusive to that mode of play?
jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
ZOS_AmeliaR wrote: »To verify what has already been mentioned earlier in this thread, we pushed a hotfix last week that affected Bat Swarm and its morphs. More details are available in this post.
I realize you can't hit a player using clouding swarm but if you're standing in their bat swarm while they can't streak or do anything but run around then you're just a bad player. You can always tell who's an experienced PvP'er and who's the noob when an opponent pops bats. One usually survives and continues fighting while the other rages and comes to the forums to "QQ pls nerf batz nao". If you're dumb enough to sit in AoE without any good reason, regardless of what it is, then you deserve to die.
And the person that said a single bats does not make bats a good skill is correct. Think of Werewolves. As bad as they are, you get a pack of at least 5 together and they can do some damage. Now you get at least 5 players to rush in a zerg and pop bats along with impulse/streak/sap essence/steel tornado/talons and you're going to then see success. Bats multiplicatively get stronger the more you run in a group and synergize with your group members. Just right now my group beat about 50 reds at a resource because we all charged the flag with our bats up and spammed our AoE.
There's counterplay to every skill in the game. You just need to know what it is and how to utilize it in a fight. Dodge rolling is almost always a guaranteed solution (there's one way for you to stop dying to bats)
jelliedsoup wrote: »Will get nerfed when?
Getting silly now.
Batswarm hits incredibly hard, I dislike it since its always a major factor in how I die, other than siege weapons...which siege weapons should kill people like they do...
Theres a couple of skills in pvp that really are...WTF strong
Nerf them and people wont be able to kill anyone since healing can be incredibly strong...so the game kinda needs skills that will kill through good heals.
I think the overall issue isn't a few skills being op...its a combination of factors...and just taking a skill I hate and making it not so crazy high in damage would just create a situation where blobs of people just stand across from eachother wailing on eachother indefinitely...which is close to what it is now...
Nox_Aeterna wrote: »Vampire/WW skills will always be strong , because they come with a set of problems also , something the others dont.
50% fire weakness is huge doesnt matter how much people try to say it is not , the simple reality is that the amount of effort it takes a player to overcome it could be spent on other buffs to make your char just as strong.
Problem is , players dont want to change their builds to exploit the vamps/WW weak spots and if you dont do that they are indeed much stronger than an a normal player.
If you are not willing to change your build to counter the opponents , then that is on you , not on the game.
Skafsgaard wrote: »jelliedsoup wrote: »There's the thing...bats is melee...in order for it to do ANYTHING you need to be in melee range. This is EASILY counterable with kiting, roll-dodging, and any form of CC you can thing of. If it's clouding swarm, yes it's a bit more difficult but still manageable.
Common course of events.
1. Melee battle.
2. Enter Sorc with Bolt Escape.
3. Am stunned.
3. Bats.
4. Try to break CC, if lagging, dead.
5. If not lagging, break and roll/dodge.May make it with 50% health left.
7. If Sorc follows me (or most people dodge the same way as me) dead.
8. After breaking out of the streak CC, hit the vampire with a silver bolt and laugh as you kill them.
Seriously man stop QQ'ing and just use silver bolts. There's a reason it's in the game.
How do you hit a clouding swarm vampire with silver bolts?
Nox_Aeterna wrote: »Vampire/WW skills will always be strong , because they come with a set of problems also , something the others dont.
50% fire weakness is huge doesnt matter how much people try to say it is not , the simple reality is that the amount of effort it takes a player to overcome it could be spent on other buffs to make your char just as strong.
Problem is , players dont want to change their builds to exploit the vamps/WW weak spots and if you dont do that they are indeed much stronger than an a normal player.
If you are not willing to change your build to counter the opponents , then that is on you , not on the game.
So, take the prime real estate in your action bars to counter a specific class? I see the logic of your statement and it seems reasonable but... quick question...Do your vampire skills only work against non vampires or do they work on everyone? ... right.
So your suggested counter then reduces effectiveness of said player against EVERYTHING else? Because you want to keep that OP crap.
Glad ZOS nerfed it and that they seem to be paying attention to it And if it still needs it I hope they do it again.
Nox_Aeterna wrote: »Vampire/WW skills will always be strong , because they come with a set of problems also , something the others dont.
50% fire weakness is huge doesnt matter how much people try to say it is not , the simple reality is that the amount of effort it takes a player to overcome it could be spent on other buffs to make your char just as strong.
Problem is , players dont want to change their builds to exploit the vamps/WW weak spots and if you dont do that they are indeed much stronger than an a normal player.
If you are not willing to change your build to counter the opponents , then that is on you , not on the game.