How to fix:
1) Templar's gain magicka regeneration for each Aedric Spear and/or Dawn's Wrath ability on their bars.
-OR-
Flatly increase damage across the board much more than they currently are.
2) No matter what you do, Backlash and the damage Debuff side of Solar Flare and its morphs need complete reworks.
jesterstear wrote: »How to fix:
1) Templar's gain magicka regeneration for each Aedric Spear and/or Dawn's Wrath ability on their bars.
-OR-
Flatly increase damage across the board much more than they currently are.
2) No matter what you do, Backlash and the damage Debuff side of Solar Flare and its morphs need complete reworks.
I like the idea of line bonuses, but to be balanced (we have already improved so much compared to a month ago) may I suggest
1) Templar's gain % damage increase for Aedric Spear/Dawn's wrath abilities for each one slotted, but also % reduction in healing for each one slotted.
Can't have top of the line DPS at the same time as top of the line healing or other classes will complain.
Stopped reading at backlash being useless.
dylanjaygrobbelaarb16_ESO wrote: »I vastly dislike these threads where someone posts a large amount of sweeping changes, which usually is only taking into account their build and not the totality of the game. I'm v12 Templar and I dissaprove of these suggested changes
dylanjaygrobbelaarb16_ESO wrote: »I vastly dislike these threads where someone posts a large amount of sweeping changes, which usually is only taking into account their build and not the totality of the game. I'm v12 Templar and I dissaprove of these suggested changes
These are far from massively sweeping changes.
But hey, it's fine that anybody that wants to do competitive Trials and plays a Templar has to be lucky enough to be the token healer or has no shot at participating at all.
dylanjaygrobbelaarb16_ESO wrote: »I vastly dislike these threads where someone posts a large amount of sweeping changes, which usually is only taking into account their build and not the totality of the game. I'm v12 Templar and I dissaprove of these suggested changes
These are far from massively sweeping changes.
But hey, it's fine that anybody that wants to do competitive Trials and plays a Templar has to be lucky enough to be the token healer or has no shot at participating at all.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »I vastly dislike these threads where someone posts a large amount of sweeping changes, which usually is only taking into account their build and not the totality of the game. I'm v12 Templar and I dissaprove of these suggested changes
These are far from massively sweeping changes.
But hey, it's fine that anybody that wants to do competitive Trials and plays a Templar has to be lucky enough to be the token healer or has no shot at participating at all.
I DPs and heal in competitive trial group so...
jesterstear wrote: »How to fix:
1) Templar's gain magicka regeneration for each Aedric Spear and/or Dawn's Wrath ability on their bars.
-OR-
Flatly increase damage across the board much more than they currently are.
2) No matter what you do, Backlash and the damage Debuff side of Solar Flare and its morphs need complete reworks.
I like the idea of line bonuses, but to be balanced (we have already improved so much compared to a month ago) may I suggest
1) Templar's gain % damage increase for Aedric Spear/Dawn's wrath abilities for each one slotted, but also % reduction in healing for each one slotted.
Can't have top of the line DPS at the same time as top of the line healing or other classes will complain.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »I vastly dislike these threads where someone posts a large amount of sweeping changes, which usually is only taking into account their build and not the totality of the game. I'm v12 Templar and I dissaprove of these suggested changes
These are far from massively sweeping changes.
But hey, it's fine that anybody that wants to do competitive Trials and plays a Templar has to be lucky enough to be the token healer or has no shot at participating at all.
I DPs and heal in competitive trial group so...
Healing, sure, but your group isn't competitive if you are DPSing. Sorry to break it to you.
jesterstear wrote: »How to fix:
1) Templar's gain magicka regeneration for each Aedric Spear and/or Dawn's Wrath ability on their bars.
-OR-
Flatly increase damage across the board much more than they currently are.
2) No matter what you do, Backlash and the damage Debuff side of Solar Flare and its morphs need complete reworks.
I like the idea of line bonuses, but to be balanced (we have already improved so much compared to a month ago) may I suggest
1) Templar's gain % damage increase for Aedric Spear/Dawn's wrath abilities for each one slotted, but also % reduction in healing for each one slotted.
Can't have top of the line DPS at the same time as top of the line healing or other classes will complain.
Counter-point: Don't make it passive regen for each ability slotted (this would be subject to overcharge anyway), make it a passive that provides magicka regen on doing damage to an enemy with a Templar spell.
Akuydab14_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »I vastly dislike these threads where someone posts a large amount of sweeping changes, which usually is only taking into account their build and not the totality of the game. I'm v12 Templar and I dissaprove of these suggested changes
These are far from massively sweeping changes.
But hey, it's fine that anybody that wants to do competitive Trials and plays a Templar has to be lucky enough to be the token healer or has no shot at participating at all.
I DPs and heal in competitive trial group so...
Healing, sure, but your group isn't competitive if you are DPSing. Sorry to break it to you.
Why is Pmarsico so mad
timidobserver wrote: »Useless is not quite the right word for backlash. Poorly designed is better. Due to the design you should never have more than 1 Temp dps in the group. Power of the light is a part of most Temp dps builds and you do not want two Templar casting it.
No other class has such a major component of their dps tied to a mechanic that should only be used by one person.
Also, it is not just the about the dps, Templar have poor utility and group synergy in general. Veil of blades, negate, and banner are more valuable to a trials group than either Temp dps ultimate.
Agreed, but the real problem with Backlash/Power of the Light is that it is capped. The damage cap means that you delay your own damage for however long it takes to get to that cap to deal 33% more damage. It's simply unviable in realistic situations. It really needs a re-work because the cap would have to be removed for it to work and that would be terrible in PVP.
Dagoth_Rac wrote: »Templar skills take too long even after casting. Dark Flare? 1.3 seconds to leave your hand, then another second or so to slowly loop through the air and land on enemy's head. Sun Fire? Leaves hand instantly but takes its sweet old time to float over to enemy. Blazing Spear? Leaves hand instantly, but again does a big looping motion up into the air before coming back down and actually activating the damage. Backlash? 1.5 seconds before leaving hand, then 7.2 seconds before you get the damage. And the damage is too limited to be worth 8.7 seconds before it kicks in.
Was this on purpose to limit DPS? Or did they get too excited by these neat casting animations (and they do look awesome!) that they did not realize the effect it was going to have on gameplay?
nicab16_ESO wrote: »Actually, if you fire a Solar Flare and then a Sun Fire straight after, your Sun Fire will NOT get the extra damage from the previous flare. You must wait at least 1 second between the Solar Flare and THEN do the Sun Fire, and it might get the damage buff then. If you're lucky. THIS is the problem with our DPS. I have an awesome spell for weaving in between other abilities, but it doesn't actually work as it says in the tooltip. I have been testing this endlessly with combat logs.
Furthermore, a casted spell should land instantly due to giving people plenty of time to interrupt you before it goes off, for the sake of PvP balance.
Another issue here is why Templar abilities such as Solar Flare and Nova which clearly sound like FIRE damage, are instead magic damage, while Sun Fire is the only one that is actually fire damage. This inconsistency makes Templars stuck between race skill line choices. Jack of all trades, master of none. Unlike the DK which have tons of fire damage and benefit from fire damage increases of certain races.
- Love