I'm running a stamina build on my DK The Fiery Knight.
I'm running a stamina/vampire build with DW on my NB.
I'm running a magicka build on my sorcerer.
Since the update, I can output AS MUCH DPS with my stamina build (soft caped weapon damage) as with my magicka build, AoE (2k+), Single Target (900-1k3) for approximatively 30-40 seconds (using 2 pots).
Then I run dry on stamina and get a huge dps loss. I tried to find a way to get stamina back, but there isn't. Not like resto HA, not like Spell Symmetry or class skills. There's just no way at the moment to sustain the good dps.
Anastasia Said :
Only being able to use two Stam abilities and then three OTHER is not what Magicka based users get to choose from to find a very optimum build. Why should those who want a Stam build have to? And be happy about it??
Did you see magicka builds ? All of them ALSO use 3 utility spells >> Inner light, Spell Symmetry, CC, damage boost ...
The best rotation at the moment for a magicka user is just to spam LA Weaving with Crushing Shock/Scalding Rune and maybe a dot to refresh placed on the second Bar most of the time.
There's no difference with a Stamina build, you use 1 or 2 weapon/warrior skills for dps, and leave the rest for utility.
The problem with Stamina is not its dps (well, could be 5-10% more to be on par with staves), it's the stamina sustain that is just not viable.
I have done many trys with stamina builds and these are my conclusions :
- There is a lot of ways to boost stamina regen, but it's softcapped at 162 (or so) which is more or less 81/sec. Even with a huge cost reduction (20% weapon, 14% armor, jewelry glyphs), you still use skills that cost 200+ stamina in your main rotation, meaning 120 stamina lost/sec.
- Assuming you have 2600 stamina and use a stamina ability every 1.5 sec (with LA weaving), you still run dry at 40 second, or 50 second using pots.
- Magicka users don't have the same problem as they can pop spell symmetry or DOT the ennemy and use Resto HA to replenish magicka without a big dps loss.
- Using a stamina spell that costs 200+ leaves you with one stam attack every 3 sec when you run out, that's just a huge dps loss.
If you're really good, you can sustain a 1k dps for 50s>1min but that's it. In the meantime, with a magicka build, you can sustain a 1.2k dps AS LONG AS YOU WANT if there's a heal behind you.
That's why I proposed the berserk spell in my thread, to sacrifice armor for stamina.
It depends on the spell. Stamina builds also use magicka skills for utility without cost reduction so they run out of magicka pretty quick too.
A spell like dark exchange (sorcerer) is useful on paper, but not used because sorcerers use stamina for dodging/blocking and don't waste it in magicka regen.
The only viable option IMO is sacrificing armor/life (meaning sacrificing survavibility) to sustain dps.
I have done many trys with stamina builds and these are my conclusions :
- There is a lot of ways to boost stamina regen, but it's softcapped at 162 (or so) which is more or less 81/sec. Even with a huge cost reduction (20% weapon, 14% armor, jewelry glyphs), you still use skills that cost 200+ stamina in your main rotation, meaning 120 stamina lost/sec.
- Assuming you have 2600 stamina and use a stamina ability every 1.5 sec (with LA weaving), you still run dry at 40 second, or 50 second using pots.
- Magicka users don't have the same problem as they can pop spell symmetry or DOT the ennemy and use Resto HA to replenish magicka without a big dps loss.
- Using a stamina spell that costs 200+ leaves you with one stam attack every 3 sec when you run out, that's just a huge dps loss.
If you're really good, you can sustain a 1k dps for 50s>1min but that's it. In the meantime, with a magicka build, you can sustain a 1.2k dps AS LONG AS YOU WANT if there's a heal behind you.
That's why I proposed the berserk spell in my thread, to sacrifice armor for stamina.
The best option for weapon enchantment in a stamina build is the Glyph of Absorb Stamina
The monumantal legendary one does : Deals 36 Magic Damage and restores 16 Stamina.
Since 1.3.3, the enchantment procs on weapon skills (only on light/heavy attacks before)
Also, I will try to Combine this with the Torug's Pact set (Spell Power, Max Health, Weapon dmg and Enchantment upgrade)
The fifth effect of the set reduces enchantment CD by 1 sec and improve it by 30%.
This would mean a 21 stamina back every 3 seconds (still not much, but at least you still do dps in the meantime). Still needs to be tested.
@Xiroku : That could be a good idea but it's really too far from what is easily doable. You talk about redesigning the very mechanics of the game.
When I see how far we were 2 months ago in balancing, I think that it's a matter of 1-2 months before we get a balanced system between classes and stamina/magicka while remaining on the actual mechanics.
Yet another rant post of people that want their PVP stamina builds to be as effective in trials as magicka builds that ONLY work in trials and are thought & theorycrafted FOR trials. This is getting old.