madangrypally wrote: »Death should be something a player actively tries to avoid and in PvP the only serious consequence of a death was maybe a semi long run back. That has been taken away and there is no issue with dying since there is most likely a Forward camp close by.
IcyDeadPeople wrote: »madangrypally wrote: »Death should be something a player actively tries to avoid and in PvP the only serious consequence of a death was maybe a semi long run back. That has been taken away and there is no issue with dying since there is most likely a Forward camp close by.
Many players get discouraged if they are not able to quickly get back into some sort of combat action soon after dying. Particularly if there is not a lot of population on the campaign, people don't want to spend most of the time in Cyrodiil riding around in hopes of finding a battle.
Agrippa_Invisus wrote: »This means you either need overwhelming force to flatten a well defended keep or an elite team that can trash the defenders and NPCs inside while they are at full strength.
dbetterton_ESO wrote: »Agrippa_Invisus wrote: »This means you either need overwhelming force to flatten a well defended keep or an elite team that can trash the defenders and NPCs inside while they are at full strength.
Which is great. Until you are trying to take that last keep and have to deal with both the entire enemy zerg + the emp group who all instantly zoned into the keep a minute after it was flagged.