This argument would have been valid months ago. As it stands now, a dw/bow NB is MORE than viable for any occasion. I honestly see this as a l2p moment, you're probably doing something wrong and don't realize it. Hmu if you need any help.
The ONLY validity this guy has, is the fact that staff skills use magicka. And the lack of sense making some class skills use weapon crit. BUT calling a dw/bow NB useless without maxing SP and magicka is wrong. It's just wrong. People who effectively use a stamina build, learn to use class skills that augment their weapon skills, IE a stamina sorc that uses magicka for Surge, and relies on his weapon skills for DPS. I wouldn't have dismissed his ideas so quickly, except that he insists that a stamina based bow/dw NB is "useless". It might be lacking, but is far from useless, and calling it such makes him look like a crybaby, which I am sure is not the case.
The ONLY validity this guy has, is the fact that staff skills use magicka. And the lack of sense making some class skills use weapon crit. BUT calling a dw/bow NB useless without maxing SP and magicka is wrong. It's just wrong. People who effectively use a stamina build, learn to use class skills that augment their weapon skills, IE a stamina sorc that uses magicka for Surge, and relies on his weapon skills for DPS. I wouldn't have dismissed his ideas so quickly, except that he insists that a stamina based bow/dw NB is "useless". It might be lacking, but is far from useless, and calling it such makes him look like a crybaby, which I am sure is not the case.
Stave skills go off of weapon damage, so no, you cant ignore weapon damage as a staff user. You can however ignore stamina, whereas stamina users HAVE to use some form of magicka. Im not telling you to give up, but with these 1.3 set changes, and other changes, I have yet to see any current data. And NBs do have a bit of a headsup in pvp atm, even stam ones, venom arrow lightweaving is vicious. It is unbalanced, but it's getting better, and once again this dramatic title and bold and useless NB comments are hurting your valid argument.
demonlkojipub19_ESO wrote: »Stave skills go off of weapon damage, so no, you cant ignore weapon damage as a staff user. You can however ignore stamina, whereas stamina users HAVE to use some form of magicka. Im not telling you to give up, but with these 1.3 set changes, and other changes, I have yet to see any current data. And NBs do have a bit of a headsup in pvp atm, even stam ones, venom arrow lightweaving is vicious. It is unbalanced, but it's getting better, and once again this dramatic title and bold and useless NB comments are hurting your valid argument.
Resto staff changes that with a passive. They would do more damage with their class skills with a resto staff equipped while being able to heal in another manner and gain that magicka back with heavy attacks.
Kinda the same thing with every class too.
<Skills Resource>-<Health Resource>-<Sprinting/Blocking/Dodging Resource>
Wish they would implement something like this.
And that will never Change. I play a Bow/1H-Shield Nb and my Stamina Skills are Venom Arrow, Lethal Arrow, Shield Assault and Absorb Magic. These are 4 out of 10 Skills that use Stamina.AlienDiplomat wrote: »All of the best, most useful, and most fun melee builds, especially for Nightblade, use mostly CLASS abilities with some weapon skills mixed in like Rapid Strikes from Dual Wield.
Melee-range/oriented class skills (like Ambush, Surprise Attack, Killer's Blade, etc.) use SPELL DAMAGE and MAGICKA to determine damage, even though they do use weapon CRIT.
Tell me, what sense does that make?
Beside some minor Buffs to specific Stamina Skills, there should be a large Nerf about Magicka Synergies. These Synergies are the Main issue about Magicka being so strong.If they simply made melee-range/oriented class skills scale off Weapon Damage/Stamina (again they already use weapon crit) we wouldn't have this balance issue and NB getting gimped into a cliche Light Armor/Resto staff build or get dumped from trials.
No thanks.Or, MUCH better, if they made it so ALL class abilities (not just ultimates) scaled off the stats that would benefit you the most, we wouldn't have this problem.
But honestly, what good does raising the cap on a basically useless stat honestly do to improve the situation?
I really wanted to make a Dual Wield/Bow-based Stamina build work, but more and more as I see the direction they are going, I am forced to agree with what most have already concluded.
ESO = Equip Staff Only.
Stave skills go off of weapon damage, so no, you cant ignore weapon damage as a staff user. You can however ignore stamina, whereas stamina users HAVE to use some form of magicka. Im not telling you to give up, but with these 1.3 set changes, and other changes, I have yet to see any current data. And NBs do have a bit of a headsup in pvp atm, even stam ones, venom arrow lightweaving is vicious. It is unbalanced, but it's getting better, and once again this dramatic title and bold and useless NB comments are hurting your valid argument.
Melee-range/oriented class skills (like Ambush, Surprise Attack, Killer's Blade, etc.) use SPELL DAMAGE and MAGICKA to determine damage, even though they do use weapon CRIT.
Tell me, what sense does that make?
These Skills has to work with Stamina Builds and Magicka Builds. There for you decide:
Magicka Build = high Base DMG but lower Crit Chance
Stamina Build = high Crit Chance but lower Base DMG
And that will never Change. I play a Bow/1H-Shield Nb and my Stamina Skills are Venom Arrow, Lethal Arrow, Shield Assault and Absorb Magic. These are 4 out of 10 Skills that use Stamina.AlienDiplomat wrote: »All of the best, most useful, and most fun melee builds, especially for Nightblade, use mostly CLASS abilities with some weapon skills mixed in like Rapid Strikes from Dual Wield.
My Magicka Skills are just for Utility and CC, besides Impale for Finisher.Melee-range/oriented class skills (like Ambush, Surprise Attack, Killer's Blade, etc.) use SPELL DAMAGE and MAGICKA to determine damage, even though they do use weapon CRIT.
Tell me, what sense does that make?
These Skills has to work with Stamina Builds and Magicka Builds. There for you decide:
Magicka Build = high Base DMG but lower Crit Chance
Stamina Build = high Crit Chance but lower Base DMGBeside some minor Buffs to specific Stamina Skills, there should be a large Nerf about Magicka Synergies. These Synergies are the Main issue about Magicka being so strong.If they simply made melee-range/oriented class skills scale off Weapon Damage/Stamina (again they already use weapon crit) we wouldn't have this balance issue and NB getting gimped into a cliche Light Armor/Resto staff build or get dumped from trials.No thanks.Or, MUCH better, if they made it so ALL class abilities (not just ultimates) scaled off the stats that would benefit you the most, we wouldn't have this problem.But honestly, what good does raising the cap on a basically useless stat honestly do to improve the situation?
I like the new caps, with the new Stamina Regen Cap, I can now rely much more at Stamina Skills in PvP. The new Weapon Cap raises DMG as well.
Now it`s waiting for 1.4 and what ZOS is planning on doing next.I really wanted to make a Dual Wield/Bow-based Stamina build work, but more and more as I see the direction they are going, I am forced to agree with what most have already concluded.
ESO = Equip Staff Only.
>>>>Again, you will never ever see a Stamina Build with more than 2 Stamina Skills that will be viable. You will always need about 3 Slots for Defense/Utility/CC.<<<
I use both pools; one runs out, I switch weapons and use other pool.
ESO = Equip Staffs Occasionally
Wifeaggro13 wrote: »
AlienDiplomat wrote: »Wifeaggro13 wrote: »
700 on a GOOD day, which is about HALF of what the light armor/staff users get.
AlienDiplomat wrote: »Wifeaggro13 wrote: »
700 on a GOOD day, which is about HALF of what the light armor/staff users get.
Yep. I swapped back to Stamina since I wasnt really having fun with the staff light armor build. yes, it did a crap ton of damage, but not the style of play I enjoyed. My Resto NB build was hitting over 1k dps in Trials (the 4-5 times I've done it) with little effort.
I'm focusing on PvP now as I find it much more enjoyable so I'm back to Stamina due to cheap respecs (I leveled up as Bow/DW until I bit VR 5 pre nerf). My Bow/2H build can hit 500-700 dps on average, though I'm still leveling up on morphs I hadn't done yet so there is small room for improvement. The fact is, my old build had great sustain, my new build has OK sustain due to the new softcaps but it works for PvP, not PvE in any competitive environment. I've come to terms with it and would much rather "play how I want" knowing that I probably wont do trials but having more fun in game.
I'm running a stamina build on my DK The Fiery Knight.
I'm running a stamina/vampire build with DW on my NB.
I'm running a magicka build on my sorcerer.
Since the update, I can output AS MUCH DPS with my stamina build (soft caped weapon damage) as with my magicka build, AoE (2k+), Single Target (900-1k3) for approximatively 30-40 seconds (using 2 pots).
Then I run dry on stamina and get a huge dps loss. I tried to find a way to get stamina back, but there isn't. Not like resto HA, not like Spell Symmetry or class skills. There's just no way at the moment to sustain the good dps.
Anastasia Said :
Only being able to use two Stam abilities and then three OTHER is not what Magicka based users get to choose from to find a very optimum build. Why should those who want a Stam build have to? And be happy about it??
Did you see magicka builds ? All of them ALSO use 3 utility spells >> Inner light, Spell Symmetry, CC, damage boost ...
The best rotation at the moment for a magicka user is just to spam LA Weaving with Crushing Shock/Scalding Rune and maybe a dot to refresh placed on the second Bar most of the time.
There's no difference with a Stamina build, you use 1 or 2 weapon/warrior skills for dps, and leave the rest for utility.
The problem with Stamina is not its dps (well, could be 5-10% more to be on par with staves), it's the stamina sustain that is just not viable.