Attorneyatlawl wrote: »
Ah, I meant to say the Armor Increase from the set bonus, for example the ones you get from hist bark and alessia bulwark (patch 1.3)
Yes, it does (the armor rating set bonus itself). Same with spell dmg etc on pts. ,
I hope they dont increase the level cap at all.
Veteran points are going away and being replaced by plain old exp points. The veteren rank which denotes your post lvl 50 lvl/rank is staying.
Unlikely_Ghostbuster wrote: »I enjoy the variety of PvP too much to give up a character and play-style built around adapting to unexpected situations, so redoing my character to mechanically repeat a scripted set of actions to pass a trial, to me, is a step down in terms of fun being had.
The 8-trait sets need to present some clearly advantageous buffs. As it stands, the five item set bonuses for 8-trait sets are no more impressive than many of the five item set bonuses for 2-6 trait sets.
nagarjunna wrote: »Quite so, people do enjoy all of that and of course the kit will come up for sale...
timidobserver wrote: »Veteran points are going away and being replaced by plain old exp points. The veteren rank which denotes your post lvl 50 lvl/rank is staying.
This is not true. There will be no rank/level beyond 50. All end game gear and items will be level 50. The only purpose of XP will be to gain Champion Points,not increase your level.
At least this was my understanding what I heard at Quakecon and read here~~~>http://tamrieljournal.com/eso-champion-system-account-wide-progression/
robertlive2014 wrote: »While it's unfortunate that not everyone has the social skills necessary to be a team player
Thats just rude. Just because some people dont find that type of pve content fun doesnt mean they dont have social skills to be a team player.
robertlive2014 wrote: »While it's unfortunate that not everyone has the social skills necessary to be a team player, I'm happy to see that some of the more prestigious and powerful gear sets are reserved for those willing to commit to this format
You think that people who don't raid suffer from poor social skills? Really, that's the first explanation that comes to you? Your ability to kill internet dragons demonstrates you have superior social skills?
I don't think I can express my reaction without attracting some unwelcome attention from moderators, so you can carry right on with that thought, cupcake
robertlive2014 wrote: »While it's unfortunate that not everyone has the social skills necessary to be a team player, I'm happy to see that some of the more prestigious and powerful gear sets are reserved for those willing to commit to this format
@robertlive2014
Thank you for that generalization of my personality ...
For your information, I own my business and work with clients all day. When I get home, I play a couple of hours a night on and off. My wife has stage 4 cancer and is mostly bedridden, so I have to stop playing and take care of her whenever she needs something. Most raid groups would not appreciate me having to afk 2 or 3 times a night.
Even if my wife was not ill, I would have reservations about raiding again in a MMO. Contrary to your ascertion, my experience in WoW does not make me believe most raiders have an over-abundance of social skills. Most raiders (at least in WoW) were "lewt dudes" more interested in their epeen than in being social. I have no desire to be forced to raid 3-4 hours a night, 3-4 nights a week, to stay in the main raid group. Raiding felt like a second job.
I see no reason why ZOS should cater to that small subset of players, giving them the best of everything. If you want a "raid or die" MMO ... WoW is already making that game.
Unlikely_Ghostbuster wrote: »Frankly, I'm disappointed with the dramatic improvements being made to the 2-6 trait sets vs the "changes" made to the 8-trait sets. Getting 8-traits does take work, if you're the type of player who doesn't like imposing on their guild-mates, or if you don't have any guild-mates, as you may be new to MMO's because you were a lifelong fan of the Elder Scrolls games.
Saying "getting 8-traits takes no work at all -- 500g, boom, done" does not mean everyone can/will do it that way, nor does it change the fact that 8-trait armor is supposed to be more powerful than 2-6 trait armor. If that's not the case, then why even bother keeping the trait-based crafting system?
As it stands, the only armor sets that look appealing, as a craftsman, are the 2-6 trait sets. I have no opinion of the trials sets because, honestly, I have no interest in joining a PvE guild that wants to micro-manage my build and play. Allegedly, that's what's required to pass trials -- reducing your painstakingly individualized character to little more than a cog and wheel. Sorry, but I enjoy the variety of PvP too much to give up a character and play-style built around adapting to unexpected situations, so redoing my character to mechanically repeat a scripted set of actions to pass a trial, to me, is a step down in terms of fun being had. I'll have plenty of that when I play the next Dragon Age (a single player game that would surprise me if it demands the same adaptability as ESO PvP).
And no, ZOS will not be tempting me to ESO trials (in lieu of playing Dragon Age) with the promise of items that, given the nature of the upcoming update, may cease being useful in two months. Sorry, but Dragon Age has a better storyline than Craglorn (and I'd rather play a solo game than deal with the current mixed-bag of players claiming to be experts on trials).
Getting back to the point... The fact that 2-6 trait armor is now, in many ways, superior to 8-trait armor is actually BETTER for me, personally. I have all the researchable items I need, but it will be a minimum of 31 more days until I have eight traits researched in enough items to make an effective five piece 8-trait set (in the current system), so being able to make better armor even sooner gives me, personally, an advantage. I simply feel I've wasted a great deal of time and effort striving to research 8-traits for no foreseeable payout, and I feel the original intent of having a trait-based crafting system such as this one (payouts to the player for time and effort given) has been lost.
Despite the personal advantages I'm getting with this update, I must say there's no reason to keep the #-trait crafted set system if a 3-trait set is comparable or superior to 8-trait sets. It just doesn't make sense. Why even keep the current system with the incrementally increasing research times if there is no long-term payout for the player's crafted gear in exchange for time/effort invested?
The 8-trait sets need to present some clearly advantageous buffs. As it stands, the five item set bonuses for 8-trait sets are no more impressive than many of the five item set bonuses for 2-6 trait sets.
Unlikely_Ghostbuster wrote: »Frankly, I'm disappointed with the dramatic improvements being made to the 2-6 trait sets vs the "changes" made to the 8-trait sets. Getting 8-traits does take work, if you're the type of player who doesn't like imposing on their guild-mates, or if you don't have any guild-mates, as you may be new to MMO's because you were a lifelong fan of the Elder Scrolls games.
Saying "getting 8-traits takes no work at all -- 500g, boom, done" does not mean everyone can/will do it that way, nor does it change the fact that 8-trait armor is supposed to be more powerful than 2-6 trait armor. If that's not the case, then why even bother keeping the trait-based crafting system?
Getting back to the point... The fact that 2-6 trait armor is now, in many ways, superior to 8-trait armor is actually BETTER for me, personally. I have all the researchable items I need, but it will be a minimum of 31 more days until I have eight traits researched in enough items to make an effective five piece 8-trait set (in the current system), so being able to make better armor even sooner gives me, personally, an advantage. I simply feel I've wasted a great deal of time and effort striving to research 8-traits for no foreseeable payout, and I feel the original intent of having a trait-based crafting system such as this one (payouts to the player for time and effort given) has been lost.
The 8-trait sets need to present some clearly advantageous buffs. As it stands, the five item set bonuses for 8-trait sets are no more impressive than many of the five item set bonuses for 2-6 trait sets.
One Idea I had would be... have bonuses beyond the 5-set piece. Have 6,7,8 set piece bonuses - and you can only get those extra bonuses with the 8-piece researched traits. Bonuses that are no where else in the game and DON'T SUCK.
robertlive2014 wrote: »robertlive2014 wrote: »While it's unfortunate that not everyone has the social skills necessary to be a team player, I'm happy to see that some of the more prestigious and powerful gear sets are reserved for those willing to commit to this format
You think that people who don't raid suffer from poor social skills? Really, that's the first explanation that comes to you? Your ability to kill internet dragons demonstrates you have superior social skills?
I don't think I can express my reaction without attracting some unwelcome attention from moderators, so you can carry right on with that thought, cupcake
I didn't use the word "poor", I just said "the social skills", as in there are certain social skill required to talk in VoIP with strangers and kill internet dragons as a team. I'm sorry it struck you as "poor" versus "superior", but you may want to examine this reaction and ask yourself where its coming from.
They've raided their tails off over the past decade of MMO's, and they're simply tired of that playstyle
The most vocal crowd on the forums are the die-hard max-damage/crit players (and usually PvPers). But not every aspect of this game revolves around maxing out damage, and not every player is obsessed with it either.
I for one am a tank, and was rather upset to discover that the "Stamina Recover" on the Hunding's Rage set was replaced with "Weapon Critical" and "Max Stamina". Don't get me wrong, these are nice bonuses. But as a tank my first job is to stay alive and to hold agro, not DPS, and to have the resources needed to do so.
The other set I used was 3 pieces from the Lamae set. The 3-piece bonus to "Health Recovery" was dropped to 2 pieces and the bonus cut in half, while 3 pieces adds some "Spell Damage" now. As a stamina-based tank I have no use for this, and would rather have the old massive "Health Recovery" back.
I realize that overall the set changes are for the better, and there are many new ways I can get what I want. All I'm asking is that you keep all types of players in mind as you re-design these sets, and not just cater to the vocal crowd who only care about max damage. This goes for all other aspects of the game as well.
ie: There are 2-set bonuses for Health and Magicka recover, but none for Stamina recovery.
Correct! The proposed changes to Hunding's Rage have "Weapon Critical" set bonuses for both 2 items AND 4 items! Combine this with the fact there's no 2 item "Stamina Recovery" bonus on any sets in the current plans, and every bit of logic strongly says that the 2 item bonus on Hunding's Rage needs to be changed to "Stamina Recovery".demonlkojipub19_ESO wrote: »