Permafrost wrote: »Truthfully, you can't judge balance right now. To do so is to be grossly misguided. The majority of my guild refuses to log in until FPS issues are fixed because Cyrodil is a slide-show and a joke at the moment. I love ESO, but I cannot blame them.
I'm sure any other remotely competitive individuals and guilds feel the same way. My guess is that anywhere from 30-40% of extremely active PvPers are simply not playing the game. The lack of progress after the "hot fix" was especially disheartening. Yes, I know they are working on it and I am sure it is their top priority receiving the most concerted of efforts to repair.
Anyone who has seen the rise and fall of MMOs over the past decade knows that this is probably the make or break week for ESO. If we're still talking about this issue next Thursday, PvP in ESO will not survive. That's not hyperbole and it's not a fatalistic view. PvPers simply don't stand for issues like this. Frankly, I'm shocked so many of us have grit our teeth through everything thus far. It just goes to show the immense potential (a huge chunk already lost) of this game.
bruceb14_ESO5 wrote: »Amazed at the comments. Emperor, Former Emperor, what side is more effected by FPS. We ALL are affected! Those that play together and become Emperor are likely to still play together and do it well with or without buffs or title. Classifying winners as zergers or exploiters is also erroneous, I've seen it from different sides, some good players utilizing and some perhaps just working together. So much whining when we all would just like to play without FPS issues. On Dawnbreaker I do see balance and good play on all 3 sides, not zergy, doesn't seem to be cheating and sure hope it stays that way.
I'm not here to bash AD, it's not there fault and I'm sure most of them would prefer real challenges. I want to make that perfectly clear.
Is the community on DC and EP just that small or do they just not care? Seems every night on Wabba we are doing decent and by the morning they have the entire map two bars on the campaign and pretty much no presence for DC or EP. People in my PvP guilds are just giving up in droves because they say they can't stay up all night and by the morning the map will be yellow and impossible to win no matter how good we do during the day.
It use to be during scheduled PvP times we would have 40+ people ready to rock, we would help give a decent fight and turn the tide on the map. Lately they just don't show up and when asked they say there is no point because there is no way to keep the map balanced at night and it feels like an impossible uphill battle.
yesterday ten people showed up
day before that five.
Is there ANY campaign that has a fair shot for all three? One that actually has a consistent presence at night and in the morning and if not what could ZoS possibly (if anything) do about this?
Do you think the campaign changes will help? I use to have a blast PvPing and it seems like this strange trend is disturbing. I even see quite a few people moving over to AD because of it. (though I don't know why, I don't see how that is fun either)
I know for a fact several EP pvp guilds completely quit after the last campaign and now its just a total *** show. It won't be fun for anyone if only one side is left.
At first I did not think you serious... but um... Wabba has been heavily dominated by non AD a lot. In fact a few days ago only 2-3 things were yellow and 2 of them are perma Yellow (East and West..) so I have no idea wtf you are whining about.
New PvP changes are on the way and posts like this truly confirm that people will whine about anything, even sh*t they don't even know about.
/mind blown
OrangeTheCat wrote: »OP, are you here on these forums with this just to vent and whine or do you actually expect people to somehow help you? The AD have at their disposal exactly the same tools your team has. If AD is taking the map at night when there is a low population, as you say, then what is stopping your team from doing the same? Or are you suggesting ZOS turn off the servers at night (whose night?)?
Ep crowned emp at 5am EST on Dawnbreaker today. perhaps time zone differences?OrangeTheCat wrote: »OP, are you here on these forums with this just to vent and whine or do you actually expect people to somehow help you? The AD have at their disposal exactly the same tools your team has. If AD is taking the map at night when there is a low population, as you say, then what is stopping your team from doing the same? Or are you suggesting ZOS turn off the servers at night (whose night?)?
No need to get defensive I was pointing out a problem. I know for you there is no issue, obviously. However don't sit here and pretend that there isn't an extreme balance issue.
I asked several questions that many people here have posted on (such as balanced campaigns) and honest curiosities. Do you guys think fewer campaigns and the campaign changes will fix this, maybe dynamic population locks. Thinking outside of the box.
The point was more toward the fact that it seems like EP and DC are dying which I thought, and apparently everyone else besides you and one other poster. was obvious.
I made it a very strong point that I wasn't bashing the AD. Snide remarks like yours help absolutely nobody in any situation.
gervaislairdrwb17_ESO wrote: »My guild would swap sides in a heartbeat for the competition - but there's no way any of us could stomach the pve grind to VR12 - least of all the loss of Emperor for some guildies.
On a side note since it was mentioned in this thread former emperor buffs really are not a big deal, yes my guild has about 20+ emperors, no we didn't sit there and pay apart in that absolutely *** crap that's happening on celerus, took us 2 months to build that many crowning emperors threw hard work on multiply servers, you guys at BT know how hard it was when we crowned Fireshot.
IcyDeadPeople wrote: »kirnmalidus wrote: »Emp groups running around unaffected by FPS drop taking everything.
The fps issue is affecting everyone.
I don't understand why some people get intimidated when they see players with "former emperor" title. The buff is very small (5% ultimate cost reduction, 2% siege damage bonus, 1% healing bonus). It doesn't compare to fighting the active emperor.
With the target caps we can't really compete against the bigger numbers... Need to get Zenimax to fix the bug of attacking only 6 people with AoEs.
Problem has always been too many campaigns also so if they can take it down to 3 max that would be good... So be it if you have to queue at least it would be more even.
I'm trying to find out why AD encourage the majority noob zerg players more than the others (just like Albion in DAoC)... maybe because AD seem the most normal? AD's story was the most advertised/shown from people playing before release... lots of things. In DAoC it was because Albion was like the human race... we all know they are normally the go to side in MMOs for the average player... Could be reason with AD population but ESO seems pretty even in race choices in a way.
With the target caps we can't really compete against the bigger numbers... Need to get Zenimax to fix the bug of attacking only 6 people with AoEs.
Problem has always been too many campaigns also so if they can take it down to 3 max that would be good... So be it if you have to queue at least it would be more even.
I'm trying to find out why AD encourage the majority noob zerg players more than the others (just like Albion in DAoC)... maybe because AD seem the most normal? AD's story was the most advertised/shown from people playing before release... lots of things. In DAoC it was because Albion was like the human race... we all know they are normally the go to side in MMOs for the average player... Could be reason with AD population but ESO seems pretty even in race choices in a way.
I couldn't join the evil side, I went Midguard and then Midguard healer for the extra challenge. Yup most powerful person on the field as long as I had buddies
kirnmalidus wrote: »I really just wish they had reduced the number of campaigns when the last set of them ended. There are still too many. We really need to condense and have our competitive members battle for control, instead of people being spread out across servers avoiding each other. =/
That's the real issue. I'm a bit shocked they didn't move to the new campaign structure when the previous campaigns ended.
Now that they didn't take that opportunity, they'll either have to end the current campaigns early or wait another three months.
That's just lazy.
kirnmalidus wrote: »I really just wish they had reduced the number of campaigns when the last set of them ended. There are still too many. We really need to condense and have our competitive members battle for control, instead of people being spread out across servers avoiding each other. =/
That's the real issue. I'm a bit shocked they didn't move to the new campaign structure when the previous campaigns ended.
Now that they didn't take that opportunity, they'll either have to end the current campaigns early or wait another three months.
That's just lazy.
I'm afraid that when they do actually change the campaign structure they'll break something else! We'll have to endure weeks of more suffering!