I am not expecting to be able to provide more DPS in Heavy Armor compared to Light or Medium. Though I am expecting to not get stomped into the ground quicker than the other two.
Well melee, as it stands, SHOULD be able to provide more DPS than ranged in my opinion, due to all the inherent risks with being in melee along with the reduced uptime on bosses.
Otherwise it's the good ole staff and LA forever. Perhaps bow too, if they balance it.
Well melee, as it stands, SHOULD be able to provide more DPS than ranged in my opinion, due to all the inherent risks with being in melee along with the reduced uptime on bosses.
Otherwise it's the good ole staff and LA forever. Perhaps bow too, if they balance it.
It has become quite apparent that heavy armor is pigeonholed into tanking and only tanking
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Khivas_Carrick wrote: »But all armor types should be open to all roles, as Light Armor currently is, so, yea.
Khivas_Carrick wrote: »But all armor types should be open to all roles, as Light Armor currently is, so, yea.
But hey, people on this forum are quite against any kind of choice
Khivas_Carrick wrote: »Khivas_Carrick wrote: »But all armor types should be open to all roles, as Light Armor currently is, so, yea.
But hey, people on this forum are quite against any kind of choice
I,
***.
You're right, why would I ever think to try anything else, shame on me.
Note my bitter, poisonous sarcasm towards people that don't seem to realize that you can tank in stuff other than Heavy but can't DPS or heal in Heavy.
People who can't DPS effectively in heavy armour are bad players. I could take off my armour, run around naked and still put out an acceptable amount of DPS.
If you want to be in the top 1% (or whatever) then sure, wear light armour, knock yourself out, but don't pretend it's not viable to DPS in heavy armour.
There will always be a favourite; a flavour of the month, a better way of doing something. Then there will always be people who don't like it and complain about it. Then I guess there will always be people like me, who try and tell people to just play the game and forget about who has the highest computer game numbers.
Rune_Relic wrote: »No.... DPS should be identical IMHO.
Heavy should use 2h and do massive damage but the strike time suffers.
Medium armour use 1h+1h and do medium damage with medium strike time.
Light armour should use daggers with minimal damage but have a rapid strike
time.
Rune_Relic wrote: »No.... DPS should be identical IMHO.
Heavy should use 2h and do massive damage but the strike time suffers.
Medium armour use 1h+1h and do medium damage with medium strike time.
Light armour should use daggers with minimal damage but have a rapid strike
time.
Heavy armour should get a transient stance bonus cancelled by stun.
Medium armour should get a transient block bonus cancelled by cripple.
Light armour should get a transient dodge bonus cancelled by snare.
.....and...
I would add robes with a transient teleport bonus cancelled with charm.
But I would also have caps something like....
Heavy armour = 80% physical and 20% magicka resistance
Medium armour = 60% physical and 40% magicka resist
light armour = 40% physical and 60% magicka resist
robe = 20% physical and 80% magicka resist
Heavy shield= 15% physical and 0% magicka resistance
Medium shield= 10% physical and 5% magicka resist
light shield = 5% physical and 10% magicka resist
none = 0% physical and 15% magicka resist
My thinking is magicka always relied on freedom of movement and non metals as they interfered with magic. Mages are also more likely yo use wards so the magicka resist of the armour should reflect that.
I would also extend the idea much further matching craft skill to fighter/assassin/thief/mage archetypes, adding explosives and matching up explosive+provisions / poisons+potions / prayers+chants&traps / destruction+restoration. Hence the stun/cripple/snare/charm above.
Anyway, never gonna happen. I like to fantasise and play around though...lol.
Shaun98ca2 wrote: »Light Armor would be increased Magicka usage
Medium Armor would be increased Stamina usage
Heavy Armor would be increased Survival usage
Shaun98ca2 wrote: »Rune_Relic wrote: »No.... DPS should be identical IMHO.
Heavy should use 2h and do massive damage but the strike time suffers.
Medium armour use 1h+1h and do medium damage with medium strike time.
Light armour should use daggers with minimal damage but have a rapid strike
time.
Heavy armour should get a transient stance bonus cancelled by stun.
Medium armour should get a transient block bonus cancelled by cripple.
Light armour should get a transient dodge bonus cancelled by snare.
.....and...
I would add robes with a transient teleport bonus cancelled with charm.
But I would also have caps something like....
Heavy armour = 80% physical and 20% magicka resistance
Medium armour = 60% physical and 40% magicka resist
light armour = 40% physical and 60% magicka resist
robe = 20% physical and 80% magicka resist
Heavy shield= 15% physical and 0% magicka resistance
Medium shield= 10% physical and 5% magicka resist
light shield = 5% physical and 10% magicka resist
none = 0% physical and 15% magicka resist
My thinking is magicka always relied on freedom of movement and non metals as they interfered with magic. Mages are also more likely yo use wards so the magicka resist of the armour should reflect that.
I would also extend the idea much further matching craft skill to fighter/assassin/thief/mage archetypes, adding explosives and matching up explosive+provisions / poisons+potions / prayers+chants&traps / destruction+restoration. Hence the stun/cripple/snare/charm above.
Anyway, never gonna happen. I like to fantasise and play around though...lol.
The above #s are nice to look at but TESO as different beliefs in mind.
YES I understand currently that system is WAY outta wack but ideally.....
Light Armor would be increased Magicka usage
Medium Armor would be increased Stamina usage
Heavy Armor would be increased Survival usage
BASED on this alone you want TOP tier Magicka DPS you wear Light Armor. Now that's not to say you COULDNT wear Heavy Armor and DPS but simply don't expect your DPS to be the same as you have increased survival.
Now that being said ALL 3 armors should be allowed to Tank but they should all 3 do it differently .
Light Armor should tank with decreased DPS but still more DPS than a Heavy Armor TANK but not as much SURVIVAL as a Heavy Armor Tank.
Stamina IE Medium armor AND Stamina users in Heavy Armor....are a different story all together and the reason this is tricky to balance properly is Stamina users have an innate increased survival due to increased Block and Dodge usage.
Cant look at armor in this game like you do in all other MMO's armor isn't a fixed role anymore and most MMO's nowadays are moving further and further away from this.
Your gonna start seeing more and more AAA MMOs allowing all 3 armor classes to preform in all roles.
Shaun98ca2 wrote: »Rune_Relic wrote: »No.... DPS should be identical IMHO.
Heavy should use 2h and do massive damage but the strike time suffers.
Medium armour use 1h+1h and do medium damage with medium strike time.
Light armour should use daggers with minimal damage but have a rapid strike
time.
Heavy armour should get a transient stance bonus cancelled by stun.
Medium armour should get a transient block bonus cancelled by cripple.
Light armour should get a transient dodge bonus cancelled by snare.
.....and...
I would add robes with a transient teleport bonus cancelled with charm.
But I would also have caps something like....
Heavy armour = 80% physical and 20% magicka resistance
Medium armour = 60% physical and 40% magicka resist
light armour = 40% physical and 60% magicka resist
robe = 20% physical and 80% magicka resist
Heavy shield= 15% physical and 0% magicka resistance
Medium shield= 10% physical and 5% magicka resist
light shield = 5% physical and 10% magicka resist
none = 0% physical and 15% magicka resist
My thinking is magicka always relied on freedom of movement and non metals as they interfered with magic. Mages are also more likely yo use wards so the magicka resist of the armour should reflect that.
I would also extend the idea much further matching craft skill to fighter/assassin/thief/mage archetypes, adding explosives and matching up explosive+provisions / poisons+potions / prayers+chants&traps / destruction+restoration. Hence the stun/cripple/snare/charm above.
Anyway, never gonna happen. I like to fantasise and play around though...lol.
The above #s are nice to look at but TESO as different beliefs in mind.
YES I understand currently that system is WAY outta wack but ideally.....
Light Armor would be increased Magicka usage
Medium Armor would be increased Stamina usage
Heavy Armor would be increased Survival usage
BASED on this alone you want TOP tier Magicka DPS you wear Light Armor. Now that's not to say you COULDNT wear Heavy Armor and DPS but simply don't expect your DPS to be the same as you have increased survival.
Now that being said ALL 3 armors should be allowed to Tank but they should all 3 do it differently .
Light Armor should tank with decreased DPS but still more DPS than a Heavy Armor TANK but not as much SURVIVAL as a Heavy Armor Tank.
Stamina IE Medium armor AND Stamina users in Heavy Armor....are a different story all together and the reason this is tricky to balance properly is Stamina users have an innate increased survival due to increased Block and Dodge usage.
Cant look at armor in this game like you do in all other MMO's armor isn't a fixed role anymore and most MMO's nowadays are moving further and further away from this.
Your gonna start seeing more and more AAA MMOs allowing all 3 armor classes to preform in all roles.
People who can't DPS effectively in heavy armour are bad players. I could take off my armour, run around naked and still put out an acceptable amount of DPS.
If you want to be in the top 1% (or whatever) then sure, wear light armour, knock yourself out, but don't pretend it's not viable to DPS in heavy armour.
There will always be a favourite; a flavour of the month, a better way of doing something. Then there will always be people who don't like it and complain about it. Then I guess there will always be people like me, who try and tell people to just play the game and forget about who has the highest computer game numbers.
Define acceptable DPS.
Slightly off topic, but most of the people joining me in my complaint for heavy armor are either Templars or DKs... Am I the only NB in here?
Regarding heavy armor DPS. It's roughly 30% less than what I put out with medium armor. Without getting anything in return. Seems balanced :P
Khivas_Carrick wrote: »Which is why I made the suggestions that I did in that one Forum Topic I made.
They're not over the top, still make tanks tanky, and makes sure that people that wear Heavy armor will be within the acceptable boundaries for DPS, being just as good as or slightly less than those in Medium and Light armor.
God damn it, I want to rock my Paladin Style Warrior, and I'll do it with or without ZoS's consent! (I really would prefer your proverbial consent via you buffing Heavy Armor though Zenimax)
EDIT*
Here's the link,
http://forums.elderscrollsonline.com/discussion/130276/discussion-heavy-armor#latest
More posts = more words = more suggestions = more attention = Hey, ZoS might do something about it.