Unplayable here -- Wabba spikes down to 7 FPS, and it stays there until I change zones or relog.
i7-4770k
GTX 780
SSD
My drivers are updated.
The spec of our machine has nothing to do with the last patch. It ~IS~ broken. There is nothing else to say.
If that was true then EVERYONE would equally be screwed with low FPS in Cyro, which isn't the case. In fact it seems PCs of 2-3 years old (but decent machines, not potatoes) are having the best luck pre and post-patch. Come up with something more original next time and let the rest of us try and hash out what might be a cause outside of the software itself.
The spec of our machine has nothing to do with the last patch. It ~IS~ broken. There is nothing else to say.
If that was true then EVERYONE would equally be screwed with low FPS in Cyro, which isn't the case. In fact it seems PCs of 2-3 years old (but decent machines, not potatoes) are having the best luck pre and post-patch. Come up with something more original next time and let the rest of us try and hash out what might be a cause outside of the software itself.
You are wrong. My machine is perfect. The patch is [snip] ***.
The spec of our machine has nothing to do with the last patch. It ~IS~ broken. There is nothing else to say.
If that was true then EVERYONE would equally be screwed with low FPS in Cyro, which isn't the case. In fact it seems PCs of 2-3 years old (but decent machines, not potatoes) are having the best luck pre and post-patch. Come up with something more original next time and let the rest of us try and hash out what might be a cause outside of the software itself.
You are wrong. My machine is perfect. The patch is fucken ***.
Cool story, my machine isn't perfect/top of the line/supercomputer and I don't have lag issues in Cyro, who's wrong again?
Hlaren_shortsheath wrote: »do you get in with large battles of more then 10 players? cause you are the only person i know that is not having fps drops.
Hlaren_shortsheath wrote: »do you get in with large battles of more then 10 players? cause you are the only person i know that is not having fps drops.
Yes in one of my previous statements here I detailed out my FPS at a keep in a siege. Was that specific battle 1,000,000 players, ofc not, how many I have no idea but there were plenty of kills flashing on my screen. I'm also not the only person I know who doesn't have the same issue as many do. I also realize I'm in the minority of players who aren't having uber FPS problems in Cyro.
Hlaren_shortsheath wrote: »well then obviously you have the setup or fix we all need. something you have is what should be put into the next patch lol. i hope we find out what that thing is that you have.
DeLindsay what is the specs on your machine?
Gen 1 Core i5 2.8ghz (not overclocked)
8 gb Corsair RAM 1600mhz
GTX 560 Ti 1gb (not overclocked or SLi)
Win 7 pro 64bit
playing to Dual 24" @ 1980x1080 60hz
all setting maxed except draw distance is a little over half.
Time Warner Cable 30Mb internet, Kansas USA
Yeah, but games in the 90s worked right out of the box, because they had to, because internet was not widely available for all people (at least in the first half of the 90s) and there was not yet updating via internet. And that's where there problem lies: The studios today think "Why debug this *** now? Let the customers beta test it and we might eventually give them a fix via internet ...". In the 90s the game had to work, because there was no fixing afterwards.Tannakaobi wrote: »It's more the graphics I'm bothered about. Low setting makes it look like a 90's game.
tinythinker wrote: »Well, none of the work-arounds work for everyone, but I strung a few together and saw significant improvement in skirmishes and keep/outpost battles:
1. Use in-game setting to turn off all sound.
2. Use in-game setting to move the the main Graphics Quality setting to Low.
3. Just below the subset of Graphics Quality settings slid View Distance to zero.
4. Adjusted screen resolution (Windows not in-game) from 1920x1080 to 1280x960.
Edited: Added #4, which pretty much made the game run normally even through major PvP battles with lots of fireworks.
I had tried #1 and #3 individually to no effect, and I had gone down to customized medium graphics setting very close to #2 without improvement as well. It was putting them all together, and especially adding #4, that made a real difference. Again, I know none of the work-arounds help everyone, but I wanted to share.
And for ZOS reps like @HugoP who've been on top of forums aid and updates on this issue, I don't know if more info about the problem is needed at this point to properly pin down and fix the bug(s), but just in case, I hope this helps.
Hlaren_shortsheath wrote: »hmm, so the fix is as simple as raising our settings to max?
i am going to test this also, as i never have had my settings maxed out. i will give my report on how that works later on today after testing it heavily and study.
* Intel i7-2600K @ 3.4GHz * 16GB RAM * nVidia GTX 580 3GB (Driver 337.88 / DX 11.0 / Gen 2 16x PCIe Bus) * Windows 7 Pro 64bit * 1GbE NIC to Router. Wired connection. * ESO installed on a 2TB 7200 RPM drive (RAID1 setup (mirroring)) * OS installed on a 180GB SSD (Intel) * From previous benchmarking, GPU would mostly run at 80%-99% utilization. Drop offs to lower utilization did not correlate to a drop in FPS. GPU VRAM / PCIe bus was never above 50% utilization. Might change after the hotfix. * CPU/RAM utilization are pathetic. ~ 4GB RAM used, rest is Cache/Free. CPU will bounce on utilization. Over the 4/8 (HT on) cores the overall utilization is around 35-40% with a few spikes (again, pre hotfix). No single core would run more than 80% very long. * ESO has 34 (36?) threads on it's process.
Hlaren_shortsheath wrote: »agreed, because i have NEVER had a problem like this before and i been round since beta back in september 2013. infact i was in huge HUGE battles in pvp that were alot of people onscreen and all i saw was a drop of maybe 120 fps down to 30 or maybe 20 fps but this thing we are seeing is only since the last lighting patch like 2 weeks ago.
No it isn't. There's TONS of threads on this forum of people complaining about FPS in Cyro long before the lighting upgrade. I can't say if any go back to pre-Craglorn time but they certainly go back weeks at least before the lighting improvement.