GreyRanger wrote: »Is the haste power at the end of that line valuable?
eliasadriancombsub17_ESO wrote: »you mark one of the little skeletons and when you kill it you're back at 100% health.
This is incorrect.joshisanonymous wrote: »Also keep in mind that, if you're working with a group, you're increasing everyone's damage on that target, not just your own.
This is one of the main reason I don't think mark target is useful in Pvp, upon entering cyrodil you have 400 armor penetration, meaning that the first 400 armor of any player offers absolutely no mitigation.If people were running around in hardcapped armor Mark target would be quite useful, but in the age of light armor and staffs not so much.guybrushtb16_ESO wrote: »Problem is, no player worth their salt runs any noticeable armor whatsoever anyway, so it's usually not worth that much
This is the other main reason mark target isn't that useful in pvp.Dekkameron wrote: »If used in cyrodil, it mainly just causes the recipient to either hold down block or they run away. If you want to ambush someone its the worst thing you can use.
joshisanonymous wrote: »It can make a big difference when fighting enemies with very high armor, but makes pretty much no difference against those with low armor. Also keep in mind that, if you're working with a group, you're increasing everyone's damage on that target, not just your own.
I've used it quite a bit myself, and find it more than just "situational at best," but it's also not so over the top that it's required in every build.
GreyRanger wrote: »Thanks for the input, going to repec today and I think I will drop it. Too bad it seemed like a key/central power for the assassin line, it just doesn't seem to do much.
Is the haste power at the end of that line valuable?
Animation cancelling blood craze is one of the greatest dual wielding sins imaginable(it's up there with using steel tornado on a mob with 100% health) why?Yes it doesn't have to be with leeching strikes which most people thought to use it for. Mixed with Blood Craze and animation canceling it can increase dmg 50%
forthewinn2 wrote: »Animation cancelling blood craze is one of the greatest dual wielding sins imaginable(it's up there with using steel tornado on a mob with 100% health) why?Yes it doesn't have to be with leeching strikes which most people thought to use it for. Mixed with Blood Craze and animation canceling it can increase dmg 50%
87% of the damage done by blood craze comes from a nine second bleed, the initial impact damage from blood craze is less than that of a light attack.
Blood craze should not be used on a mob more than once every nine seconds.
Also in what world does increasing light attack speed by 30% boost your dps from animation cancelling by 50%?
My apologies if I came off sounding rude.Lol.im not going to explain to you the effectiveness of it since you have your mind made up. My Rendering Slashes hits for 200 a weapon at 2300 stamina not including the light attack and the bleed, which is stacked with the axes.
If you wish to test the build or me for that matter please feel free. I'm confident...
I believe the topic was about pvp as well. In which i will use Whirlind on 100% targets to stay getting the stamina then to 160 faster
forthewinn2 wrote: »My apologies if I came off sounding rude.Lol.im not going to explain to you the effectiveness of it since you have your mind made up. My Rendering Slashes hits for 200 a weapon at 2300 stamina not including the light attack and the bleed, which is stacked with the axes.
If you wish to test the build or me for that matter please feel free. I'm confident...
I believe the topic was about pvp as well. In which i will use Whirlind on 100% targets to stay getting the stamina then to 160 faster
I'm merely unsure why you would animation cancel blood craze or rending slashes in your case, instead of using blood craze once and animation weaving flying blade or perhaps veiled strike with light attacks.
Also could you possibly explain what you meant by 50% more damage?
Wouldn't you have to be facing a heavy armor tank to get a damage increase anywhere near that?
CapuchinSeven wrote: »forthewinn2 wrote: »My apologies if I came off sounding rude.Lol.im not going to explain to you the effectiveness of it since you have your mind made up. My Rendering Slashes hits for 200 a weapon at 2300 stamina not including the light attack and the bleed, which is stacked with the axes.
If you wish to test the build or me for that matter please feel free. I'm confident...
I believe the topic was about pvp as well. In which i will use Whirlind on 100% targets to stay getting the stamina then to 160 faster
I'm merely unsure why you would animation cancel blood craze or rending slashes in your case, instead of using blood craze once and animation weaving flying blade or perhaps veiled strike with light attacks.
Also could you possibly explain what you meant by 50% more damage?
Wouldn't you have to be facing a heavy armor tank to get a damage increase anywhere near that?
Yeah sorry this guy is right, there are better ways to get damage from duel wield animation cancelling than with Blood Craze. A single Blood Craze/Rending Slashes then animation cancelling (I hate that we have to do it) something like Flying Blade or even Flurry which has been shown to work very well with animation cancelling would deal far more damage.
Each to their own though.
((Although I think when he talks about extra damage he's talking about the Haste morph to allow for bigger heavy attacks which he's using animation cancelling with))