Francescolg wrote: »The Soul Shine (heavy armor) set bonus was nurfed from +20% dmg/heals to just sth. like +10% (25 power).
This wasn't necessary, it was a green set and a great opportunity for casuals to be at least a little bit competitive. Now, they take it away...
(healer nurf)
Francescolg wrote: »The Soul Shine (heavy armor) set bonus was nurfed from +20% dmg/heals to just sth. like +10% (25 power).
This wasn't necessary, it was a green set and a great opportunity for casuals to be at least a little bit competitive. Now, they take it away...
(healer nurf)
If your spell damage is at an ubuffed 91 at vr12 then it is actually more than a 20%buff.
the 5 peice gives you 7 spell damage and the 5 piece 22 spell power[are these the same??].
20% of 98 spell damage is 19.6 so 22 is slightly higher than a 20% buff.
Attorneyatlawl wrote: »
They did change a lot of them for the better but kept the same proc idea, as well as added the extra bonuses. .
For anyone who missed it, here's my picture:
https://i.imgur.com/thzBiWM.jpg (clickie for full version)
Still looks like there are no armor traits on the vet dungeon sets. Or am I missing something here?
Attorneyatlawl wrote: »
Maverick827 wrote: »I never said those words.Maverick827 wrote: »
I never have. I have only asked you to stop assuming that one chosen minor change is the end of the world and ruining the game.
So I guess we're in agreement. The nerf to spell crit is not the optimal way to balance magicka and stamina, so it should be reverted. Great!
Maverick827 wrote: »It's inconsequential, it doesn't matter if it's soloable or not. And I haven't seen a Trials "look what I can do" video in a month.Maverick827 wrote: »
Note the "and trial content" be it trash or bosses in the trials, either should not be solo-able.
Attorneyatlawl wrote: »
They did change a lot of them for the better but kept the same proc idea, as well as added the extra bonuses. .
For anyone who missed it, here's my picture:
https://i.imgur.com/thzBiWM.jpg (clickie for full version)
Hmm.
Still looks like there are no armor traits on the vet dungeon sets. Or am I missing something here?
Attorneyatlawl wrote: »
They did change a lot of them for the better but kept the same proc idea, as well as added the extra bonuses. .
For anyone who missed it, here's my picture:
https://i.imgur.com/thzBiWM.jpg (clickie for full version)
Hmm.
Still looks like there are no armor traits on the vet dungeon sets. Or am I missing something here?
You're quite right.
They had time to do yet another nerf to these sets (and a buff) to these sets, yet still didn't bother to fix that glaring bug making them ever weaker.
Overall they are going at least to be worth using 1 per trial again tat least though.
on pts campaign (daggerfall), i noticed a reduced cost for pvp set now.
from 250k/650k at pieces to 33k/38k ap
is this real or only for pts?
Anyone noticed that there are no more locked enchantments on dropped sets? Wonder if that's intended.... Well, hope so
Wow, so... say goodbye to 3x3 set bonuses that were actually good.
Do they have to turn everything into junk? At this rate, I'd rather they change nothing than keep nerfing everything into the ground.
All they had to do was make two handed weapons count for 2 of a set. Which there's no mention of, so not even that is fixed, and the new "featured" content (crafted set bonuses) will be worse in every way because I need 5 of something now to get what I only needed 3 of in the past. Great job! Not!
It's not really difficult to figure out now that there are so few offensive spell sets.Can someone, other then me, since im lazy, post the most effective combination of sets to provide the max spell damage score possible?
Not those of us who only have access to crafted gear.nagarjunna wrote: »Sorcerors doing a spell crit build are going to have fun!
Maverick827 wrote: »Not those of us who only have access to crafted gear.nagarjunna wrote: »Sorcerors doing a spell crit build are going to have fun!
Maverick827 wrote: »Not those of us who only have access to crafted gear.nagarjunna wrote: »Sorcerors doing a spell crit build are going to have fun!
nagarjunna wrote: »Sorcerors doing a spell crit build are going to have fun! I'm very grateful for people posting up stuff by the way - thank you!
Soulshine (3 items = +4% Crit)
Night Mother (3 items = +4% Crit)
Wise Mage Set (3 items = +8% Crit)
SO a plus16% crit for acheiving this set up - I predict that the trials are going to be very popular!
Play around with the extra item with obvious choices being a 4th Wise Mage set for the +8 SPell Damage or Night Mother for the extra Weapon Crit...
Trials just....awful, awwwwful. Id never do trials, they are as far away from fun as you can get in a game.
Trials just....awful, awwwwful. Id never do trials, they are as far away from fun as you can get in a game.