Oh noes you are going to get pinned as a filthy elitist now Cogo - "There been a few comments already, that sure....takes a few days and higher vet fills up.....with what...people who has not skills enough to do vet 1 areas. And you gonna take them to a trial?. Tsk, tsk, tsk.
Not only that youll floode the servers with new bugs again, but with it comes easy mode for everyone. So after effordless steamrolling v12 in no time, everyone learns, there is no real end content or something else who could motivate you to stay longer.
The_Sadist wrote: »As a veteran rank 8 (almost 9) grinding through quests in my first enemy faction (last zone!) I think this is nerf is a little uncalled for. The content IS harder but that simply means I die more and can't face roll any and all content I come across. I'm told the last faction (5-10) is extremely hard for a rank 5, but I suppose I spent a bit too much time grinding for professions. I'm hoping the middle ground is truly middle. This is an MMORPG, the fact people are complaining about how hard content is and refuse to group up because of 'immersion' and other such nonsense is ridiculous. Craglorn aside there is literally only 2 reasons to group up, public dungeons (which I'll be able to solo it sounds in the future) and instanced dungeons. Dolmens and World Bosses were pretty manageable from 1-50.. nerfing veteran ranked ones may make them equally as laughable. A friend and I have been grinding content together and between the two of us and everything is relatively easy.. and that's just with 1 other person! If people weren't so ochlophobic they'd find a person as soon as they enter a veteran rank zone and grind / quest with said person.
All in all it's a fine line, make it too easy and people will be rank 12 waiting for content before the week is out, probably complaining about how easy veteran rank content is and how there's no content out there, but change it radically and you'll see a lot of people leave. I can't really complain, I have 4 alts to level! Ultimately it should be interesting if done correctly.
This is NOT Skyrim 2.0. It needed to be said.
* I am trying NOT to be rude to anyone and say they dont have skills for Vet 1 areas. I am trying to say it is no where near impossible. Need to learn, you get better. This is a positive comment. :-)
srfeivor_ESO wrote: »What a crazy, terrible change to implement. The purpose of a MMO is to group and socialize with others. There's almost no reason to group up 1-50. Now it looks like there will be no reason to group in VR content.
we failed to:ZOS_JessicaFolsom wrote: »One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision...
a) make questing in a group work adequately
b) make a working group finder
c) balance gameplay making content difficult for some, easy for some.
Fixed.
It is generally not a problem of the content, but of how the underlying systems work. Grouping on the fly is generally a pain if you want to do more then one quest, and even then you have to know at what phase in the quest you are so you can specifically ask for this in /zone, because the group finder, even if it gives you a group, does not filter on language, level of greed or rudeness.
So when you find a group of degenerates that you actually can communicate with and ignore their rude attitude and greedy behaviour, you still have the clothie swoop in and bomb the entire area only to leave you waiting for the respawn.
I havent had coffee yet. Im kranky...
edit:spelling
A: Questing in group works. Not all, but most. Of course those quests where there is a part to enter a cave that is quest only....you need to be on same path as that. just like other game.
Phasing works. I group all the time in Vet 1-2 zones. No problems! Facts please
B: Even without a group finder. It sounds wierd, but you can get a group. Friends, guild. Zonechat.
I dont know if you tried that. On EU server its grouping quite alot now. Not from the tool. From ASKING someone....wierd eh?
C: This is an MMO. HOW can they balance gameplay to make it "same" for all? In a game where YOU decide your build. and your build is good in one place, but sucks in another. There is a skill everyone can improve....their play skill....
Cranky is ok. Rude is fine.
I am just answering your statements and you do seam not to uninformed, but it still amazes me that players BLAME a group tool for not getting a group.
Group tool I use when I fix a group and we need a last person. So thats good.
Think a bit....its not impossible to MAKE a group is it? ;-)
wenxue2222b16_ESO wrote: »I understand their logic for wanting people to group up - I think people would like to group up more. It's the phasing system that makes this difficult and often impossible. People all play at different times and you just cannot guarantee that you can all be always playing at exactly the same time and so be at the same point in a quest.
I spent a lot of time in LOTRO going back and helping lower level guildmates and freinds. That is my end game. When I level I go back and help other people do the same. I cannot do that in this game.
The fix you need isn't making anything easier. It is firstly letting people go back and help other people and secondly giving more options in levelling (solo, group, repeatable quests, PvP etc). At the moment you have to find a way to do almost every single thing without missing anything in order to get enough xp. I know new areas and quests and systems will come in time and make levelleing easier but at the moment I feel shoehorned into a very solo and linear levellling path.
ZOS_JessicaFolsom wrote: »One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
born2beagator wrote: »Ohh god. So crybabies won again, and the game is losing one of its few challenging activities.
In long term, this is a very bad decision.
Keep the butthurt coming L2P'ers. Maybe now we won't have to see your snooty posts anymore.
if you want hardcore there are plenty of games out there that give it too you.
ZOS_JessicaFolsom wrote: »Hi everyone,
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
Slippery slope. If you keep making it easier if someone complains then the logical conclusion of that is you end up with no one complaining but no challenge at all left in the game. This doesn't sound too bad and I hope it really is 'middle ground' but please don't carry on down this path till we have difficulty scaled to the least capable players.
After Monday, that title will mean little. I wish ZOS would find some suitable way to reward those of us who got through all of this the "hard way", rather than just doing the, "yes, we screwed you very much, have a nice day".
IMO, veteran level content is a lot better than the normal one. And the reason is freedom. Freedom of choice how you will progress through a zone, since 1 zone = 1 level.
In normal content, you have to follow the quests, otherwise you would either under level or over level the content. No freedom. Pure theme park.
Here is a suggestion: make 1-50 zones to be like veteran ones, i.e. 1 zone will have content spanning over 1-2 levels. Players would finish factions at level 15, 30 and 45 respectively, and reach level 50 in coldharbour. Yes, the main quest would require some changes to support it.
But the advantage is obvious - players would have a lot more freedom and the world would be much more open. You could also introduce randomly generated dungeons with increased difficulty, so they represent a bigger, but optional challenge.
Cyrodiil, adventure zones, trials, and veteran dungeons would represent veteran level content. Plus players could visit any faction and either do new veteran level quests or enjoy open world PvP everywhere.
seneferab16_ESO wrote: »* I am trying NOT to be rude to anyone and say they dont have skills for Vet 1 areas. I am trying to say it is no where near impossible. Need to learn, you get better. This is a positive comment. :-)
It's not the difficulty per se, it's the narrow themepark way I am discovering the other zones, and how I felt like I accomplished something by killing Molag Bal, and how I found that it didn't matter at all and all of a sudden I were doing the entire leveling experience again. And then realised I'd have to do it again. I went from absolutely loving the game to feeling.. cheated. I don't have a better way to describe it, but it caused me to not want to do PvE anymore. I rather save that content for alts.
If Veteran Ranks were fluff (with no gear and stats attached t o them) and all of the zones would open up from the start, I think I would feel a lot different.
See. I love ESO and I love questing and exploring the world. But I hate Veteran Ranks with a passion.
I don't think it's the difficulty that drove people away, I think it's the lazy way it's been implemented, and how cheated you feel when you realise that the entire awesome experience you had levelling in your own faction, saving kings and fighting daedric influences was nothing but a long tutorial and that the real challenge lies with working for the other factions.
It's just.. bad.
Persephonius wrote: »I don't understand. It seems to me that ZOS are taking these forums too seriously. Everyone I have spoken to in-game have said the exact opposite. That the VR zones were far too easy, the endgame trials are too easy to 'cheese', and the overall feeling of accomplishment is missing as doing everything was a face-roll.
Changing the VR content is not improving the experience of the players that have complained about them, as they will likely never do it, or do it once and forget about it; but rather punishing the players that actually like the VR zones. This will diminish the lifetime of the current content. It would have made more sense to introduce alternatives to the VR zones in levelling
I have felt that the 'big challenges' were coming, the things that get players hooked and make them analyze their character builds rigorously and needing to build strong team orientated mechanisms to accomplish the main endgame objectives. One of the main elements of an MMO are the player-to-player driven interactions which enable far greater complexity than is achievable in a single player game. People choose to play an MMO for these interactions in one form or another. These changes appear to be pushing the game in the direction of a purely single player experience, which does not make any sense. The best experiences I have had in MMO's come from team orientated progression 'raiding'; and the large scale PvP interactions that come from player driven economies and high pressure/consequence PvP battles (such are my experiences in EvE online, Swtor and WoW). I have seen many negative comments around the place as to the state of Swtor, but one of my most memorable times in an MMO comes from joining a Progression team for Denova Nightmare Mode when it was released. It was stated over and over by the player base that this operation was undoable. This was not received by the developers of the operation as criticism, but as praise (no matter how it was worded ). No matter how much it was criticized for being too hard, players continued to attempt it, and eventually it was completed (and once a way was found, it was very doable by a lot of people). That was an achievement worth having! This was reason to keep playing the game and improve not only your character and your own skills, but your teamwork.
It seemed to me so far that it was not really understood what player builds could accomplish in ESO, such as where trial bosses have been killed in literally 20 seconds or less. I can see that the actual mechanics of the trials are challenging, but the ability to completely ignore them and defeat bosses in seconds is purely a PvE content balancing issue. I was expecting that this would be addressed in future trials after greater insight of what can be done with character builds has been understood. With these changes to the VR system, I am now concerned that if ever a truly challenging trial is released, where a true progression raid team can sink their teeth into, it will be re-balanced as too many people will complain they can no longer cheese the mechanics. These complaints I believe have been mis-interpreted. Instead of buckling under and giving in, they should be interpreted as what they really are: hey you have developed something that is quite challenging here and is making me think and adapt what I have been doing, I cannot plant my face on the keyboard and roll side to side anymore.
Everyone that has complained that content is too hard, consider this. After you have face-roll grinded your way to vet-12 in a matter of days, completed the main endgame achievements after a week or so, what then?
ZOS_JessicaFolsom wrote: »Hi everyone,
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
Finally, some appreciation for loyalty of your customers. But it falls on deaf ears with those who don't follow the forums. Even so July 7th better fix if not all then 95% of the bugs that plague this game.
my problem is that I'm vet12, but i don't care that im vet12. it really does not mean much to me as so many grinded craglorn to get it. vet12 does not feel like a true measure of skill and experience.
Some random thoughts...
Wanna see what a continuous path of decreasing difficulty and listening TOO much to the "I want it easier crowd" does to a game? I have 5 words for you:
Lord of the Rings Online.
What was once a healthy game that offered something to everyone became a "no new group content because the majority doesn't raid / faceroll solo content naked" MMO.
There are videos of players literally soloing the hardest group content naked with a frying pan as a weapon.
I'm not a raider but I understand what the hardcore "give me a challenge" raider crowd brings to a game (they play a lot, have great advice to offer, they buy consumables / crafted items from crafters).
As for the VR difficulty, I can only offer my personal experience as a bow using NB in medium armor: I'm VR7 and getting through the levels just fine. It is not easy.
I've had to experiment with skills and rotations,
I've had to keep up on my gear,
I've had to learn to identify which NPC is the most dangerous in a group and take it out first.
I've had to pay attention each and every multi-NPC fight and not watch TV while mindlessly hitting 3 keys.
It has made me a better ESO player. I've learned things I never would have learned if the content had been easier. And I did it solo, which is what I prefer to do most of the time.
Despite what I've just said, this isn't meant to be a "L2P" thread. I'd like to see options for all types of players but not solutions for one type at the expense of others.
Key missteps that I feel contributed to the problem:
- Craglorn should have been gated to VR10+ only. I was already in VR content when Craglorn launched. The difference in VR population once people picked up the anomaly-grind crackpipe was striking.
- Making group mechanics work (so, you know, people could group in VR as you intended) should have been addressed LONG ago.
So we'll see how far the pendulum swings and what impact it has, but I fear short term fixes, if not done right, won't be good for the long term health of ESO.
A game I played and cherished for over 5 years made bad choices by putting too much stock into what the loudest complainers were saying and turned their game into a ghost town in a very short time. Learn from the mistakes (and successes) of your competitors, ESO. You've got a lot right here.
For as long as I can log in to the game and find fun/interesting/challenging things to do, I'll be here playing while the challenges get sorted out.