Veteran System Changes Preview

  • seneferab16_ESO
    seneferab16_ESO
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    Cogo wrote: »
    You have seen what vets gonna get right? Some sort of own skill to choose from or effect or something. That we get per level, according to Zeni statement. Didnt say what though.

    Actually I haven't seen that, I'll look it up asap. I am not playing the game at the moment for reasons stated before, but if it is true this is great news.

    I am still hoping they'll get rid of VR as levels, and add them in as fluff ranks with costumes/motif rewards instead of stat increases and sets, but I doubt that will happen.

    My playstyle is that I am first and foremost an explorer (addons = cheating). My friend and I jokingly said that my Argonian name would be Climbs-Every-Mountain or Looks-Behind-Rocks since questing with me can take such a loooong time since I dash off, going "Ohh! I wonder what's up/in there!" once every two minutes.

    Secondly I am a gatherer, crafter and socialiser; I duo'd with him all the way from level 1 until I quit, gathering every single bit of herb/ore/wood I could find.

    I read/listen to every quest, and I take my time making the right choices.
    I read every note I find and most of the books.

    I am also a PvPer, and love roaming free, skirmishing in Cyrodiil; cutting off their supply lines.

    It's almost like devs sat down and went "Hmm.. let's make the perfect game for Charna!" and then went and actually did it.

    But I just can't get into the Veteran Rank content. Even though I love the quests I am doing, I.. just can't get into them. I made a Wood Elf who said F to the green pact and went to Daggerfall Covenant to bash in some High Elf skulls. If I want to play a Dominion character I'd make an alt.

    Right now, I need to do the VR content because of skyshards (crafting is a ***) and I need the levels for a set piece I have fallen inlove with (Vet 7). If all gear were VR1 and Cadwells Silver wasn't a requirement to get to the other factions zones I would have no complaints because then I wouldn't be forced to do the other factions quests to progress my character.

    I could go into a V10 area knowing full well that everything would rip me apart, and use potions/Sneak/Cloak to explore and look for skyshards/hidden secrets.

    I could do a quest or two on the way because they triggered my curiosity and not because I need the XP to progress further.

    I could use any item I find because I like it's look.

    I'd be free.
    I am sure I am not the only one who feels this way, and I think that my suggestion would benefit all of us. I think nerfing the difficulty is the wrong way to approach what is wrong with VR.


    Edit: typos, so many typos
    Edited by seneferab16_ESO on 4 July 2014 18:35
    Aerin Treerunner, pre dinner snack
  • flintstone
    flintstone
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    Guppet wrote: »
    The_Sadist wrote: »
    As a veteran rank 8 (almost 9) grinding through quests in my first enemy faction (last zone!) I think this is nerf is a little uncalled for. The content IS harder but that simply means I die more and can't face roll any and all content I come across. I'm told the last faction (5-10) is extremely hard for a rank 5, but I suppose I spent a bit too much time grinding for professions. I'm hoping the middle ground is truly middle. This is an MMORPG, the fact people are complaining about how hard content is and refuse to group up because of 'immersion' and other such nonsense is ridiculous. Craglorn aside there is literally only 2 reasons to group up, public dungeons (which I'll be able to solo it sounds in the future) and instanced dungeons. Dolmens and World Bosses were pretty manageable from 1-50.. nerfing veteran ranked ones may make them equally as laughable. A friend and I have been grinding content together and between the two of us and everything is relatively easy.. and that's just with 1 other person! If people weren't so ochlophobic they'd find a person as soon as they enter a veteran rank zone and grind / quest with said person.

    All in all it's a fine line, make it too easy and people will be rank 12 waiting for content before the week is out, probably complaining about how easy veteran rank content is and how there's no content out there, but change it radically and you'll see a lot of people leave. I can't really complain, I have 4 alts to level! Ultimately it should be interesting if done correctly.

    This is NOT Skyrim 2.0. It needed to be said.

    So to sumerize, you are 3 or 4 levels over the target level and questing as part of a duo. Right, I think I can see why the content is fine for you.

    I agree, he has someone helping him all the time.......I suspect most of these guys that make these type of posts do.......too funny
  • indigoblades
    indigoblades
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    i got mixed feelings on the difficulty i wish somehow eso could scale to the number of players attacking a mob, that would help a lot. i cant think of way that can be done with the phasing tho. My only other suggestion would be mark the skill point faction quest different than the side quest & make a few side quest very hard too solo for the i want it hard crowd. Solo is hard now with slightly weaker builds (mainly stam based)... group play is easy with with strong builds ... and there is middle ground of keeping the average Eso fan happy i think.

    i have all ways been a light armor wearing sorc from day one, so in my case, i got lucky with my style of play. But i dont like the idea of ESO forcing every one to use light armor with a resto staff.

    When i hit VR 1, it was a shock, it was hard for me. ... first i was trying to solo an area i was supposed to be disguised in ... 2nd i had to changed my tactics some. Third i had to level new skills, so i made mistakes, my skill bar had skills i was leveling too... some new skills worked, some did not. 4th i think i they had more buffed enemys with buggy patch around 1.2. Now i am all most VR 3 and its not too hard, i can take on vr 5 pairs, if i got an ultimate. mobs at my level up too three are np solo for me.

    Me, i grind to get a level a higher than the quest, all so sneak ahead to higher levels to get skyshards .... i dont like questing when its hard, it breaks my immersion or something, so i later go back and complete quest. currently i am VR2, but still have 9 VR1 zone quest.

    i am unique tho, i will plod along if its easy just to explore and complete it. in some ways i like that better. To some folks thats boring. Group play is easy too for me in anything but group dungeons, but eso is hard to do group quest in too. If a game is too hard occasionally, but i feel there is some reward i will figure out how to do it and get very frustrated in the process. But i will complete to it, and feel satisfied when i do.

    I did quit another game because its ultimate mode end game was too hard for the rewards. It half'd my damage, 4x enemy health and 2x enemy health regin... i had a strong build in there and could progress but only if i farmed gear for 5 hours for every hour of play. i slowly got tired of the farming and quit ... so in my case i quit coz it was too hard for the rewards ... i knew each level was just gonna be harder. it also had u repeat the quest/storyline u did earlier in end game just with enemy's buffed.

    Anyway i like the direction of eso lately think .. i think they try to add challenging content but ... Some horizontal not vertical additions would be nice for me. i played skyrim years with no challange anywhere even in leg mode, but there was all ways a mod to try .. build to try .. new things to craft.

    just my thoughts.
    Edited by indigoblades on 4 July 2014 18:45
  • DontShoot
    DontShoot
    I dont think the mobs or bosses need to be nerf'd at all. I think player VR levels need to increase in strength with each level. I do not feel like i am getting more powerful with each VR level. You need to get attribute points for VR levels. Also i feel that the armor the player is wearing is not doing it's job appropriately. Look at the naked nord making it to VR and the numerous players never repairing their gear. I feel that gear is not contributing to player HP at all. If i am wearing 2k in armor it should make it harder to kill me but i feel it makes no difference what I wear, other than the buffs i get for armor sets.
  • Cogo
    Cogo
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    Cogo wrote: »
    You have seen what vets gonna get right? Some sort of own skill to choose from or effect or something. That we get per level, according to Zeni statement. Didnt say what though.

    Actually I haven't seen that, I'll look it up asap. I am not playing the game at the moment for reasons stated before, but if it is true this is great news.

    I am still hoping they'll get rid of VR as levels, and add them in as fluff ranks with costumes/motif rewards instead of stat increases and sets, but I doubt that will happen.

    My playstyle is that I am first and foremost an explorer (addons = cheating). My friend and I jokingly said that my Argonian name would be Climbs-Every-Mountain or Looks-Behind-Rocks since questing with me can take such a loooong time since I dash off, going "Ohh! I wonder what's up/in there!" once every two minutes.

    Secondly I am a gatherer, crafter and socialiser; I duo'd with him all the way from level 1 until I quit, gathering every single bit of herb/ore/wood I could find.

    I read/listen to every quest, and I take my time making the right choices.
    I read every note I find and most of the books.

    I am also a PvPer, and love roaming free, skirmishing in Cyrodiil; cutting off their supply lines.

    It's almost like devs sat down and went "Hmm.. let's make the perfect game for Charna!" and then went and actually did it.

    But I just can't get into the Veteran Rank content. Even though I love the quests I am doing, I.. just can't get into them. I made a Wood Elf who said F to the green pact and went to Daggerfall Covenant to bash in some High Elf skulls. If I want to play a Dominion character I'd make an alt.

    Right now, I need to do the VR content because of skyshards (crafting is a ***) and I need the levels for a set piece I have fallen inlove with (Vet 7). If all gear were VR1 and Cadwells Silver wasn't a requirement to get to the other factions zones I would have no complaints because then I wouldn't be forced to do the other factions quests to progress my character.

    I could go into a V10 area knowing full well that everything would rip me apart, and use potions/Sneak/Cloak to explore and look for skyshards/hidden secrets.

    I could do a quest or two on the way because they triggered my curiosity and not because I need the XP to progress further.

    I could use any item I find because I like it's look.

    I'd be free.
    I am sure I am not the only one who feels this way, and I think that my suggestion would benefit all of us. I think nerfing the difficulty is the wrong way to approach what is wrong with VR.


    Edit: typos, so many typos

    Dude, think we share a gene or two.

    You on EU server? No addon....I get laughed when I say I dont use em....calls me stupid for not getting skyshards.....people just dont understand the enjoyment of exploring and doing something yourself!

    If yer on EU. pm me.
    We got 2 crazy americans in guild too hehe
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Mojomonkeyman
    Mojomonkeyman
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    And the cycle-nerfing continues...

    I`m so glad I did have the opportunity to experience the initial challenge, which wasn`t exactly challenging at all, but a very welcome change to the half-a-sleep-mode I`m falling into when playing the pve part of other games.

    I`m so sad, you the developers, didn`t have the guts to keep your idea of challenge, but instead bowed before the ever crying masses of carebears who treat games like TV: screen on, brain off.

    I`m old enough to remember when developers where proud to have created difficult challenges that couldn`t be overcome easily by a monkey barely using one hand...

    Why didn`t you up the difficulty a bit earlier (lvl25-30) instead, why didn`t you improve phasing (and questgrouping), why didn`t you make a tutorial that actually teaches people how to use their abilities and made them comfortable with all the different effects we have access to before throwing them into the so perceived VR hell?

    So many possibilities, but you chose to most easy way out. Very disappointed.

    Best Regards
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • flintstone
    flintstone
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    AsweetRoll wrote: »
    What? Why are you making it easier? I can solo almost every world boss.. VR content is supposed to be hard.
    If any change should be made to PvE it should be to make it more interesting. I'm a EP player and going through AD or DC content I really don't care about there story. It would have been much more interesting if we were a spy or something with a new strory line. I mean the NPCs still talk as if you haven't defeated molag bal or you joined there alliance. It also would have been cool if the vr zones looked like they were effected by the after math of molag bal. Veteran zones are boring imo other then craglorn. If anything I want a bigger challenge. Some people just need to l2p

    Wow!, superman maybe?.........I'm VR9 and I sure don't see anyone as I make my rounds that can solo all the world bosses.

    The rest of your post is fine and I agree with most of it.
  • Darzil
    Darzil
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    hiyde wrote: »
    Wanna see what a continuous path of decreasing difficulty and listening TOO much to the "I want it easier crowd" does to a game? I have 5 words for you:
    Lord of the Rings Online.
    As someone who played Lotro for 4 and a half years, I totally agree with this.
    For me, and I played it a long time, LOTRO was at it's best before the Moria expansion. With Moria the defining game feature"comparable incomparables" was jettisoned in favour of a raid grinding endgame and having to improve your gear (from raids) in order to stand still. It also went from having many paths to 50 to having one path from 50, with lots of reputation grinding, putting people off alts. I can only assume that the player hit that came from having only one endgame eventually told and they made things easier after I left. Best thing to come out after Moria was skirmishes, but all my other LOTRO highlights were pre-Moria.

    For me the lesson that came from that was make sure your game serves major playstyles, not just those that shout. There is a danger in all MMOs trying to cater to Raiders above all other playstyles. It means they both narrow their market and compete on the same turf. This game is in danger of following, with the only two content updates being aimed at Raiders, and only one path through the game (particularly at veteran, where vp gain is tweaked to get you one veteran rank per zone if you do everything).

    (Personally, I like raiding and other content).
  • Arora
    Arora
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    congratulations whinners, now vet will not be an achievement but a hand me like all the other levels. Now, everyone will be VR 12 and end game content will come to fast.
    Either that or it will take longer, they will make them weaker and drop the experience, I am unsure which route it will go
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • Arora
    Arora
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    Are there any plans to change the amount of veteran experience needed to level? This really needs to come down quite a bit if the veterans are going to be as easy a 1-50. Talk about boredom.
    NO No, you should not be handed these levels like they are cake, I will quit if this change is made, everyone one will be vr 12 its not productive to the game
    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • keithw2_ESO
    keithw2_ESO
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    Darzil wrote: »
    It's unfortunate that that only a few people in this thread get the problem and Jessica and the rest of you don't get the average MMO player. The 50+ and 50++ is the failure. You shouldn't be questing in the enemy faction pretending you are part of that faction. It makes no sense whatsoever period. The average MMOer would rather create alts in the other factions. It is the single biggest reason folks are leaving. It just shouldn't exist at all.
    Have you noticed that the enemy in PvE is Molag Bal, and that none of the factions are bothered with the world dying, instead going with their petty squabbles? Every time you fight people from the other factions there are pieces of paper which show they are working for cultists or Daedra. I have no problem with fighting Molag Bal's forces in our faction's uniform.

    I would, however, like to see more quest text that allows us to fix the cultist issues whilst also subtly reducing the other faction's war ability.

    That doesn't change the fact that most in general would rather stay with the traditional MMO format and create alts than go through the 50+ and 50++ just to get to the end. Denial of this is just feeding into decision making that has already failed...and I say this as a fan of the game.

  • Syntse
    Syntse
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    AsweetRoll wrote: »
    I'm a EP player and going through AD or DC content I really don't care about there story. It would have been much more interesting if we were a spy or something with a new strory line. I mean the NPCs still talk as if you haven't defeated molag bal or you joined there alliance.

    This tells me that you are MMO player not ES player. You have not listened the things Cadwell says. I personally laughed so much when I was cheered saving Davons Watch being AD player originally. And you say that you do not care about the story... even though it would be nice to act like a spy or saboteur I still like to go through the story of other factions with increased difficulty without having to make alt to those factions to see how they went.

    I do have alts 1 being char that I can play by my self, 1 being that I play with my wife and the other 2 are ones that I have used to help my fiends.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Darzil
    Darzil
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    The experience is scaled based on getting you one VR level a zone, not on difficulty. Quest rewards show that, you get 8x the vp for some quests than others, with little regard to how difficult they are.

    I suspect difficulty won't change the speed of reaching VR12 as much as it will change the number of people reaching VR12 before quitting.
  • Shunravi
    Shunravi
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    Syntse wrote: »
    And why should it feel anything else than personal achievement. I at least play for my self, I like to see my own progress. I could not care less if someone got vet12 in 2 days. Good for him, now wait content for your level. People have more fun when they do not try to compare themselves to others all the time and trying to be "better".

    I will lol every single one that goes "I went to vet12 when it still was hard", and suggest them to print themselves a diploma on the wall. Virtual achievements such credit much victory wow.

    To be perfectly honest, I agree with you. the rest of my little rant up there was saying how much I don't like levels. The problem is when i try to do stuff with these people. I don't enjoy compensating for someone who has not taken the time to learn game mechanics. though this is becoming less and less of a problem...

    I'm having a blast. Have had a blast since the beginning, and will continue to for the foreseeable future despite any changes made to difficulty. I really don't know why im even complaining... on the internet... in a hostile and competitive forum...

    Ah well. I don't know what the change will be, but as i interpret it, i don't like it. And yes, a small compensation would be nice. Even if its a trinket that says 'this idiot did post 1.1.2 with his stamina built nightblade.'
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Mortosk
    Mortosk
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    jovial wrote: »
    Hi everyone,

    But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.

    This saddens me. Despite all the issues of this game, ZOS seemed to have a vision that departed at least slightly from other theme park MMO's.

    With this it seems you will abandon that vision, step by step, to cater to players that want instant gratification. Just like any MMO out there. Somebody should have told you those players are impossible to cater to, they're fickle and easily bored.

    They are catering to the desire of their investors to earn as big an ROI as possible. Nothing else. If you hard guys want to change things you have to do what we've done. Speak with your money, unsub and tell them why.

    Private company, not sure if they have partners or not. I'm sure they care about making $ though just to be profitable. I mean they obviously care about $$$, they are the only MMO that excludes a race in the standard edition and horses are so ridiculously expensive it behooves you to buy the CE or pick one up from the online store.

    Obviously, they want to succeed. They definitely don't want to go the way of Age of Conan and FFXIV (before the remake).
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • seneferab16_ESO
    seneferab16_ESO
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    Cogo wrote: »

    Dude, think we share a gene or two.

    You on EU server? No addon....I get laughed when I say I dont use em....calls me stupid for not getting skyshards.....people just dont understand the enjoyment of exploring and doing something yourself!

    If yer on EU. pm me.
    We got 2 crazy americans in guild too hehe


    Will do once I manage to get myself to log back in. :) My guild all quit after hitting V1 and it's just and my mate left.
    I do use some addons though... :blush: Like the one that tells you who killed you in PvP (lovin' dem grudges) and the outfitter one, so I can be lazy and just click a button to change between healing gear/skills, group utility ones and DPS ones when content demands it.

    Edited by seneferab16_ESO on 4 July 2014 20:14
    Aerin Treerunner, pre dinner snack
  • WhimsyDragon
    WhimsyDragon
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    My gameplay has pretty much been on pause since VR3 (several weeks). I'm so very happy that this is happening because I very much do wish to return to Tamriel and continue working on my Templar plus an alt or two.
    Edited by WhimsyDragon on 22 March 2018 03:52
  • Phinix1
    Phinix1
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    First of all, thank you guys at ZOS and the dev and forum team for maintaining a dialogue with the community. Props for that!

    However I must say, I completely disagree with this statement and proposed changes, in fact I pray to all the divines that I am simply reading this wrong.

    Like so many have said on the forums in response, with a roughly 37% to 63% split in favor of keeping difficulty where it is, I believe that veteran difficulty by and large is PERFECT where it is. I solo world bosses and steamroll all content as it is and have a blast doing it!

    I LOVE that this game is unique in that you have to adapt a little and actually change your ability bar once and a while to suit the content. Having to think even just a tiny bit is a refreshing breath of fresh air I haven't enjoyed in 10 years of online games.

    The complaints were not by and large that the content was too hard, but that there should be more reward for doing it. Bind on pickup items, inter-faction quest zones with rep and unique rewards, vanity pet and item drops, etc.

    I sincerely hope ALL you touch is the instanced solo quest content so people who can't group for that can complete it without too much hangup, but PLEASE PLEASE PLEASE PLEASE PLEASE do NOT ruin another beautiful and remarkably unique and entertaining ONLINE game because a few people don't think they should have to move out of fire or group up for dolmens!

    ONLY nerf the solo quest content you can't group for. Let people that think they need to be able to solo world bosses (which I do frequently as it is even in veteran 8-10 zones as a veteran 7 player) learn to group up once in a while!

    Believe me, it won't kill them, and nerfing the general world and solo delve content which is PERFECT right now will hurt this game more than anything you could do at this point.

    I am deeply concerned.
    Edited by Phinix1 on 4 July 2014 20:38
  • pilotfish
    pilotfish
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    Very disappointed. Thanks trophy generation.
  • Harbynger
    Harbynger
    Soul Shriven
    Please don't change the difficulty! I have had no issues with the increase in difficulty in vet, and have actually enjoyed it. I found 1-50 way too easy, and was very happy to get a little more challenge when I hit vet. This would be a huge mistake I feel to nerf vet content.
  • quakedawg_ESO
    quakedawg_ESO
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    World of Warcraft generation wins again!

    I didn't find the levels difficult at all. You just have to plan a little better and be willing to adapt after a death or two.

    People want to take the easy road now days. Oh well. Not the end of the world.

    I would love to see a more severe death penalty but this generation of gamers wouldn't last. Corpse runs are win!
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Sakiri
    Sakiri
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    Syntse wrote: »
    AsweetRoll wrote: »
    I'm a EP player and going through AD or DC content I really don't care about there story. It would have been much more interesting if we were a spy or something with a new strory line. I mean the NPCs still talk as if you haven't defeated molag bal or you joined there alliance.

    This tells me that you are MMO player not ES player. You have not listened the things Cadwell says. I personally laughed so much when I was cheered saving Davons Watch being AD player originally. And you say that you do not care about the story... even though it would be nice to act like a spy or saboteur I still like to go through the story of other factions with increased difficulty without having to make alt to those factions to see how they went.

    I do have alts 1 being char that I can play by my self, 1 being that I play with my wife and the other 2 are ones that I have used to help my fiends.

    As an ES player I dont care about AD or DC story as EP either because if it were an ES game and not an MMO with level requirements Id just skip them entirely brcause they dont fit my character. But nooo... skyshards, skill points, vet ranks....
  • DuelWieldingCheesyPoofs
    How will this effect veteran dungeons? I dnt think they should be easyer per say, perhaps let us 5 man them, such as a suport role where someone with a hybrid build can just in and tank, or heal and dps when needed, what a fun role that would be
  • joeparadis_ESO
    The problem isn't encouraging people to group. You just actually have to clue the player in to do that...

    After you beat the 1-50 content you are told to go and repeat the other 2 factions. There is no dialogue or clues or really anything telling you that you need to fight through these areas as part of a group. (Not to mention this is horrifically tedious and monotanous if you've already played through those factions) You've gotten us used to playing through the game in single player/solo style up to this point... so why would we try to go through the other factions any differently?

    What you need is different veteran content above and beyond the regular storyline which is group oriented content. AND we need clues or ques notifying the player of this fact. For instance after you beat the single player game Cadwell notifies you of a new group area like this: "Well old chap there are certainly more quests and adventures to be had. "X" comes to mind but I don't know as though I'd go at it on my own. Best to tackle that sort of place with a few companions old boy! I believe there are quite a few other of vestige folk rolling about the countryside perhaps you should see if you can find a few of them to give you a hand... of course if you think you are a veritable badass as they say, you can try giving it a go yourself, but I leave that decision up to you."

    Now with that kind of dialogue we as the player realize "OH... this new area is all really hard and group oriented... I better put my big boy/big girl pants on and find some friends"

    Of course you will still have people who are determined to play to vet 12 solo, but those people can opt to simply play through the other factions with the same character. But we don't nerf the other vet zones. No TES handholding please and that's coming from a diehard TES fan. This is an MMO and you guys have to start treating this game as one. Because at the end of the day TES fans are only in it for the story and the exploration. As soon as we've exhausted that we're on to the next game. As soon as Witcher 3 comes out I'm gone from ESO. But MMO players are the ones that are going to pay your bills and keep paying that active subscription. For that you need dynamic PVP and PVE worlds like WoW, Archeage and Wildstar are all doing.

    And to be honest if you build a good MMO focused story us TES folk will still stick around... again we're in it for the story and freedom. All you need to do is make a good MMO with lots of freedom and then add a good story to it. We'll begrudgingly go and find friends to play with us if we want to find out the rest of the story that badly ;)

    Another good option to gradually introduce vet1 players to multiplayer PVE is to have the player be instructed to go to Cyrodiil after beating Molag Bal and start a quest storyline that is weaved into the PVP experience. When people see Cyrodiil they automatically think "multiplayer". (To be honest when I got to Cyrodiil I was surprised to see solo dungeons there.)

    I mean there are many opportunities for group quests to spawn or come available when an alliance's chips are down or you're winning and your faction is trying to capture the last few empire keeps. etc. When your faction is horribly outnumbered a special quest comes available to assemble and artifact that will give your faction a huge buff against the enemy and lasts until you secure a certain number of keeps. But to complete that quest you have to beat some really hard group dungeons within Cyrodiil.

    Anyway I hope someone at ZOS actually reads this and takes these suggestions to heart... I'm looking for a job if you need help ;)
    Edited by joeparadis_ESO on 4 July 2014 22:53
  • Celuwen
    Celuwen
    ✭✭✭
    Arora wrote: »
    congratulations whinners, now vet will not be an achievement but a hand me like all the other levels. Now, everyone will be VR 12 and end game content will come to fast.
    Either that or it will take longer, they will make them weaker and drop the experience, I am unsure which route it will go

    You know this holy grail of awesome that is VR12 would be easier for people to swallow if so many hadn't exploited their way there pre-Craglorn fixes. I really respect people who've done Cadwell's Almanac and done VR content the hard way, that's an achievement, you're right.
  • Cogo
    Cogo
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    Adoryn wrote: »
    My gameplay has pretty much been on pause since VR3 (several weeks) in the hopes that it would become less painful playing through this content. I'm so very happy that this is happening because I very much do wish to return to Tamriel and continue working on my Templar plus an alt or two.

    Want a tip? Get a friend or just go solo, Dolmens, bosses, few quests. Give decent exp.

    Good thing with group 2 and just do anything, pub dungeons,quests kills stuff. 10% extra exp. 2 people isnt double power....its much more. Almost easy.

    Cyrodiil works now if you have a "better" computer then the specs.

    Best exp by far is Cyro. Bigger group and kill enemy players. 1 evening and you can get a full level.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Stratti
    Stratti
    ✭✭✭✭✭
    Hi everyone,

    One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.

    Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.

    One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.

    We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.

    Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.

    Thank you for sticking with us, sharing your concerns, and supporting a game we all love.

    Disgraceful . Weak. Pathetic . Gutless

    You can delete these posts but that is my description of your decision to do this. I loved that you made it difficult and you forget that the largest demographic playing games isn't kids and their consoles but 30+ . You will ruin this game beyond compare . Just like WoW did
  • meaghs
    meaghs
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    This misses the point imo. The biggest grind post 50 is not that it is difficult. The biggest grind about it is that there is a lack of continuity and consistency in the story content driving the game.

    Make Cadwell's inconsistent grind optional.
  • Syntse
    Syntse
    ✭✭✭✭✭
    Stratti wrote: »

    Disgraceful . Weak. Pathetic . Gutless

    You can delete these posts but that is my description of your decision to do this. I loved that you made it difficult and you forget that the largest demographic playing games isn't kids and their consoles but 30+ . You will ruin this game beyond compare . Just like WoW did

    I'm 36 and do I want all my gaming to be challenging?... no. I get off from work tired of stuff, do I want to use my brain even more to handle difficult content. Sometimes yes but most often I prefer not to except for occasions. Well this might differ from person to person but I need to use my brain in the work so I'm not so keen on continuing to overload it with difficult content.

    I do hope though that when I want to, I have the choice to do so.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Blud
    Blud
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    Well done, ZoS!

    Thank you for listening. I will re-sub today because of this decision to make VR+ and ++ fun and rewarding.

    Now please keep working on fps issues in Cyrodiil.

    Edited by Blud on 5 July 2014 00:04
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