monden1980b16_ESO wrote: »Stamina/magicka balancing?
Armor type balancing?
Templar? (magicka starvation)
Lag in Cyrodiil?
Racial abilities balancing (races like Bosmer inferior to others like Nord, for example)
Stealth fix (not only for NB)
As if something like this would come in an minor Bugfix Patch.
The true Patch is 1.3.0. The other two minor patches are just fixes to it, there won't be something big, new arriving out of no where.
The Patch will come most likely end of next week, maybe a week later if they find a major bug that needs to be fixed.
Any more balancing of Stamina/Magicka and Armor Types will not occur until 1.4, if 1.4.0 will not point out any of it, than it won't come until 1.5.
ZOS_GinaBruno wrote: »The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
ZOS_GinaBruno wrote: »The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
@ZOS_GinaBruno
Gina, do you know if the 50% damage reduction below 50% health is a flat 50% or a scaling 50% the lower your health drops? The tooltip is unclear.
Thanks!
ZOS_GinaBruno wrote: »The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
@ZOS_GinaBruno
Gina, do you know if the 50% damage reduction below 50% health is a flat 50% or a scaling 50% the lower your health drops? The tooltip is unclear.
Thanks!
Are you by chance playing in a non-english client?
I know in my client it very clearly says "can increase up to 50%, as Health decreases."
Which indicates that it scales.
Functionally, it currently scales upward; it just does not scale up to 50%.
Nightblade with light armor is a beast. 700+ crits with funnel health and insane selfheal with it too.monden1980b16_ESO wrote: »As if something like this would come in an minor Bugfix Patch.
The true Patch is 1.3.0. The other two minor patches are just fixes to it, there won't be something big, new arriving out of no where.
The Patch will come most likely end of next week, maybe a week later if they find a major bug that needs to be fixed.
Any more balancing of Stamina/Magicka and Armor Types will not occur until 1.4, if 1.4.0 will not point out any of it, than it won't come until 1.5.
Would just be good to know whether there is further balancing coming or not. (For me it means: Should I dump my main character and go for something like DK or Sorc with staff or should I just be patient some weeks/months)
ZOS_GinaBruno wrote: »
Racial
…
[*] Nord Racial Passives
[*] Rugged: This passive now correctly decreases damage taken instead of increasing damage taken.
…
MeowGinger wrote: »@ZOS_GinaBruno
Hello! Would you happen to know if there's going to be a fix for the quest "Forgotten Ancestry" in Glenumbra?
The final objective cannot be completed because it is not possible to interact with the Winvale founder's monument. It's been broken for at least couple of weeks, and I haven't seen mention of it in any of the patch notes yet (I did send in a bug report). It would be great if it would be possible to release a fix with the 1.3 content patch.
Traveling time of Funnel is quite slow. It also doesnt heal for "insane" amount.
NIghtblade have a severe lack of selheal and dmg mitigation.
ZOS_GinaBruno wrote: »The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
monden1980b16_ESO wrote: »Stamina/magicka balancing?
Armor type balancing?
Templar? (magicka starvation)
Lag in Cyrodiil?
Racial abilities balancing (races like Bosmer inferior to others like Nord, for example)
Stealth fix (not only for NB)
Balancing is a big part of 1.3.0! Set changes do alot and also offer many new opportunities wich balance out lots of things.As if something like this would come in an minor Bugfix Patch.
The true Patch is 1.3.0. The other two minor patches are just fixes to it, there won't be something big, new arriving out of no where.
The Patch will come most likely end of next week, maybe a week later if they find a major bug that needs to be fixed.
Any more balancing of Stamina/Magicka and Armor Types will not occur until 1.4, if 1.4.0 will not point out any of it, than it won't come until 1.5.
They did some big changes also with the softcap so it would be stupid to change too much unless u wanna destroy everything. I guess they will give the new changes a run to see what they have to change next! Otherwise it would be like other games where the less strong classes became ultra OP. With the new Softcaps the armor types will be very important to specific builds if u ask me and as a templar i will take a look at the restoration Aura wich became very very powerfull through patch 1.3.0 (Softcaps) It was useless before and will now grant u big advantages. Tanksets will also be very nice in !
But sry im talking mostly of pvp!
Stamina Builds are viable in:
- Solo PvE (leveling)
- Veteran 4 Man Dungeons
- PvP
Stamina Builds are not viable in:
- Trials
Conclusion: PvE Raid Gamer are always destroing MMO Games with there min/maxing and their exclusion of other Players.
But yeah lets Buff Weapon Attacks. What about..say 50%?
I like it, cause currently my Lethal Arrow hits for 1.300 out of Stealth with another 700 on the fly before the first one hits. Makes an Impact of 2K DMG.
After Buffing it is 1950 out of Stealth and 1050 what give me an instant Kill in PvP for every Opening.
Nice, now you have killed Robes and Staffs but created an Elder Bows Online Game.
Balancing is not as easy as you think, with just pushing the DMG.
Are the Developers aware of Magicka and Stamina spec DPS performances?
Problem is not awareness. It has been shown many times that they just don't care, on the account that they either can't fix it because it needs an overhaul of the system which they royally messed up, or they just don't care.
They obviously care, troll. It's nice to stand on a soapbox and point out where everyone "royally messed up". Why don't you try to add something meaningful to a discussion.
They're likely in discussions to come up with various ways to address the issue without having to "overhaul" the system.
I'm sure it isn't as easy as any of us believe. Yes, even you.
I guess you missed the Quakecon panel where Nick Konkle (Lead gameplay designer) said they're doing just that - raising the damage of stamina abilities. I can link it for you if you'd like.
Traveling time of Funnel is quite slow. It also doesnt heal for "insane" amount.
NIghtblade have a severe lack of selheal and dmg mitigation.
Nightblade has an awesome Selfheal if he want's to. We can easly make every Skill a DMG/Selfheal Skill if we would like to:
http://esohead.com/calculator/skills#mcsz9s8IOWe8A4rK8IrTk8IPnB8IPSZ8IPwB85oD7GIzds8F7JIzrJ6Ibux6bbut6LzrO8O7mrdeB8zz7zztyfm8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
Should be enought Selfheal:
+ 2% HP for every Light Attack
+ 15% Chance that a light Attack Heals for 115% of its DMG
+ DoT + 1 Second HoT from Refreshing Path
+ DMG + 2 Second Hot from Swallow Soul
+ DoT + 6 Second HoT from Degeneration
+ Selfheal + DMG + DMG Buff from Sap Essence
+ Selfheal + Stun + DMG from Ultimate Soul Tether
If you want to use a Stamina Dump than you could think about changing Refreshing Path with Blood Craze from Dual Wield, granting another HoT as long as the DoT ticks on the Enemy.
Against any Enemy that has no Burst DMG we can not die. But if they have a lot of burst it will be our Nemesis, but that is the other side of beeing an HoT Selfhealer.
I'm not going to argue semantics or physics. but one thing they should look at doing for AOE spam is simple, put the same restrictions on pulse and its morphs as they did to Bolt Escape and it's morphs. First one costs x magicka, if used again w/n 4sec will use 50% more magicka. that would lower the spamming of pulse.
All those small heals require attacks.
Nightblades have no burstheal in combat like all other classes have.
DKs have much more dmg mitigation, while at the same time beeing able to dish out more dmg then Nightblades, and they can also instaheal themselves with several heals.
Half of those skills and morphs you mentioned noone are using.
I would like to see some actual number comparisons, but my experience in playing both is that DK's are much better at DPS especially AOE DPS.All those small heals require attacks.
Nightblades have no burstheal in combat like all other classes have.
DKs have much more dmg mitigation, while at the same time beeing able to dish out more dmg then Nightblades, and they can also instaheal themselves with several heals.
Half of those skills and morphs you mentioned noone are using.
Maybe because we are nearest of been a glas cannon of all classes or could a DK shoot a 1.300 Snipe, followed with a 100% Crit Snipe, and rinse repead until you get spottet or out of Magicka for Shadowy Disuguise?
And I already stated out that we only have HoT Style Heals. So what?
Nightblade with light armor is a beast. 700+ crits with funnel health and insane selfheal with it too.monden1980b16_ESO wrote: »As if something like this would come in an minor Bugfix Patch.
The true Patch is 1.3.0. The other two minor patches are just fixes to it, there won't be something big, new arriving out of no where.
The Patch will come most likely end of next week, maybe a week later if they find a major bug that needs to be fixed.
Any more balancing of Stamina/Magicka and Armor Types will not occur until 1.4, if 1.4.0 will not point out any of it, than it won't come until 1.5.
Would just be good to know whether there is further balancing coming or not. (For me it means: Should I dump my main character and go for something like DK or Sorc with staff or should I just be patient some weeks/months)
Templar with blazing shield is OP like hell. I watched a templar in 1v1s recently and it always ended the same way: blazing shield 3k dmg onehit.
Every class is powerful if played right. So please stop complaining about class balance. It really isnt the problem here.
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Is there any debuff as werewolf unless you are in wolf form that makes you underdogs??