timidobserver wrote: »
Eh, you don't get to decide what is valid discussion and what isn't. I don't see a ZOS tag next to your name. Have a good one.
JackDaniell wrote: »So, I would just like to clarify for all the people who oh so coveted that 5% spell crit on willows.
YOU HAVE EFFECTIVELY RUINED THE BEST CRAFTING SET IN THE GAME.
Willows had the potential the be the BEST sustainable set in the game. For some reason people could not see this (omg a set that gives me 25+ regen to my health mag stam? *** that i want 4% spell crit!)
demonlkojipub19_ESO wrote: »Weapon power increases damage of everything too. Wrecking blow is an example of the bonus from weapon power, which is better than weapon damage. There is also empowering chains for the dragon knight which has the same bonus as wreaking blow. They both apply to the next light and heavy attack, or whatever weapon attack you use afterword. Weapon power also won't bring your weapon damage closer to the cap, like with soulshine's spell power.
Will we be seeing respec cost change in 1.3 by any chance?
Respec cost too high
Nick: For the first week of update 3, we will make respec extremely cheap (i.e. 100 gold). After that we will reduce the respec cost by 25%. We will also add in respec for just your morphs that is really cheap (100x cheaper than a full respec).
Source: http://forums.elderscrollsonline.com/discussion/comment/1123106
JackDaniell wrote: »So, I would just like to clarify for all the people who oh so coveted that 5% spell crit on willows.
YOU HAVE EFFECTIVELY RUINED THE BEST CRAFTING SET IN THE GAME.
Willows had the potential the be the BEST sustainable set in the game. For some reason people could not see this (omg a set that gives me 25+ regen to my health mag stam? *** that i want 4% spell crit!)
I'm also quite deceived by the sudden change on Willow's Path.
It was an awesome set. Any build could benefit from it.
Now it's a Caster's set.
IMO, it would have been better to have Willow's staying as a full Resource Regeneration set, and implement Spell Crit into an already Caster set like Magnus.
Hopefully still on time to make more changes. Would be great to see Willow's back to what it was in 1.3.0.
Am I missing something here on why people liked willows with 1.3? 10 magicka regen and 10 stam regen didnt seem too desirable to me.
Nightreaver wrote: »So people complaining about whiners getting what they want are now whining to get what they want. Not sure how that is any different.
In 1.3 there were 4 Sets that granted a total of SIX abilities to increase Weapon Crit. Compared to 1 set that granted a total of ONE ability to increase to Spell Crit and that was a part of a set that favored... you guessed it, physical DPS. Not sure how anyone can seriously say that was balanced.
So are people whining because Spell casters actually have 3 bonuses that increase spell crit compared to 6 for Weapon Crit? Or because Spell Casters can actually get spell crit now from a set that doesn't favor physical DPS?
Or if it's because they don't like that it was Willow's that was chosen to provide Spell Crit then what set would they change other than the ONE set that actually favors Spell DPS without someone else complaining?
uwamerlynn_ESO wrote: »A simpler solution would have been to make all weapon abilities magicka based from the get-go. If they're going to require us to use stamina to dodge-roll, block, etc...then we shouldn't need to use it for damage as well.
demonlkojipub19_ESO wrote: »uwamerlynn_ESO wrote: »A simpler solution would have been to make all weapon abilities magicka based from the get-go. If they're going to require us to use stamina to dodge-roll, block, etc...then we shouldn't need to use it for damage as well.
Then everyone really will be in light armor. Can just delete all other armor types.
I think that the dodge chance works against all types of attacks except unblockable AoEs.I have to say that I kinda like the Whitestrake's Retribution Set more.
It comes with:
+118 Health
+157 Spell Resistance
+10 Health Recovery
If Health is below 30% HP, gain 840 DMG Shild for 8 Seconds. Can occur every 15 Seconds.
Histbark:
+118 Health
+ 157 Armor
+ 10 Health Recovery
+ 18% Dodge Chance during blocking
If I am not wrong, than Dodge will only work against Melee and Bow Attacks? If thats the case, Histbark seems even weaker to me, cause most DMG in Bossfights seems to come from Magic DMG. The Phys. DMG is already low with blocking and is nothing that puts Healer under pressure.
I fail to see the problem. Effectively deleting difficult-to-replace end-game gear from tens of thousands of players is more important to correct than balance between stamina and magicka, which wasn't even affected by the 1.3 Twilight/Willow versions in the first place.MonkeyAssassin24 wrote: »Let's be honest here. They didn't change back Twilight's and Willow's because players wanted their spell crit back, they changed it because caster builds are still the overwhelming favorite for high levels and all those players were angry that they were going to have to craft new sets to get the build they wanted. This has nothing to do with balance or the gap between magicka and stamina, it has everything to do with crafting mats. I'm pretty certain most of the backlash for this change come from players who never set foot in the PTS and instead looked ahead to having to remake some armor and/or weapons.
Maverick827 wrote: »I fail to see the problem. Effectively deleting difficult-to-replace end-game gear from tens of thousands of players is more important to correct than balance between stamina and magicka, which wasn't even affected by the 1.3 Twilight/Willow versions in the first place.MonkeyAssassin24 wrote: »Let's be honest here. They didn't change back Twilight's and Willow's because players wanted their spell crit back, they changed it because caster builds are still the overwhelming favorite for high levels and all those players were angry that they were going to have to craft new sets to get the build they wanted. This has nothing to do with balance or the gap between magicka and stamina, it has everything to do with crafting mats. I'm pretty certain most of the backlash for this change come from players who never set foot in the PTS and instead looked ahead to having to remake some armor and/or weapons.