moxiesauce wrote: »Same goes for 2 handers and DW, this is a game of mages, straight up.
moxiesauce wrote: »Same goes for 2 handers and DW, this is a game of mages, straight up.
While I agree, 2H and dual wield still do more straight up damage than bow does because of the nerf bow received in beta.
moxiesauce wrote: »moxiesauce wrote: »Same goes for 2 handers and DW, this is a game of mages, straight up.
While I agree, 2H and dual wield still do more straight up damage than bow does because of the nerf bow received in beta.
Are you sure? it's possible they do more aoe... but single target spamming snipe on a boss will out dps both.
Er, where's the option for Sprint/Roll?
Only thing that needs to be looked at, as Stamina's build can't do as much damage because of this!
aipex8_ESO wrote: »If you're a properly spec'd stamina build, running out of stamina (even when using it for dodge/block/break free) should not happen often. About 80% of my attacks are weapon attacks, only using magicka attacks for opening and sometimes executing, and I rarely run dry on stamina. Prior to 1.2.3 I had to rely on Invigorating Drain to refill stamina a lot, now I rarely use it and when I do it's for health, not stamina.
I don't think that adding a 4th resource is a good idea as it just confuses things. Really it would just be a second stamina pool used only for defense. Most likely you aren't going to be rolling so often as to drain it, so you might as well just not add the bar and make defense abilities free. And if you sprint for 30 seconds to get to a fight, you SHOULD be out of stamina!
Bow needs some love though. I started out as DW/Bow, but bow just never seemed like it was effective enough so I ended up DW/DW (single target/AOE) which I like much better.
After watching the entirety of the "Future of ESO" panel presentation and discussion I was wondering when these stamina builds are going to become more viable?
xsfkxnub19_ESO wrote: »After watching the entirety of the "Future of ESO" panel presentation and discussion I was wondering when these stamina builds are going to become more viable?
Well a good start would be to try out some of the set bonuses with weapon crit / weapon damage. Using class abilities and not solely relying on stamina abilities would also help.
Lately I'm playing pvp, my char is a glass cannon. Sometimes i get killed in 2 sec by some kind of venom arrow spamming
Anyway, bow isn't comparable to the staff, but all the stamina weapons are. And the other weapons are weaker than bow, generally speaking (not for the spam thing I mentioned then)
Have ya'll even tried? We got a stamina build that does mostly dw with bow when needed and does the same amount of dps as our best magicka guy... DaFunk just ran the hard modes with nightblades i think 6 of them or 7 maybe and nothing but stamina builds. Stop complaining that you can't play and go make a build that works because they are out there... Play the game a bit and figure it out, with this new patch it pretty much equaled out the gameplay between magicka based and stamina based builds... Heck my level 17 dw/bow nightblade does 150-200 dps average and thats with just the 2 trait stamina based sets
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Have ya'll even tried? We got a stamina build that does mostly dw with bow when needed and does the same amount of dps as our best magicka guy... DaFunk just ran the hard modes with nightblades i think 6 of them or 7 maybe and nothing but stamina builds. Stop complaining that you can't play and go make a build that works because they are out there... Play the game a bit and figure it out, with this new patch it pretty much equaled out the gameplay between magicka based and stamina based builds... Heck my level 17 dw/bow nightblade does 150-200 dps average and thats with just the 2 trait stamina based sets
Use foods and drinks to buff magica/health/stamina they work wonders and come in a lot of levels and buff amounts. I make and use them all the time. Try it... you'll like it.
Use foods and drinks to buff magica/health/stamina they work wonders and come in a lot of levels and buff amounts. I make and use them all the time. Try it... you'll like it.
I have a lvl 50 provisioner and alchemist, trust me I've tested it. No build I have tried has compared to the level of damage you can get by even the most simplistic magicka build.
Also, the highest potential dps should be that of melee builds. Why? Because in most encounters you can't stay in melee range all the time, so while you're at it you should deal more damage than the ranged options which don't get interrupted as much.
Also, the highest potential dps should be that of melee builds. Why? Because in most encounters you can't stay in melee range all the time, so while you're at it you should deal more damage than the ranged options which don't get interrupted as much.
Sure because in any fantasy world, swords do more damage than spells, that's why Gandalf destroys thousands of orcs with... oh no wait, it isn't.
Also, currently, melee does already more burst damage than spells, only reason why mages are more viable in trials is because of the dots that are applied to the bosses that give damage over time. A caster's AA build for trials doesn't stand a chance in PVP vs a melee build with burst dmg & gap closer.
Also, the highest potential dps should be that of melee builds. Why? Because in most encounters you can't stay in melee range all the time, so while you're at it you should deal more damage than the ranged options which don't get interrupted as much.
Sure because in any fantasy world, swords do more damage than spells, that's why Gandalf destroys thousands of orcs with... oh no wait, it isn't.
Also, currently, melee does already more burst damage than spells, only reason why mages are more viable in trials is because of the dots that are applied to the bosses that give damage over time. A caster's AA build for trials doesn't stand a chance in PVP vs a melee build with burst dmg & gap closer.