CapuchinSeven wrote: »forthewinn2 wrote: »My apologies if I came off sounding rude.Lol.im not going to explain to you the effectiveness of it since you have your mind made up. My Rendering Slashes hits for 200 a weapon at 2300 stamina not including the light attack and the bleed, which is stacked with the axes.
If you wish to test the build or me for that matter please feel free. I'm confident...
I believe the topic was about pvp as well. In which i will use Whirlind on 100% targets to stay getting the stamina then to 160 faster
I'm merely unsure why you would animation cancel blood craze or rending slashes in your case, instead of using blood craze once and animation weaving flying blade or perhaps veiled strike with light attacks.
Also could you possibly explain what you meant by 50% more damage?
Wouldn't you have to be facing a heavy armor tank to get a damage increase anywhere near that?
Yeah sorry this guy is right, there are better ways to get damage from duel wield animation cancelling than with Blood Craze. A single Blood Craze/Rending Slashes then animation cancelling (I hate that we have to do it) something like Flying Blade or even Flurry which has been shown to work very well with animation cancelling would deal far more damage.
Each to their own though.
((Although I think when he talks about extra damage he's talking about the Haste morph to allow for bigger heavy attacks which he's using animation cancelling with))
I use flying blade as well...
For the resource management, a light attack canceled with RS is beautiful. So many people ask me how I'm able to sustain such DPS with survivability. When you try to explain it they shrug you off. /shrug.
CapuchinSeven wrote: »CapuchinSeven wrote: »forthewinn2 wrote: »My apologies if I came off sounding rude.Lol.im not going to explain to you the effectiveness of it since you have your mind made up. My Rendering Slashes hits for 200 a weapon at 2300 stamina not including the light attack and the bleed, which is stacked with the axes.
If you wish to test the build or me for that matter please feel free. I'm confident...
I believe the topic was about pvp as well. In which i will use Whirlind on 100% targets to stay getting the stamina then to 160 faster
I'm merely unsure why you would animation cancel blood craze or rending slashes in your case, instead of using blood craze once and animation weaving flying blade or perhaps veiled strike with light attacks.
Also could you possibly explain what you meant by 50% more damage?
Wouldn't you have to be facing a heavy armor tank to get a damage increase anywhere near that?
Yeah sorry this guy is right, there are better ways to get damage from duel wield animation cancelling than with Blood Craze. A single Blood Craze/Rending Slashes then animation cancelling (I hate that we have to do it) something like Flying Blade or even Flurry which has been shown to work very well with animation cancelling would deal far more damage.
Each to their own though.
((Although I think when he talks about extra damage he's talking about the Haste morph to allow for bigger heavy attacks which he's using animation cancelling with))
I use flying blade as well...
For the resource management, a light attack canceled with RS is beautiful. So many people ask me how I'm able to sustain such DPS with survivability. When you try to explain it they shrug you off. /shrug.
Each to their own of course and well done you for building decent DPS, although I'm not really sure what you'd be done that would boost your damage that much. A Flurry build can manage a constant 800DPS and that has the Craze DOT running on it already, not sure what would change about your build that would make it do more damage.
Resource management is a fair point though, it uses next to no stamina.
Darkonflare15 wrote: »CapuchinSeven wrote: »CapuchinSeven wrote: »forthewinn2 wrote: »My apologies if I came off sounding rude.Lol.im not going to explain to you the effectiveness of it since you have your mind made up. My Rendering Slashes hits for 200 a weapon at 2300 stamina not including the light attack and the bleed, which is stacked with the axes.
If you wish to test the build or me for that matter please feel free. I'm confident...
I believe the topic was about pvp as well. In which i will use Whirlind on 100% targets to stay getting the stamina then to 160 faster
I'm merely unsure why you would animation cancel blood craze or rending slashes in your case, instead of using blood craze once and animation weaving flying blade or perhaps veiled strike with light attacks.
Also could you possibly explain what you meant by 50% more damage?
Wouldn't you have to be facing a heavy armor tank to get a damage increase anywhere near that?
Yeah sorry this guy is right, there are better ways to get damage from duel wield animation cancelling than with Blood Craze. A single Blood Craze/Rending Slashes then animation cancelling (I hate that we have to do it) something like Flying Blade or even Flurry which has been shown to work very well with animation cancelling would deal far more damage.
Each to their own though.
((Although I think when he talks about extra damage he's talking about the Haste morph to allow for bigger heavy attacks which he's using animation cancelling with))
I use flying blade as well...
For the resource management, a light attack canceled with RS is beautiful. So many people ask me how I'm able to sustain such DPS with survivability. When you try to explain it they shrug you off. /shrug.
Each to their own of course and well done you for building decent DPS, although I'm not really sure what you'd be done that would boost your damage that much. A Flurry build can manage a constant 800DPS and that has the Craze DOT running on it already, not sure what would change about your build that would make it do more damage.
Resource management is a fair point though, it uses next to no stamina.
Mark target by itself is not that useful but its morph Reaper's mark is one of the best skills in the game. If your are using a high weapon damage build Aoe build it is awesome for pve. I use with my two- handed character because without a restoration staff you have to rely on potions to heal you in battle. I use reapers's mark as a way to take on a lot of enemies at once. You use this skill on weak enemy then you kill it, in return you get back 60% of your current max health back just like that. It can keep alive longer to take out everything that is in your way plus you get a damage boost of 16 spell power and 16 weapon power for 30 secs after killing a enemy. It just a great way to gain attack boosts while mowing enemies down. The drawback is this skill is not that useful in pvp or boss battles that do not have adds because the move would just make the boss hit you with more damage but if the boss has adds then this could be a easier way to gain health back quickly.
whiteshadow711jppreub18_ESO wrote: »I don't like Mark Target and it's morph's for two reasons,
1. In PvE the target that is "Marked" has no awareness of it (regardless if I am in stealth or not), and in PvP the Player targeted does get the awareness even if I cast it from stealth.
It should be that if I am in stealth and cast it on the other enemy player, that they have no awareness of it, once stealth breaks then they should become aware of it.
2. "target's attacks ignore 75% of player's Armor and Spell Resistance." My power should be greater than theirs since I am using the spell on them, so the weakness should be less, so I think it should be "target's attacks ignore 50% of player's Armor and Spell Resistance."
If both of these buffs was implemented then Mark Target (and it's morph's) would have a place on one of my bars.
Darkonflare15 wrote: »
This is why Reaper's mark sounds way better than it actually is, people read 'increase weapon and spell damage by 15 for 30 seconds' and automatically think it's good.whiteshadow711jppreub18_ESO wrote: »getting the weapon/spell power buff is only after you kill the target, it should be while you have the enemy Targeted, not after.
whiteshadow711jppreub18_ESO wrote: »Darkonflare15 wrote: »
Yeah, that does suck but the 75% of player armor and spell resistance is not that bad compare to benefits of Reaper's mark one of the morphs of mark target. You get 60% of max health back to character once you killed somebody with mark on them. Plus you get buff of Weapon damage and spell power by of 16. You get two benefits and that are way better than disadvantage. Helps me stay battle much longer than any other nb skill other than veil of blades. Plus disadvantage is only bad if you let the target hit with a lot damaging attack. If you focus just on that enemy you will kill them so fast before even can take an advantage over you. The disadvantage is not that bad.
I hear you but you are spending a skill point for these abilities (and a Morph skill point, so that is two points) and getting the weapon/spell power buff is only after you kill the target, it should be while you have the enemy Targeted, not after. Plus the enemy in PvP should not know they are targeted if you cast Mark Target from stealth, it defeats the purpose of using it, it should not be a level playing field that they can bypass your armor / spell resist as much as you can to them, I am the one casting the spell, I should have the advantage, and for this reason alone I do not use it if at all, the Damage/Risk is too great.
The Vampires Kiss Crafted set (5 pc) is much better, every time you kill someone you get a heal.. with no cool down and no damage disadvantage whatsoever.
That is how Mark Target should be and it should not alert the Target if you are in stealth and they cannot see you when you cast it on them.
Well it depends on you build. I have a two handed stamina build. I do not have any attacks that use magicka only buffs. The only three magicka skills I use is Reaper's Mark, Focused strikes and Power drain. So my magicka regens pretty fast before I need it again. The buff last 30 secs which is pretty long for most skills. Plus yes I use this against multiple mobs but I fight multiple mobs in succession so the skill is still effective. Having the skill increased your weapon and spell damage by 5 for the duration of the mark will make the skill not that useful because you will only have that weapon increase during the mark which you are going to kill the target fast anyway, While you now have a buff that last 30 sec. In my game since I use the skill the buff is 16 spell power and weapon damage. Just because the skill is not useful to you does not mean skill not useful for someone else. The skill is useful for someone who relies on weapon damage and only use magic for buffs to their physical skills.forthewinn2 wrote: »This is why Reaper's mark sounds way better than it actually is, people read 'increase weapon and spell damage by 15 for 30 seconds' and automatically think it's good.whiteshadow711jppreub18_ESO wrote: »getting the weapon/spell power buff is only after you kill the target, it should be while you have the enemy Targeted, not after.
When in reality most of the time when you are using mark target against trash mobs you are using aoe, hence by the time that your marked target is dead most of the other mobs are already 90% dead (The skill would honestly be better if it increased your weapon and spell damage by 5 for the duration of the mark).
This combined with the 560 magicka cost of Reaper's mark makes the skill feel clunky and inefficient to use.
As for piercing Mark, the cost is more realistic and yes it will let you see your target should they try to get away in pvp, but yet again it feels like the pros and the cons of the skill are about equal, making it difficult to justify giving the skill a spot on your skill bar.
Mark target may not be a completely bad skill, it just happens to miss the great potential it had to be a good skill.
I do not use it. When the target realizes they have been marked they usually throw up blow and now block more damage than if you would have not used mark.
The only use for piercing mark is to target fleeing enemies.
I do not use it. When the target realizes they have been marked they usually throw up blow and now block more damage than if you would have not used mark.
The only use for piercing mark is to target fleeing enemies.
You can cast Snipe and in the time it takes for the arrow to hit your target, you can mark them just before it hits.
CapuchinSeven wrote: »I do not use it. When the target realizes they have been marked they usually throw up blow and now block more damage than if you would have not used mark.
The only use for piercing mark is to target fleeing enemies.
You can cast Snipe and in the time it takes for the arrow to hit your target, you can mark them just before it hits.
I've done this before and wondered the same thing, I was never totally sure it was working. All in all though, outside of marking a stealthed target I've never really bothered with it much.
The heal is useful in big battles though and I'd argue it's pretty much the main way a Nightblade can kill 2 players 1v2.
CapuchinSeven wrote: »
I just think, like a lot of our abilities, they just come up short of being awesome.
CapuchinSeven wrote: »I do not use it. When the target realizes they have been marked they usually throw up blow and now block more damage than if you would have not used mark.
The only use for piercing mark is to target fleeing enemies.
You can cast Snipe and in the time it takes for the arrow to hit your target, you can mark them just before it hits.
I've done this before and wondered the same thing, I was never totally sure it was working. All in all though, outside of marking a stealthed target I've never really bothered with it much.
The heal is useful in big battles though and I'd argue it's pretty much the main way a Nightblade can kill 2 players 1v2.