Er, first two vet zones? What are you talking about?Ehm, well, I expected something more, not lowered difficulty in first 2 vet zones.
You've totally mis-read it.We've lowered the difficulty of the second and third alliance zones
The rebalancing to veteran zone content has made enemies too easy relative to the challenge I have come to love and now lost. I have been discussing this change with my guild for the past few days, and we are split in regards to for and against, but one interesting idea came through the venting: a mercenary system.
Instead of lowering VR enemies' stats, AI companions are introduced to the game. As the name implies, they are NPC followers that can be purchased, at the Fighters Guild or Mages Guild, and help players in combat. These mercenaries have a one-time cost, like other items, and can die, unlike quest followers.
Depending on which guild you hire a mercenary from, they can fill the role of tank, dps, or healer, based on the various combatants that each of the guilds has to offer. Elemental mages and healers from the Mages Guild and various martial masters from the Fighters Guild.
These mercenaries are activated on purchase, actively following the player until death, preventing players from "stocking up" on mercenaries to keep a constant stream of NPC fodder to handle mobs for them. Of course, only one mercenary may be following a player at any given time. These mercenaries are also temporarily dismissed when the player groups up with another player, returning once the contractor returns to solo status, preventing mercenaries from being brought into group instances and used in place of players for other group intended content.
In regards to the strength of mercenaries, the power displayed by followers in VR quests is adequate. They have enough offense to not be dead weight, and enough HP to take some hits, but not powerful enough to handle fights on their own, doing the player's job. The player still has to fight, otherwise the mercenary will die. These mercenaries will be leveled to the player, if not the zone they were bought in. (Since some players, like myself, over-level)
I believe this system will prove a compromise between those who found post-50 content hard and those who found it just right. Restoring the stats and implementing this mercenary system will leave the challenge solo players like myself crave, and provide support for those having difficulty in the VR zones.
Thanks for the changes. I just wonder one thing
The game at level VR-7 has become groups of mobs 2-3 that are very difficult to progress through. I know that my Templar with heavy armor and using armor/spell resist abilities gets hit like he is wearing tissue paper by just one mob.
fromtesonlineb16_ESO wrote: »Or maybe players play MMOs for reasons other than wanting to 'group up' simply to level?
fromtesonlineb16_ESO wrote: »I hate the concept of forced grouping to simply level up, I had hoped EQ-like mechanics that FFXI followed had died last century.
fromtesonlineb16_ESO wrote: »You're pretty condescending towards 'TES' players as you put it, I think nearly all players know "how to play an MMO" in your terms, maybe they have other ideas?
fromtesonlineb16_ESO wrote: »Accept it, people see ESO in GW2 terms, where 'ad hoc' grouping is the name of the leveling game, not EQ.
joeparadis_ESO wrote: »fromtesonlineb16_ESO wrote: »Or maybe players play MMOs for reasons other than wanting to 'group up' simply to level?
Well if you read all of my posts I talk about that. I simply stated that the "repeat" zones like the other factions can be nerfed for soloists so they can grind through leveling that way and that there should be more unique and dedicated Vet zones like craglorn that SHOULD be group oriented.fromtesonlineb16_ESO wrote: »I hate the concept of forced grouping to simply level up, I had hoped EQ-like mechanics that FFXI followed had died last century.
You have a great solo game from levels 1-50. And really playing through the other factions is also not that difficult to solo. But dedicated Vet content like Craglorn SHOULD be group oriented and much harder because it's end game content. Many people view Everquest as one of the best original MMOs and many hardcore players see the super hard boss battles of Final Fantasy as great and fun challenges that require coordinated team efforts to overcome. I mean that's the heart and soul of an MMO really. Working together.fromtesonlineb16_ESO wrote: »You're pretty condescending towards 'TES' players as you put it, I think nearly all players know "how to play an MMO" in your terms, maybe they have other ideas?
You'll notice in that same post I always include myself in that discussion as well. That's because I'm a diehard TES fan with over 3000 hrs playing skyrim and the creationkit. I say that because me and many other TES players came to ESO with unrealistic expectations. So I'm being critical of myself in that comment as well. And if you look at demographics and statistics its nothing personal or condescending it's just being brutally honest from a business standpoint. There's nothing WRONG with being a TES player. Its just not financially sound to base an MMO off of solo game play. It misses the point of being an MMO and its also a bad decision from a business standpoint.fromtesonlineb16_ESO wrote: »Accept it, people see ESO in GW2 terms, where 'ad hoc' grouping is the name of the leveling game, not EQ.
Obviously if I'm continuing to play I'm accepting ESO for what it is regardless but why would I not make suggestions to make the game better? Again no one is forcing you to group. You can still solo your way all the way up to vet 12 if you play right... its just harder. And even if you're having a hard time killing things you can always just group up with someone temporarily using the 'ad hoc' grouping tools to get past the trouble spots. I mean I was killing vet 11 guys with my poorly built vet1 DK that can only dish out 150-250 dps. Is it hard? Yes. Do I have to play really strategically to beat enemies? yes. Do I sometimes have to play with a friend so I even have a sporting chance? yes. But that's what makes the game GOOD. The challenge is what makes you want to keep playing. Sure you get frustrated and walk away fuming sometimes. But that's what makes beating those enemies and overcoming those bosses that much more rewarding.
At the end of the day you're always going to have people that want to make the game easier or harder. I mean if you look at the comment page for the "requiem" mod for Skyrim you'll see half of the comments Cursing the mod stating that it's unreasonably hard, That it's "impossible" etc. etc. But then the other half of the comments are showering the mod with praises saying how it turned Skyrim into a whole new experience for them and they can't stop playing it.
At the end of the day ZOS has to look at the books and figure out which demographic they want to cater to and just go for it.
Given that people are still able to VR1-VR12 in two days abusing Craglorn even after the huge VP nerfbat hit the Crystals you're clearly over-exaggerating the effects of this change by a massive amount.Stalwart385 wrote: »Great another MMO goes babycakes for the zerg.
Totally agree, true end-game should have SOME group content .. not exclusively, there should be soloable 'dailies' too .. but Craglorn is LEVELING content, it's the only PVE way to go VR11-VR12 so your view of end-game doesn't apply to that zone.joeparadis_ESO wrote: »But dedicated Vet content like Craglorn SHOULD be group oriented and much harder because it's end game content.
That's all that needs be said about guilds.nagarjunna wrote: »A guild is where people go to trade
fromtesonlineb16_ESO wrote: »
Good to hear, I am very interested now as to what will be changed.
Also, now we will be racing through the last of our quests in the Rift to get done with Cadwell's Gold before the changes!
ZOS_JessicaFolsom wrote: »Hi everyone,
One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
Sounds like the change is WAI: those that want to group can, those that prefer not to aren't forced to.The lowering of mobs was WAY to much. I don't know numbers. But just in 2 days, less people on EU server is now asking for groups in zone chat.
fromtesonlineb16_ESO wrote: »Totally agree, true end-game should have SOME group content .. not exclusively, there should be soloable 'dailies' too .. but Craglorn is LEVELING content, it's the only PVE way to go VR11-VR12 so your view of end-game doesn't apply to that zone.joeparadis_ESO wrote: »But dedicated Vet content like Craglorn SHOULD be group oriented and much harder because it's end game content.
Please stop this false assertion that VR content is end-game, it's not, end-game starts when leveling stops and so far there is NO content for any level that doesn't involve leveling.
When what they're saying is plain wrong, then yes, it's perfectly right, and asserting VR is end-game is wrong whether you want to try to play semantic games such as 'high-level' or not.fromtesonlineb16_ESO wrote: »Totally agree, true end-game should have SOME group content .. not exclusively, there should be soloable 'dailies' too .. but Craglorn is LEVELING content, it's the only PVE way to go VR11-VR12 so your view of end-game doesn't apply to that zone.joeparadis_ESO wrote: »But dedicated Vet content like Craglorn SHOULD be group oriented and much harder because it's end game content.
Please stop this false assertion that VR content is end-game, it's not, end-game starts when leveling stops and so far there is NO content for any level that doesn't involve leveling.
You are as well as me of course allowed to say your opinion.
But WHERE does it say anything that MMORPG has to be anything at ALL, other then what it means.
VR content is not END game. It is HIGH LEVEL game. You are even called a VETERAN. Veteran areas in ESO was intended to be more challenging and an incentive to group up. Which WORKS on EU server. Just not in the pace Zenimax expected. Add to that, feedback from players who CAN play there, but WANTS to level faster?
That end-game starts where leveling stops......is not just wrong. But its up to the MMO creator to decide that.
However, if you wish to compare with other MMORPG, even those who are not the same Type as ESO, ALL higher end content gets of course harder...
Even WoW, which is the MASTER of easy. Even in WoW, you currently die at times when you solo in Higher end content and NOT just END GAME.
"Leveling" in ESO is a factor to your advancement. I should not need to list the other 10 things which is just as important as leveling to advance in ESO.
Asking people to "stop" any statements at all, is that right you think?
joeparadis_ESO wrote: »So based upon reading other forum posts this is what needs to be done to solve the veteran content issues:
1) Don't Nerf Craglorn, instead clue the player into the fact that vet zones (like craglorn) require grouping in order to get through via new dialog from Cadwell. "Well you could go to this Craglorn place, I here there's plenty of adventure to be found there, but I wouldn't go at it alone ol boy. Best to pick up a few companions along the way to take on all those beasties with." Maybe nerf the alliance zones so the facerollers can solo them to get to vet zones. But leveling in group oriented Vet zones should harder but also faster and more rewarding. (5 new vet zones get you to v10, craglorn still gives you v11 and v12, alternatively you COULD turn Craglorn into the new vet1-2 zone but I think that you would have to fast track other new content. for higher level players.)
2) FIX GROUPING AND PHASING MECHANICS. These still suck and it is the reason why everyone is soloing. In fact you should probably do away with most "phasing" instances. Players should be able to work together to solve puzzles, repeat quests with lower level players etc. etc. Look at how they do it in WoW then do the same thing in ESO. Stop trying to re-invent the wheel when the current wheel just works fine. Right now ESO is trying to roll around on octagons.
3) Add new unique and difficult group oriented Vet content to fill in the gaps between vet1 - vet10 so you don't have to grind through repeating the alliances. Again keep the ability to repeat other alliances and maybe nerf the difficulty slightly so there is an option to keep playing for the faceroll soloists.
I think these 3 things will be a good start to resolve the veteran content issues, and resolving the phasing issues will really help with the multiplayer dynamics in general. It will be a step in the right direction to help retain subscribers and perhaps get a few more.
nagarjunna wrote: »The problem here is that we, and I include myself here, solo the level 1 - 50 stuff with comparative ease. That ease sets the expectation that we can continue to solo. Does not work! Not at all well. So people complain.
Stalwart385 wrote: »Great another MMO goes babycakes for the zerg.
People just don't understand the reward that comes with a challenge. They want VR12 NOW!
I went from focusing on my fights to gathering as many enemies as possible just to clear the area. No potions, food or thought necessary.
I made it through both the VR8 and VR9 zones yesterday. How does letting people hit VR12 easily help keep subs?
Private company, not sure if they have partners or not. I'm sure they care about making $ though just to be profitable. I mean they obviously care about $$$, they are the only MMO that excludes a race in the standard edition and horses are so ridiculously expensive it behooves you to buy the CE or pick one up from the online store.
Obviously, they want to succeed. They definitely don't want to go the way of Age of Conan and FFXIV (before the remake).
steveb16_ESO46 wrote: »
Private company, not sure if they have partners or not. I'm sure they care about making $ though just to be profitable. I mean they obviously care about $$$, they are the only MMO that excludes a race in the standard edition and horses are so ridiculously expensive it behooves you to buy the CE or pick one up from the online store.
Obviously, they want to succeed. They definitely don't want to go the way of Age of Conan and FFXIV (before the remake).
You can go see the names of their investors. All companies have investors. and all companies want a max ROI.
These changes have nothing whatsoever to do with anything said on these forums. No company in the world makes investment decisions based on forum yahoos. Forums are the surface noise symptoms of problems, not the causes.
They have everything to do with the financial projections not looking good. It turns out the hardcore market wasn't as lucrative as they imagined and now they are scrabbling to make changes to retain customers.
This isn't 2004. MMO's are big businesses and the market is different. They have to work harder at entertaining a different customer base. The ESO customer base was always going to be a broad one and they made the mistake of changing the gameplay totally at VR in a way that a segment was bound not to like.
Now it turns out that segment was a big segment. It included people like me who want to have fun for a few hours playing a game. Not interested in grouping with whatever selection of random strangers the phase technology deemed appropriate. Not interested in every trash mob fight being life or death. Not interested in writing off 'play the way your want'.
If Zenimax wanted me to keep giving them money they had to start working for it. I thought that maybe there would be a market for a hard core game and they could stick with their primary plans. But it turns out this isn't the case.
Will these changes work? Maybe, maybe not. For me the big obstacle to resubbing remains and that is the whole thing about doing other faction quests. Until that goes and there's an alternative way of obtaining the skyshards I doubt i'll be resubbing.
I simply am not interested in doing those quests. It doesn't make any sense, it is just lazy hand-waving.
But again - me saying this here will have no effect. What will have an effect is them looking at the numbers in 3 months and finding people are not resubbing and are still not playing after the end of the story line.
If that happens they'll be forced to change stuff again. If the numbers look fine they won't have to.
i expect they'll look just fine.