CapuchinSeven wrote: »Venom Arrow is my bow spammer right now, comical watching healers trying to heal and Sorcs trying to damage me while waving their arms around in the air.
Bow needs some kind of single target spam skill.
There are dots, knockbacks and AoEs but no spammable normal skill.
You can remove one of the AoEs noone are using.
Richard.A.Ferrellub17_ESO wrote: »ZOS will not go for DoT stacking. That would be absurdly overpowered. Imagine 10 casts of poison arrow: the DoT would be doing 400-500+ per tick. Don't get me wrong, I would be tickled to death if I could do that. My go to single target dps rotation is crit surge + light attack w/ venom arrow clipping til its dead.
CapuchinSeven wrote: »My Venom Arrow hits for around 300-350 a lot of times, with a 50 damage per tick DOT AND an interrupt, what more do you want?
I don't know what a lot of you are doing with your builds and armour sets sometimes.
CapuchinSeven wrote: »*shrug* dunno, don't care mostly. Craglorn, which I assume you're talking about, has no interest for me and I've yet to go.
I can hit VR12's in PVP for 300 Venom Arrows before the DOT, lowest I hit for is around 250 if they are running Immovable or something.
Patch 1.3, I wear 5 Hundings Rage, 4 Ashen's Grip and slot Flawless Dawnbreaker.
I visually see VR12's health getting ripped to pieces.
http://1drv.ms/1oHjyqC
http://1drv.ms/1oHjp6u
http://1drv.ms/1oHjrv2
Please bare in mind, I just logged on and snapped these pics as quick as I can in my lunch break at work just as an example. Also note in the 2nd pic my target changed from a VR12 to a VR4 because the VR12 dodge rolled, the damage from from hitting the VR12 and you can see his dodge rolls at the end.
khele23eb17_ESO wrote: »
*shrug* mass PvP has no interest for me and Ive yet to spend any significant amount of time doing it.
khele23eb17_ESO wrote: »With that said I dont see any reason for you to be against dot stacking on Poison Injection or bow having competitive sustained dps in general as long as it doesnt influence PvP balance.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
I don't know much about the mechanics here, but just from my impressions, DK's Unstable Flame is a far more spammable DoT than bow's poison stuff.
Actually, just looked it up. The comparison is telling:
http://www.esohead.com/skills/28869-poison-arrow
http://www.esohead.com/skills/20657-searing-strike
It's okay though right, because it has an interrupt?
takes longer to complete
CapuchinSeven wrote: »I don't know much about the mechanics here, but just from my impressions, DK's Unstable Flame is a far more spammable DoT than bow's poison stuff.
Actually, just looked it up. The comparison is telling:
http://www.esohead.com/skills/28869-poison-arrow
http://www.esohead.com/skills/20657-searing-strike
...I'm sorry can I just be clear here that you think that an ability with a range of 28 meters should be compared to the damage of an ability with a range of 5 meters?It's okay though right, because it has an interrupt?
er yes actually, it's a skill that lands for 300 damage, has a DOT that ticks for another 300 damage and has a ranged interrupt.
That's the definition of an ability being fine.takes longer to complete
Are you even talking about the same skill as everyone else? Acid Arrow is one of the fastest skills in the game.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
CapuchinSeven wrote: »I don't know much about the mechanics here, but just from my impressions, DK's Unstable Flame is a far more spammable DoT than bow's poison stuff.
Actually, just looked it up. The comparison is telling:
http://www.esohead.com/skills/28869-poison-arrow
http://www.esohead.com/skills/20657-searing-strike
...I'm sorry can I just be clear here that you think that an ability with a range of 28 meters should be compared to the damage of an ability with a range of 5 meters?It's okay though right, because it has an interrupt?
er yes actually, it's a skill that lands for 300 damage, has a DOT that ticks for another 300 damage and has a ranged interrupt.
That's the definition of an ability being fine.takes longer to complete
Are you even talking about the same skill as everyone else? Acid Arrow is one of the fastest skills in the game.
Heh, knew there'd be someone, "herp, it's ranged so it should be crap".
I get it, increased range should equal decreased damage, or no-one would go melee. What I'm saying is that there's a line. Those '300' numbers are useless by themselves, and you just cut out my comparative numbers entirely. The point is that the discrepancy is so wide that the choice between the two is a given. That's a bad thing.
EDIT: also, let me clarify my "takes longer to complete" comment. I'm not talking about the animation time. Poison arrow's DoT lasts 10 seconds. Searing Strike takes 8.5. Ergo, the former takes longer to complete.
Thejollygreenone wrote: »Also, Vampire's Bane. That a better comparison for poison arrow?
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
CapuchinSeven wrote: »khele23eb17_ESO wrote: »
*shrug* mass PvP has no interest for me and Ive yet to spend any significant amount of time doing it.
Okay, stick to PVE then and do more damage because you'll get more crits from it. That was my point. Someone elsewhere in another thread stated they are hitting with Venom Arrow in PVE for around 450 damage with the same build I'm using with the same armour sets.
How can that get anymore spammable for you? It's one of the fastest attack in the game, hits for 300-450 when built correctly, interrupts and finally places a DOT that ticks for around 50 damage on my build.khele23eb17_ESO wrote: »With that said I dont see any reason for you to be against dot stacking on Poison Injection or bow having competitive sustained dps in general as long as it doesnt influence PvP balance.
Because bow isn't the problem, light armour passives with never ending manna and restro staff damage passives are the reason magic builds are head and shoulders above all other builds.
There is nothing wrong with bow.
Thats right, and Stamina gots the bigger cost reduction cause 2H, Dual Wield and Bow has their own 20% cost reduction, makes a total of 34% reduction.khele23eb17_ESO wrote: »Light armor passives give you 21% cost reduction with 7 pieces, medium armor gives you 14%. Its a difference but 7% hardly makes light armor user's mana infinite.
Neither does a 10% dmg boost from resto staff alone explain the much bigger sustainable dmg difference between staff builds and other weapons.
The problem isnt as simplistic as you present it. Light and resto passives are a part of it but theyre not all thats involved. You have to look at skill dmg, skill mechanics, scaling, synergies, stamina split between skills and survival actions... its a bit of a mess atm.
Poison Arrow and Light Attack can be perfectly weaved, means with every Light Attack, the Monster gets a Poison Arrow as well, netting in ~500-600DMG per Shot, with one Dot Tick it is around 550-650 DMG. If going for a Bow Build I would also bring in Arrow Spray and a Class specific Dot to push the DPS.Heh, knew there'd be someone, "herp, it's ranged so it should be crap".
I get it, increased range should equal decreased damage, or no-one would go melee. What I'm saying is that there's a line. Those '300' numbers are useless by themselves,
Thats right, and Stamina gots the bigger cost reduction cause 2H, Dual Wield and Bow has their own 20% cost reduction, makes a total of 34% reduction.khele23eb17_ESO wrote: »Light armor passives give you 21% cost reduction with 7 pieces, medium armor gives you 14%. Its a difference but 7% hardly makes light armor user's mana infinite.Neither does a 10% dmg boost from resto staff alone explain the much bigger sustainable dmg difference between staff builds and other weapons.
On this one we have other opinions. This DMG Buff means just 10% more sustainable DMG for any build that relies completly on their class Skills. A Mage that does in this way 1K DPS, will lose 100DPS if this 10% Buff goes away.
The problem isnt as simplistic as you present it. Light and resto passives are a part of it but theyre not all thats involved. You have to look at skill dmg, skill mechanics, scaling, synergies, stamina split between skills and survival actions... its a bit of a mess atm.
Main issue is the insane regeneration of Magicka. If a Boss gets the Elemental Drain Debuff and the Caster has Spell Symetrie he can just not run out of Magicka. Unlike Stamina Builds, that has noch equivalent to Elemental Drain and Spel Symetrie.
Remove Elemental Drain and Spell Symentrie and I bet, Magicka Builds will do around the same DMG as Stamina Builds.
Heh, knew there'd be someone, "herp, it's ranged so it should be crap".
Those '300' numbers are useless by themselves.
Thejollygreenone wrote: »Also, Vampire's Bane. That a better comparison for poison arrow?
If you want a better comparison, look at Silver Bolts.
PLEASE do continue to ignore Long Shots, Accuracy, Ranger and Hawk Eye (after the interrupt) when comparing the damage and stamina costs of Venom Arrow to Vampires Bane and Silver Bolts (hint there are no damage passives in Dawn's Wrath)
You are right. I for myself see Silver Bolt as a crap Skill, that has no space in my limited Skillbar.
- It scales of Stamina and SpellDMG, instead of Weapon DMG.
- It shines only against Deadra and Undead with it's Knockdown and 5% Chance of a DMG procc.
- The costs of Silver Bolt are way higher, cause the base costs of Venom Arrow is already lower and Venom Arrow gets 34% cost reduction, Silver Bolt ony 14%.
Silver Bolts gets the Bonus of Long Shot and Accuracy, cause they only require you to equip a Bow. Ranger and Hawk Eye are for Bow DMG exclusive. But well, that makes Silver Bolt not better anyway. ^^
CapuchinSeven wrote: »And I had a pretty good guess that'd you'd fabricate something I didn't say to make yourself a nice little strawman.
But posting random tool tips in a game where the tool tips are totally different in game is helpful?
PLEASE do continue to ignore Long Shots, Accuracy, Ranger and Hawk Eye (after the interrupt) when comparing the damage and stamina costs of Venom Arrow to Vampires Bane and Silver Bolts (hint there are no damage passives in Dawn's Wrath).
Silver Bolts excels on undead targets but given the Slayer passive also works on Venom Arrow, AND you can slot Silver Bolts on a bow build if you wanted you people just keep showing yourselves up for what you are.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Lol, yes. Forgive my hyperbole. Almost as bad as your ad hominem attacks on the information I presented.
What possible bearing does that even have on the comparison?
Thanks for pointing out the bow passives, that is an absolutely relevant point, but why would you mention Ranger and then discard the Dawn's Wrath passives? Bias much? Restoring Spirit reduces costs too, though obv by a lesser amount, and Enduring Rays increases duration. That would affect the DoT, no?